#region ================== Copyright (c) 2007 Pascal vd Heiden /* * Copyright (c) 2007 Pascal vd Heiden, www.codeimp.com * This program is released under GNU General Public License * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * */ #endregion #region ================== Namespaces using System; using System.Collections; using System.Collections.Generic; using System.Globalization; using System.Text; using System.Drawing; using System.Drawing.Imaging; using System.IO; using CodeImp.DoomBuilder.IO; #endregion namespace CodeImp.DoomBuilder.Data { internal sealed class DirectoryReader : DataReader { #region ================== Constants #endregion #region ================== Variables // Source private bool readtextures; private bool readflats; #endregion #region ================== Properties #endregion #region ================== Constructor / Disposer // Constructor public DirectoryReader(DataLocation dl) : base(dl) { // Initialize this.readtextures = dl.textures; this.readflats = dl.flats; General.WriteLogLine("Opening directory resource '" + location.location + "'"); // We have no destructor GC.SuppressFinalize(this); } // Disposer public override void Dispose() { // Not already disposed? if(!isdisposed) { General.WriteLogLine("Closing directory resource '" + location.location + "'"); // Clean up // Done base.Dispose(); } } #endregion #region ================== Palette // This loads the PLAYPAL palette public override Playpal LoadPalette() { // Error when suspended if(issuspended) throw new Exception("Data reader is suspended"); // Not yet implemented return null; } #endregion #region ================== Textures // This loads the textures public override ICollection LoadTextures(PatchNames pnames) { // Error when suspended if(issuspended) throw new Exception("Data reader is suspended"); // Should we load the images in this directory as textures? if(readtextures) return LoadDirectoryImages(); else return null; } #endregion #region ================== Flats // This loads the textures public override ICollection LoadFlats() { // Error when suspended if(issuspended) throw new Exception("Data reader is suspended"); // Should we load the images in this directory as flats? if(readflats) return LoadDirectoryImages(); else return null; } #endregion #region ================== Methods // This loads the images in this directory private ICollection LoadDirectoryImages() { List images = new List(); string[] files; string name; // Find all BMP files files = Directory.GetFiles(location.location, "*.bmp", SearchOption.TopDirectoryOnly); // Find all GIF files and append to files array AddToArray(ref files, Directory.GetFiles(location.location, "*.gif", SearchOption.TopDirectoryOnly)); // Find all PNG files and append to files array AddToArray(ref files, Directory.GetFiles(location.location, "*.png", SearchOption.TopDirectoryOnly)); // Go for all files foreach(string f in files) { // Make the texture name from filename without extension name = Path.GetFileNameWithoutExtension(f).ToUpperInvariant(); if(name.Length > 8) name = name.Substring(0, 8); // Add image to list images.Add(new FileImage(name, f)); } // Return result return images; } // This resizes a string array and adds to it private void AddToArray(ref string[] array, string[] add) { int insertindex = array.Length; Array.Resize(ref array, array.Length + add.Length); add.CopyTo(array, insertindex); } #endregion } }