namespace CodeImp.DoomBuilder.Windows { partial class ScriptEditorForm { /// /// Required designer variable. /// private System.ComponentModel.IContainer components = null; /// /// Clean up any resources being used. /// /// true if managed resources should be disposed; otherwise, false. protected override void Dispose(bool disposing) { if(disposing && (components != null)) { components.Dispose(); } base.Dispose(disposing); } #region Windows Form Designer generated code /// /// Required method for Designer support - do not modify /// the contents of this method with the code editor. /// private void InitializeComponent() { System.ComponentModel.ComponentResourceManager resources = new System.ComponentModel.ComponentResourceManager(typeof(ScriptEditorForm)); this.editor = new CodeImp.DoomBuilder.Controls.ScriptEditorPanel(); this.SuspendLayout(); // // editor // this.editor.BackColor = System.Drawing.SystemColors.Control; this.editor.Dock = System.Windows.Forms.DockStyle.Fill; this.editor.Location = new System.Drawing.Point(0, 0); this.editor.Name = "editor"; this.editor.Size = new System.Drawing.Size(729, 578); this.editor.TabIndex = 0; // // ScriptEditorForm // this.AutoScaleMode = System.Windows.Forms.AutoScaleMode.None; this.ClientSize = new System.Drawing.Size(729, 578); this.Controls.Add(this.editor); this.DoubleBuffered = true; this.Icon = ((System.Drawing.Icon)(resources.GetObject("$this.Icon"))); this.Name = "ScriptEditorForm"; this.StartPosition = System.Windows.Forms.FormStartPosition.Manual; this.Text = "Doom Builder Script Editor"; this.Load += new System.EventHandler(this.ScriptEditorForm_Load); this.Shown += new System.EventHandler(this.ScriptEditorForm_Shown); this.Move += new System.EventHandler(this.ScriptEditorForm_Move); this.FormClosing += new System.Windows.Forms.FormClosingEventHandler(this.ScriptEditorForm_FormClosing); this.ResizeEnd += new System.EventHandler(this.ScriptEditorForm_ResizeEnd); this.ResumeLayout(false); } #endregion private CodeImp.DoomBuilder.Controls.ScriptEditorPanel editor; } }