/*******************************************************************\ GZDoom Builder Script highlighting definitions for REVERBS \*******************************************************************/ // Editor settings description = "ZDoom REVERBS"; codepage = 0; extensions = "txt"; casesensitive = false; insertcase = 1; // 0=Normal, 1=Lowercase, 2=Uppercase lexer = 35; // CPP-style, case-insensitive keywordhelp = "http://zdoom.org/wiki/REVERBS"; keywords { AirAbsorptionHF = "AirAbsorptionHF float"; bDecayHFLimit = "bDecayHFLimit bool"; bDecayTimeScale = "bDecayTimeScale bool"; bEchoTimeScale = "bEchoTimeScale bool"; bModulationTimeScale = "bModulationTimeScale bool"; bReflectionsDelayScale = "bReflectionsDelayScale bool"; bReflectionsScale = "bReflectionsScale bool"; bReverbDelayScale = "bReverbDelayScale bool"; DecayHFRatio = "DecayHFRatio float"; DecayLFRatio = "DecayLFRatio float"; DecayTime = "DecayTime float"; Density = "Density float"; Diffusion = "Diffusion float"; EchoDepth = "EchoDepth float"; EchoTime = "EchoTime float"; Environment = "Environment int"; EnvironmentDiffusion = "EnvironmentDiffusion float"; EnvironmentSize = "EnvironmentSize float"; HFReference = "HFReference float"; LFReference = "LFReference float"; ModulationDepth = "ModulationDepth float"; ModulationTime = "ModulationTime float"; Reflections = "Reflections int"; ReflectionsDelay = "ReflectionsDelay float"; ReflectionsPanX = "ReflectionsPanX float"; ReflectionsPanY = "ReflectionsPanY float"; ReflectionsPanZ = "ReflectionsPanZ float"; Reverb = "Reverb int"; ReverbDelay = "ReverbDelay float"; ReverbPanX = "ReverbPanX float"; ReverbPanY = "ReverbPanY float"; ReverbPanZ = "ReverbPanZ float"; Room = "Room int"; RoomHF = "RoomHF int"; RoomLF = "RoomLF int"; RoomRolloffFactor = "RoomRolloffFactor float"; }