#region ================== Copyright (c) 2007 Pascal vd Heiden /* * Copyright (c) 2007 Pascal vd Heiden, www.codeimp.com * This program is released under GNU General Public License * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * */ #endregion #region ================== Namespaces using System; using System.Collections; using System.Collections.Generic; using System.Globalization; using System.Text; using System.Windows.Forms; using System.IO; using System.Reflection; using CodeImp.DoomBuilder.Data; using CodeImp.DoomBuilder.Windows; using CodeImp.DoomBuilder.IO; using CodeImp.DoomBuilder.Map; using CodeImp.DoomBuilder.Rendering; using CodeImp.DoomBuilder.Geometry; using CodeImp.DoomBuilder.Editing; using CodeImp.DoomBuilder.VisualModes; #endregion namespace CodeImp.DoomBuilder.BuilderModes { internal abstract class BaseVisualGeometrySector : VisualGeometry, IVisualEventReceiver { #region ================== Constants #endregion #region ================== Variables protected BaseVisualMode mode; protected long setuponloadedtexture; #endregion #region ================== Properties new public BaseVisualSector Sector { get { return (BaseVisualSector)base.Sector; } } #endregion #region ================== Constructor / Destructor // Constructor public BaseVisualGeometrySector(BaseVisualMode mode, VisualSector vs) : base(vs) { this.mode = mode; } #endregion #region ================== Methods // This changes the height protected abstract void ChangeHeight(int amount); #endregion #region ================== Events // Unused public abstract bool Setup(); public virtual void OnSelectBegin() { } public virtual void OnSelectEnd() { } public virtual void OnEditBegin() { } public virtual void OnMouseMove(MouseEventArgs e) { } public virtual void OnChangeTextureOffset(int horizontal, int vertical) { } public virtual void OnTextureAlign(bool alignx, bool aligny) { } public virtual void OnToggleUpperUnpegged() { } public virtual void OnToggleLowerUnpegged() { } public virtual void OnResetTextureOffset() { } protected virtual void SetTexture(string texturename) { } public virtual void OnTextureFloodfill() { } // Processing public virtual void OnProcess(double deltatime) { // If the texture was not loaded, but is loaded now, then re-setup geometry if(setuponloadedtexture != 0) { ImageData t = General.Map.Data.GetFlatImage(setuponloadedtexture); if(t != null) { if(t.IsImageLoaded) { setuponloadedtexture = 0; Setup(); } } } } // Select texture public virtual void OnSelectTexture() { if(General.Interface.IsActiveWindow) { string oldtexture = GetTextureName(); string newtexture = General.Interface.BrowseFlat(General.Interface, oldtexture); if(newtexture != oldtexture) { General.Map.UndoRedo.CreateUndo("Change flat " + newtexture); SetTexture(newtexture); } } } // Copy texture public virtual void OnCopyTexture() { mode.CopiedFlat = GetTextureName(); if(General.Map.Config.MixTexturesFlats) mode.CopiedTexture = GetTextureName(); } public virtual void OnPasteTexture() { } // Return texture name public virtual string GetTextureName() { return ""; } // Edit button released public virtual void OnEditEnd() { // Not using any modifier buttons if(!General.Interface.ShiftState && !General.Interface.CtrlState && !General.Interface.AltState) { if(General.Interface.IsActiveWindow) { List sectors = new List(); sectors.Add(this.Sector.Sector); DialogResult result = General.Interface.ShowEditSectors(sectors); if(result == DialogResult.OK) (this.Sector as BaseVisualSector).Rebuild(); } } } // Sector height change public virtual void OnChangeTargetHeight(int amount) { ChangeHeight(amount); // Rebuild sector Sector.Rebuild(); // Go for all things in this sector foreach(Thing t in General.Map.Map.Things) { if(t.Sector == Sector.Sector) { if(mode.VisualThingExists(t)) { // Update thing BaseVisualThing vt = (mode.GetVisualThing(t) as BaseVisualThing); vt.Setup(); } } } // Also rebuild surrounding sectors, because outside sidedefs may need to be adjusted Dictionary rebuilt = new Dictionary(); foreach(Sidedef sd in Sector.Sector.Sidedefs) { if((sd.Other != null) && !rebuilt.ContainsKey(sd.Other.Sector)) { if(mode.VisualSectorExists(sd.Other.Sector)) { BaseVisualSector bvs = (BaseVisualSector)mode.GetVisualSector(sd.Other.Sector); rebuilt.Add(sd.Other.Sector, 1); bvs.Rebuild(); } } } } // Sector brightness change public virtual void OnChangeTargetBrightness(int amount) { // Change brightness General.Map.UndoRedo.CreateUndo("Change sector brightness", UndoGroup.SectorBrightnessChange, Sector.Sector.Index); Sector.Sector.Brightness = General.Clamp(Sector.Sector.Brightness + amount, 0, 255); // Rebuild sector Sector.Rebuild(); // Go for all things in this sector foreach(Thing t in General.Map.Map.Things) { if(t.Sector == Sector.Sector) { if(mode.VisualThingExists(t)) { // Update thing BaseVisualThing vt = (mode.GetVisualThing(t) as BaseVisualThing); vt.Setup(); } } } } #endregion } }