#region ================== Copyright (c) 2007 Pascal vd Heiden /* * Copyright (c) 2007 Pascal vd Heiden, www.codeimp.com * This program is released under GNU General Public License * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * */ #endregion #region ================== Namespaces using System; using System.Collections.Generic; using System.IO; using CodeImp.DoomBuilder.IO; #endregion namespace CodeImp.DoomBuilder.Data { internal sealed class DirectoryReader : PK3StructuredReader { #region ================== Variables private readonly DirectoryFilesList files; #endregion #region ================== Constructor / Disposer // Constructor public DirectoryReader(DataLocation dl) : base(dl) { General.WriteLogLine("Opening directory resource \"" + location.location + "\""); // Initialize files = new DirectoryFilesList(dl.location, true); Initialize(); // We have no destructor GC.SuppressFinalize(this); } //mxd. Don't move directory wads anywhere protected override void Initialize() { // Load all WAD files in the root as WAD resources string[] wadfiles = GetFilesWithExt("", "wad", false); wads = new List(wadfiles.Length); foreach(string wadfile in wadfiles) { DataLocation wdl = new DataLocation(DataLocation.RESOURCE_WAD, Path.Combine(location.location, wadfile), false, false, true); wads.Add(new WADReader(wdl)); } } // Disposer public override void Dispose() { // Not already disposed? if(!isdisposed) { General.WriteLogLine("Closing directory resource \"" + location.location + "\""); // Done base.Dispose(); } } #endregion #region ================== Textures // This finds and returns a patch stream public override Stream GetPatchData(string pname, bool longname) { // Error when suspended if(issuspended) throw new Exception("Data reader is suspended"); // Find in any of the wad files // Note the backward order, because the last wad's images have priority if(!longname) //mxd. Patches with long names can't be in wads { for(int i = wads.Count - 1; i > -1; i--) { Stream data = wads[i].GetPatchData(pname, false); if(data != null) return data; } } try { if(longname) { //mxd. Long names are absolute pname = pname.Replace(Path.AltDirectorySeparatorChar, Path.DirectorySeparatorChar); return (FileExists(pname) ? LoadFile(pname) : null); } else if(General.Map.Config.MixTexturesFlats) { //mxd. Find in directories ZDoom expects them to be string dir = Path.GetDirectoryName(pname); string name = Path.GetFileName(pname); foreach(string loc in PatchLocations) { string path = Path.Combine(loc, dir); string filename = FindFirstFile(path, name, true); if(!string.IsNullOrEmpty(filename) && FileExists(filename)) return LoadFile(filename); } } else { // Find in patches directory string path = Path.Combine(PATCHES_DIR, Path.GetDirectoryName(pname)); string filename = FindFirstFile(path, Path.GetFileName(pname), true); if(!string.IsNullOrEmpty(filename) && FileExists(filename)) return LoadFile(filename); } } catch(Exception e) { General.ErrorLogger.Add(ErrorType.Error, e.GetType().Name + " while loading patch \"" + pname + "\" from directory: " + e.Message); } // Nothing found return null; } // This finds and returns a textue stream public override Stream GetTextureData(string pname, bool longname) { // Error when suspended if(issuspended) throw new Exception("Data reader is suspended"); // Find in any of the wad files // Note the backward order, because the last wad's images have priority if(!longname) //mxd. Textures with long names can't be in wads { for(int i = wads.Count - 1; i >= 0; i--) { Stream data = wads[i].GetTextureData(pname, false); if(data != null) return data; } } try { //mxd. Long names are absolute if(longname) { pname = pname.Replace(Path.AltDirectorySeparatorChar, Path.DirectorySeparatorChar); return (FileExists(pname) ? LoadFile(pname) : null); } else { // Find in textures directory string path = Path.Combine(TEXTURES_DIR, Path.GetDirectoryName(pname)); string filename = FindFirstFile(path, Path.GetFileName(pname), true); if(!string.IsNullOrEmpty(filename) && FileExists(filename)) return LoadFile(filename); } } catch(Exception e) { General.ErrorLogger.Add(ErrorType.Error, e.GetType().Name + " while loading texture \"" + pname + "\" from directory: " + e.Message); } // Nothing found return null; } //mxd. This finds and returns a HiRes textue stream public override Stream GetHiResTextureData(string name) { // Error when suspended if(issuspended) throw new Exception("Data reader is suspended"); // Find in any of the wad files // Note the backward order, because the last wad's images have priority for(int i = wads.Count - 1; i >= 0; i--) { Stream data = wads[i].GetHiResTextureData(name); if(data != null) return data; } try { // Find in hires directory string path = Path.Combine(HIRES_DIR, Path.GetDirectoryName(name)); string filename = FindFirstFile(path, Path.GetFileName(name), false); if(!string.IsNullOrEmpty(filename) && FileExists(filename)) return LoadFile(filename); } catch(Exception e) { General.ErrorLogger.Add(ErrorType.Error, e.GetType().Name + " while loading HiRes texture \"" + name + "\" from directory: " + e.Message); } // Nothing found return null; } // This finds and returns a colormap stream public override Stream GetColormapData(string pname) { // Error when suspended if(issuspended) throw new Exception("Data reader is suspended"); // Find in any of the wad files // Note the backward order, because the last wad's images have priority for(int i = wads.Count - 1; i >= 0; i--) { Stream data = wads[i].GetColormapData(pname); if(data != null) return data; } try { // Find in patches directory string path = Path.Combine(COLORMAPS_DIR, Path.GetDirectoryName(pname)); string filename = FindFirstFile(path, Path.GetFileName(pname), true); if((filename != null) && FileExists(filename)) { return LoadFile(filename); } } catch(Exception e) { General.ErrorLogger.Add(ErrorType.Error, e.GetType().Name + " while loading colormap \"" + pname + "\" from directory: " + e.Message); } // Nothing found return null; } #endregion #region ================== Sprites // This finds and returns a sprite stream public override Stream GetSpriteData(string pname) { // Error when suspended if(issuspended) throw new Exception("Data reader is suspended"); // Find in any of the wad files for(int i = wads.Count - 1; i >= 0; i--) { Stream sprite = wads[i].GetSpriteData(pname); if(sprite != null) return sprite; } try { // Find in sprites directory string path = Path.Combine(SPRITES_DIR, Path.GetDirectoryName(pname)); string filename = FindFirstFile(path, Path.GetFileName(pname), true); if((filename != null) && FileExists(filename)) { return LoadFile(filename); } } catch(Exception e) { General.ErrorLogger.Add(ErrorType.Error, e.GetType().Name + " while loading sprite \"" + pname + "\" from directory: " + e.Message); } // Nothing found return null; } // This checks if the given sprite exists public override bool GetSpriteExists(string pname) { // Error when suspended if(issuspended) throw new Exception("Data reader is suspended"); // Find in any of the wad files for(int i = wads.Count - 1; i >= 0; i--) { if(wads[i].GetSpriteExists(pname)) return true; } // Find in sprites directory try { string path = Path.Combine(SPRITES_DIR, Path.GetDirectoryName(pname)); string filename = FindFirstFile(path, Path.GetFileName(pname), true); if((filename != null) && FileExists(filename)) { return true; } } catch(Exception e) { General.ErrorLogger.Add(ErrorType.Error, e.GetType().Name + " while checking sprite \"" + pname + "\" existance in directory: " + e.Message); } // Nothing found return false; } #endregion #region ================== Voxels (mxd) //mxd. This finds and returns a voxel stream public override Stream GetVoxelData(string name) { // Error when suspended if(issuspended) throw new Exception("Data reader is suspended"); // Find in any of the wad files for(int i = wads.Count - 1; i >= 0; i--) { Stream voxel = wads[i].GetVoxelData(name); if(voxel != null) return voxel; } try { // Find in voxels directory string path = Path.Combine(VOXELS_DIR, Path.GetDirectoryName(name)); string filename = FindFirstFile(path, Path.GetFileName(name), true); if((filename != null) && FileExists(filename)) { return LoadFile(filename); } } catch(Exception e) { General.ErrorLogger.Add(ErrorType.Error, e.GetType().Name + " while loading voxel \"" + name + "\" from directory: " + e.Message); } // Nothing found return null; } #endregion #region ================== Methods // Return a short name for this data location public override string GetTitle() { return Path.GetFileName(location.location); } // This creates an image protected override ImageData CreateImage(string filename, int imagetype) { switch(imagetype) { case ImageDataFormat.DOOMFLAT: return new FileImage(filename, Path.Combine(location.location, filename), true); case ImageDataFormat.DOOMPICTURE: return new FileImage(filename, Path.Combine(location.location, filename), false); case ImageDataFormat.DOOMCOLORMAP: return new ColormapImage(Path.GetFileNameWithoutExtension(filename)); default: throw new ArgumentException("Invalid image format specified!"); } } // This returns true if the specified file exists internal override bool FileExists(string filename) { return files.FileExists(filename); } // This returns all files in a given directory protected override string[] GetAllFiles(string path, bool subfolders) { return files.GetAllFiles(path, subfolders).ToArray(); } // This returns all files in a given directory that have the given file title protected override string[] GetAllFilesWithTitle(string path, string title, bool subfolders) { return files.GetAllFilesWithTitle(path, title, subfolders).ToArray(); } //mxd. This returns all files in a given directory which title starts with given title protected override string[] GetAllFilesWhichTitleStartsWith(string path, string title, bool subfolders) { return files.GetAllFilesWhichTitleStartsWith(path, title, subfolders).ToArray(); } // This returns all files in a given directory that match the given extension protected override string[] GetFilesWithExt(string path, string extension, bool subfolders) { return files.GetAllFiles(path, extension, subfolders).ToArray(); } // This finds the first file that has the specific name, regardless of file extension internal override string FindFirstFile(string beginswith, bool subfolders) { return files.GetFirstFile(beginswith, subfolders); } // This finds the first file that has the specific name, regardless of file extension protected override string FindFirstFile(string path, string beginswith, bool subfolders) { return files.GetFirstFile(path, beginswith, subfolders); } // This finds the first file that has the specific name protected override string FindFirstFileWithExt(string path, string beginswith, bool subfolders) { string title = Path.GetFileNameWithoutExtension(beginswith); string ext = Path.GetExtension(beginswith); ext = (!string.IsNullOrEmpty(ext) && ext.Length > 1 ? ext.Substring(1) : string.Empty); return files.GetFirstFile(path, title, subfolders, ext); } // This loads an entire file in memory and returns the stream // NOTE: Callers are responsible for disposing the stream! internal override MemoryStream LoadFile(string filename) { MemoryStream s = null; try { lock(this) { s = new MemoryStream(File.ReadAllBytes(Path.Combine(location.location, filename))); } } catch(Exception e) { General.ErrorLogger.Add(ErrorType.Error, "Unable to load file: " + e.Message); } return s; } // This creates a temp file for the speciied file and return the absolute path to the temp file // NOTE: Callers are responsible for removing the temp file when done! protected override string CreateTempFile(string filename) { // Just copy the file string tempfile = General.MakeTempFilename(General.Map.TempPath, "wad"); File.Copy(Path.Combine(location.location, filename), tempfile); return tempfile; } #endregion } }