#region ================== Namespaces using System; using CodeImp.DoomBuilder.Config; using CodeImp.DoomBuilder.Map; using CodeImp.DoomBuilder.Rendering; #endregion namespace CodeImp.DoomBuilder.BuilderModes { public class ResultMissingFlat : ErrorResult { #region ================== Variables private readonly Sector sector; private readonly bool ceiling; #endregion #region ================== Properties public override int Buttons { get { return 1; } } public override string Button1Text { get { return "Add Default Flat"; } } #endregion #region ================== Constructor / Destructor // Constructor public ResultMissingFlat(Sector s, bool ceiling) { // Initialize this.sector = s; this.ceiling = ceiling; this.viewobjects.Add(s); this.hidden = s.IgnoredErrorChecks.Contains(this.GetType()); //mxd string objname = ceiling ? "ceiling" : "floor"; this.description = "This sector's " + objname + " is missing a flat where it is required and could cause a 'Hall Of Mirrors' visual problem in the map. Click the 'Add Default Flat' button to add a flat to the sector."; } #endregion #region ================== Methods // This sets if this result is displayed in ErrorCheckForm (mxd) internal override void Hide(bool hide) { hidden = hide; Type t = this.GetType(); if (hide) sector.IgnoredErrorChecks.Add(t); else if (sector.IgnoredErrorChecks.Contains(t)) sector.IgnoredErrorChecks.Remove(t); } // This must return the string that is displayed in the listbox public override string ToString() { return "Sector " + sector.Index + " has no " + (ceiling ? "ceiling" : "floor") + " flat."; } // Rendering public override void PlotSelection(IRenderer2D renderer) { renderer.PlotSector(sector, General.Colors.Selection); } //mxd. More rendering public override void RenderOverlaySelection(IRenderer2D renderer) { if(!BuilderPlug.Me.UseHighlight) return; renderer.RenderHighlight(sector.FlatVertices, General.Colors.Selection.WithAlpha(64).ToInt()); } // Fix by setting default flat public override bool Button1Click(bool batchMode) { if(!batchMode) General.Map.UndoRedo.CreateUndo("Missing flat correction"); General.Settings.FindDefaultDrawSettings(); if(ceiling) sector.SetCeilTexture(General.Map.Options.DefaultCeilingTexture); else sector.SetFloorTexture(General.Map.Options.DefaultFloorTexture); General.Map.Map.Update(); return true; } #endregion } }