<!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.1//EN" "http://www.w3.org/TR/xhtml11/DTD/xhtml11.dtd"> <html xmlns="http://www.w3.org/1999/xhtml" xml:lang="en"> <head> <title>GZDoom Builder features</title> <meta http-equiv="content-type" content="text/html; charset=iso-8859-1" /> <link rel="stylesheet" type="text/css" href="../../../default.css" media="screen" title="Default" /> </head> <body> <object type="application/x-oleobject" classid="clsid:1e2a7bd0-dab9-11d0-b93a-00c04fc99f9e"> <param name="keyword" value="Template"> </object> <div id="gz_title"> <h1>Rendering toolbar</h1> </div> <div id="contents"> <img src="menu_renderingtoolbar.jpg" /> <p>The Rendering toolbar allows you to toggle several GZDoom Builder's features:</p> <ol> <li>Toggles models, dynamic lights and fog rendering in Visual mode.</li> <li>Toggles dynamic lights rendering in Visual mode.</li> <li>Toggles dynamic lights animation in Visual mode.</li> <li>Toggles models rendering.</li> <li>Render all models / render only models for selected things.</li> <li>Toggles fog rendering in Visual mode.</li> <li>Toggles <a href="../all_modes/event_lines.html">Event lines</a>.</li> <li>Toggles <a href="../visual_mode/visual_verts.html">Visual vertices</a> in Visual mode (UDMF only).</li> </ol> <p>Most of these settings can also be toggled using actions from "<strong>Rendering</strong>" category.<br /> You can toggle currently enabled rendering effects using "<strong>Toggle GZDoom effects</strong>" action.</p> </div> </body>