// Common settings that are included in most (if not every) game configuration // These are settings you probably don't have to deal with unless you're making // something really advanced (or maybe using a game engine not based on Doom) // Simulate Doom brightness levels (turn this off for linear lighting) doomlightlevels = true; // Thing number for start position in 3D Mode start3dmode = 32000; // Flat used as sky //skyflatname = "F_SKY1"; //mxd: moved to game_xxx sections of ZDoom_common.cfg because different games use different skyflatname // Map boundaries. Map objects can only be placed within these boundaries // WARNING: changing this may mess your map up, so only change it when you // know what you are doing leftboundary = -32768; rightboundary = 32767; topboundary = 32767; bottomboundary = -32768; // Maximum length of texture name length in characters (0 for unlimited) // WARNING: changing this may destroy your WAD file. Only change it when // you know what you're doing! maxtexturenamelength = 8; // Things used by the editor thingtypes { editor { color = 15; // White arrow = 1; title = "Editor Things"; width = 16; sort = 1; height = 0; hangs = 0; blocking = 0; error = 0; fixedsize = true; 32000 = "Visual Mode camera"; } }