#region ================== Copyright (c) 2007 Pascal vd Heiden /* * Copyright (c) 2007 Pascal vd Heiden, www.codeimp.com * This program is released under GNU General Public License * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * */ #endregion #region ================== Namespaces using System; using System.Globalization; using CodeImp.DoomBuilder.Data; using System.IO; using CodeImp.DoomBuilder.Rendering; #endregion namespace CodeImp.DoomBuilder.ZDoom { public sealed class PatchStructure { #region ================== Constants #endregion #region ================== Variables // Declaration private string name; private int offsetx; private int offsety; private bool flipx; private bool flipy; private float alpha; private int rotation; //mxd private TexturePathRenderStyle renderStyle; //mxd private PixelColor blendColor; //mxd private TexturePathBlendStyle blendStyle; //mxd private float tintAmmount; //mxd private static string[] renderStyles = { "copy", "translucent", "add", "subtract", "reversesubtract", "modulate", "copyalpha", "copynewalpha", "overlay" }; //mxd #endregion #region ================== Properties public string Name { get { return name; } } public int OffsetX { get { return offsetx; } } public int OffsetY { get { return offsety; } } public bool FlipX { get { return flipx; } } public bool FlipY { get { return flipy; } } public float Alpha { get { return alpha; } } public int Rotation { get { return rotation; } } //mxd public TexturePathRenderStyle RenderStyle { get { return renderStyle; } } //mxd public TexturePathBlendStyle BlendStyle { get { return blendStyle; } } public float TintAmmount { get { return tintAmmount; } } public PixelColor BlendColor { get { return blendColor; } }//mxd #endregion #region ================== Constructor / Disposer // Constructor internal PatchStructure(TexturesParser parser) { string tokenstr; // Initialize alpha = 1.0f; renderStyle = TexturePathRenderStyle.Copy;//mxd blendStyle = TexturePathBlendStyle.None; //mxd // There should be 3 tokens separated by 2 commas now: // Name, Width, Height // First token is the class name parser.SkipWhitespace(true); name = parser.StripTokenQuotes(parser.ReadToken()); if(string.IsNullOrEmpty(name)) { parser.ReportError("Expected patch name"); return; } // Now we should find a comma parser.SkipWhitespace(true); tokenstr = parser.ReadToken(); if(tokenstr != ",") { parser.ReportError("Expected a comma"); return; } // Next is the patch width parser.SkipWhitespace(true); tokenstr = parser.ReadToken(); if(string.IsNullOrEmpty(tokenstr) || !int.TryParse(tokenstr, NumberStyles.Integer, CultureInfo.InvariantCulture, out offsetx)) { parser.ReportError("Expected offset in pixels"); return; } // Now we should find a comma again parser.SkipWhitespace(true); tokenstr = parser.ReadToken(); if(tokenstr != ",") { parser.ReportError("Expected a comma"); return; } // Next is the patch height parser.SkipWhitespace(true); tokenstr = parser.ReadToken(); if(string.IsNullOrEmpty(tokenstr) || !int.TryParse(tokenstr, NumberStyles.Integer, CultureInfo.InvariantCulture, out offsety)) { parser.ReportError("Expected offset in pixels"); return; } // Next token is the beginning of the texture scope. // If not, then the patch info ends here. parser.SkipWhitespace(true); tokenstr = parser.ReadToken(); if(tokenstr != "{") { // Rewind so this structure can be read again parser.DataStream.Seek(-tokenstr.Length - 1, SeekOrigin.Current); return; } // Now parse the contents of texture structure bool done = false; //mxd while(!done && parser.SkipWhitespace(true)) { string token = parser.ReadToken(); token = token.ToLowerInvariant(); switch (token) { case "flipx": flipx = true; break; case "flipy": flipy = true; break; case "alpha": if (!ReadTokenFloat(parser, token, out alpha)) return; alpha = General.Clamp(alpha, 0.0f, 1.0f); break; case "rotate": if (!ReadTokenInt(parser, token, out rotation)) return; rotation = rotation % 360; //Coalesce multiples if (rotation < 0) rotation += 360; //Force positive if (rotation != 0 && rotation != 90 && rotation != 180 && rotation != 270) { General.ErrorLogger.Add(ErrorType.Warning, "Got unsupported rotation (" + rotation + ") in patch " + name); rotation = 0; } break; case "style": //mxd string s = ""; if (!ReadTokenString(parser, token, out s)) return; int index = Array.IndexOf(renderStyles, s.ToLowerInvariant()); renderStyle = index == -1 ? TexturePathRenderStyle.Copy : (TexturePathRenderStyle) index; break; case "blend": //mxd int val = 0; if (!ReadTokenColor(parser, token, out val)) return; blendColor = PixelColor.FromInt(val); parser.SkipWhitespace(false); token = parser.ReadToken(); if (token == ",") { //read tint ammount parser.SkipWhitespace(false); if (!ReadTokenFloat(parser, token, out tintAmmount)) return; tintAmmount = General.Clamp(tintAmmount, 0.0f, 1.0f); blendStyle = TexturePathBlendStyle.Tint; } else { blendStyle = TexturePathBlendStyle.Blend; // Rewind so this structure can be read again parser.DataStream.Seek(-token.Length - 1, SeekOrigin.Current); } break; case "}": // Patch scope ends here, // break out of this parse loop done = true; break; } } } #endregion #region ================== Methods // This reads the next token and sets a floating point value, returns false when failed private bool ReadTokenFloat(TexturesParser parser, string propertyname, out float value) { // Next token is the property value to set parser.SkipWhitespace(true); string strvalue = parser.ReadToken(); if(!string.IsNullOrEmpty(strvalue)) { // Try parsing as value if(!float.TryParse(strvalue, NumberStyles.Float, CultureInfo.InvariantCulture, out value)) { parser.ReportError("Expected numeric value for property '" + propertyname + "'"); return false; } // Success return true; } // Can't find the property value! parser.ReportError("Expected a value for property '" + propertyname + "'"); value = 0.0f; return false; } // This reads the next token and sets an integral value, returns false when failed private bool ReadTokenInt(TexturesParser parser, string propertyname, out int value) { // Next token is the property value to set parser.SkipWhitespace(true); string strvalue = parser.ReadToken(); if(!string.IsNullOrEmpty(strvalue)) { // Try parsing as value if(!int.TryParse(strvalue, NumberStyles.Integer, CultureInfo.InvariantCulture, out value)) { parser.ReportError("Expected integral value for property '" + propertyname + "'"); return false; } // Success return true; } // Can't find the property value! parser.ReportError("Expected a value for property '" + propertyname + "'"); value = 0; return false; } //mxd. This reads the next token and sets a string value, returns false when failed private bool ReadTokenString(TexturesParser parser, string propertyname, out string value) { parser.SkipWhitespace(true); value = parser.StripTokenQuotes(parser.ReadToken()); if(string.IsNullOrEmpty(value)) { // Can't find the property value! parser.ReportError("Expected a value for property '" + propertyname + "'"); return false; } return true; } //mxd. This reads the next token and sets a PixelColor value, returns false when failed private bool ReadTokenColor(TexturesParser parser, string propertyname, out int value) { parser.SkipWhitespace(true); string strvalue = parser.StripTokenQuotes(parser.ReadToken()); value = 0; if(string.IsNullOrEmpty(strvalue)) { // Can't find the property value! parser.ReportError("Expected a value for property '" + propertyname + "'"); return false; } if(strvalue[0] != '#') { parser.ReportError("Expected color value for property '" + propertyname + "'"); return false; } // Try parsing as value if(!int.TryParse(strvalue.Remove(0, 1), NumberStyles.HexNumber, CultureInfo.InvariantCulture, out value)) { parser.ReportError("Expected color value for property '" + propertyname + "'"); return false; } return true; } #endregion } }