You can bind these actions to keyboard shortcuts in Preferences (F5) -> Controls
Name: | Default shortcut: |
Description: |
Start Rectangle Drawing | Ctrl-Shift-D |
Starts drawing rectangle. Increase / Decrease Sudivision Level and Increase / Decrease Corners Bevel actions are avaliable in this mode. |
Start Ellipse Drawing | Ctrl-Alt-D |
Starts drawing ellipse. Increase / Decrease Sudivision Level and Increase / Decrease Corners Bevel actions are avaliable in this mode. |
Bridge Mode | Ctrl-B |
Select two lines or two series of lines, then activate this tool to draw a bezier path between them. Increase / Decrease Sudivision Level actions are avaliable in this mode. |
Increase Sudivision Level | - |
Increases subdivision level in Rectangle and Ellipse Drawing Modes. |
Decrease Sudivision Level | - |
Decreases subdivision level in Rectangle and Ellipse Drawing Modes. |
Increase Corners Bevel | - |
Increase corners bevel in Rectangle Drawing Modes. Bevel can be negative. |
Decrease Corners Bevel | - |
Decreases corners bevel in Rectangle Drawing Modes. Bevel can be negative. |
Name: | Default shortcut: |
Description: |
Snap Selected Vertices to Grid | - |
Snaps selected vertices to grid. |
Name: | Default shortcut: |
Description: |
Toggle models rendering | - |
Toggles models rendering. |
Toggle dynamic lights rendering | - |
Toggles dynamic lights rendering. |
Toggle dynamic lights animation | - |
Toggles dynamic lights animation. |
Toggle fog rendering | - |
Toggles fog rendering. |
Render selected/all models | - |
Render all models / render only models for selected things. |
Toggle GZDoom effects | - |
Toggles models, dynamic lights and fog rendering. |
Name: | Default shortcut: |
Description: |
Reload MODELDEF | - |
Reloads MODELDEF. Useful when resource files have been changed outside of Doom Builder (this action can be also found in Tools menu). |
Reload GLDEFS | - |
Reloads GLDEFS. Useful when resource files have been changed outside of Doom Builder (this action can be also found in Tools menu). |
Reload (Z)MAPINFO | - |
Reloads (Z)MAPINFO. Useful when resource files have been changed outside of Doom Builder (this action can be also found in Tools menu). |
Open Color picker | K |
Select dynamic light thing(s) or sector(s), then use this panel to set light properties quickly. |
Open UDMF Controls | Ctrl-T |
Select surface(s) in Visual Modes, then use this panel to edit sector and texture properties quickly. |
Test map from current position | Ctrl-F9 |
Starts the game and loads this map for playing. Player start is placed either at cursor position (in 2D-modes) or at camera position (in Visual Modes). |
Name: | Default shortcut: |
Description: |
Toggle Event lines | I |
When enabled, shows order, in which patrol points and interpolation points are connected. Also shows action target for currently highlighted item in 3D modes. |
Name: | Default shortcut: |
Description: |
Toggle GZDoom rendering effects | Tab |
Toggles rendering of GZDoom rendering effects (slopes, 3D-floors etc.) in Visual mode. |
Toggle Visual Vertices | Alt-V |
When enabled, shows vertices, which heights can be changed, in Visual mode (UDMF only). |
Move Thing Left | Ctrl-Left |
Moves selected Things left in Visual Modes. Movement ammount is based on current grid size. |
Move Thing Right | Ctrl-Right |
Moves selected Things right in Visual Modes. Movement ammount is based on current grid size. |
Move Thing Forward | Ctrl-Up |
Moves selected Things away from camera in Visual Modes. Movement ammount is based on current grid size. |
Move Thing Backward | Ctrl-Down |
Moves selected Things closer to camera in Visual Modes. Movement ammount is based on current grid size. |
Move Thing To Cursor Location | Ctrl + Middle-Click |
Moves selected Things to cursor location preserving relative offsets in Visual Modes. |
Rotate Selected Things Clockwise | Ctrl-Shift-MScroll |
Rotates selected things clockwise. |
Rotate Selected Things Counterclockwise | Ctrl-Shift-MScroll |
Rotates selected things counterclockwise. |