#region ================== Copyright (c) 2007 Pascal vd Heiden /* * Copyright (c) 2007 Pascal vd Heiden, www.codeimp.com * This program is released under GNU General Public License * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * */ #endregion #region ================== Namespaces using System; using System.Collections.Generic; using System.ComponentModel; using System.Drawing; using System.Text; using System.Windows.Forms; #endregion namespace CodeImp.DoomBuilder.Actions { internal class Action { #region ================== Variables // Description private string name; private string shortname; private string title; private string description; // Shortcut key private int key; private int keymask; // Shortcut options private bool allowkeys; private bool allowmouse; private bool allowscroll; private bool disregardshift; private bool repeat; // Delegate private List begindelegates; private List enddelegates; #endregion #region ================== Properties public string Name { get { return name; } } public string ShortName { get { return shortname; } } public string Title { get { return title; } } public string Description { get { return description; } } public int ShortcutKey { get { return key; } } public int ShortcutMask { get { return keymask; } } public bool AllowKeys { get { return allowkeys; } } public bool AllowMouse { get { return allowmouse; } } public bool AllowScroll { get { return allowscroll; } } public bool DisregardShift { get { return disregardshift; } } public bool Repeat { get { return repeat; } } public bool BeginBound { get { return (begindelegates.Count > 0); } } public bool EndBound { get { return (enddelegates.Count > 0); } } #endregion #region ================== Constructor / Disposer // Constructor public Action(string name, string shortname, string title, string description, int key, bool allowkeys, bool allowmouse, bool allowscroll, bool disregardshift, bool repeat) { // Initialize this.name = name; this.shortname = shortname; this.title = title; this.description = description; this.begindelegates = new List(); this.enddelegates = new List(); this.allowkeys = allowkeys; this.allowmouse = allowmouse; this.allowscroll = allowscroll; this.disregardshift = disregardshift; this.repeat = repeat; if(disregardshift) { keymask = (int)Keys.Shift | (int)Keys.Control; keymask = ~keymask; } else { keymask = ~0; } this.key = key & keymask; } // Destructor ~Action() { // Moo. } #endregion #region ================== Static Methods // This returns the shortcut key description for a key public static string GetShortcutKeyDesc(int key) { KeysConverter conv = new KeysConverter(); int ctrl, button; string ctrlprefix = ""; // When key is 0, then return an empty string if(key == 0) return ""; // Split the key in Control and Button ctrl = key & ((int)Keys.Control | (int)Keys.Shift | (int)Keys.Alt); button = key & ~((int)Keys.Control | (int)Keys.Shift | (int)Keys.Alt); // When the button is a control key, then remove the control itsself if((button == (int)Keys.ControlKey) || (button == (int)Keys.ShiftKey)) { ctrl = 0; key = key & ~((int)Keys.Control | (int)Keys.Shift | (int)Keys.Alt); } // Determine control prefix if(ctrl != 0) ctrlprefix = conv.ConvertToString(key); // Check if button is special switch(button) { // Scroll down case (int)SpecialKeys.MScrollDown: // Make string representation return ctrlprefix + "ScrollDown"; // Scroll up case (int)SpecialKeys.MScrollUp: // Make string representation return ctrlprefix + "ScrollUp"; // Keys that would otherwise have odd names case (int)Keys.Oemtilde: return ctrlprefix + "~"; case (int)Keys.OemMinus: return ctrlprefix + "-"; case (int)Keys.Oemplus: return ctrlprefix + "+"; case (int)Keys.Subtract: return ctrlprefix + "NumPad-"; case (int)Keys.Add: return ctrlprefix + "NumPad+"; case (int)Keys.Decimal: return ctrlprefix + "NumPad."; case (int)Keys.Multiply: return ctrlprefix + "NumPad*"; case (int)Keys.Divide: return ctrlprefix + "NumPad/"; case (int)Keys.OemOpenBrackets: return ctrlprefix + "["; case (int)Keys.OemCloseBrackets: return ctrlprefix + "]"; case (int)Keys.Oem1: return ctrlprefix + ";"; case (int)Keys.Oem7: return ctrlprefix + "'"; case (int)Keys.Oemcomma: return ctrlprefix + ","; case (int)Keys.OemPeriod: return ctrlprefix + "."; case (int)Keys.OemQuestion: return ctrlprefix + "?"; case (int)Keys.Oem5: return ctrlprefix + "\\"; case (int)Keys.Capital: return ctrlprefix + "CapsLock"; case (int)Keys.Back: return ctrlprefix + "Backspace"; default: // Use standard key-string conversion return conv.ConvertToString(key); } } #endregion #region ================== Methods // This sets a new key for the action public void SetShortcutKey(int key) { // Make it so. this.key = key & keymask; } // This binds a delegate to this action public void BindBegin(ActionDelegate method) { begindelegates.Add(method); } // This removes a delegate from this action public void UnbindBegin(ActionDelegate method) { begindelegates.Remove(method); } // This binds a delegate to this action public void BindEnd(ActionDelegate method) { enddelegates.Add(method); } // This removes a delegate from this action public void UnbindEnd(ActionDelegate method) { enddelegates.Remove(method); } // This raises events for this action public void Begin() { List delegateslist; // Method bound? if(begindelegates.Count > 0) { // Copy delegates list delegateslist = new List(begindelegates); // Invoke all the delegates foreach(ActionDelegate ad in delegateslist) ad.Invoke(); } } // This raises events for this action public void End() { List delegateslist; // Method bound? if(enddelegates.Count > 0) { // Copy delegates list delegateslist = new List(enddelegates); // Invoke all the delegates foreach(ActionDelegate ad in delegateslist) ad.Invoke(); } } // This checks if the action qualifies for a key combination public bool KeyMatches(int pressedkey) { return (key == (pressedkey & keymask)); } #endregion } }