#region ================== Copyright (c) 2007 Pascal vd Heiden /* * Copyright (c) 2007 Pascal vd Heiden, www.codeimp.com * This program is released under GNU General Public License * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * */ #endregion #region ================== Namespaces using System; using System.IO; using CodeImp.DoomBuilder.Controls; using CodeImp.DoomBuilder.IO; #endregion namespace CodeImp.DoomBuilder.Data { public sealed class PK3FileImage : ImageData { #region ================== Variables private readonly PK3Reader datareader; private readonly int probableformat; #endregion #region ================== Constructor / Disposer // Constructor internal PK3FileImage(PK3Reader datareader, string filepathname, bool asflat) { // Initialize this.datareader = datareader; this.isFlat = asflat; //mxd SetName(filepathname); if(asflat) { probableformat = ImageDataFormat.DOOMFLAT; this.scale.x = General.Map.Config.DefaultFlatScale; this.scale.y = General.Map.Config.DefaultFlatScale; } else { probableformat = ImageDataFormat.DOOMPICTURE; this.scale.x = General.Map.Config.DefaultTextureScale; this.scale.y = General.Map.Config.DefaultTextureScale; } // We have no destructor GC.SuppressFinalize(this); } #endregion #region ================== Methods //mxd: filepathname is relative path to the image ("Textures\sometexture.png") protected override void SetName(string filepathname) { if(!General.Map.Config.UseLongTextureNames || string.IsNullOrEmpty(Path.GetDirectoryName(filepathname))) { this.name = Path.GetFileNameWithoutExtension(filepathname.ToUpperInvariant()); if(this.name.Length > DataManager.CLASIC_IMAGE_NAME_LENGTH) { this.name = this.name.Substring(0, DataManager.CLASIC_IMAGE_NAME_LENGTH); } this.displayname = this.name; this.shortname = this.name; } else { this.name = filepathname.Replace(Path.DirectorySeparatorChar, Path.AltDirectorySeparatorChar); this.displayname = Path.GetFileNameWithoutExtension(name); this.shortname = this.displayname.ToUpperInvariant(); if(this.shortname.Length > DataManager.CLASIC_IMAGE_NAME_LENGTH) { this.shortname = this.shortname.Substring(0, DataManager.CLASIC_IMAGE_NAME_LENGTH); } this.hasLongName = true; } this.longname = Lump.MakeLongName(this.name); this.virtualname = filepathname.Replace(Path.DirectorySeparatorChar, Path.AltDirectorySeparatorChar); this.filepathname = filepathname; } // This loads the image protected override void LocalLoadImage() { // Leave when already loaded if(this.IsImageLoaded) return; lock(this) { // Load file data if(bitmap != null) bitmap.Dispose(); bitmap = null; MemoryStream filedata = datareader.LoadFile(filepathname); //mxd if(filedata != null) { // Get a reader for the data IImageReader reader = ImageDataFormat.GetImageReader(filedata, probableformat, General.Map.Data.Palette); if(!(reader is UnknownImageReader)) { // Load the image filedata.Seek(0, SeekOrigin.Begin); try { bitmap = reader.ReadAsBitmap(filedata); } catch(InvalidDataException) { // Data cannot be read! bitmap = null; } } // Not loaded? if(bitmap == null) { General.ErrorLogger.Add(ErrorType.Error, "Image file \"" + filepathname + "\" data format could not be read, while loading texture \"" + this.Name + "\""); loadfailed = true; } else { // Get width and height from image width = bitmap.Size.Width; height = bitmap.Size.Height; } filedata.Dispose(); } // Pass on to base base.LocalLoadImage(); } } #endregion } }