/******************************************\ Doom Builder Actions Configuration \******************************************/ // Categories for the Controls preferences categories { file = "File"; edit = "Edit"; modes = "Modes"; tools = "Tools"; classic = "Classic Modes"; visual = "Visual Modes"; } // This just defines which actions there are, what description they have and // some behaviour options. The Doom Builder core will bind to these actions // with delegates (function pointers) where you use the BeginAction and // EndAction attributes. // Behaviour options: // // allowkeys: Allows the user to bind standard keys to this action. // allowmouse: Allows the user to bind mouse buttons to this action. // allowscroll: Allows the user to bind the scrollwheel to this action. // disregardshift: This action will be triggered regardless if Shift or Control are used. // repeat: BeginAction will be called for automatic key repetition. // // allowkeys and allowmouse are true by default, the others are false by default. // testaction { title = "Developer Test"; category = "tools"; description = "Does whatever the developer wants to test."; allowkeys = true; allowmouse = true; allowscroll = true; } newmap { title = "New Map"; category = "file"; description = "Starts with a new, empty workspace to begin drawing a map from scratch."; allowkeys = true; allowmouse = false; allowscroll = false; } openmap { title = "Open Map"; category = "file"; description = "Opens an existing map from WAD file for viewing or modifying."; allowkeys = true; allowmouse = false; allowscroll = false; } closemap { title = "Close Map"; category = "file"; description = "Closes the current map and the WAD file in which it exists."; allowkeys = true; allowmouse = false; allowscroll = false; } savemap { title = "Save Map"; category = "file"; description = "Saves the current map to the opened source WAD file."; allowkeys = true; allowmouse = false; allowscroll = false; } savemapas { title = "Save Map As"; category = "file"; description = "Saves the current map and all resources from the source WAD file to a new WAD file."; allowkeys = true; allowmouse = false; allowscroll = false; } savemapinto { title = "Save Map Into"; category = "file"; description = "Saves the current map without any other resources into an existing or new WAD file."; allowkeys = true; allowmouse = false; allowscroll = false; } mapoptions { title = "Map Options"; category = "edit"; description = "Shows the Map Options dialog which allows changing the map lump name, game configuration and custom resources."; allowkeys = true; allowmouse = false; allowscroll = false; } configuration { title = "Game Configurations"; category = "tools"; description = "Shows the Game Configurations dialog which allows you to configure settings such as nodebuilder, testing program and resources."; allowkeys = true; allowmouse = false; allowscroll = false; } preferences { title = "Preferences"; category = "tools"; description = "Shows this Preferences dialog."; allowkeys = true; allowmouse = false; allowscroll = false; } reloadresources { title = "Reload Resources"; category = "tools"; description = "Reloads all data resources such as game configuration, textures and flats. Useful when resource files have been changed outside of Doom Builder."; allowkeys = true; allowmouse = false; allowscroll = false; } cancelmode { title = "Cancel Action"; category = "classic"; description = "Cancels the current action and switches back to normal editing mode."; allowkeys = true; allowmouse = true; allowscroll = true; } acceptmode { title = "Accept Action"; category = "classic"; description = "Accepts the changes in the current action and switches back to normal editing mode."; allowkeys = true; allowmouse = true; allowscroll = true; } classicselect { title = "Select"; category = "classic"; description = "Selects the highlighted item. Also allows selection by drawing a rectangle."; allowkeys = true; allowmouse = true; allowscroll = false; disregardshift = true; } classicedit { title = "Edit"; category = "classic"; description = "Edits the properties of the selected items or drags the selected items. Also initiates drawing or inserts new things when no selection is made."; allowkeys = true; allowmouse = true; allowscroll = false; disregardshift = true; } scrollwest { title = "Scroll West"; category = "classic"; description = "Scrolls the 2D map view to the left."; allowkeys = true; allowmouse = true; allowscroll = true; repeat = true; } scrolleast { title = "Scroll East"; category = "classic"; description = "Scrolls the 2D map view to the right."; allowkeys = true; allowmouse = true; allowscroll = true; repeat = true; } scrollnorth { title = "Scroll North"; category = "classic"; description = "Scrolls the 2D map view up."; allowkeys = true; allowmouse = true; allowscroll = true; repeat = true; } scrollsouth { title = "Scroll South"; category = "classic"; description = "Scrolls the 2D map view down."; allowkeys = true; allowmouse = true; allowscroll = true; repeat = true; } zoomin { title = "Zoom In"; category = "classic"; description = "Zooms in on the map at the current mouse location."; allowkeys = true; allowmouse = true; allowscroll = true; repeat = true; } zoomout { title = "Zoom Out"; category = "classic"; description = "Zooms out on the map from the current mouse location."; allowkeys = true; allowmouse = true; allowscroll = true; repeat = true; } centerinscreen { title = "Fit To Screen"; category = "classic"; description = "Zooms out the map and centers it to make it completely fit in the screen, giving a high overview of the map."; allowkeys = true; allowmouse = true; allowscroll = true; } insertitem { title = "Insert Item"; category = "classic"; description = "Creates a new vertex or thing at the current mouse position."; allowkeys = true; allowmouse = true; allowscroll = true; } deleteitem { title = "Delete Item"; category = "classic"; description = "Deletes the highlighted or selected items."; allowkeys = true; allowmouse = true; allowscroll = true; } gridsetup { title = "Grid Setup"; category = "edit"; description = "Shows the Custom Grid Setup dialog which allows you to set custom grid sizes and a background image."; allowkeys = true; allowmouse = true; allowscroll = true; } griddec { title = "Grid Decrease"; category = "edit"; description = "Decreases the grid density."; unbind = 1; mousebuttons = 0; mousescroll = 1; } gridinc { title = "Grid Increase"; category = "edit"; description = "Increases the grid density."; unbind = 1; mousebuttons = 0; mousescroll = 1; } undo { title = "Undo"; category = "edit"; description = "Restores the current map as it was before last action(s) performed."; allowkeys = true; allowmouse = true; allowscroll = true; } redo { title = "Redo"; category = "edit"; description = "Repeats the action(s) performed before Undo was used."; allowkeys = true; allowmouse = true; allowscroll = true; } togglesnap { title = "Snap to Grid"; category = "edit"; description = "Toggles snapping to the grid for things and vertices that are being dragged."; allowkeys = true; allowmouse = false; allowscroll = false; } toggleautomerge { title = "Merge Geometry"; category = "edit"; description = "Toggles automatic merging of geometry for vertices and structures that are being dragged."; allowkeys = true; allowmouse = true; allowscroll = true; } clearselection { title = "Clear Selection"; category = "edit"; description = "Deselects all selected elements."; allowkeys = true; allowmouse = true; allowscroll = true; } moveforward { title = "Move Forward"; category = "visual"; description = "Moves the camera forward in 3D Visual Mode."; allowkeys = true; allowmouse = true; allowscroll = true; } movebackward { title = "Move Backward"; category = "visual"; description = "Moves the camera backward in 3D Visual Mode."; allowkeys = true; allowmouse = true; allowscroll = true; } moveleft { title = "Move Left (strafe)"; category = "visual"; description = "Strafes the camera left in 3D Visual Mode."; allowkeys = true; allowmouse = true; allowscroll = true; } moveright { title = "Move Right (strafe)"; category = "visual"; description = "Strafes the camera right in 3D Visual Mode."; allowkeys = true; allowmouse = true; allowscroll = true; } testmap { title = "Test Map"; category = "file"; description = "Starts the game and loads this map for playing."; allowkeys = true; allowmouse = false; allowscroll = false; } thingsfilterssetup { title = "Setup Things Filters"; category = "tools"; description = "Shows the Things Filters setup dialog which allows you to add, remove and change the things filters."; allowkeys = true; allowmouse = false; allowscroll = false; } copyselection { title = "Copy Selection"; category = "edit"; description = "Copies the current selection to the clipboard."; allowkeys = true; allowmouse = true; allowscroll = false; } cutselection { title = "Cut Selection"; category = "edit"; description = "Copies the current selection to the clipboard and removes it from the map."; allowkeys = true; allowmouse = true; allowscroll = false; } pasteselection { title = "Paste Selection"; category = "edit"; description = "Pastes the current contents of the clipboard into the map as a new selection."; allowkeys = true; allowmouse = true; allowscroll = false; }