#region ================== Copyright (c) 2007 Pascal vd Heiden /* * Copyright (c) 2007 Pascal vd Heiden, www.codeimp.com * This program is released under GNU General Public License * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * */ #endregion #region ================== Namespaces using System; using System.Collections; using System.Collections.Generic; using System.Globalization; using System.Text; using System.Windows.Forms; using System.IO; using System.Reflection; using CodeImp.DoomBuilder.Interface; using CodeImp.DoomBuilder.IO; using CodeImp.DoomBuilder.Map; using CodeImp.DoomBuilder.Rendering; using CodeImp.DoomBuilder.Geometry; using CodeImp.DoomBuilder.Editing; using CodeImp.DoomBuilder.Controls; #endregion namespace CodeImp.DoomBuilder.BuilderModes { [EditMode(SwitchAction = "linedefsmode", // Action name used to switch to this mode ButtonDesc = "Linedefs Mode", // Description on the button in toolbar/menu ButtonImage = "LinesMode.png", // Image resource name for the button ButtonOrder = int.MinValue + 1)] // Position of the button (lower is more to the left) public class LinedefsMode : ClassicMode { #region ================== Constants public const float LINEDEF_HIGHLIGHT_RANGE = 20f; #endregion #region ================== Variables // Highlighted item private Linedef highlighted; #endregion #region ================== Properties #endregion #region ================== Constructor / Disposer // Constructor public LinedefsMode() { } // Disposer public override void Dispose() { // Not already disposed? if(!isdisposed) { // Clean up // Dispose base base.Dispose(); } } #endregion #region ================== Methods // Cancel mode public override void OnCancel() { base.OnCancel(); // Return to this mode General.Map.ChangeMode(new LinedefsMode()); } // Mode engages public override void OnEngage() { base.OnEngage(); } // Mode disengages public override void OnDisengage() { base.OnDisengage(); // Check which mode we are switching to if(General.Map.NewMode is VerticesMode) { // Convert selection to vertices // Clear selected linedefs General.Map.Map.ClearSelectedLinedefs(); } else if(General.Map.NewMode is SectorsMode) { // Convert selection to sectors // Clear selected linedefs General.Map.Map.ClearSelectedLinedefs(); } // Hide highlight info General.Interface.HideInfo(); } // This redraws the display public override void OnRedrawDisplay() { // Render lines if(renderer.StartPlotter(true)) { renderer.PlotLinedefSet(General.Map.Map.Linedefs); if((highlighted != null) && !highlighted.IsDisposed) renderer.PlotLinedef(highlighted, General.Colors.Highlight); renderer.PlotVerticesSet(General.Map.Map.Vertices); renderer.Finish(); } // Render things if(renderer.StartThings(true)) { renderer.SetThingsRenderOrder(false); renderer.RenderThingSet(General.Map.Map.Things); renderer.Finish(); } // Selecting? if(selecting) { // Render selection if(renderer.StartOverlay(true)) { RenderMultiSelection(); renderer.Finish(); } } renderer.Present(); } // This highlights a new item protected void Highlight(Linedef l) { // Update display if(renderer.StartPlotter(false)) { // Undraw previous highlight if((highlighted != null) && !highlighted.IsDisposed) { renderer.PlotLinedef(highlighted, renderer.DetermineLinedefColor(highlighted)); renderer.PlotVertex(highlighted.Start, renderer.DetermineVertexColor(highlighted.Start)); renderer.PlotVertex(highlighted.End, renderer.DetermineVertexColor(highlighted.End)); } // Set new highlight highlighted = l; // Render highlighted item if((highlighted != null) && !highlighted.IsDisposed) { renderer.PlotLinedef(highlighted, General.Colors.Highlight); renderer.PlotVertex(highlighted.Start, renderer.DetermineVertexColor(highlighted.Start)); renderer.PlotVertex(highlighted.End, renderer.DetermineVertexColor(highlighted.End)); } // Done renderer.Finish(); renderer.Present(); } // Show highlight info if((highlighted != null) && !highlighted.IsDisposed) General.Interface.ShowLinedefInfo(highlighted); else General.Interface.HideInfo(); } // Selection protected override void OnSelect() { // Item highlighted? if((highlighted != null) && !highlighted.IsDisposed) { // Flip selection highlighted.Selected = !highlighted.Selected; // Update display if(renderer.StartPlotter(false)) { // Redraw highlight to show selection renderer.PlotLinedef(highlighted, renderer.DetermineLinedefColor(highlighted)); renderer.PlotVertex(highlighted.Start, renderer.DetermineVertexColor(highlighted.Start)); renderer.PlotVertex(highlighted.End, renderer.DetermineVertexColor(highlighted.End)); renderer.Finish(); renderer.Present(); } } else { // Start rectangular selection StartMultiSelection(); } base.OnSelect(); } // End selection protected override void OnEndSelect() { // Not stopping from multiselection? if(!selecting) { // Item highlighted? if((highlighted != null) && !highlighted.IsDisposed) { // Update display if(renderer.StartPlotter(false)) { // Render highlighted item renderer.PlotLinedef(highlighted, General.Colors.Highlight); renderer.PlotVertex(highlighted.Start, renderer.DetermineVertexColor(highlighted.Start)); renderer.PlotVertex(highlighted.End, renderer.DetermineVertexColor(highlighted.End)); renderer.Finish(); renderer.Present(); } } } base.OnEndSelect(); } // Start editing protected override void OnEdit() { // Item highlighted? if((highlighted != null) && !highlighted.IsDisposed) { // Highlighted item not selected? if(!highlighted.Selected) { // Make this the only selection General.Map.Map.ClearSelectedLinedefs(); highlighted.Selected = true; General.Interface.RedrawDisplay(); } // Update display if(renderer.StartPlotter(false)) { // Redraw highlight to show selection renderer.PlotLinedef(highlighted, renderer.DetermineLinedefColor(highlighted)); renderer.PlotVertex(highlighted.Start, renderer.DetermineVertexColor(highlighted.Start)); renderer.PlotVertex(highlighted.End, renderer.DetermineVertexColor(highlighted.End)); renderer.Finish(); renderer.Present(); } } base.OnEdit(); } // Done editing protected override void OnEndEdit() { // Anything selected? ICollection selected = General.Map.Map.GetSelectedLinedefs(true); if(selected.Count > 0) { // Show line edit dialog General.Interface.ShowEditLinedefs(selected); // When a single line was selected, deselect it now if(selected.Count == 1) General.Map.Map.ClearSelectedLinedefs(); // Update entire display General.Interface.RedrawDisplay(); } base.OnEndEdit(); } // Mouse moves public override void OnMouseMove(MouseEventArgs e) { base.OnMouseMove(e); // Not holding any buttons? if(e.Button == MouseButtons.None) { // Find the nearest linedef within highlight range Linedef l = General.Map.Map.NearestLinedefRange(mousemappos, LINEDEF_HIGHLIGHT_RANGE / renderer.Scale); // Highlight if not the same if(l != highlighted) Highlight(l); } } // Mouse leaves public override void OnMouseLeave(EventArgs e) { base.OnMouseLeave(e); // Highlight nothing Highlight(null); } // Mouse wants to drag protected override void OnDragStart(MouseEventArgs e) { base.OnDragStart(e); // Edit button used? if(General.Interface.CheckActionActive(null, "classicedit")) { // Anything highlighted? if((highlighted != null) && !highlighted.IsDisposed) { // Highlighted item not selected? if(!highlighted.Selected) { // Select only this linedef for dragging General.Map.Map.ClearSelectedLinedefs(); highlighted.Selected = true; } // Start dragging the selection General.Map.ChangeMode(new DragLinedefsMode(new LinedefsMode(), mousedownmappos)); } } } // This is called wheh selection ends protected override void OnEndMultiSelection() { // Go for all lines foreach(Linedef l in General.Map.Map.Linedefs) { l.Selected = ((l.Start.Position.x >= selectionrect.Left) && (l.Start.Position.y >= selectionrect.Top) && (l.Start.Position.x <= selectionrect.Right) && (l.Start.Position.y <= selectionrect.Bottom) && (l.End.Position.x >= selectionrect.Left) && (l.End.Position.y >= selectionrect.Top) && (l.End.Position.x <= selectionrect.Right) && (l.End.Position.y <= selectionrect.Bottom)); } base.OnEndMultiSelection(); // Clear overlay if(renderer.StartOverlay(true)) renderer.Finish(); // Redraw General.Interface.RedrawDisplay(); } // This is called when the selection is updated protected override void OnUpdateMultiSelection() { base.OnUpdateMultiSelection(); // Render selection if(renderer.StartOverlay(true)) { RenderMultiSelection(); renderer.Finish(); renderer.Present(); } } #endregion #region ================== Actions [BeginAction("fliplinedefs")] public void FlipLinedefs() { // Any selected lines? ICollection selected = General.Map.Map.GetSelectedLinedefs(true); if(selected.Count > 0) { // Make undo General.Map.UndoRedo.CreateUndo("Flip linedefs", UndoGroup.None, 0); // Flip all selected linedefs foreach(Linedef l in selected) { l.FlipVertices(); l.FlipSidedefs(); } // Redraw General.Interface.RedrawDisplay(); } } [BeginAction("flipsidedefs")] public void FlipSidedefs() { // Any selected lines? ICollection selected = General.Map.Map.GetSelectedLinedefs(true); if(selected.Count > 0) { // Make undo General.Map.UndoRedo.CreateUndo("Flip sidedefs", UndoGroup.None, 0); // Flip sidedefs in all selected linedefs foreach(Linedef l in selected) { l.FlipSidedefs(); } // Redraw General.Interface.RedrawDisplay(); } } #endregion } }