namespace CodeImp.DoomBuilder.Windows
{
partial class ScriptEditorForm
{
///
/// Required designer variable.
///
private System.ComponentModel.IContainer components = null;
///
/// Clean up any resources being used.
///
/// true if managed resources should be disposed; otherwise, false.
protected override void Dispose(bool disposing)
{
if(disposing && (components != null))
{
components.Dispose();
}
base.Dispose(disposing);
}
#region Windows Form Designer generated code
///
/// Required method for Designer support - do not modify
/// the contents of this method with the code editor.
///
private void InitializeComponent()
{
System.ComponentModel.ComponentResourceManager resources = new System.ComponentModel.ComponentResourceManager(typeof(ScriptEditorForm));
this.editor = new CodeImp.DoomBuilder.Controls.ScriptEditorPanel();
this.SuspendLayout();
//
// editor
//
this.editor.BackColor = System.Drawing.SystemColors.Control;
this.editor.Dock = System.Windows.Forms.DockStyle.Fill;
this.editor.Location = new System.Drawing.Point(0, 0);
this.editor.Name = "editor";
this.editor.Size = new System.Drawing.Size(729, 578);
this.editor.TabIndex = 0;
//
// ScriptEditorForm
//
this.AutoScaleMode = System.Windows.Forms.AutoScaleMode.None;
this.ClientSize = new System.Drawing.Size(729, 578);
this.Controls.Add(this.editor);
this.DoubleBuffered = true;
this.Icon = ((System.Drawing.Icon)(resources.GetObject("$this.Icon")));
this.Name = "ScriptEditorForm";
this.StartPosition = System.Windows.Forms.FormStartPosition.Manual;
this.Text = "Doom Builder Script Editor";
this.Load += new System.EventHandler(this.ScriptEditorForm_Load);
this.Shown += new System.EventHandler(this.ScriptEditorForm_Shown);
this.Move += new System.EventHandler(this.ScriptEditorForm_Move);
this.FormClosing += new System.Windows.Forms.FormClosingEventHandler(this.ScriptEditorForm_FormClosing);
this.ResizeEnd += new System.EventHandler(this.ScriptEditorForm_ResizeEnd);
this.ResumeLayout(false);
}
#endregion
private CodeImp.DoomBuilder.Controls.ScriptEditorPanel editor;
}
}