#region ================== Copyright (c) 2007 Pascal vd Heiden /* * Copyright (c) 2007 Pascal vd Heiden, www.codeimp.com * This program is released under GNU General Public License * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * */ #endregion #region ================== Namespaces using System; using System.Collections; using System.Collections.Generic; using System.Globalization; using System.Text; using CodeImp.DoomBuilder.IO; using CodeImp.DoomBuilder.Data; using System.IO; using System.Diagnostics; using System.Windows.Forms; #endregion namespace CodeImp.DoomBuilder.Config { public class EnumList : List { #region ================== Constants #endregion #region ================== Variables #endregion #region ================== Properties #endregion #region ================== Constructor // Constructor for custom list internal EnumList() { } // Constructor to load from dictionary internal EnumList(IDictionary dic) { int index; // Read the dictionary foreach(DictionaryEntry de in dic) { // Add item EnumItem item = new EnumItem(de.Key.ToString(), de.Value.ToString()); base.Add(item); } } // Constructor to load from configuration internal EnumList(string name, Configuration cfg) { int index; // Read the list from configuration IDictionary dic = cfg.ReadSetting("enums." + name, new Hashtable()); foreach(DictionaryEntry de in dic) { // Add item EnumItem item = new EnumItem(de.Key.ToString(), de.Value.ToString()); base.Add(item); } } #endregion #region ================== Methods // This gets an item by value // Returns null when item could not be found public EnumItem GetByEnumIndex(string value) { // Find the item foreach(EnumItem i in this) { if(i.Value == value) return i; } // Nothing found return null; } #endregion } }