ACTOR {ActorName} { Radius {PropRadius} Height {PropHeight} {FlagNoGravity} {FlagSpawnOnCeiling} {FlagSolid} {FlagInvulnerable} {FlagNoDamage} {FlagShootable} {FlagNotAutoAimed} {FlagNeverTarget} {FlagDontThrust} States { Spawn: {Sprite} A -1 Stop } }