#region ================== Copyright (c) 2007 Pascal vd Heiden /* * Copyright (c) 2007 Pascal vd Heiden, www.codeimp.com * This program is released under GNU General Public License * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * */ #endregion #region ================== CFG file structure syntax /* ' ==================================================================================== ' CONFIGURATION FILE STRUCTURE SYNTAX ' ==================================================================================== ' ' Whitepace is always allowed. This includes spaces, tabs ' linefeeds (10) and carriage returns (13) ' ' Keys may not have spaces or assignment operator = in them. ' ' Comments start with // (unless used within strings) ' and count as comment for the rest of the line. Or use /* and */ /* ' to mark the beginning and end of a comment. ' ' Simple setting: ' ' key = value; ' ' Example: speed = 345; ' cars = 8; ' ' Strings must be in quotes. ' ' Example: nickname = "Gherkin"; ' altnick = "Gherk inn"; ' ' String Escape Sequences: ' \n New line (10) ' \r Carriage return (13) ' \t Tab (9) ' \" Double-quotation mark ' \\ Backslash ' \000 Any ASCII character (MUST be 3 digits! So for 13 you use \013) ' ' Decimals ALWAYS use a dot, NEVER comma! ' ' Example: pressure = 15.29; ' acceleration = 1.0023; ' ' true, false and null are valid keywords. ' null values can be left out. ' ' In this example, both items are null. ' Example: myitem = null; ' myotheritem; ' ' Structures must use brackets. ' ' Structure Example: ' ' key ' { ' key = value; ' key = value; ' ' key ' { ' key = value; ' key = value; ' key = value; ' } ' ' key = value; ' key = value; ' key = value; ' key = value; ' key = value; ' } ' ' As you can see, structures inside structures are allowed ' and you may go as deep as you want. Note that only the root structures ' can be readed from config using ReadSetting. ReadSetting will return a ' Dictionary object containing everything in that root structure. ' ' Key names must be unique within their scope. ' ' This is NOT allowed, it may not have 'father' more ' than once in the same scope: ' ' mother = 45; ' father = 52; ' ' father ' { ' length = 1.87; ' } ' ' This however is allowed, because father ' now exists in a different scope: ' ' mother = 45; ' father = 52; ' ' parents ' { ' father = 52; ' } ' ' This too is allowed, both 'age' are in a different scope: ' ' mother ' { ' age = 45; ' } ' ' father ' { ' age = 52; ' } */ #endregion #region ================== Namespaces using System; using System.IO; using System.Text; using System.Globalization; using System.Collections; using System.Collections.Specialized; #endregion namespace CodeImp.DoomBuilder.IO { public sealed class Configuration { #region ================== Constants // Path seperator public const string DEFAULT_SEPERATOR = "."; // Parse mode constants private const int PM_NOTHING = 0; private const int PM_ASSIGNMENT = 1; private const int PM_NUMBER = 2; private const int PM_STRING = 3; private const int PM_KEYWORD = 4; // Error strings private const string ERROR_KEYMISSING = "Missing key name in assignment or scope."; private const string ERROR_KEYSPACES = "Spaces not allowed in key names."; private const string ERROR_ASSIGNINVALID = "Invalid assignment. Missing a previous terminator symbol?"; private const string ERROR_VALUEINVALID = "Invalid value in assignment. Missing a previous terminator symbol?"; private const string ERROR_VALUETOOBIG = "Value too big."; private const string ERROR_KEYNOTUNQIUE = "Key is not unique within scope."; private const string ERROR_KEYWORDUNKNOWN = "Unknown keyword in assignment. Missing a previous terminator symbol?"; #endregion #region ================== Variables // Error result private int cpErrorResult = 0; private string cpErrorDescription = ""; private int cpErrorLine = 0; // Configuration root private IDictionary root = null; #endregion #region ================== Properties // Properties public int ErrorResult { get { return cpErrorResult; } } public string ErrorDescription { get { return cpErrorDescription; } } public int ErrorLine { get { return cpErrorLine; } } public IDictionary Root { get { return root; } set { root = value; } } public bool Sorted { get { return (root is ListDictionary); } } #endregion #region ================== Constructor / Destructor // Constructor public Configuration() { // Standard new configuration NewConfiguration(); // We have no destructor GC.SuppressFinalize(this); } // Constructor public Configuration(bool sorted) { // Standard new configuration NewConfiguration(sorted); // We have no destructor GC.SuppressFinalize(this); } // Constructor to load a file immediately public Configuration(string filename) { // Load configuration from file LoadConfiguration(filename); // We have no destructor GC.SuppressFinalize(this); } // Constructor to load a file immediately public Configuration(string filename, bool sorted) { // Load configuration from file LoadConfiguration(filename, sorted); // We have no destructor GC.SuppressFinalize(this); } #endregion #region ================== Private Methods // This is called by all the ReadSetting overloads to perform the read private bool CheckSetting(string setting, string pathseperator) { IDictionary cs = null; // Split the path in an array string[] keys = setting.Split(pathseperator.ToCharArray()); // Get the root item object item = root; // Go for each item for(int i = 0; i < keys.Length; i++) { // Check if the current item is of ConfigStruct type if(item is IDictionary) { // Check if the key is valid if(ValidateKey(null, keys[i].Trim(), -1) == true) { // Cast to ConfigStruct cs = (IDictionary)item; // Check if the requested item exists if(cs.Contains(keys[i]) == true) { // Set the item to the next item item = cs[keys[i]]; } else { // Key not found return false; } } else { // Invalid key in path return false; } } else { // Unable to go any further return false; } } // Return result return true; } // This is called by all the ReadSetting overloads to perform the read private object ReadAnySetting(string setting, object defaultsetting, string pathseperator) { IDictionary cs = null; // Split the path in an array string[] keys = setting.Split(pathseperator.ToCharArray()); // Get the root item object item = root; // Go for each item for(int i = 0; i < keys.Length; i++) { // Check if the current item is of ConfigStruct type if(item is IDictionary) { // Check if the key is valid if(ValidateKey(null, keys[i].Trim(), -1) == true) { // Cast to ConfigStruct cs = (IDictionary)item; // Check if the requested item exists if(cs.Contains(keys[i]) == true) { // Set the item to the next item item = cs[keys[i]]; } else { // Key not found // return default setting return defaultsetting; } } else { // Invalid key in path // return default setting return defaultsetting; } } else { // Unable to go any further // return default setting return defaultsetting; } } // Return the item return item; } // This helps operator + to combine configurations inherited private static IDictionary Combined(IDictionary d1, IDictionary d2, bool sorted) { // Create new dictionary IDictionary result; if(sorted) result = new ListDictionary(); else result = new Hashtable(); // Copy all items from d1 to result IDictionaryEnumerator d1e = d1.GetEnumerator(); while(d1e.MoveNext()) result.Add(d1e.Key, d1e.Value); // Go for all items in d2 IDictionaryEnumerator d2e = d2.GetEnumerator(); while(d2e.MoveNext()) { // Check if this is another Hashtable if(d2e.Value is IDictionary) { // Check if already in result if(result.Contains(d2e.Key)) { // Modify result result[d2e.Key] = Combined((IDictionary)result[d2e.Key], (IDictionary)d2e.Value, sorted); } else { // Copy from d2 if(sorted) { // Sorted combine result.Add(d2e.Key, Combined(new ListDictionary(), (IDictionary)d2e.Value, sorted)); } else { // Unsorted combine result.Add(d2e.Key, Combined(new Hashtable(), (IDictionary)d2e.Value, sorted)); } } } else { // Check if also in d1 if(d1.Contains(d2e.Key)) { // Modify result result[d2e.Key] = d2e.Value; } else { // Copy result.Add(d2e.Key, d2e.Value); } } } // Return result return result; } // This returns a string added with escape characters private string EscapedString(string str) { // Replace the \ with \\ first! str = str.Replace("\\", "\\\\"); str = str.Replace("\n", "\\n"); str = str.Replace("\r", "\\r"); str = str.Replace("\t", "\\t"); str = str.Replace("\"", "\\\""); // Return result return str; } // This raises an error private void RaiseError(int line, string description) { // Raise error cpErrorResult = 1; cpErrorDescription = description; cpErrorLine = line; } // This validates a given key and sets // error properties if key is invalid and errorline > -1 private bool ValidateKey(IDictionary container, string key, int errorline) { bool validateresult; // Check if key is an empty string if(key == "") { // ERROR: Missing key name in statement if(errorline > -1) RaiseError(errorline, ERROR_KEYMISSING); validateresult = false; } else { // Check if there are spaces in the key if(key.IndexOfAny(" ".ToCharArray()) > -1) { // ERROR: Spaces not allowed in key names if(errorline > -1) RaiseError(errorline, ERROR_KEYSPACES); validateresult = false; } else { // Check if we can test existance if(container != null) { // Test if the key exists in this container if(container.Contains(key) == true) { // ERROR: Key is not unique within struct if(errorline > -1) RaiseError(errorline, ERROR_KEYNOTUNQIUE); validateresult = false; } else { // Key OK validateresult = true; } } else { // Key OK validateresult = true; } } } // Return result return validateresult; } // This validates a given keyword and sets // error properties if keyword is invalid and errorline > -1 private bool ValidateKeyword(string keyword, int errorline) { bool validateresult; // Check if key is an empty string if(keyword == "") { // ERROR: Missing key name in statement if(errorline > -1) RaiseError(errorline, ERROR_ASSIGNINVALID); validateresult = false; } else { // Check if there are spaces in the key if(keyword.IndexOfAny(" ".ToCharArray()) > -1) { // ERROR: Spaces not allowed in key names if(errorline > -1) RaiseError(errorline, ERROR_ASSIGNINVALID); validateresult = false; } else { // Key OK validateresult = true; } } // Return result return validateresult; } // This parses a structure in the given data starting // from the given pos and line and updates pos and line. private IDictionary InputStructure(ref string data, ref int pos, ref int line, bool sorted) { char c = '\0'; // current data character int pm = PM_NOTHING; // current parse mode string key = "", val = ""; // current key and value beign built bool escape = false; // escape sequence? bool endofstruct = false; // true as soon as this level struct ends IDictionary cs; // Create new struct to hold variables if(sorted) cs = new ListDictionary(); else cs = new Hashtable(); // Go through all of the data until // the end or until the struct closes // or when an arror occurred while ((pos < data.Length) && (cpErrorResult == 0) && (endofstruct == false)) { // Get current character c = data[pos]; // ================ What parse mode are we at? if(pm == PM_NOTHING) { // Now check what character this is switch(c) { case '{': // Begin of new struct // Validate key if(ValidateKey(cs, key.Trim(), line)) { // Next character pos++; // Parse this struct and add it cs.Add(key.Trim(), InputStructure(ref data, ref pos, ref line, sorted)); // Check the last character pos--; // Reset the key key = ""; } // Leave switch break; case '}': // End of this struct // Stop parsing in this struct endofstruct = true; // Leave the loop break; case '=': // Assignment // Validate key if(ValidateKey(cs, key.Trim(), line)) { // Now parsing assignment pm = PM_ASSIGNMENT; } // Leave switch break; case ';': // Terminator // Validate key if(ValidateKey(cs, key.Trim(), line)) { // Add the key with null as value cs.Add(key.Trim(), null); // Reset key and value key = ""; val = ""; } // Leave switch break; case '\n': // New line // Count the line line++; // Add this to the key as a space. // Spaces are not allowed, but it will be trimmed // when its the first or last character. key += " "; // Leave switch break; case '\\': // Possible comment case '/': // Check for the line comment // if(data.Substring(pos, 2) == "//") { // Find the next line int np = data.IndexOf("\n", pos); // Next line found? if(np > -1) { // Count the line line++; // Skip everything on this line pos = np; } else { // No end of line // Skip everything else pos = data.Length; } } // Check for the block comment /* */ else if(data.Substring(pos, 2) == "/*") { // Find the next closing block comment int np = data.IndexOf("*/", pos); // Closing block comment found? if(np > -1) { // Count the lines in the block comment string blockdata = data.Substring(pos, np - pos + 2); line += (blockdata.Split("\n".ToCharArray()).Length - 1); // Skip everything in this block pos = np + 1; } else { // No end of line // Skip everything else pos = data.Length; } } // Leave switch break; default: // Everything else // Add character to key key += c.ToString(CultureInfo.InvariantCulture); // Leave switch break; } } // ================ Parsing an assignment else if(pm == PM_ASSIGNMENT) { // Check for string opening if(c == '\"') { // Now parsing string pm = PM_STRING; } // Check for numeric character else if("0123456789-.&".IndexOf(c.ToString(CultureInfo.InvariantCulture)) > -1) { // Now parsing number pm = PM_NUMBER; // Go one byte back, because this // byte is part of the number! pos--; } // Check for new line else if(c == '\n') { // Count the new line line++; } // Check if assignment ends else if(c == ';') { // End of assignment pm = PM_NOTHING; // Remove this if it causes problems key = ""; val = ""; } // Otherwise (if not whitespace) it will be a keyword else if((c != ' ') && (c != '\t')) { // Now parsing a keyword pm = PM_KEYWORD; // Go one byte back, because this // byte is part of the keyword! pos--; } } // ================ Parsing a number else if(pm == PM_NUMBER) { // Check if number ends here if(c == ';') { // Floating point? if(val.IndexOf("f") > -1) { float fval = 0; // Convert to float (remove the f first) try { fval = System.Convert.ToSingle(val.Trim().Replace("f", ""), CultureInfo.InvariantCulture); } catch(System.FormatException) { // ERROR: Invalid value in assignment RaiseError(line, ERROR_VALUEINVALID); } // Add it to struct cs.Add(key.Trim(), fval); } else { int ival = 0; long lval = 0; // Convert to int try { // Convert to value ival = System.Convert.ToInt32(val.Trim(), CultureInfo.InvariantCulture); // Add it to struct cs.Add(key.Trim(), ival); } catch(System.OverflowException) { // Too large for Int32, try Int64 try { // Convert to value lval = System.Convert.ToInt64(val.Trim(), CultureInfo.InvariantCulture); // Add it to struct cs.Add(key.Trim(), lval); } catch(System.OverflowException) { // Too large for Int64, return error RaiseError(line, ERROR_VALUETOOBIG); } catch(System.FormatException) { // ERROR: Invalid value in assignment RaiseError(line, ERROR_VALUEINVALID); } } catch(System.FormatException) { // ERROR: Invalid value in assignment RaiseError(line, ERROR_VALUEINVALID); } } // Reset key and value key = ""; val = ""; // End of assignment pm = PM_NOTHING; } // Check for new line else if(c == '\n') { // Count the new line line++; } // Everything else is part of the value else { val += c.ToString(CultureInfo.InvariantCulture); } } // ================ Parsing a string else if(pm == PM_STRING) { // Check if in an escape sequence if(escape) { // What character? switch(c) { case '\\': val += "\\"; break; case 'n': val += "\n"; break; case '\"': val += "\""; break; case 'r': val += "\r"; break; case 't': val += "\t"; break; default: // Is it a number? if("0123456789".IndexOf(c.ToString(CultureInfo.InvariantCulture)) > -1) { int vv = 0; char vc = '0'; // Convert the next 3 characters to a number string v = data.Substring(pos, 3); try { vv = System.Convert.ToInt32(v.Trim(), CultureInfo.InvariantCulture); } catch(System.FormatException) { // ERROR: Invalid value in assignment RaiseError(line, ERROR_VALUEINVALID); } // Convert the number to a char try { vc = System.Convert.ToChar(vv, CultureInfo.InvariantCulture); } catch(System.FormatException) { // ERROR: Invalid value in assignment RaiseError(line, ERROR_VALUEINVALID); } // Add the char val += vc.ToString(CultureInfo.InvariantCulture); } else { // Add the character as it is val += c.ToString(CultureInfo.InvariantCulture); } // Leave switch break; } // End of escape sequence escape = false; } else { // Check for sequence start if(c == '\\') { // Next character is of escape sequence escape = true; } // Check if string ends else if(c == '\"') { // Add string to struct cs.Add(key.Trim(), val); // End of assignment pm = PM_ASSIGNMENT; // Reset key and value key = ""; val = ""; } // Check for new line else if(c == '\n') { // Count the new line line++; } // Everything else is just part of string else { // Add to value val += c.ToString(CultureInfo.InvariantCulture); } } } // ================ Parsing a keyword else if(pm == PM_KEYWORD) { // Check if keyword ends if(c == ';') { // Validate the keyword if(ValidateKeyword(val.Trim(), line)) { // Add to the struct depending on the keyword switch(val.Trim().ToLower()) { case "true": // Add boolean true cs.Add(key.Trim(), true); break; case "false": // Add boolean false cs.Add(key.Trim(), false); break; case "null": // Add null cs.Add(key.Trim(), null); break; default: // Unknown keyword RaiseError(line, ERROR_KEYWORDUNKNOWN); break; } // End of assignment pm = PM_NOTHING; // Reset key and value key = ""; val = ""; } } // Check for new line else if(c == '\n') { // Count the new line line++; } // Everything else is just part of keyword else { // Add to value val += c.ToString(CultureInfo.InvariantCulture); } } // Next character pos++; } // Return the parsed result return cs; } // This will create a data structure from the given object private string OutputStructure(IDictionary cs, int level, string newline, bool whitespace) { string leveltabs = ""; string spacing = ""; StringBuilder db = new StringBuilder(""); // Check if this ConfigStruct is not empty if(cs.Count > 0) { // Create whitespace if(whitespace) { for(int i = 0; i < level; i++) leveltabs += "\t"; spacing = " "; } // Get enumerator IDictionaryEnumerator de = cs.GetEnumerator(); // Go for each item for(int i = 0; i < cs.Count; i++) { // Go to next item de.MoveNext(); // Check if the value is null if(de.Value == null) { // Output the keyword "null" //db.Append(leveltabs); db.Append(de.Key.ToString()); db.Append(spacing); //db.Append("="); db.Append(spacing); db.Append("null;"); db.Append(newline); // Output key only db.Append(leveltabs); db.Append(de.Key.ToString()); db.Append(";"); db.Append(newline); } // Check if the value if of ConfigStruct type else if(de.Value is IDictionary) { // Output recursive structure if(whitespace) { db.Append(leveltabs); db.Append(newline); } db.Append(leveltabs); db.Append(de.Key); db.Append(newline); db.Append(leveltabs); db.Append("{"); db.Append(newline); db.Append(OutputStructure((IDictionary)de.Value, level + 1, newline, whitespace)); db.Append(leveltabs); db.Append("}"); db.Append(newline); if(whitespace) { db.Append(leveltabs); db.Append(newline); } } // Check if the value is of boolean type else if(de.Value is bool) { // Check value if((bool)de.Value == true) { // Output the keyword "true" db.Append(leveltabs); db.Append(de.Key.ToString()); db.Append(spacing); db.Append("="); db.Append(spacing); db.Append("true;"); db.Append(newline); } else { // Output the keyword "false" db.Append(leveltabs); db.Append(de.Key.ToString()); db.Append(spacing); db.Append("="); db.Append(spacing); db.Append("false;"); db.Append(newline); } } // Check if value is of float type else if(de.Value is float) { // Output the value with a postfixed f db.Append(leveltabs); db.Append(de.Key); db.Append(spacing); db.Append("="); db.Append(spacing); db.Append(String.Format(CultureInfo.InvariantCulture, "{0}", de.Value)); db.Append("f;"); db.Append(newline); } // Check if value is of other numeric type else if(de.Value.GetType().IsPrimitive) { // Output the value unquoted db.Append(leveltabs); db.Append(de.Key); db.Append(spacing); db.Append("="); db.Append(spacing); db.Append(String.Format(CultureInfo.InvariantCulture, "{0}", de.Value)); db.Append(";"); db.Append(newline); } else { // Output the value with quotes and escape characters db.Append(leveltabs); db.Append(de.Key); db.Append(spacing); db.Append("="); db.Append(spacing); db.Append("\""); db.Append(EscapedString(de.Value.ToString())); db.Append("\";"); db.Append(newline); } } } // Return the structure return db.ToString(); } #endregion #region ================== Public Methods // Operator + combines two collections and overrides any from cfg2 over cfg1 public static Configuration operator+(Configuration cfg1, Configuration cfg2) { // Create new configuration Configuration result = new Configuration(cfg1.Sorted | cfg2.Sorted); // Combine both roots result.root = Combined(cfg1.root, cfg2.root, cfg1.Sorted | cfg2.Sorted); // Return result return result; } // This clears the last error public void ClearError() { // Clear error cpErrorResult = 0; cpErrorDescription = ""; cpErrorLine = 0; } // This creates a new configuration public void NewConfiguration() { NewConfiguration(false); } public void NewConfiguration(bool sorted) { // Create new configuration if(sorted) root = new ListDictionary(); else root = new Hashtable(); } // This checks if a given setting exists (disregards type) public bool SettingExists(string setting) { return CheckSetting(setting, DEFAULT_SEPERATOR); } public bool SettingExists(string setting, string pathseperator) { return CheckSetting(setting, pathseperator); } // This can give a value of a key specified in a path form // also, this does not error when the setting does not exist, // but instead returns the given default value. public string ReadSetting(string setting, string defaultsetting) { object r = ReadAnySetting(setting, defaultsetting, DEFAULT_SEPERATOR); if(r != null) return r.ToString(); else return null; } public string ReadSetting(string setting, string defaultsetting, string pathseperator) { object r = ReadAnySetting(setting, defaultsetting, pathseperator); if(r != null) return r.ToString(); else return null; } public int ReadSetting(string setting, int defaultsetting) { return Convert.ToInt32(ReadAnySetting(setting, defaultsetting, DEFAULT_SEPERATOR), CultureInfo.InvariantCulture); } public int ReadSetting(string setting, int defaultsetting, string pathseperator) { return Convert.ToInt32(ReadAnySetting(setting, defaultsetting, pathseperator), CultureInfo.InvariantCulture); } public float ReadSetting(string setting, float defaultsetting) { return Convert.ToSingle(ReadAnySetting(setting, defaultsetting, DEFAULT_SEPERATOR), CultureInfo.InvariantCulture); } public float ReadSetting(string setting, float defaultsetting, string pathseperator) { return Convert.ToSingle(ReadAnySetting(setting, defaultsetting, pathseperator), CultureInfo.InvariantCulture); } public short ReadSetting(string setting, short defaultsetting) { return Convert.ToInt16(ReadAnySetting(setting, defaultsetting, DEFAULT_SEPERATOR), CultureInfo.InvariantCulture); } public short ReadSetting(string setting, short defaultsetting, string pathseperator) { return Convert.ToInt16(ReadAnySetting(setting, defaultsetting, pathseperator), CultureInfo.InvariantCulture); } public long ReadSetting(string setting, long defaultsetting) { return Convert.ToInt64(ReadAnySetting(setting, defaultsetting, DEFAULT_SEPERATOR), CultureInfo.InvariantCulture); } public long ReadSetting(string setting, long defaultsetting, string pathseperator) { return Convert.ToInt64(ReadAnySetting(setting, defaultsetting, pathseperator), CultureInfo.InvariantCulture); } public bool ReadSetting(string setting, bool defaultsetting) { return Convert.ToBoolean(ReadAnySetting(setting, defaultsetting, DEFAULT_SEPERATOR), CultureInfo.InvariantCulture); } public bool ReadSetting(string setting, bool defaultsetting, string pathseperator) { return Convert.ToBoolean(ReadAnySetting(setting, defaultsetting, pathseperator), CultureInfo.InvariantCulture); } public byte ReadSetting(string setting, byte defaultsetting) { return Convert.ToByte(ReadAnySetting(setting, defaultsetting, DEFAULT_SEPERATOR), CultureInfo.InvariantCulture); } public byte ReadSetting(string setting, byte defaultsetting, string pathseperator) { return Convert.ToByte(ReadAnySetting(setting, defaultsetting, pathseperator), CultureInfo.InvariantCulture); } public IDictionary ReadSetting(string setting, IDictionary defaultsetting) { return (IDictionary)ReadAnySetting(setting, defaultsetting, DEFAULT_SEPERATOR); } public IDictionary ReadSetting(string setting, IDictionary defaultsetting, string pathseperator) { return (IDictionary)ReadAnySetting(setting, defaultsetting, pathseperator); } // This writes a given setting to the configuration. // Wont change existing structs, but will add them as needed. // Returns true when written, false when failed. public bool WriteSetting(string setting, object settingvalue) { return WriteSetting(setting, settingvalue, DEFAULT_SEPERATOR); } public bool WriteSetting(string setting, object settingvalue, string pathseperator) { IDictionary cs = null; // Split the path in an array string[] keys = setting.Split(pathseperator.ToCharArray()); string finalkey = keys[keys.Length - 1]; // Get the root item object item = root; // Go for each path item for(int i = 0; i < (keys.Length - 1); i++) { // Check if the key is valid if(ValidateKey(null, keys[i].Trim(), -1) == true) { // Cast to ConfigStruct cs = (IDictionary)item; // Check if the requested item exists if(cs.Contains(keys[i]) == true) { // Check if the requested item is a ConfigStruct if(cs[keys[i]] is IDictionary) { // Set the item to the next item item = cs[keys[i]]; } else { // Cant proceed with path return false; } } else { // Key not found // Create it now IDictionary ncs; if(root is ListDictionary) ncs = new ListDictionary(); else ncs = new Hashtable(); cs.Add(keys[i], ncs); // Set the item to the next item item = cs[keys[i]]; } } else { // Invalid key in path return false; } } // Cast to ConfigStruct cs = (IDictionary)item; // Check if the key already exists if(cs.Contains(finalkey) == true) { // Update the value cs[finalkey] = settingvalue; } else { // Create the key/value pair cs.Add(finalkey, settingvalue); } // Return success return true; } // This removes a given setting from the configuration. public bool DeleteSetting(string setting) { return DeleteSetting(setting, DEFAULT_SEPERATOR); } public bool DeleteSetting(string setting, string pathseperator) { IDictionary cs = null; // Split the path in an array string[] keys = setting.Split(pathseperator.ToCharArray()); string finalkey = keys[keys.Length - 1]; // Get the root item object item = root; // Go for each path item for(int i = 0; i < (keys.Length - 1); i++) { // Check if the key is valid if(ValidateKey(null, keys[i].Trim(), -1) == true) { // Cast to ConfigStruct cs = (IDictionary)item; // Check if the requested item exists if(cs.Contains(keys[i]) == true) { // Check if the requested item is a ConfigStruct if(cs[keys[i]] is IDictionary) { // Set the item to the next item item = cs[keys[i]]; } else { // Cant proceed with path return false; } } else { // Key not found // Create it now IDictionary ncs; if(root is ListDictionary) ncs = new ListDictionary(); else ncs = new Hashtable(); cs.Add(keys[i], ncs); // Set the item to the next item item = cs[keys[i]]; } } else { // Invalid key in path return false; } } // Cast to ConfigStruct cs = (IDictionary)item; // Arrived at our destination // Delete the key if the key exists if(cs.Contains(finalkey) == true) { // Key exists, delete it cs.Remove(finalkey); // Return success return true; } else { // Key not found, return fail return false; } } // This will save the current configuration to the specified file public bool SaveConfiguration(string filename) { return SaveConfiguration(filename, "\r\n", true); } public bool SaveConfiguration(string filename, string newline) { return SaveConfiguration(filename, newline, true); } public bool SaveConfiguration(string filename, string newline, bool whitespace) { // Kill the file if it exists if(File.Exists(filename) == true) File.Delete(filename); // Open file stream for writing FileStream fstream = File.OpenWrite(filename); // Create output structure and write to file string data = OutputConfiguration(newline, whitespace); byte[] baData= Encoding.ASCII.GetBytes(data); fstream.Write(baData, 0, baData.Length); fstream.Flush(); fstream.Close(); // Return true when done, false when errors occurred if(cpErrorResult == 0) return true; else return false; } // This will output the current configuration as a string public string OutputConfiguration() { return OutputConfiguration("\r\n", true); } public string OutputConfiguration(string newline) { return OutputConfiguration(newline, true); } public string OutputConfiguration(string newline, bool whitespace) { // Simply return the configuration structure as string return OutputStructure(root, 0, newline, whitespace); } // This will load a configuration from file public bool LoadConfiguration(string filename) { return LoadConfiguration(filename, false); } public bool LoadConfiguration(string filename, bool sorted) { // Check if the file is missing if(File.Exists(filename) == false) { throw(new FileNotFoundException("File not found \"" + filename + "\"", filename)); } else { // Load the file contents FileStream fstream = File.OpenRead(filename); byte[] fbuffer = new byte[fstream.Length]; fstream.Read(fbuffer, 0, fbuffer.Length); fstream.Close(); // Convert byte array to string string data = Encoding.ASCII.GetString(fbuffer); // Load the configuration from this data return InputConfiguration(data, sorted); } } // This will load a configuration from string public bool InputConfiguration(string data) { return InputConfiguration(data, false); } public bool InputConfiguration(string data, bool sorted) { // Remove returns and tabs because the // parser only uses newline for new lines. data = data.Replace("\r", ""); data = data.Replace("\t", ""); // Clear errors ClearError(); // Parse the data to the root structure int pos = 0; int line = 1; root = InputStructure(ref data, ref pos, ref line, sorted); // Return true when done, false when errors occurred if(cpErrorResult == 0) return true; else return false; } #endregion } }