#region Namespaces using System; using System.Collections.Generic; using System.Windows.Forms; using CodeImp.DoomBuilder.Map; using CodeImp.DoomBuilder.VisualModes; using CodeImp.DoomBuilder.Geometry; using CodeImp.DoomBuilder.Windows; #endregion namespace CodeImp.DoomBuilder.BuilderEffects { public partial class JitterThingsForm : DelayedForm { #region Variables private readonly string editingModeName; private readonly List selection; private readonly List visualSelection; private readonly List thingData; private readonly int MaxSafeDistance; private readonly int MaxSafeHeightDistance; private static bool relativePitch; private static bool relativeRoll; private static bool allowNegativePitch; private static bool allowNegativeRoll; private static bool relativeScale; private static bool allowNegativeScaleX; private static bool allowNegativeScaleY; private static bool uniformScale; private struct ThingData { public Vector3D Position; public int Angle; public int Pitch; public int Roll; public float ScaleX; public float ScaleY; public int SectorHeight; public int ZOffset; public int SafeDistance; public int OffsetAngle; //position jitter angle, not Thing angle! public float JitterRotation; public float JitterPitch; public float JitterRoll; public float JitterScaleX; public float JitterScaleY; public float JitterHeight; } #endregion #region Constructor public JitterThingsForm(string editingModeName) { this.editingModeName = editingModeName; this.HelpRequested += JitterThingsForm_HelpRequested; InitializeComponent(); //have thing height? heightJitterAmmount.Enabled = General.Map.FormatInterface.HasThingHeight; bUpdateHeight.Enabled = General.Map.FormatInterface.HasThingHeight; //disable pitch/roll/scale? if(!General.Map.UDMF) { pitchAmmount.Enabled = false; rollAmmount.Enabled = false; bUpdatePitch.Enabled = false; bUpdateRoll.Enabled = false; scalegroup.Enabled = false; cbRelativePitch.Enabled = false; cbRelativeRoll.Enabled = false; cbNegativePitch.Enabled = false; cbNegativeRoll.Enabled = false; } //get selection selection = new List(); if(editingModeName == "BaseVisualMode") { visualSelection = ((VisualMode)General.Editing.Mode).GetSelectedVisualThings(false); foreach(VisualThing t in visualSelection) selection.Add(t.Thing); } else { ICollection list = General.Map.Map.GetSelectedThings(true); foreach(Thing t in list) selection.Add(t); } //update window header this.Text = "Randomize " + selection.Count + (selection.Count > 1 ? " things" : " thing"); //store intial properties thingData = new List(); foreach(Thing t in selection) { ThingData d = new ThingData(); Thing closest = MapSet.NearestThing(General.Map.Map.Things, t); if(closest != null) { d.SafeDistance = (int)Math.Round(Vector2D.Distance(t.Position, closest.Position)); } else { d.SafeDistance = 512; } if(d.SafeDistance > 0) d.SafeDistance /= 2; if(MaxSafeDistance < d.SafeDistance) MaxSafeDistance = d.SafeDistance; d.Position = t.Position; d.Angle = t.AngleDoom; d.Pitch = t.Pitch; d.Roll = t.Roll; d.ScaleX = t.ScaleX; d.ScaleY = t.ScaleY; if(General.Map.FormatInterface.HasThingHeight) { if(t.Sector == null) t.DetermineSector(); if(t.Sector == null) continue; d.SectorHeight = Math.Max(0, t.Sector.CeilHeight - (int)t.Height - t.Sector.FloorHeight); if(MaxSafeHeightDistance < d.SectorHeight) MaxSafeHeightDistance = d.SectorHeight; d.ZOffset = (int)t.Position.z; } thingData.Add(d); } positionJitterAmmount.Maximum = MaxSafeDistance; heightJitterAmmount.Maximum = MaxSafeHeightDistance; //create undo General.Map.UndoRedo.ClearAllRedos(); General.Map.UndoRedo.CreateUndo("Randomize " + selection.Count + (selection.Count > 1 ? " things" : " thing")); //update controls UpdateOffsetAngles(); UpdateHeights(); UpdateRotationAngles(); UpdatePitchAngles(); UpdateRollAngles(); UpdateScaleX(); UpdateScaleY(); //apply settings cbRelativeScale.Checked = relativeScale; cbUniformScale.Checked = uniformScale; cbNegativeScaleX.Checked = allowNegativeScaleX; cbNegativeScaleY.Checked = allowNegativeScaleY; cbRelativePitch.Checked = relativePitch; cbRelativeRoll.Checked = relativeRoll; cbNegativePitch.Checked = allowNegativePitch; cbNegativeRoll.Checked = allowNegativeRoll; //add event listeners cbRelativeScale.CheckedChanged += cbRelativeScale_CheckedChanged; cbUniformScale.CheckedChanged += cbUniformScale_CheckedChanged; cbNegativeScaleX.CheckedChanged += cbNegativeScaleX_CheckedChanged; cbNegativeScaleY.CheckedChanged += cbNegativeScaleY_CheckedChanged; cbRelativePitch.CheckedChanged += cbRelativePitch_CheckedChanged; cbRelativeRoll.CheckedChanged += cbRelativeRoll_CheckedChanged; cbNegativePitch.CheckedChanged += cbNegativePitch_CheckedChanged; cbNegativeRoll.CheckedChanged += cbNegativeRoll_CheckedChanged; //disable controls if necessary if(uniformScale) cbUniformScale_CheckedChanged(cbUniformScale, EventArgs.Empty); //tricky way to actually store undo information... foreach(Thing t in selection) t.Move(t.Position); } #endregion #region Apply logic private void ApplyTranslation(int ammount) { for(int i = 0; i < selection.Count; i++) { int curAmmount = ammount > thingData[i].SafeDistance ? thingData[i].SafeDistance : ammount; selection[i].Move(new Vector2D(thingData[i].Position.x + (int)(Math.Sin(thingData[i].OffsetAngle) * curAmmount), thingData[i].Position.y + (int)(Math.Cos(thingData[i].OffsetAngle) * curAmmount))); selection[i].DetermineSector(); } UpdateGeometry(); } private void ApplyRotation(int ammount) { for(int i = 0; i < selection.Count; i++) { int newangle = (int)Math.Round(thingData[i].Angle + ammount * thingData[i].JitterRotation); if(General.Map.Config.DoomThingRotationAngles) newangle = newangle / 45 * 45; selection[i].Rotate(newangle % 360); } // Update view if(editingModeName == "ThingsMode") General.Interface.RedrawDisplay(); } private void ApplyPitch(int ammount) { for(int i = 0; i < selection.Count; i++) { int p; if(cbRelativePitch.Checked) { p = (int)((thingData[i].Pitch + ammount * thingData[i].JitterPitch) % 360); } else { p = (int)((ammount * thingData[i].JitterPitch) % 360); } selection[i].SetPitch(p); } //update view if(editingModeName == "ThingsMode") General.Interface.RedrawDisplay(); } private void ApplyRoll(int ammount) { for(int i = 0; i < selection.Count; i++) { int r; if(cbRelativeRoll.Checked) { r = (int)((thingData[i].Roll + ammount * thingData[i].JitterRoll) % 360); } else { r = (int)((ammount * thingData[i].JitterRoll) % 360); } selection[i].SetRoll(r); } //update view if(editingModeName == "ThingsMode") General.Interface.RedrawDisplay(); } private void ApplyHeight(int ammount) { for(int i = 0; i < selection.Count; i++) { int curAmmount = Math.Min(thingData[i].SectorHeight, Math.Max(0, thingData[i].ZOffset + ammount)); selection[i].Move(selection[i].Position.x, selection[i].Position.y, curAmmount * thingData[i].JitterHeight); } UpdateGeometry(); } private void ApplyScale() { ApplyScale((float)minScaleX.Value, (float)maxScaleX.Value, (float)minScaleY.Value, (float)maxScaleY.Value); //update view if(editingModeName == "ThingsMode") General.Interface.RedrawDisplay(); } private void ApplyScale(float minX, float maxX, float minY, float maxY) { if(cbUniformScale.Checked) { minY = minX; maxY = maxX; } if(minX > maxX) General.Swap(ref minX, ref maxX); if(minY > maxY) General.Swap(ref minY, ref maxY); float diffX = maxX - minX; float diffY = maxY - minY; for(int i = 0; i < selection.Count; i++) { float jitterX = thingData[i].JitterScaleX; float jitterY = (cbUniformScale.Checked ? jitterX : thingData[i].JitterScaleY); float sx, sy; if(cbRelativeScale.Checked) { sx = thingData[i].ScaleX + minX + diffX * jitterX; sy = thingData[i].ScaleY + minY + diffY * jitterY; } else { sx = minX + diffX * jitterX; sy = minY + diffY * jitterY; } selection[i].SetScale(sx, sy); } } #endregion #region Update logic private void UpdateGeometry() { // Update what must be updated if(editingModeName == "BaseVisualMode") { VisualMode vm = ((VisualMode)General.Editing.Mode); for(int i = 0; i < selection.Count; i++) { visualSelection[i].SetPosition(new Vector3D(selection[i].Position.x, selection[i].Position.y, selection[i].Sector.FloorHeight + selection[i].Position.z)); visualSelection[i].Update(); if(vm.VisualSectorExists(visualSelection[i].Thing.Sector)) vm.GetVisualSector(visualSelection[i].Thing.Sector).UpdateSectorGeometry(true); } } else { //update view General.Interface.RedrawDisplay(); } } private void UpdateOffsetAngles() { for(int i = 0; i < thingData.Count; i++) { ThingData td = thingData[i]; td.OffsetAngle = General.Random(0, 359); thingData[i] = td; } } private void UpdateHeights() { for(int i = 0; i < thingData.Count; i++) { ThingData td = thingData[i]; td.JitterHeight = (General.Random(0, 100) / 100f); thingData[i] = td; } } private void UpdateRotationAngles() { for(int i = 0; i < thingData.Count; i++) { ThingData td = thingData[i]; td.JitterRotation = (General.Random(-100, 100) / 100f); thingData[i] = td; } } private void UpdatePitchAngles() { int min = (cbNegativePitch.Checked ? -100 : 0); for(int i = 0; i < thingData.Count; i++) { ThingData td = thingData[i]; td.JitterPitch = (General.Random(min, 100) / 100f); thingData[i] = td; } } private void UpdateRollAngles() { int min = (cbNegativeRoll.Checked ? -100 : 0); for(int i = 0; i < thingData.Count; i++) { ThingData td = thingData[i]; td.JitterRoll = (General.Random(min, 100) / 100f); thingData[i] = td; } } private void UpdateScaleX() { int min = (cbNegativeScaleX.Checked ? -100 : 0); for(int i = 0; i < thingData.Count; i++) { ThingData td = thingData[i]; td.JitterScaleX = (General.Random(min, 100) / 100f); thingData[i] = td; } } private void UpdateScaleY() { int min = (cbNegativeScaleY.Checked ? -100 : 0); for(int i = 0; i < thingData.Count; i++) { ThingData td = thingData[i]; td.JitterScaleY = (General.Random(min, 100) / 100f); thingData[i] = td; } } #endregion #region Events private void bApply_Click(object sender, EventArgs e) { // Store settings relativePitch = cbRelativePitch.Checked; relativeRoll = cbRelativeRoll.Checked; relativeScale = cbRelativeScale.Checked; allowNegativeScaleX = cbNegativeScaleX.Checked; allowNegativeScaleY = cbNegativeScaleY.Checked; uniformScale = cbUniformScale.Checked; allowNegativePitch = cbNegativePitch.Checked; allowNegativeRoll = cbNegativeRoll.Checked; // Update foreach(Thing t in selection) t.DetermineSector(); // Clear selection General.Actions.InvokeAction("builder_clearselection"); this.DialogResult = DialogResult.OK; Close(); } private void bCancel_Click(object sender, EventArgs e) { this.DialogResult = DialogResult.Cancel; Close(); } private void JitterThingsForm_FormClosing(object sender, FormClosingEventArgs e) { if(this.DialogResult == DialogResult.Cancel) General.Map.UndoRedo.WithdrawUndo(); //undo changes } private void positionJitterAmmount_OnValueChanged(object sender, EventArgs e) { ApplyTranslation(positionJitterAmmount.Value); } private void rotationJitterAmmount_OnValueChanged(object sender, EventArgs e) { ApplyRotation(rotationJitterAmmount.Value); } private void heightJitterAmmount_OnValueChanging(object sender, EventArgs e) { ApplyHeight(heightJitterAmmount.Value); } private void pitchAmmount_OnValueChanging(object sender, EventArgs e) { ApplyPitch(pitchAmmount.Value); } private void rollAmmount_OnValueChanging(object sender, EventArgs e) { ApplyRoll(rollAmmount.Value); } private void minScaleX_ValueChanged(object sender, EventArgs e) { ApplyScale(); } private void minScaleY_ValueChanged(object sender, EventArgs e) { ApplyScale(); } #endregion #region Buttons & checkboxes events private void bUpdateTranslation_Click(object sender, EventArgs e) { UpdateOffsetAngles(); ApplyTranslation(positionJitterAmmount.Value); } private void bUpdateHeight_Click(object sender, EventArgs e) { UpdateHeights(); ApplyHeight(heightJitterAmmount.Value); } private void bUpdateAngle_Click(object sender, EventArgs e) { UpdateRotationAngles(); ApplyRotation(rotationJitterAmmount.Value); } private void bUpdatePitch_Click(object sender, EventArgs e) { UpdatePitchAngles(); ApplyPitch(pitchAmmount.Value); } private void bUpdateRoll_Click(object sender, EventArgs e) { UpdateRollAngles(); ApplyRoll(rollAmmount.Value); } private void bUpdateScaleX_Click(object sender, EventArgs e) { UpdateScaleX(); ApplyScale(); } private void bUpdateScaleY_Click(object sender, EventArgs e) { UpdateScaleY(); ApplyScale(); } private void cbRelativePitch_CheckedChanged(object sender, EventArgs e) { UpdatePitchAngles(); ApplyPitch(pitchAmmount.Value); } private void cbRelativeRoll_CheckedChanged(object sender, EventArgs e) { UpdateRollAngles(); ApplyRoll(rollAmmount.Value); } private void cbNegativePitch_CheckedChanged(object sender, EventArgs e) { UpdatePitchAngles(); ApplyPitch(pitchAmmount.Value); } private void cbNegativeRoll_CheckedChanged(object sender, EventArgs e) { UpdateRollAngles(); ApplyRoll(rollAmmount.Value); } private void cbRelativeScale_CheckedChanged(object sender, EventArgs e) { ApplyScale(); } private void cbUniformScale_CheckedChanged(object sender, EventArgs e) { bUpdateScaleY.Enabled = !cbUniformScale.Checked; minScaleY.Enabled = !cbUniformScale.Checked; maxScaleY.Enabled = !cbUniformScale.Checked; minScaleYLabel.Enabled = !cbUniformScale.Checked; maxScaleYLabel.Enabled = !cbUniformScale.Checked; ApplyScale(); } private void cbNegativeScaleX_CheckedChanged(object sender, EventArgs e) { UpdateScaleX(); ApplyScale(); } private void cbNegativeScaleY_CheckedChanged(object sender, EventArgs e) { UpdateScaleY(); ApplyScale(); } #endregion //HALP! private void JitterThingsForm_HelpRequested(object sender, HelpEventArgs hlpevent) { General.ShowHelp("gzdb/features/all_modes/jitter.html"); hlpevent.Handled = true; } } }