#region ================== Copyright (c) 2007 Pascal vd Heiden /* * Copyright (c) 2007 Pascal vd Heiden, www.codeimp.com * This program is released under GNU General Public License * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * */ #endregion #region ================== Namespaces using System; using System.Collections; using System.Collections.Generic; using System.Globalization; using System.Text; using CodeImp.DoomBuilder.IO; using CodeImp.DoomBuilder.Data; using System.IO; using System.Diagnostics; using CodeImp.DoomBuilder.Config; #endregion namespace CodeImp.DoomBuilder.Types { [TypeHandler(3, "Boolean", true)] internal class BoolHandler : TypeHandler { #region ================== Constants #endregion #region ================== Variables private EnumList list; private bool value; #endregion #region ================== Properties public override bool IsEnumerable { get { return true; } } public override bool IsLimitedToEnums { get { return true; } } #endregion #region ================== Constructor // When set up for an argument public BoolHandler() : base() { // Make enums list = new EnumList(); list.Add(new EnumItem("true", "True")); list.Add(new EnumItem("false", "False")); } #endregion #region ================== Methods public override void SetValue(object value) { bool result; // null? if(value == null) { this.value = false; } // already bool? else if(value is bool) { this.value = (bool)value; } // int or float? else if((value is int) || (value is float)) { // Set directly this.value = (Math.Abs((float)value) > 0.0001f); } // string? else if(value is string) { // Try parsing as string if(value.ToString().ToLowerInvariant().StartsWith("t")) this.value = true; else this.value = false; } else { this.value = false; } } public override object GetValue() { return this.value; } public override int GetIntValue() { if(this.value) return 1; else return 0; } public override string GetStringValue() { return this.value.ToString(); } // This returns an enum list public override EnumList GetEnumList() { return list; } #endregion } }