#region ================== Copyright (c) 2007 Pascal vd Heiden /* * Copyright (c) 2007 Pascal vd Heiden, www.codeimp.com * This program is released under GNU General Public License * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * */ #endregion #region ================== Namespaces using System; using System.Collections.Generic; using System.ComponentModel; using System.Drawing; using System.Text; using System.Windows.Forms; using CodeImp.DoomBuilder.Controls; #endregion namespace CodeImp.DoomBuilder.Interface { public partial class MainForm : Form { #region ================== Constants private const string STATUS_READY_TEXT = "Ready."; #endregion #region ================== Variables // Position/size private Point lastposition; private Size lastsize; private bool displayresized = true; // Mouse in display private bool mouseinside; // Input private bool shift, ctrl, alt; #endregion #region ================== Properties public bool MouseInDisplay { get { return mouseinside; } } public Panel Display { get { return display; } } #endregion #region ================== Constructor / Disposer // Constructor public MainForm() { // Setup controls InitializeComponent(); // Apply shortcut keys ApplyShortcutKeys(); // Keep last position and size lastposition = this.Location; lastsize = this.Size; } #endregion #region ================== Window // Window is loaded private void MainForm_Load(object sender, EventArgs e) { // Position window from configuration settings this.SuspendLayout(); this.Location = new Point(General.Settings.ReadSetting("mainwindow.positionx", this.Location.X), General.Settings.ReadSetting("mainwindow.positiony", this.Location.Y)); this.Size = new Size(General.Settings.ReadSetting("mainwindow.sizewidth", this.Size.Width), General.Settings.ReadSetting("mainwindow.sizeheight", this.Size.Height)); this.WindowState = (FormWindowState)General.Settings.ReadSetting("mainwindow.windowstate", (int)FormWindowState.Maximized); this.ResumeLayout(true); // Normal windowstate? if(this.WindowState == FormWindowState.Normal) { // Keep last position and size lastposition = this.Location; lastsize = this.Size; } } // Window is moved private void MainForm_Move(object sender, EventArgs e) { // Normal windowstate? if(this.WindowState == FormWindowState.Normal) { // Keep last position and size lastposition = this.Location; lastsize = this.Size; } } // Window resizes private void MainForm_Resize(object sender, EventArgs e) { // Resizing //this.SuspendLayout(); //resized = true; } // Window was resized private void MainForm_ResizeEnd(object sender, EventArgs e) { // Normal windowstate? if(this.WindowState == FormWindowState.Normal) { // Keep last position and size lastposition = this.Location; lastsize = this.Size; } } // Window is being closed private void MainForm_FormClosing(object sender, FormClosingEventArgs e) { int windowstate; // Determine window state to save if(this.WindowState != FormWindowState.Minimized) windowstate = (int)this.WindowState; else windowstate = (int)FormWindowState.Normal; // Save settings to configuration General.Settings.WriteSetting("mainwindow.positionx", lastposition.X); General.Settings.WriteSetting("mainwindow.positiony", lastposition.Y); General.Settings.WriteSetting("mainwindow.sizewidth", lastsize.Width); General.Settings.WriteSetting("mainwindow.sizeheight", lastsize.Height); General.Settings.WriteSetting("mainwindow.windowstate", windowstate); // Terminate the program General.Terminate(); } #endregion #region ================== Statusbar // This changes status text public void DisplayStatus(string status) { // Update status description if(statuslabel.Text != status) statuslabel.Text = status; // Refresh if needed statusbar.Invalidate(); this.Update(); } // This changes status text to Ready public void DisplayReady() { // Display ready status description DisplayStatus(STATUS_READY_TEXT); } #endregion #region ================== Display // This shows the splash screen on display public void ShowSplashDisplay() { // Change display to show splash logo display.BackColor = System.Drawing.SystemColors.AppWorkspace; display.BackgroundImage = global::CodeImp.DoomBuilder.Properties.Resources.Splash2; //display.BackgroundImageLayout = System.Windows.Forms.ImageLayout.Center; this.Update(); } // This clears the display public void ClearDisplay() { // Clear the display display.BackColor = Color.Black; display.BackgroundImage = null; //display.BackgroundImageLayout = System.Windows.Forms.ImageLayout.Tile; this.Update(); } // Display needs repainting private void display_Paint(object sender, PaintEventArgs e) { // Request redraw if(!redrawtimer.Enabled) redrawtimer.Enabled = true; } // Redraw requested private void redrawtimer_Tick(object sender, EventArgs e) { // Disable timer (only redraw once) redrawtimer.Enabled = false; // Resume control layouts if(displayresized) General.LockWindowUpdate(IntPtr.Zero); // Map opened? if(General.Map != null) { // Display was resized? if(displayresized) { // Reset graphics to match changes General.Map.Graphics.Reset(); // Make sure control is repainted display.Update(); } // Redraw now General.Map.Mode.RedrawDisplay(); } // Display resize is done displayresized = false; } // Display size changes private void display_Resize(object sender, EventArgs e) { // Resizing if(!displayresized) General.LockWindowUpdate(display.Handle); displayresized = true; // Request redraw if(!redrawtimer.Enabled) redrawtimer.Enabled = true; } // Mouse click private void display_MouseClick(object sender, MouseEventArgs e) { if(General.Map != null) General.Map.Mode.MouseClick(e); } // Mouse doubleclick private void display_MouseDoubleClick(object sender, MouseEventArgs e) { if(General.Map != null) General.Map.Mode.MouseDoubleClick(e); } // Mouse down private void display_MouseDown(object sender, MouseEventArgs e) { if(General.Map != null) General.Map.Mode.MouseDown(e); } // Mouse enters private void display_MouseEnter(object sender, EventArgs e) { mouseinside = true; if(General.Map != null) General.Map.Mode.MouseEnter(e); } // Mouse leaves private void display_MouseLeave(object sender, EventArgs e) { mouseinside = false; if(General.Map != null) General.Map.Mode.MouseLeave(e); } // Mouse moves private void display_MouseMove(object sender, MouseEventArgs e) { if(General.Map != null) General.Map.Mode.MouseMove(e); } // Mouse up private void display_MouseUp(object sender, MouseEventArgs e) { if(General.Map != null) General.Map.Mode.MouseUp(e); } #endregion #region ================== Input // When the mouse wheel is changed protected override void OnMouseWheel(MouseEventArgs e) { int mod = 0; // Create modifiers if(alt) mod |= (int)Keys.Alt; if(shift) mod |= (int)Keys.Shift; if(ctrl) mod |= (int)Keys.Control; // Scrollwheel up? if(e.Delta > 0) { // Invoke actions for scrollwheel General.Actions.InvokeByKey(mod | (int)SpecialKeys.MScrollUp); } // Scrollwheel down? else if(e.Delta < 0) { // Invoke actions for scrollwheel General.Actions.InvokeByKey(mod | (int)SpecialKeys.MScrollDown); } // Let the base know base.OnMouseWheel(e); } // When a key is pressed private void MainForm_KeyDown(object sender, KeyEventArgs e) { // Keep key modifiers alt = e.Alt; shift = e.Shift; ctrl = e.Control; // Invoke any actions associated with this key General.Actions.InvokeByKey((int)e.KeyData); } // When a key is released private void MainForm_KeyUp(object sender, KeyEventArgs e) { // Keep key modifiers alt = e.Alt; shift = e.Shift; ctrl = e.Control; } #endregion #region ================== Menus // Public method to apply shortcut keys public void ApplyShortcutKeys() { // Apply shortcut keys to menus ApplyShortcutKeys(menumain.Items); } // This sets the shortcut keys on menu items private void ApplyShortcutKeys(ToolStripItemCollection items) { ToolStripMenuItem menuitem; string actionname; // Go for all controls to find menu items foreach(ToolStripItem item in items) { // This is a menu item? if(item is ToolStripMenuItem) { // Get the item in proper type menuitem = (item as ToolStripMenuItem); // Tag set for this item? if(menuitem.Tag != null) { // Get the action name actionname = menuitem.Tag.ToString(); // Action with this name available? if(General.Actions.Exists(actionname)) { // Put the action shortcut key on the menu item menuitem.ShortcutKeyDisplayString = Action.GetShortcutKeyDesc(General.Actions[actionname].ShortcutKey); } } // Recursively apply shortcut keys to child menu items as well ApplyShortcutKeys(menuitem.DropDownItems); } } } // This updates all menus for the current status public void UpdateMenus() { // Update them all UpdateFileMenu(); } #endregion #region ================== File Menu // New map clicked private void itemnewmap_Click(object sender, EventArgs e) { General.Actions[Action.NEWMAP].Invoke(); } // Open map clicked private void itemopenmap_Click(object sender, EventArgs e) { General.Actions[Action.OPENMAP].Invoke(); } // Close map clicked private void itemclosemap_Click(object sender, EventArgs e) { General.Actions[Action.CLOSEMAP].Invoke(); } // Exit clicked private void itemexit_Click(object sender, EventArgs e) { this.Close(); } // This sets up the file menu private void UpdateFileMenu() { // Enable/disable items itemclosemap.Enabled = (General.Map != null); itemsavemap.Enabled = (General.Map != null); itemsavemapas.Enabled = (General.Map != null); itemsavemapinto.Enabled = (General.Map != null); } #endregion #region ================== Help Menu // About clicked private void itemhelpabout_Click(object sender, EventArgs e) { AboutForm aboutform; // Show about dialog aboutform = new AboutForm(); aboutform.ShowDialog(this); } #endregion } }