#region ================== Copyright (c) 2007 Pascal vd Heiden /* * Copyright (c) 2007 Pascal vd Heiden, www.codeimp.com * This program is released under GNU General Public License * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * */ #endregion #region ================== Namespaces using System; using System.Collections; using System.Collections.Generic; using System.Globalization; using System.Text; using System.Windows.Forms; using System.IO; using System.Reflection; using CodeImp.DoomBuilder.Windows; using CodeImp.DoomBuilder.IO; using CodeImp.DoomBuilder.Map; using CodeImp.DoomBuilder.Rendering; using System.Diagnostics; using CodeImp.DoomBuilder.Actions; using ICSharpCode.SharpZipLib.BZip2; #endregion namespace CodeImp.DoomBuilder.Editing { public class CopyPasteManager { #region ================== Constants private const string CLIPBOARD_DATA_FORMAT = "DOOM_BUILDER_GEOMETRY"; #endregion #region ================== Variables // Disposing private bool isdisposed = false; // Last inserted prefab private string lastprefabfile; #endregion #region ================== Properties public bool IsDisposed { get { return isdisposed; } } public bool IsPreviousPrefabAvailable { get { return (lastprefabfile != null); } } #endregion #region ================== Constructor / Disposer // Constructor internal CopyPasteManager() { // Initialize // Bind any methods General.Actions.BindMethods(this); // We have no destructor GC.SuppressFinalize(this); } // Disposer internal void Dispose() { // Not already disposed? if(!isdisposed) { // Unbind any methods General.Actions.UnbindMethods(this); // Done isdisposed = true; } } #endregion #region ================== Methods // This makes a prefab of the selection. Returns null when cancelled. internal MemoryStream MakePrefab() { // Let the plugins know if(General.Plugins.OnCopyBegin()) { // Ask the editing mode to prepare selection for copying. // The edit mode should mark all vertices, lines and sectors // that need to be copied. if(General.Editing.Mode.OnCopyBegin()) { // Copy the marked geometry // This links sidedefs that are not linked to a marked sector to a virtual sector MapSet copyset = General.Map.Map.CloneMarked(); // Convert flags and activations to UDMF fields, if needed if(!(General.Map.FormatInterface is UniversalMapSetIO)) copyset.TranslateToUDMF(); // Write data to stream MemoryStream memstream = new MemoryStream(); UniversalStreamWriter writer = new UniversalStreamWriter(); writer.RememberCustomTypes = false; writer.Write(copyset, memstream, null); // Compress the stream MemoryStream compressed = new MemoryStream((int)memstream.Length); memstream.Seek(0, SeekOrigin.Begin); BZip2.Compress(memstream, compressed, 900000); // Done memstream.Dispose(); General.Editing.Mode.OnCopyEnd(); General.Plugins.OnCopyEnd(); return compressed; } } // Aborted return null; } // This pastes a prefab. Returns false when paste was cancelled. internal void PastePrefab(Stream filedata) { // Create undo General.MainWindow.DisplayStatus(StatusType.Action, "Inserted prefab."); General.Map.UndoRedo.CreateUndo("Insert prefab"); // Decompress stream MemoryStream decompressed = new MemoryStream((int)filedata.Length * 3); filedata.Seek(0, SeekOrigin.Begin); BZip2.Decompress(filedata, decompressed); MemoryStream memstream = new MemoryStream(decompressed.ToArray()); decompressed.Dispose(); // Mark all current geometry General.Map.Map.ClearAllMarks(true); // Read data stream UniversalStreamReader reader = new UniversalStreamReader(); reader.StrictChecking = false; reader.Read(General.Map.Map, memstream); // The new geometry is not marked, so invert the marks to get it marked General.Map.Map.InvertAllMarks(); // Convert UDMF fields back to flags and activations, if needed if(!(General.Map.FormatInterface is UniversalMapSetIO)) General.Map.Map.TranslateFromUDMF(); // Done memstream.Dispose(); General.Map.Map.UpdateConfiguration(); General.Map.ThingsFilter.Update(); General.Editing.Mode.OnPasteEnd(); General.Plugins.OnPasteEnd(); } // This performs the copy. Returns false when copy was cancelled. private bool DoCopySelection(string desc) { // Let the plugins know if(General.Plugins.OnCopyBegin()) { // Ask the editing mode to prepare selection for copying. // The edit mode should mark all vertices, lines and sectors // that need to be copied. if(General.Editing.Mode.OnCopyBegin()) { General.MainWindow.DisplayStatus(StatusType.Action, desc); // Copy the marked geometry // This links sidedefs that are not linked to a marked sector to a virtual sector MapSet copyset = General.Map.Map.CloneMarked(); // Convert flags and activations to UDMF fields, if needed if(!(General.Map.FormatInterface is UniversalMapSetIO)) copyset.TranslateToUDMF(); // Write data to stream MemoryStream memstream = new MemoryStream(); UniversalStreamWriter writer = new UniversalStreamWriter(); writer.RememberCustomTypes = false; writer.Write(copyset, memstream, null); // Set on clipboard Clipboard.SetData(CLIPBOARD_DATA_FORMAT, memstream); // Done memstream.Dispose(); General.Editing.Mode.OnCopyEnd(); General.Plugins.OnCopyEnd(); return true; } } // Aborted return false; } // This performs the paste. Returns false when paste was cancelled. private bool DoPasteSelection() { // Anything to paste? if(Clipboard.ContainsData(CLIPBOARD_DATA_FORMAT)) { // Cancel volatile mode General.DisengageVolatileMode(); // Let the plugins know if(General.Plugins.OnPasteBegin()) { // Ask the editing mode to prepare selection for pasting. if(General.Editing.Mode.OnPasteBegin()) { // Create undo General.MainWindow.DisplayStatus(StatusType.Action, "Pasted selected elements."); General.Map.UndoRedo.CreateUndo("Paste"); // Read from clipboard Stream memstream = (Stream)Clipboard.GetData(CLIPBOARD_DATA_FORMAT); memstream.Seek(0, SeekOrigin.Begin); // Mark all current geometry General.Map.Map.ClearAllMarks(true); // Read data stream UniversalStreamReader reader = new UniversalStreamReader(); reader.StrictChecking = false; reader.Read(General.Map.Map, memstream); // The new geometry is not marked, so invert the marks to get it marked General.Map.Map.InvertAllMarks(); // Convert UDMF fields back to flags and activations, if needed if(!(General.Map.FormatInterface is UniversalMapSetIO)) General.Map.Map.TranslateFromUDMF(); // Done memstream.Dispose(); General.Map.Map.UpdateConfiguration(); General.Map.ThingsFilter.Update(); General.Editing.Mode.OnPasteEnd(); General.Plugins.OnPasteEnd(); return true; } } // Aborted return false; } else { // Nothing usefull on the clipboard General.MessageBeep(MessageBeepType.Warning); return false; } } #endregion #region ================== Actions // This copies the current selection [BeginAction("copyselection")] public void CopySelection() { DoCopySelection("Copied selected elements."); } // This cuts the current selection [BeginAction("cutselection")] public void CutSelection() { // Copy selected geometry if(DoCopySelection("Cut selected elements.")) { // Get the delete action and check if it's bound Actions.Action deleteitem = General.Actions["builder_deleteitem"]; if(deleteitem.BeginBound) { // Perform delete action deleteitem.Begin(); deleteitem.End(); } else { // Action not bound General.Interface.DisplayStatus(StatusType.Warning, "Cannot remove that in this mode."); } } } // This pastes what is on the clipboard and marks the new geometry [BeginAction("pasteselection")] public void PasteSelection() { DoPasteSelection(); } // This creates a new prefab from selection [BeginAction("createprefab")] public void CreatePrefab() { Cursor oldcursor = Cursor.Current; Cursor.Current = Cursors.WaitCursor; MemoryStream data = MakePrefab(); if(data != null) { Cursor.Current = oldcursor; SaveFileDialog savefile = new SaveFileDialog(); savefile.Filter = "Doom Builder Prefabs (*.dbprefab)|*.dbprefab"; savefile.Title = "Save Prefab As"; savefile.AddExtension = true; savefile.CheckPathExists = true; savefile.OverwritePrompt = true; savefile.ValidateNames = true; if(savefile.ShowDialog(General.MainWindow) == DialogResult.OK) { try { Cursor.Current = Cursors.WaitCursor; if(File.Exists(savefile.FileName)) File.Delete(savefile.FileName); File.WriteAllBytes(savefile.FileName, data.ToArray()); } catch(Exception e) { Cursor.Current = oldcursor; General.ErrorLogger.Add(ErrorType.Error, e.GetType().Name + " while writing prefab to file: " + e.Message); General.WriteLog(e.StackTrace); General.ShowErrorMessage("Error while writing prefab to file! See log file for error details.", MessageBoxButtons.OK); } } data.Dispose(); } else { // Can't make a prefab right now General.MessageBeep(MessageBeepType.Warning); } // Done General.MainWindow.UpdateInterface(); Cursor.Current = oldcursor; } // This pastes a prefab from file [BeginAction("insertprefabfile")] public void InsertPrefabFile() { // Cancel volatile mode General.DisengageVolatileMode(); // Let the plugins know if(General.Plugins.OnPasteBegin()) { // Ask the editing mode to prepare selection for pasting. if(General.Editing.Mode.OnPasteBegin()) { Cursor oldcursor = Cursor.Current; OpenFileDialog openfile = new OpenFileDialog(); openfile.Filter = "Doom Builder Prefabs (*.dbprefab)|*.dbprefab"; openfile.Title = "Open Prefab"; openfile.AddExtension = false; openfile.CheckFileExists = true; openfile.Multiselect = false; openfile.ValidateNames = true; if(openfile.ShowDialog(General.MainWindow) == DialogResult.OK) { FileStream stream = null; try { Cursor.Current = Cursors.WaitCursor; stream = File.OpenRead(openfile.FileName); } catch(Exception e) { Cursor.Current = oldcursor; General.ErrorLogger.Add(ErrorType.Error, e.GetType().Name + " while reading prefab from file: " + e.Message); General.WriteLog(e.StackTrace); General.ShowErrorMessage("Error while reading prefab from file! See log file for error details.", MessageBoxButtons.OK); } if(stream != null) { PastePrefab(stream); lastprefabfile = openfile.FileName; } General.MainWindow.UpdateInterface(); stream.Dispose(); } Cursor.Current = oldcursor; } } } // This pastes the previously inserted prefab [BeginAction("insertpreviousprefab")] public void InsertPreviousPrefab() { // Is there a previously inserted prefab? if(IsPreviousPrefabAvailable) { // Does the file still exist? if(File.Exists(lastprefabfile)) { // Cancel volatile mode General.DisengageVolatileMode(); // Let the plugins know if(General.Plugins.OnPasteBegin()) { // Ask the editing mode to prepare selection for pasting. if(General.Editing.Mode.OnPasteBegin()) { Cursor oldcursor = Cursor.Current; FileStream stream = null; try { Cursor.Current = Cursors.WaitCursor; stream = File.OpenRead(lastprefabfile); } catch(Exception e) { Cursor.Current = oldcursor; General.ErrorLogger.Add(ErrorType.Error, e.GetType().Name + " while reading prefab from file: " + e.Message); General.WriteLog(e.StackTrace); General.ShowErrorMessage("Error while reading prefab from file! See log file for error details.", MessageBoxButtons.OK); } if(stream != null) PastePrefab(stream); stream.Dispose(); General.MainWindow.UpdateInterface(); Cursor.Current = oldcursor; } } } else { General.MessageBeep(MessageBeepType.Warning); lastprefabfile = null; General.MainWindow.UpdateInterface(); } } else { General.MessageBeep(MessageBeepType.Warning); } } #endregion } }