There are several new options avaliable in GZDoom Builder's Preferences window (F5):
1. Vertex scale factor: controls the size of vertex handles in 3D modes. 2. Sync camera position between 2D and 3D modes: when enabled, GZDoom Builder will center 2D-mode on Visual Camera position when you leave Visual mode, and will place Visual Camera at cursor position when you toggle from 2D-mode to Visual Mode (unless you have Visual Mode camera thing in your map). 3. GZDoom toolbar: if enabled, GZDoom toolbar () will be shown in main editing window.
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1. Model wireframe color: lets you choose a color, which is used to render model wireframe in 2D-mode. 2. Color of event lines. 3. Color of newly created sectors. 4. Number of newly created sectors to colourise using different color. Possible values are [0..8]. 5. Scale models in visual modes: if enabled, height of models will be scaled down by 15% in Visual mode to mimick GZDoom's way of rendering. 6. Maximum dynamic lights to render: lets you choose how many dynamic lights to render in visual mode. Decrease this to improve performance when Dynamic Lights Rendering is on. Possible values are [1..32]. 7. Dynamic light size: this option mimics GZDoom's "light size" option. 8. Dynamic light intensity: this option mimics GZDoom's "light intensity" option. 9. Load GZDoom light definitions: if enabled, GZDoom's built-in GLDEFS dynamic light definitions will be loaded. Warning: if a map is loaded, you'll need to reload resources after changing this option to apply the changes. 10. Always show selection in visual modes: if enabled, selected surfaces will be highlighted in Visual mode even if "Show highlight" mode is disabled Doom Builder 2 behaviour). |