#region ================== Copyright (c) 2007 Pascal vd Heiden /* * Copyright (c) 2007 Pascal vd Heiden, www.codeimp.com * This program is released under GNU General Public License * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * */ #endregion #region ================== Namespaces using System; using System.Collections; using System.Collections.Generic; using System.Globalization; using System.Text; using System.Windows.Forms; using System.IO; using System.Reflection; using System.Drawing; using System.ComponentModel; using CodeImp.DoomBuilder.Actions; using CodeImp.DoomBuilder.Map; using SlimDX.Direct3D9; using SlimDX; using CodeImp.DoomBuilder.Geometry; using System.Drawing.Imaging; using CodeImp.DoomBuilder.Data; using CodeImp.DoomBuilder.Editing; using CodeImp.DoomBuilder.Controls; #endregion namespace CodeImp.DoomBuilder.Windows { public interface IMainForm : IWin32Window { // Properties bool AltState { get; } bool CtrlState { get; } bool ShiftState { get; } bool MouseInDisplay { get; } bool AutoMerge { get; } bool SnapToGrid { get; } bool MouseExclusive { get; } MouseButtons MouseButtons { get; } bool IsActiveWindow { get; } RenderTargetControl Display { get; } // Methods void DisplayReady(); void DisplayStatus(StatusType type, string message); void DisplayStatus(StatusInfo newstatus); void RedrawDisplay(); DialogResult ShowEditVertices(ICollection vertices); DialogResult ShowEditLinedefs(ICollection lines); DialogResult ShowEditSectors(ICollection sectors); DialogResult ShowEditThings(ICollection things); void ShowLinedefInfo(Linedef l); void ShowSectorInfo(Sector s); void ShowThingInfo(Thing t); void ShowVertexInfo(Vertex v); void HideInfo(); void RefreshInfo(); void UpdateCoordinates(Vector2D coords); bool Focus(); void EnableProcessing(); void DisableProcessing(); void StartExclusiveMouseInput(); void StopExclusiveMouseInput(); void BreakExclusiveMouseInput(); void ResumeExclusiveMouseInput(); void SetCursor(Cursor cursor); void MessageBeep(MessageBeepType type); /// /// This moves the focus to the editing display. /// bool FocusDisplay(); /// /// This browses the lindef types /// /// Returns the new action or the same action when cancelled int BrowseLinedefActions(IWin32Window owner, int initialvalue); /// /// This browses sector effects /// /// Returns the new effect or the same effect when cancelled int BrowseSectorEffect(IWin32Window owner, int initialvalue); /// /// This browses for a texture /// /// Returns the new texture name or the same texture name when cancelled string BrowseTexture(IWin32Window owner, string initialvalue); /// /// This browses for a flat /// /// Returns the new flat name or the same flat name when cancelled string BrowseFlat(IWin32Window owner, string initialvalue); /// /// THis browses for a thing type /// /// Returns the new thing type or the same thing type when cancelled int BrowseThingType(IWin32Window owner, int initialvalue); /// /// This adds a menu to the Doom Builder menu strip. /// /// NOTE: When the Tag property of menu items is set with a string, this changes the /// tag to a fully qualified action name by prefixing it with the assembly name. /// /// /// The menu to add to Doom Builder. void AddMenu(ToolStripMenuItem menu); /// /// This adds a menu or menu item to the Doom Builder menu strip in a specific location. /// /// NOTE: When the Tag property of menu items is set with a string, this changes the /// tag to a fully qualified action name by prefixing it with the assembly name. /// /// /// The menu to add to Doom Builder. /// The location where to insert the menu or item. void AddMenu(ToolStripMenuItem menu, MenuSection section); /// /// This removes a menu from the Doom Builder menu strip. /// /// The menu to remove. void RemoveMenu(ToolStripMenuItem menu); /// /// This method invokes the action specified on the Tag property of the given menu item. /// /// Menu item with Tag property set to the name of an action /// that you want to invoke. /// Unused. void InvokeTaggedAction(object sender, EventArgs e); /// /// This adds a custom button to the toolbar. /// void AddButton(ToolStripItem button); /// /// This adds a custom button to a specific section in the toolbar. Note that the visibility of the button will be controlled by the user's preferences of that section! /// void AddButton(ToolStripItem button, ToolbarSection section); /// /// This removes a custom button from the toolbar. /// void RemoveButton(ToolStripItem button); /// /// This adds a docker to the side panel. /// void AddDocker(Docker d); /// /// This removes a docker from the side panel. /// bool RemoveDocker(Docker d); /// /// Selects a docker in the side panel. /// bool SelectDocker(Docker d); /// /// This selected the previously selected docker in the side panel. /// void SelectPreviousDocker(); } }