#region ================== Copyright (c) 2007 Pascal vd Heiden /* * Copyright (c) 2007 Pascal vd Heiden, www.codeimp.com * This program is released under GNU General Public License * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * */ #endregion #region ================== Namespaces using System; using System.Collections; using System.Collections.Generic; using System.Globalization; using System.Text; using System.Drawing; using System.Drawing.Imaging; using System.IO; #endregion namespace CodeImp.DoomBuilder.Data { public sealed class FileImage : ImageData { #region ================== Variables private string filepathname; #endregion #region ================== Constructor / Disposer // Constructor public FileImage(string name, string filepathname) { // Initialize this.filepathname = filepathname; SetName(name); // Temporarily load file Bitmap bmp = (Bitmap)Bitmap.FromFile(filepathname); // Get width and height from image width = bmp.Size.Width; height = bmp.Size.Height; scaledwidth = (float)bmp.Size.Width * General.Map.Config.DefaultTextureScale; scaledheight = (float)bmp.Size.Height * General.Map.Config.DefaultTextureScale; // Unload file bmp.Dispose(); // We have no destructor GC.SuppressFinalize(this); } #endregion #region ================== Methods // This loads the image protected override void LocalLoadImage() { // Leave when already loaded if(this.IsImageLoaded) return; lock(this) { // Load file if(bitmap != null) bitmap.Dispose(); bitmap = (Bitmap)Bitmap.FromFile(filepathname); // Get width and height from image width = bitmap.Size.Width; height = bitmap.Size.Height; scaledwidth = (float)bitmap.Size.Width * General.Map.Config.DefaultTextureScale; scaledheight = (float)bitmap.Size.Height * General.Map.Config.DefaultTextureScale; // Pass on to base base.LocalLoadImage(); } } #endregion } }