#region ================== Copyright (c) 2007 Pascal vd Heiden /* * Copyright (c) 2007 Pascal vd Heiden, www.codeimp.com * This program is released under GNU General Public License * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * */ #endregion #region ================== Namespaces using System; using System.Collections; using System.Collections.Generic; using System.Globalization; using System.Text; using System.Windows.Forms; using System.IO; using System.Reflection; using CodeImp.DoomBuilder.Windows; using CodeImp.DoomBuilder.IO; using CodeImp.DoomBuilder.Map; using CodeImp.DoomBuilder.Rendering; using CodeImp.DoomBuilder.Geometry; using CodeImp.DoomBuilder.Editing; using CodeImp.DoomBuilder.Actions; using CodeImp.DoomBuilder.VisualModes; #endregion namespace CodeImp.DoomBuilder.BuilderModes { [EditMode(DisplayName = "Visual Mode", SwitchAction = "visualmode", // Action name used to switch to this mode ButtonImage = "VisualMode.png", // Image resource name for the button ButtonOrder = 0, // Position of the button (lower is more to the left) UseByDefault = true)] public class BaseVisualMode : VisualMode { #region ================== Constants // Object picking private const double PICK_INTERVAL = 100.0d; private const float PICK_RANGE = 0.98f; // Gravity private const float GRAVITY = -0.06f; private const float CAMERA_FLOOR_OFFSET = 41f; // same as in doom private const float CAMERA_CEILING_OFFSET = 10f; #endregion #region ================== Variables // Object picking private VisualPickResult target; private double lastpicktime; private bool locktarget; // Texture copying private string copiedtexture; private string copiedflat; // Gravity vector private Vector3D gravity; #endregion #region ================== Properties public string CopiedTexture { get { return copiedtexture; } set { copiedtexture = value; } } public string CopiedFlat { get { return copiedflat; } set { copiedflat = value; } } #endregion #region ================== Constructor / Disposer // Constructor public BaseVisualMode() { // Initialize this.gravity = new Vector3D(0.0f, 0.0f, 0.0f); // We have no destructor GC.SuppressFinalize(this); } // Disposer public override void Dispose() { // Not already disposed? if(!isdisposed) { // Clean up // Done base.Dispose(); } } #endregion #region ================== Methods // This creates a visual sector protected override VisualSector CreateVisualSector(Sector s) { BaseVisualSector vs = new BaseVisualSector(this, s); return vs; } // This creates a visual thing protected override VisualThing CreateVisualThing(Thing t) { BaseVisualThing vt = new BaseVisualThing(this, t); if(vt.Setup()) return vt; else return null; } // This locks the target so that it isn't changed until unlocked public void LockTarget() { locktarget = true; } // This unlocks the target so that is changes to the aimed geometry again public void UnlockTarget() { locktarget = false; } // This picks a new target, if not locked private void PickTargetUnlocked() { if(!locktarget) PickTarget(); } // This picks a new target private void PickTarget() { // Find the object we are aiming at Vector3D start = CameraPosition; Vector3D delta = CameraTarget - CameraPosition; delta = delta.GetFixedLength(General.Settings.ViewDistance * PICK_RANGE); VisualPickResult newtarget = PickObject(start, start + delta); // Should we update the info on panels? bool updateinfo = (newtarget.picked != target.picked); // Apply new target target = newtarget; // Show target info if(updateinfo) ShowTargetInfo(); } // This shows the picked target information public void ShowTargetInfo() { // Any result? if(target.picked != null) { // Geometry picked? if(target.picked is VisualGeometry) { VisualGeometry pickedgeo = (target.picked as VisualGeometry); if(pickedgeo.Sidedef != null) General.Interface.ShowLinedefInfo(pickedgeo.Sidedef.Line); else if(pickedgeo.Sidedef == null) General.Interface.ShowSectorInfo(pickedgeo.Sector.Sector); else General.Interface.HideInfo(); } // Thing picked? if(target.picked is VisualThing) { VisualThing pickedthing = (target.picked as VisualThing); General.Interface.ShowThingInfo(pickedthing.Thing); } } else { General.Interface.HideInfo(); } } #endregion #region ================== Events // Processing public override void OnProcess(double deltatime) { // Process things? base.ProcessThings = (BuilderPlug.Me.ShowVisualThings != 0); // Setup the move multiplier depending on gravity Vector3D movemultiplier = new Vector3D(1.0f, 1.0f, 1.0f); if(BuilderPlug.Me.UseGravity) movemultiplier.z = 0.0f; base.MoveMultiplier = movemultiplier; // Apply gravity? if(BuilderPlug.Me.UseGravity && (CameraSector != null)) { // Camera below floor level? if(base.CameraPosition.z <= (CameraSector.FloorHeight + CAMERA_FLOOR_OFFSET + 0.1f)) { // Stay above floor gravity = new Vector3D(0.0f, 0.0f, 0.0f); base.CameraPosition = new Vector3D(base.CameraPosition.x, base.CameraPosition.y, CameraSector.FloorHeight + CAMERA_FLOOR_OFFSET); } else { // Fall down gravity += new Vector3D(0.0f, 0.0f, (float)(GRAVITY * deltatime)); base.CameraPosition = base.CameraPosition + gravity; } // Camera above ceiling level? if(base.CameraPosition.z >= (CameraSector.CeilHeight - CAMERA_CEILING_OFFSET - 0.1f)) { // Stay below ceiling base.CameraPosition = new Vector3D(base.CameraPosition.x, base.CameraPosition.y, CameraSector.CeilHeight - CAMERA_CEILING_OFFSET); } } else { gravity = new Vector3D(0.0f, 0.0f, 0.0f); } // Do processing base.OnProcess(deltatime); // Process visible geometry foreach(IVisualEventReceiver g in visiblegeometry) { g.OnProcess(deltatime); } // Time to pick a new target? if(General.Clock.CurrentTime > (lastpicktime + PICK_INTERVAL)) { PickTargetUnlocked(); lastpicktime = General.Clock.CurrentTime; } // The mouse is always in motion MouseEventArgs args = new MouseEventArgs(General.Interface.MouseButtons, 0, 0, 0, 0); OnMouseMove(args); } // This draws a frame public override void OnRedrawDisplay() { // Start drawing if(renderer.Start()) { // Use fog! renderer.SetFogMode(true); // Begin with geometry renderer.StartGeometry(); // Render all visible sectors foreach(VisualGeometry g in visiblegeometry) renderer.AddSectorGeometry(g); if(BuilderPlug.Me.ShowVisualThings != 0) { // Render things in cages? renderer.DrawThingCages = ((BuilderPlug.Me.ShowVisualThings & 2) != 0); // Render all visible things foreach(VisualThing t in visiblethings) renderer.AddThingGeometry(t); } // Done rendering geometry renderer.FinishGeometry(); // Render crosshair renderer.RenderCrosshair(); // Present! renderer.Finish(); } } // After resources were reloaded protected override void ResourcesReloaded() { base.ResourcesReloaded(); PickTarget(); } // Mouse moves public override void OnMouseMove(MouseEventArgs e) { base.OnMouseMove(e); if(target.picked != null) (target.picked as IVisualEventReceiver).OnMouseMove(e); } #endregion #region ================== Actions [BeginAction("visualselect", BaseAction = true)] public void BeginSelect() { PickTargetUnlocked(); if(target.picked != null) (target.picked as IVisualEventReceiver).OnSelectBegin(); } [EndAction("visualselect", BaseAction = true)] public void EndSelect() { if(target.picked != null) (target.picked as IVisualEventReceiver).OnSelectEnd(); } [BeginAction("visualedit", BaseAction = true)] public void BeginEdit() { PickTargetUnlocked(); if(target.picked != null) (target.picked as IVisualEventReceiver).OnEditBegin(); } [EndAction("visualedit", BaseAction = true)] public void EndEdit() { if(target.picked != null) (target.picked as IVisualEventReceiver).OnEditEnd(); ShowTargetInfo(); } [BeginAction("raisesector8")] public void RaiseSector8() { PickTargetUnlocked(); if(target.picked != null) (target.picked as IVisualEventReceiver).OnChangeTargetHeight(8); ShowTargetInfo(); } [BeginAction("lowersector8")] public void LowerSector8() { PickTargetUnlocked(); if(target.picked != null) (target.picked as IVisualEventReceiver).OnChangeTargetHeight(-8); ShowTargetInfo(); } [BeginAction("raisesector1")] public void RaiseSector1() { PickTargetUnlocked(); if(target.picked != null) (target.picked as IVisualEventReceiver).OnChangeTargetHeight(1); ShowTargetInfo(); } [BeginAction("lowersector1")] public void LowerSector1() { PickTargetUnlocked(); if(target.picked != null) (target.picked as IVisualEventReceiver).OnChangeTargetHeight(-1); ShowTargetInfo(); } [BeginAction("showvisualthings")] public void ShowVisualThings() { BuilderPlug.Me.ShowVisualThings++; if(BuilderPlug.Me.ShowVisualThings > 2) BuilderPlug.Me.ShowVisualThings = 0; } [BeginAction("raisebrightness8")] public void RaiseBrightness8() { PickTargetUnlocked(); if(target.picked != null) (target.picked as IVisualEventReceiver).OnChangeTargetBrightness(8); ShowTargetInfo(); } [BeginAction("lowerbrightness8")] public void LowerBrightness8() { PickTargetUnlocked(); if(target.picked != null) (target.picked as IVisualEventReceiver).OnChangeTargetBrightness(-8); ShowTargetInfo(); } [BeginAction("movetextureleft")] public void MoveTextureLeft1() { PickTargetUnlocked(); if(target.picked != null) (target.picked as IVisualEventReceiver).OnChangeTextureOffset(-1, 0); ShowTargetInfo(); } [BeginAction("movetextureright")] public void MoveTextureRight1() { PickTargetUnlocked(); if(target.picked != null) (target.picked as IVisualEventReceiver).OnChangeTextureOffset(1, 0); ShowTargetInfo(); } [BeginAction("movetextureup")] public void MoveTextureUp1() { PickTargetUnlocked(); if(target.picked != null) (target.picked as IVisualEventReceiver).OnChangeTextureOffset(0, -1); ShowTargetInfo(); } [BeginAction("movetexturedown")] public void MoveTextureDown1() { PickTargetUnlocked(); if(target.picked != null) (target.picked as IVisualEventReceiver).OnChangeTextureOffset(0, 1); ShowTargetInfo(); } [BeginAction("movetextureleft8")] public void MoveTextureLeft8() { PickTargetUnlocked(); if(target.picked != null) (target.picked as IVisualEventReceiver).OnChangeTextureOffset(-8, 0); ShowTargetInfo(); } [BeginAction("movetextureright8")] public void MoveTextureRight8() { PickTargetUnlocked(); if(target.picked != null) (target.picked as IVisualEventReceiver).OnChangeTextureOffset(8, 0); ShowTargetInfo(); } [BeginAction("movetextureup8")] public void MoveTextureUp8() { PickTargetUnlocked(); if(target.picked != null) (target.picked as IVisualEventReceiver).OnChangeTextureOffset(0, -8); ShowTargetInfo(); } [BeginAction("movetexturedown8")] public void MoveTextureDown8() { PickTargetUnlocked(); if(target.picked != null) (target.picked as IVisualEventReceiver).OnChangeTextureOffset(0, 8); ShowTargetInfo(); } [BeginAction("textureselect")] public void TextureSelect() { PickTargetUnlocked(); renderer.SetCrosshairBusy(true); General.Interface.RedrawDisplay(); if(target.picked != null) (target.picked as IVisualEventReceiver).OnSelectTexture(); renderer.SetCrosshairBusy(false); ShowTargetInfo(); } [BeginAction("texturecopy")] public void TextureCopy() { PickTargetUnlocked(); if(target.picked != null) (target.picked as IVisualEventReceiver).OnCopyTexture(); ShowTargetInfo(); } [BeginAction("texturepaste")] public void TexturePaste() { PickTargetUnlocked(); if(target.picked != null) (target.picked as IVisualEventReceiver).OnPasteTexture(); ShowTargetInfo(); } [BeginAction("visualautoalignx")] public void TextureAutoAlignX() { PickTargetUnlocked(); renderer.SetCrosshairBusy(true); General.Interface.RedrawDisplay(); if(target.picked != null) (target.picked as IVisualEventReceiver).OnTextureAlign(true, false); renderer.SetCrosshairBusy(false); ShowTargetInfo(); } [BeginAction("visualautoaligny")] public void TextureAutoAlignY() { PickTargetUnlocked(); renderer.SetCrosshairBusy(true); General.Interface.RedrawDisplay(); if(target.picked != null) (target.picked as IVisualEventReceiver).OnTextureAlign(false, true); renderer.SetCrosshairBusy(false); ShowTargetInfo(); } [BeginAction("toggleupperunpegged")] public void ToggleUpperUnpegged() { PickTargetUnlocked(); if(target.picked != null) (target.picked as IVisualEventReceiver).OnToggleUpperUnpegged(); ShowTargetInfo(); } [BeginAction("togglelowerunpegged")] public void ToggleLowerUnpegged() { PickTargetUnlocked(); if(target.picked != null) (target.picked as IVisualEventReceiver).OnToggleLowerUnpegged(); ShowTargetInfo(); } [BeginAction("togglegravity")] public void ToggleGravity() { BuilderPlug.Me.UseGravity = !BuilderPlug.Me.UseGravity; } [BeginAction("togglebrightness")] public void ToggleBrightness() { renderer.FullBrightness = !renderer.FullBrightness; } [BeginAction("resettexture")] public void ResetTexture() { PickTargetUnlocked(); if(target.picked != null) (target.picked as IVisualEventReceiver).OnResetTextureOffset(); ShowTargetInfo(); } #endregion } }