#region ================== Namespaces using System; using System.Collections.Generic; using System.Drawing; using System.Drawing.Imaging; using System.IO; using System.Runtime.InteropServices; using System.Text; using CodeImp.DoomBuilder.Rendering; using CodeImp.DoomBuilder.Windows; #endregion namespace CodeImp.DoomBuilder.Data { public sealed class VoxelImage : ImageData, ISpriteImage { #region ================== Variables private int offsetx; private int offsety; private readonly string voxelname; private bool overridepalette; private int angleoffset; #endregion #region ================== Properties public int OffsetX { get { return offsetx; } } public int OffsetY { get { return offsety; } } public string VoxelName { get { return voxelname; } } public bool OverridePalette { get { return overridepalette; } internal set { overridepalette = value; } } public int AngleOffset { get { return angleoffset; } internal set { angleoffset = value; } } #endregion #region ================== Constructor / Disposer // Constructor internal VoxelImage(string name, string voxelname) { // Initialize SetName(name); this.voxelname = voxelname; // We have no destructor GC.SuppressFinalize(this); } #endregion #region ================== Methods override public void LoadImage() { // Do the loading LocalLoadImage(); // Notify the main thread about the change to redraw display IntPtr strptr = Marshal.StringToCoTaskMemAuto(this.Name); General.SendMessage(General.MainWindow.Handle, (int)MainForm.ThreadMessages.SpriteDataLoaded, strptr.ToInt32(), 0); } // This loads the image protected unsafe override void LocalLoadImage() { // Leave when already loaded if(this.IsImageLoaded) return; lock(this) { // Get the lump data stream string voxellocation = string.Empty; //mxd Stream lumpdata = General.Map.Data.GetVoxelData(voxelname, ref voxellocation); if(lumpdata != null) { // Copy lump data to memory lumpdata.Seek(0, SeekOrigin.Begin); byte[] membytes = new byte[(int)lumpdata.Length]; lumpdata.Read(membytes, 0, (int)lumpdata.Length); using(MemoryStream mem = new MemoryStream(membytes)) { mem.Seek(0, SeekOrigin.Begin); PixelColor[] palette = new PixelColor[256]; // Create front projection image from the KVX using(BinaryReader reader = new BinaryReader(mem, Encoding.ASCII)) { reader.ReadInt32(); //numbytes, we don't use that int xsize = reader.ReadInt32(); int ysize = reader.ReadInt32(); int zsize = reader.ReadInt32(); // Sanity check if(xsize == 0 || ysize == 0 || zsize == 0) { General.ErrorLogger.Add(ErrorType.Error, "Cannot create sprite image for voxel \"" + Path.Combine(voxellocation, voxelname) + "\" for voxel drawing: voxel has invalid size (width: " + xsize + ", height: " + zsize + ", depth: " + ysize); loadfailed = true; return; } int pivotx = (int)Math.Round(reader.ReadInt32() / 256f); int pivoty = (int)Math.Round(reader.ReadInt32() / 256f); int pivotz = (int)Math.Round(reader.ReadInt32() / 256f); // Read offsets int[] xoffset = new int[xsize + 1]; // why is it xsize + 1, not xsize?.. short[,] xyoffset = new short[xsize, ysize + 1]; // why is it ysize + 1, not ysize?.. for(int i = 0; i < xoffset.Length; i++) { xoffset[i] = reader.ReadInt32(); } for(int x = 0; x < xsize; x++) { for(int y = 0; y < ysize + 1; y++) { xyoffset[x, y] = reader.ReadInt16(); } } // Read slabs List offsets = new List(xsize * ysize); for(int x = 0; x < xsize; x++) { for(int y = 0; y < ysize; y++) { offsets.Add(xoffset[x] + xyoffset[x, y] + 28); // for some reason offsets are counted from start of xoffset[]... } } int counter = 0; int slabsend = (int)(reader.BaseStream.Length - 768); // Read palette if(!overridepalette) { reader.BaseStream.Position = slabsend; for(int i = 0; i < 256; i++) { byte r = (byte)(reader.ReadByte() * 4); byte g = (byte)(reader.ReadByte() * 4); byte b = (byte)(reader.ReadByte() * 4); palette[i] = new PixelColor(255, r, g, b); } } else { for(int i = 0; i < 256; i++) palette[i] = General.Map.Data.Palette[i]; } // Populate projection pixels array int imgwidth, imgheight, imgoffsetx; bool checkalpha = false; // Convert angleoffsets to the nearest cardinal direction... angleoffset = General.ClampAngle((angleoffset + 45) / 90 * 90); switch(angleoffset) { case 0: imgwidth = xsize; imgheight = zsize; imgoffsetx = pivotx; break; case 90: imgwidth = ysize; imgheight = zsize; imgoffsetx = imgwidth - pivoty; checkalpha = true; break; case 180: imgwidth = xsize; imgheight = zsize; imgoffsetx = imgwidth - pivotx; checkalpha = true; break; case 270: imgwidth = ysize; imgheight = zsize; imgoffsetx = pivoty; break; default: throw new InvalidDataException("Invalid AngleOffset"); } int numpixels = imgwidth * imgheight; PixelColor[] pixelsarr = new PixelColor[numpixels]; // Read pixel colors for(int x = 0; x < xsize; x++) { for(int y = 0; y < ysize; y++) { reader.BaseStream.Position = offsets[counter]; int next = (counter < offsets.Count - 1 ? offsets[counter + 1] : slabsend); // Read first color from the slab while(reader.BaseStream.Position < next) { int ztop = reader.ReadByte(); int zleng = reader.ReadByte(); if(ztop + zleng > zsize) break; byte flags = reader.ReadByte(); if(zleng > 0) { // Skip slab if no flags are given (otherwise some garbage pixels may be drawn) if(flags == 0) { reader.BaseStream.Position += zleng; continue; } List colorindices = new List(zleng); for(int i = 0; i < zleng; i++) { colorindices.Add(reader.ReadByte()); } int z = ztop; int cstart = 0; while(z < ztop + zleng) { // Get pixel position int pixelpos; switch(angleoffset) { case 0: pixelpos = x + z * xsize; break; case 90: pixelpos = y + z * ysize; break; case 180: pixelpos = xsize - x - 1 + z * xsize; break; case 270: pixelpos = ysize - y - 1 + z * ysize; break; default: throw new InvalidDataException("Invalid AngleOffset"); } // Add to projection pixels array if((checkalpha && pixelsarr[pixelpos].a == 0) || !checkalpha) pixelsarr[pixelpos] = palette[colorindices[cstart]]; // Increment counters cstart++; z++; } } } counter++; } } // Draw to bitmap if(bitmap != null) bitmap.Dispose(); bitmap = new Bitmap(imgwidth, imgheight, PixelFormat.Format32bppArgb); BitmapData bmpdata = null; try { bmpdata = bitmap.LockBits(new Rectangle(0, 0, imgwidth, imgheight), ImageLockMode.ReadWrite, PixelFormat.Format32bppArgb); } catch(Exception e) { General.ErrorLogger.Add(ErrorType.Error, "Cannot lock image for drawing voxel \"" + Path.Combine(voxellocation, voxelname) + "\". " + e.GetType().Name + ": " + e.Message); bitmap = null; } if(bmpdata != null) { // Apply pixels to image PixelColor* pixels = (PixelColor*)bmpdata.Scan0.ToPointer(); int i = 0; for(PixelColor* cp = pixels; cp < pixels + numpixels; cp++, i++) { if(pixelsarr[i].a == 255) { cp->r = pixelsarr[i].r; cp->g = pixelsarr[i].g; cp->b = pixelsarr[i].b; cp->a = 255; } } bitmap.UnlockBits(bmpdata); } if(bitmap != null) { // Get width and height from image width = bitmap.Size.Width; height = bitmap.Size.Height; scale.x = 1.0f; scale.y = 1.0f; offsetx = imgoffsetx; offsety = pivotz; } else { loadfailed = true; } } } lumpdata.Dispose(); } else { // Missing voxel lump! General.ErrorLogger.Add(ErrorType.Error, "Missing voxel lump \"" + voxelname + "\". Forgot to include required resources?"); } // Pass on to base base.LocalLoadImage(); } } #endregion } }