#region ================== Namespaces using System; using System.IO; using System.Globalization; using SlimDX; using CodeImp.DoomBuilder.GZBuilder.Data; using CodeImp.DoomBuilder.Geometry; #endregion namespace CodeImp.DoomBuilder.GZBuilder.GZDoom { internal sealed class ModeldefStructure { private const int MAX_MODELS = 4; //maximum models per modeldef entry, zero-based internal ModelData Parse(ModeldefParser parser) { string[] textureNames = new string[4]; string[] modelNames = new string[4]; bool[] modelsUsed = new bool[MAX_MODELS]; string path = ""; Vector3 scale = new Vector3(1, 1, 1); Vector3 offset = new Vector3(); float angleOffset = 0; float pitchOffset = 0; float rollOffset = 0; bool inheritactorpitch = false; bool inheritactorroll = false; string token; bool gotErrors = false; bool allParsed = false; //read modeldef structure contents while(!gotErrors && !allParsed && parser.SkipWhitespace(true)) { token = parser.ReadToken(); if (!string.IsNullOrEmpty(token)) { token = parser.StripTokenQuotes(token).ToLowerInvariant(); //ANYTHING can be quoted... switch (token) { case "path": parser.SkipWhitespace(true); path = parser.StripTokenQuotes(parser.ReadToken()).Replace("/", "\\"); if(string.IsNullOrEmpty(path)) { General.ErrorLogger.Add(ErrorType.Error, "Error in " + parser.Source + " at line " + parser.GetCurrentLineNumber() + ": expected path to model, but got '" + token + "'"); gotErrors = true; } break; case "model": parser.SkipWhitespace(true); //model index int index; token = parser.StripTokenQuotes(parser.ReadToken()); if(!int.TryParse(token, NumberStyles.Integer, CultureInfo.InvariantCulture, out index)) { // Not numeric! General.ErrorLogger.Add(ErrorType.Error, "Error in " + parser.Source + " at line " + parser.GetCurrentLineNumber() + ": expected model index, but got '" + token + "'"); gotErrors = true; break; } if(index >= MAX_MODELS) { General.ErrorLogger.Add(ErrorType.Error, "Error in " + parser.Source + " at line " + parser.GetCurrentLineNumber() + ": GZDoom doesn't allow more than " + MAX_MODELS + " models per MODELDEF entry!"); gotErrors = true; break; } parser.SkipWhitespace(true); //model path token = parser.StripTokenQuotes(parser.ReadToken()).ToLowerInvariant(); if(string.IsNullOrEmpty(token)) { General.ErrorLogger.Add(ErrorType.Error, "Error in " + parser.Source + " at line " + parser.GetCurrentLineNumber() + ": expected model name, but got '" + token + "'"); gotErrors = true; } else { //check extension string fileExt = Path.GetExtension(token); if(string.IsNullOrEmpty(fileExt)) { General.ErrorLogger.Add(ErrorType.Error, "Error in " + parser.Source + " at line " + parser.GetCurrentLineNumber() + ": model '" + token + "' won't be loaded. Models without extension are not supported by GZDoom."); gotErrors = true; break; } if(fileExt != ".md3" && fileExt != ".md2") { General.ErrorLogger.Add(ErrorType.Error, "Error in " + parser.Source + " at line " + parser.GetCurrentLineNumber() + ": model '" + token + "' won't be loaded. Only MD2 and MD3 models are supported."); gotErrors = true; break; } //GZDoom allows models with identical modelIndex, it uses the last one encountered modelNames[index] = Path.Combine(path, token); } break; case "skin": parser.SkipWhitespace(true); //skin index int skinIndex; token = parser.StripTokenQuotes(parser.ReadToken()); if(!int.TryParse(token, NumberStyles.Integer, CultureInfo.InvariantCulture, out skinIndex)) { // Not numeric! General.ErrorLogger.Add(ErrorType.Error, "Error in " + parser.Source + " at line " + parser.GetCurrentLineNumber() + ": expected skin index, but got '" + token + "'"); gotErrors = true; break; } if(skinIndex >= MAX_MODELS) { General.ErrorLogger.Add(ErrorType.Error, "Error in " + parser.Source + " at line " + parser.GetCurrentLineNumber() + ": GZDoom doesn't allow more than " + MAX_MODELS + " skins per MODELDEF entry!"); gotErrors = true; break; } parser.SkipWhitespace(true); //skin path token = parser.StripTokenQuotes(parser.ReadToken()).ToLowerInvariant(); if(string.IsNullOrEmpty(token)) { General.ErrorLogger.Add(ErrorType.Error, "Error in " + parser.Source + " at line " + parser.GetCurrentLineNumber() + ": expected skin name, but got '" + token + "'"); gotErrors = true; } else { //check extension string ext = Path.GetExtension(token); if(Array.IndexOf(TextureData.SUPPORTED_TEXTURE_EXTENSIONS, ext) == -1) { General.ErrorLogger.Add(ErrorType.Error, "Error in " + parser.Source + " at line " + parser.GetCurrentLineNumber() + ": image format '" + ext + "' is not supported!"); textureNames[skinIndex] = TextureData.INVALID_TEXTURE; } else { //GZDoom allows skins with identical modelIndex, it uses the last one encountered textureNames[skinIndex] = Path.Combine(path, token); } } break; case "scale": parser.SkipWhitespace(true); token = parser.StripTokenQuotes(parser.ReadToken()); if(!parser.ReadSignedFloat(token, ref scale.X)) { // Not numeric! General.ErrorLogger.Add(ErrorType.Error, "Error in " + parser.Source + " at line " + parser.GetCurrentLineNumber() + ": expected Scale X value, but got '" + token + "'"); gotErrors = true; break; } parser.SkipWhitespace(true); token = parser.StripTokenQuotes(parser.ReadToken()); if(!parser.ReadSignedFloat(token, ref scale.Y)) { // Not numeric! General.ErrorLogger.Add(ErrorType.Error, "Error in " + parser.Source + " at line " + parser.GetCurrentLineNumber() + ": expected Scale Y value, but got '" + token + "'"); gotErrors = true; break; } parser.SkipWhitespace(true); token = parser.StripTokenQuotes(parser.ReadToken()); if(!parser.ReadSignedFloat(token, ref scale.Z)) { // Not numeric! General.ErrorLogger.Add(ErrorType.Error, "Error in " + parser.Source + " at line " + parser.GetCurrentLineNumber() + ": expected Scale Z value, but got '" + token + "'"); gotErrors = true; } break; case "offset": parser.SkipWhitespace(true); token = parser.StripTokenQuotes(parser.ReadToken()); if(!parser.ReadSignedFloat(token, ref offset.X)) { // Not numeric! General.ErrorLogger.Add(ErrorType.Error, "Error in " + parser.Source + " at line " + parser.GetCurrentLineNumber() + ": expected Offset X value, but got '" + token + "'"); gotErrors = true; break; } parser.SkipWhitespace(true); token = parser.StripTokenQuotes(parser.ReadToken()); if(!parser.ReadSignedFloat(token, ref offset.Y)) { // Not numeric! General.ErrorLogger.Add(ErrorType.Error, "Error in " + parser.Source + " at line " + parser.GetCurrentLineNumber() + ": expected Offset Y value, but got '" + token + "'"); gotErrors = true; break; } parser.SkipWhitespace(true); token = parser.StripTokenQuotes(parser.ReadToken()); if(!parser.ReadSignedFloat(token, ref offset.Z)) { // Not numeric! General.ErrorLogger.Add(ErrorType.Error, "Error in " + parser.Source + " at line " + parser.GetCurrentLineNumber() + ": expected Offset Z value, but got '" + token + "'"); gotErrors = true; } break; case "zoffset": parser.SkipWhitespace(true); token = parser.StripTokenQuotes(parser.ReadToken()); if(!parser.ReadSignedFloat(token, ref offset.Z)) { // Not numeric! General.ErrorLogger.Add(ErrorType.Error, "Error in " + parser.Source + " at line " + parser.GetCurrentLineNumber() + ": expected ZOffset value, but got '" + token + "'"); gotErrors = true; } break; case "angleoffset": parser.SkipWhitespace(true); token = parser.StripTokenQuotes(parser.ReadToken()); if(!parser.ReadSignedFloat(token, ref angleOffset)) { // Not numeric! General.ErrorLogger.Add(ErrorType.Error, "Error in " + parser.Source + " at line " + parser.GetCurrentLineNumber() + ": expected AngleOffset value, but got '" + token + "'"); gotErrors = true; } break; case "pitchoffset": parser.SkipWhitespace(true); token = parser.StripTokenQuotes(parser.ReadToken()); if(!parser.ReadSignedFloat(token, ref pitchOffset)) { // Not numeric! General.ErrorLogger.Add(ErrorType.Error, "Error in " + parser.Source + " at line " + parser.GetCurrentLineNumber() + ": expected PitchOffset value, but got '" + token + "'"); gotErrors = true; } break; case "rolloffset": parser.SkipWhitespace(true); token = parser.StripTokenQuotes(parser.ReadToken()); if(!parser.ReadSignedFloat(token, ref rollOffset)) { // Not numeric! General.ErrorLogger.Add(ErrorType.Error, "Error in " + parser.Source + " at line " + parser.GetCurrentLineNumber() + ": expected RollOffset value, but got '" + token + "'"); gotErrors = true; } break; case "inheritactorpitch": inheritactorpitch = true; break; case "inheritactorroll": inheritactorroll = true; break; case "frameindex": case "frame": //parsed all required fields. if got more than one model - find which one(s) should be displayed int len = modelNames.GetLength(0); if(!gotErrors && len > 1) { string spriteLump = null; string spriteFrame = null; //step back parser.DataStream.Seek(-token.Length - 1, SeekOrigin.Current); //here we check which models are used in first encountered lump and frame while(parser.SkipWhitespace(true)) { token = parser.StripTokenQuotes(parser.ReadToken()).ToLowerInvariant(); if(token == "frameindex" || token == "frame") { bool frameIndex = (token == "frameindex"); parser.SkipWhitespace(true); //should be sprite lump token = parser.StripTokenQuotes(parser.ReadToken()).ToLowerInvariant(); if(string.IsNullOrEmpty(spriteLump)) { spriteLump = token; } else if(spriteLump != token) //got another lump { for(int i = 0; i < modelsUsed.Length; i++) { if(!modelsUsed[i]) { modelNames[i] = null; textureNames[i] = null; } } break; } parser.SkipWhitespace(true); //should be sprite frame token = parser.StripTokenQuotes(parser.ReadToken()).ToLowerInvariant(); if(string.IsNullOrEmpty(spriteFrame)) { spriteFrame = token; } else if(spriteFrame != token) //got another frame { for(int i = 0; i < modelsUsed.Length; i++) { if(!modelsUsed[i]) { modelNames[i] = null; textureNames[i] = null; } } break; } parser.SkipWhitespace(true); //should be model index token = parser.StripTokenQuotes(parser.ReadToken()); int modelIndex; if(!int.TryParse(token, NumberStyles.Integer, CultureInfo.InvariantCulture, out modelIndex)) { // Not numeric! General.ErrorLogger.Add(ErrorType.Error, "Error in " + parser.Source + " at line " + parser.GetCurrentLineNumber() + ": expected model index, but got '" + token + "'"); gotErrors = true; break; } if(modelIndex >= MAX_MODELS) { General.ErrorLogger.Add(ErrorType.Error, "Error in " + parser.Source + " at line " + parser.GetCurrentLineNumber() + ": GZDoom doesn't allow more than " + MAX_MODELS + " models per MODELDEF entry!"); gotErrors = true; break; } if(modelNames[modelIndex] == null) { General.ErrorLogger.Add(ErrorType.Error, "Error in " + parser.Source + " at line " + parser.GetCurrentLineNumber() + ": got model index, which doesn't correspond to any defined model!"); gotErrors = true; break; } modelsUsed[modelIndex] = true; parser.SkipWhitespace(true); // Should be frame name or index. Currently I have no use for it token = parser.StripTokenQuotes(parser.ReadToken()); if(frameIndex) { int frame = 0; if(!parser.ReadSignedInt(token, ref frame)) { // Not numeric! General.ErrorLogger.Add(ErrorType.Error, "Error in " + parser.Source + " at line " + parser.GetCurrentLineNumber() + ": expected model frame, but got '" + token + "'"); gotErrors = true; break; } // Skip the model if frame index is -1 if(frame == -1) modelsUsed[modelIndex] = false; } } else { //must be "}", step back parser.DataStream.Seek(-token.Length - 1, SeekOrigin.Current); break; } } } allParsed = true; break; } } } // Find closing brace, then quit while (parser.SkipWhitespace(true)) { token = parser.ReadToken(); if (token == "}") break; } // Bail out when got errors or no models are used if (gotErrors || Array.IndexOf(modelsUsed, true) == -1) return null; // Classname is set in ModeldefParser ModelData mde = new ModelData(); mde.InheritActorPitch = inheritactorpitch; mde.InheritActorRoll = inheritactorroll; Matrix moffset = Matrix.Translation(offset.Y, -offset.X, offset.Z); // Things are complicated in GZDoom... Matrix mrotation = Matrix.RotationY(-Angle2D.DegToRad(rollOffset)) * Matrix.RotationX(-Angle2D.DegToRad(pitchOffset)) * Matrix.RotationZ(Angle2D.DegToRad(angleOffset)); mde.SetTransform(mrotation, moffset, scale); for(int i = 0; i < modelNames.Length; i++) { if(!string.IsNullOrEmpty(modelNames[i]) && modelsUsed[i]) { mde.TextureNames.Add(string.IsNullOrEmpty(textureNames[i]) ? textureNames[i] : textureNames[i].ToLowerInvariant()); mde.ModelNames.Add(modelNames[i].ToLowerInvariant()); } } return (mde.ModelNames.Count > 0 ? mde : null); } } }