#region ================== Copyright (c) 2007 Pascal vd Heiden /* * Copyright (c) 2007 Pascal vd Heiden, www.codeimp.com * This program is released under GNU General Public License * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * */ #endregion #region ================== Namespaces using System; using System.Collections; using System.Collections.Generic; using System.Globalization; using System.Text; using System.Reflection; using System.Drawing; using SlimDX.Direct3D; using System.Runtime.InteropServices; #endregion namespace CodeImp.DoomBuilder.Rendering { public unsafe class PixelColorBlock { #region ================== API Declarations [DllImport("kernel32.dll", SetLastError = true)] private static unsafe extern void* VirtualAlloc(IntPtr lpAddress, UIntPtr dwSize, uint flAllocationType, uint flProtect); [DllImport("kernel32.dll", SetLastError = true)] [return: MarshalAs(UnmanagedType.Bool)] private static unsafe extern bool VirtualFree(void* lpAddress, UIntPtr dwSize, uint dwFreeType); #endregion #region ================== Variables private int width; private int height; private uint memorysize; private PixelColor* memory; #endregion #region ================== Properties public int Width { get { return width; } } public int Height { get { return height; } } public uint Length { get { return memorysize; } } public PixelColor this[int index] { get { return memory[index]; } set { memory[index] = value; } } public PixelColor* Pointer { get { return memory; } } #endregion #region ================== Constructor / Destructor // Constructor public PixelColorBlock(int width, int height) { // Check input if((width <= 0) || (height <= 0)) throw new ArgumentException("Cannot allocate a memory block of zero size!"); // Initialize this.width = width; this.height = height; this.memorysize = (uint)width * (uint)height * (uint)sizeof(PixelColor); this.memory = (PixelColor*)VirtualAlloc(IntPtr.Zero, new UIntPtr(memorysize), General.MEM_COMMIT, General.PAGE_READWRITE); GC.AddMemoryPressure(memorysize); } // Destructor ~PixelColorBlock() { // Terminate VirtualFree((void*)memory, new UIntPtr(memorysize), General.MEM_RELEASE); GC.RemoveMemoryPressure(memorysize); memorysize = 0; } #endregion #region ================== Methods // This clears the memory black public void Clear() { if(memorysize > 0) General.ZeroMemory(new IntPtr(memory), (int)memorysize); } #endregion } }