Enhanced scripting workflow

GZDoom Builder includes several features to help you edit and assign scripts easier.

Script editor now has "Script names" drop down, which allows you to view and select individual scripts faster.

Pseudo-named scripts

If you add a comment after script's opening brace like so:
...

script 1 (void) { //My Pseudo-named script
...

}

...it will be used as script name in "Script names" drop down and in Thing and Linedef Edit forms drop downs (example script will be named as "[1] My Pseudo-named script").

Notice: "Script names" drop down items are updated when the script is compiled successfully.

Thing and Linedef scripts can now be set much easier.

Notice: to remove named or regular script, clear script selector text box


If a Thing or Linedef has named script, it will be shown in info panel.