using System.Collections.Generic; using SlimDX; using SlimDX.Direct3D9; using CodeImp.DoomBuilder.Geometry; namespace CodeImp.DoomBuilder.GZBuilder.MD3 { public class GZModel { public List Meshes; public List Textures; public byte NUM_MESHES = 0; //can't be greater than 255, can it? public Vector3[] BoundingBox; public List Indeces2D; public List NumIndeces2D; public float Angle = 0; //crappy way to set rotation to md2 models... public GZModel() { Meshes = new List(); Textures = new List(); Indeces2D = new List(); NumIndeces2D = new List(); } } }