gzdoom_lights { dynlights { color = 7; arrow = 0; title = "Dynamic Lights"; sort = 1; width = 0; height = 0; hangs = 0; blocking = 0; fixedsize = true; sprite = "internal:light"; 9800 { title = "Light"; arg0 { title = "Red"; default = 255; } arg1 { title = "Green"; default = 255; } arg2 { title = "Blue"; default = 255; } arg3 { title = "Intensity"; default = 64; } } 9801 { title = "Pulse Light"; fixedrotation = true; arg0 { title = "Red"; default = 255; } arg1 { title = "Green"; default = 255; } arg2 { title = "Blue"; default = 255; } arg3 { title = "Start intensity"; default = 64; } arg4 { title = "End intensity"; default = 32; } } 9802 { title = "Flicker Light"; fixedrotation = true; arg0 { title = "Red"; default = 255; } arg1 { title = "Green"; default = 255; } arg2 { title = "Blue"; default = 255; } arg3 { title = "Primary intensity"; default = 64; } arg4 { title = "Secondary intensity"; default = 32; } } 9803 { title = "Sector Light"; arg0 { title = "Red"; default = 255; } arg1 { title = "Green"; default = 255; } arg2 { title = "Blue"; default = 255; } arg3 { title = "Intensity scale"; default = 4; } } 9804 { title = "Random Light"; fixedrotation = true; arg0 { title = "Red"; default = 255; } arg1 { title = "Green"; default = 255; } arg2 { title = "Blue"; default = 255; } arg3 { title = "Minimal intensity"; default = 32; } arg4 { title = "Maximal intensity"; default = 64; } } 9810 { title = "Additive Light"; arg0 { title = "Red"; default = 255; } arg1 { title = "Green"; default = 255; } arg2 { title = "Blue"; default = 255; } arg3 { title = "Intensity"; default = 64; } } 9811 { title = "Additive Pulse Light"; fixedrotation = true; arg0 { title = "Red"; default = 255; } arg1 { title = "Green"; default = 255; } arg2 { title = "Blue"; default = 255; } arg3 { title = "Start intensity"; default = 32; } arg4 { title = "End intensity"; default = 64; } } 9812 { title = "Additive Flicker Light"; fixedrotation = true; arg0 { title = "Red"; default = 255; } arg1 { title = "Green"; default = 255; } arg2 { title = "Blue"; default = 255; } arg3 { title = "Primary intensity"; default = 64; } arg4 { title = "Secondary intensity"; default = 32; } } 9813 { title = "Additive Sector Light"; arg0 { title = "Red"; default = 255; } arg1 { title = "Green"; default = 255; } arg2 { title = "Blue"; default = 255; } arg3 { title = "Intensity scale"; default = 4; } } 9814 { title = "Additive Random Light"; fixedrotation = true; arg0 { title = "Red"; default = 255; } arg1 { title = "Green"; default = 255; } arg2 { title = "Blue"; default = 255; } arg3 { title = "Minimal intensity"; default = 32; } arg4 { title = "Maximal intensity"; default = 64; } } 9820 { title = "Subtractive Light"; arg0 { title = "Red"; default = 255; } arg1 { title = "Green"; default = 255; } arg2 { title = "Blue"; default = 255; } arg3 { title = "Radius"; default = 64; } } 9821 { title = "Subtractive Pulse Light"; fixedrotation = true; arg0 { title = "Red"; default = 255; } arg1 { title = "Green"; default = 255; } arg2 { title = "Blue"; default = 255; } arg3 { title = "Start intensity"; default = 32; } arg4 { title = "End intensity"; default = 64; } } 9822 { title = "Subtractive Flicker Light"; fixedrotation = true; arg0 { title = "Red"; default = 255; } arg1 { title = "Green"; default = 255; } arg2 { title = "Blue"; default = 255; } arg3 { title = "Primary intensity"; default = 32; } arg4 { title = "Secondary intensity"; default = 64; } } 9823 { title = "Subtractive Sector Light"; arg0 { title = "Red"; default = 255; } arg1 { title = "Green"; default = 255; } arg2 { title = "Blue"; default = 255; } arg3 { title = "Intensity scale"; default = 4; } } 9824 { title = "Subtractive Random Light"; fixedrotation = true; arg0 { title = "Red"; default = 255; } arg1 { title = "Green"; default = 255; } arg2 { title = "Blue"; default = 255; } arg3 { title = "Minimal intensity"; default = 32; } arg4 { title = "Maximal intensity"; default = 64; } } 9825 = "Vavoom Light (obsolete)"; 9830 { title = "Attenuated Light"; arg0 { title = "Red"; default = 255; } arg1 { title = "Green"; default = 255; } arg2 { title = "Blue"; default = 255; } arg3 { title = "Intensity"; default = 64; } } 9831 { title = "Attenuated Pulse Light"; fixedrotation = true; arg0 { title = "Red"; default = 255; } arg1 { title = "Green"; default = 255; } arg2 { title = "Blue"; default = 255; } arg3 { title = "Start intensity"; default = 64; } arg4 { title = "End intensity"; default = 32; } } 9832 { title = "Attenuated Flicker Light"; fixedrotation = true; arg0 { title = "Red"; default = 255; } arg1 { title = "Green"; default = 255; } arg2 { title = "Blue"; default = 255; } arg3 { title = "Primary intensity"; default = 64; } arg4 { title = "Secondary intensity"; default = 32; } } 9833 { title = "Attenuated Sector Light"; arg0 { title = "Red"; default = 255; } arg1 { title = "Green"; default = 255; } arg2 { title = "Blue"; default = 255; } arg3 { title = "Intensity scale"; default = 4; } } 9834 { title = "Attenuated Random Light"; fixedrotation = true; arg0 { title = "Red"; default = 255; } arg1 { title = "Green"; default = 255; } arg2 { title = "Blue"; default = 255; } arg3 { title = "Minimal intensity"; default = 32; } arg4 { title = "Maximal intensity"; default = 64; } } 1502 { title = "Vavoom Light"; arg0 { title = "Radius"; default = 16; } } 1503 { title = "Vavoom Light Color"; arg0 { title = "Radius"; default = 16; } arg1 { title = "Red"; default = 255; } arg2 { title = "Green"; default = 255; } arg3 { title = "Blue"; default = 255; } } } } gzdoom { zdoom { 5004 { title = "Map Spot (FraggleScript)"; sprite = "internal:MapSpot"; class = "FS_MapSpot"; } } }