#region ================== Copyright (c) 2007 Pascal vd Heiden /* * Copyright (c) 2007 Pascal vd Heiden, www.codeimp.com * This program is released under GNU General Public License * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * */ #endregion #region ================== Namespaces using System; using System.Collections.Generic; using System.Drawing; using System.Windows.Forms; using CodeImp.DoomBuilder.Actions; using CodeImp.DoomBuilder.BuilderModes.Interface; using CodeImp.DoomBuilder.Config; using CodeImp.DoomBuilder.Editing; using CodeImp.DoomBuilder.GZBuilder.Data; using CodeImp.DoomBuilder.Geometry; using CodeImp.DoomBuilder.Map; using CodeImp.DoomBuilder.Rendering; using CodeImp.DoomBuilder.Types; using CodeImp.DoomBuilder.Windows; #endregion namespace CodeImp.DoomBuilder.BuilderModes { [EditMode(DisplayName = "Things Mode", SwitchAction = "thingsmode", // Action name used to switch to this mode ButtonImage = "ThingsMode.png", // Image resource name for the button ButtonOrder = int.MinValue + 300, // Position of the button (lower is more to the left) ButtonGroup = "000_editing", UseByDefault = true, SafeStartMode = true)] public class ThingsMode : BaseClassicMode { #region ================== Constants private const int MAX_THING_LABELS = 256; //mxd #endregion #region ================== Variables // Highlighted item private Thing highlighted; private readonly Association[] association = new Association[Thing.NUM_ARGS]; private readonly Association highlightasso = new Association(); // Interface private bool editpressed; private bool thinginserted; private bool awaitingMouseClick; //mxd //mxd. Event lines private List persistenteventlines; //mxd. Dynamic light shapes private List dynamiclightshapes; //mxd. Text labels private Dictionary labels; private Dictionary sectorlabels; private Dictionary sectortexts; #endregion #region ================== Properties public override object HighlightedObject { get { return highlighted; } } #endregion #region ================== Constructor / Disposer public ThingsMode() { //mxd. Associations now requre initializing... for(int i = 0; i < association.Length; i++) association[i] = new Association(); } //mxd public override void Dispose() { // Not already disposed? if(!isdisposed) { // Dispose old labels if(labels != null) foreach(TextLabel l in labels.Values) l.Dispose(); if(sectorlabels != null) { foreach(TextLabel[] larr in sectorlabels.Values) foreach(TextLabel l in larr) l.Dispose(); } // Dispose base base.Dispose(); } } #endregion #region ================== Methods //mxd. This makes a CRC for given selection private static int CreateSelectionCRC(ICollection selection) { CRC crc = new CRC(); crc.Add(selection.Count); foreach(Thing t in selection) crc.Add(t.Index); return (int)(crc.Value & 0xFFFFFFFF); } public override void OnHelp() { General.ShowHelp("e_things.html"); } // Cancel mode public override void OnCancel() { base.OnCancel(); // Return to this mode General.Editing.ChangeMode(new ThingsMode()); } // Mode engages public override void OnEngage() { base.OnEngage(); renderer.SetPresentation(Presentation.Things); // Add toolbar buttons General.Interface.BeginToolbarUpdate(); //mxd General.Interface.AddButton(BuilderPlug.Me.MenusForm.CopyProperties); General.Interface.AddButton(BuilderPlug.Me.MenusForm.PasteProperties); General.Interface.AddButton(BuilderPlug.Me.MenusForm.PastePropertiesOptions); //mxd General.Interface.AddButton(BuilderPlug.Me.MenusForm.SeparatorCopyPaste); //mxd General.Interface.AddButton(BuilderPlug.Me.MenusForm.ViewSelectionNumbers); //mxd if(General.Map.FormatInterface.HasThingAction) { BuilderPlug.Me.MenusForm.ViewSelectionEffects.Text = "View Sector Tags"; //mxd General.Interface.AddButton(BuilderPlug.Me.MenusForm.ViewSelectionEffects); //mxd } General.Interface.AddButton(BuilderPlug.Me.MenusForm.SeparatorSectors1); //mxd General.Interface.AddButton(BuilderPlug.Me.MenusForm.AlignThingsToWall); //mxd General.Interface.EndToolbarUpdate(); //mxd // Convert geometry selection to linedefs selection General.Map.Map.ConvertSelection(SelectionType.Linedefs); General.Map.Map.SelectionType = SelectionType.Things; UpdateSelectionInfo(); //mxd UpdateHelperObjects(); //mxd SetupSectorLabels(); //mxd } // Mode disengages public override void OnDisengage() { base.OnDisengage(); // Remove toolbar buttons General.Interface.BeginToolbarUpdate(); //mxd General.Interface.RemoveButton(BuilderPlug.Me.MenusForm.CopyProperties); General.Interface.RemoveButton(BuilderPlug.Me.MenusForm.PasteProperties); General.Interface.RemoveButton(BuilderPlug.Me.MenusForm.PastePropertiesOptions); //mxd General.Interface.RemoveButton(BuilderPlug.Me.MenusForm.SeparatorCopyPaste); //mxd General.Interface.RemoveButton(BuilderPlug.Me.MenusForm.ViewSelectionNumbers); //mxd if(General.Map.FormatInterface.HasThingAction) General.Interface.RemoveButton(BuilderPlug.Me.MenusForm.ViewSelectionEffects); //mxd General.Interface.RemoveButton(BuilderPlug.Me.MenusForm.SeparatorSectors1); //mxd General.Interface.RemoveButton(BuilderPlug.Me.MenusForm.AlignThingsToWall); //mxd General.Interface.EndToolbarUpdate(); //mxd //mxd. Do some highlight management... if(highlighted != null) highlighted.Highlighted = false; // Going to EditSelectionMode? EditSelectionMode mode = General.Editing.NewMode as EditSelectionMode; if(mode != null) { // Not pasting anything? if(!mode.Pasting) { // No selection made? But we have a highlight! if((General.Map.Map.GetSelectedThings(true).Count == 0) && (highlighted != null)) { // Make the highlight the selection highlighted.Selected = true; } } } // Hide highlight info and tooltip General.Interface.HideInfo(); General.Interface.Display.HideToolTip(); //mxd } // This redraws the display public override void OnRedrawDisplay() { renderer.RedrawSurface(); List eventlines = new List(); //mxd // Render lines and vertices if(renderer.StartPlotter(true)) { renderer.PlotLinedefSet(General.Map.Map.Linedefs); renderer.PlotVerticesSet(General.Map.Map.Vertices); for(int i = 0; i < Thing.NUM_ARGS; i++) BuilderPlug.PlotAssociations(renderer, association[i], eventlines); if((highlighted != null) && !highlighted.IsDisposed) BuilderPlug.PlotReverseAssociations(renderer, highlightasso, eventlines); renderer.Finish(); } // Render things if(renderer.StartThings(true)) { float alpha = (General.Settings.FixedThingsScale ? Presentation.THINGS_ALPHA : General.Settings.ActiveThingsAlpha); //mxd renderer.RenderThingSet(General.Map.ThingsFilter.HiddenThings, General.Settings.HiddenThingsAlpha); renderer.RenderThingSet(General.Map.ThingsFilter.VisibleThings, alpha); for(int i = 0; i < Thing.NUM_ARGS; i++) BuilderPlug.RenderAssociations(renderer, association[i], eventlines); if((highlighted != null) && !highlighted.IsDisposed) { renderer.RenderThing(highlighted, General.Colors.Highlight, alpha); BuilderPlug.RenderReverseAssociations(renderer, highlightasso, eventlines); //mxd } //mxd. Event lines if(General.Settings.GZShowEventLines) eventlines.AddRange(persistenteventlines); //mxd. Dynamic light radii if(!General.Map.DOOM && General.Settings.GZDrawLightsMode != LightRenderMode.NONE) { eventlines.AddRange(dynamiclightshapes); if(highlighted != null) eventlines.AddRange(GetDynamicLightShapes(new List { highlighted } )); } //mxd if(eventlines.Count > 0) renderer.RenderArrows(eventlines); renderer.Finish(); } // Selecting? if(renderer.StartOverlay(true)) { // Render selection if(selecting) RenderMultiSelection(); //mxd. Render sector tag labels if(BuilderPlug.Me.ViewSelectionEffects && General.Map.FormatInterface.HasThingAction) { List torender = new List(sectorlabels.Count); foreach(KeyValuePair group in sectortexts) { // Pick which text variant to use TextLabel[] labelarray = sectorlabels[group.Key]; for(int i = 0; i < group.Key.Labels.Count; i++) { TextLabel l = labelarray[i]; // Render only when enough space for the label to see float requiredsize = (General.Interface.MeasureString(group.Value[0], l.Font).Width / 2) / renderer.Scale; if(requiredsize > group.Key.Labels[i].radius) { requiredsize = (General.Interface.MeasureString(group.Value[1], l.Font).Width / 2) / renderer.Scale; if(requiredsize > group.Key.Labels[i].radius) l.Text = (requiredsize > group.Key.Labels[i].radius * 4 ? string.Empty : "+"); else l.Text = group.Value[1]; } else { l.Text = group.Value[0]; } if(!string.IsNullOrEmpty(l.Text)) torender.Add(l); } } // Render labels renderer.RenderText(torender); } //mxd. Render selection labels if(BuilderPlug.Me.ViewSelectionNumbers) { List torender = new List(labels.Count); foreach(KeyValuePair group in labels) { // Render only when enough space for the label to see float requiredsize = (group.Value.TextSize.Width) / renderer.Scale; if(group.Key.Size * 2 > requiredsize) torender.Add(group.Value); } renderer.RenderText(torender); } //mxd. Render comments if(General.Map.UDMF && General.Settings.RenderComments) foreach(Thing t in General.Map.Map.Things) RenderComment(t); renderer.Finish(); } renderer.Present(); } // This highlights a new item private void Highlight(Thing t) { // Set highlight association if(t != null) { //mxd. Update label color? if(labels.ContainsKey(t)) labels[t].Color = General.Colors.Selection; // New association highlights something? if(t.Tag != 0) highlightasso.Set(t.Position, t.Tag, UniversalType.ThingTag); } else { highlightasso.Set(new Vector2D(), 0, 0); } if(highlighted != null) //mxd { //mxd. Update label color? if(labels.ContainsKey(highlighted)) labels[highlighted].Color = General.Colors.Highlight; highlighted.Highlighted = false; } //mxd. Determine thing associations bool clearassociations = true; //mxd if(t != null) { t.Highlighted = true; //mxd // Check if we can find the linedefs action if((t.Action > 0) && General.Map.Config.LinedefActions.ContainsKey(t.Action)) { clearassociations = false; LinedefActionInfo action = General.Map.Config.LinedefActions[t.Action]; for(int i = 0; i < Thing.NUM_ARGS; i++) association[i].Set(t.Position, t.Args[i], action.Args[i].Type); } //mxd. Check if we can use thing arguments else if(t.Action == 0) { ThingTypeInfo ti = General.Map.Data.GetThingInfoEx(t.Type); if(ti != null) { clearassociations = false; for(int i = 0; i < Thing.NUM_ARGS; i++) association[i].Set(t.Position, t.Args[i], ti.Args[i].Type); } } } // mxd. Clear associations? if(clearassociations) for(int i = 0; i < Thing.NUM_ARGS; i++) association[i].Set(new Vector2D(), 0, 0); // Set new highlight and redraw display highlighted = t; General.Interface.RedrawDisplay(); // Show highlight info if((highlighted != null) && !highlighted.IsDisposed) { General.Interface.ShowThingInfo(highlighted); } else { General.Interface.Display.HideToolTip(); //mxd General.Interface.HideInfo(); } } // Selection protected override void OnSelectBegin() { //mxd. Yep, it's kinda hackish... if(awaitingMouseClick) { awaitingMouseClick = false; ThingPointAtCursor(); return; } // Item highlighted? if((highlighted != null) && !highlighted.IsDisposed) { // Update display if(renderer.StartThings(false)) { // Redraw highlight to show selection renderer.RenderThing(highlighted, renderer.DetermineThingColor(highlighted), General.Settings.FixedThingsScale ? Presentation.THINGS_ALPHA : General.Settings.ActiveThingsAlpha); renderer.Finish(); renderer.Present(); } } base.OnSelectBegin(); } // End selection protected override void OnSelectEnd() { // Not ending from a multi-selection? if(!selecting) { // Item highlighted? if((highlighted != null) && !highlighted.IsDisposed) { //mxd. Flip selection highlighted.Selected = !highlighted.Selected; UpdateSelectionInfo(); //mxd //mxd. Full redraw when labels were changed if(BuilderPlug.Me.ViewSelectionNumbers) { General.Interface.RedrawDisplay(); } // Update display else if(renderer.StartThings(false)) { // Render highlighted item renderer.RenderThing(highlighted, General.Colors.Highlight, General.Settings.FixedThingsScale ? Presentation.THINGS_ALPHA : General.Settings.ActiveThingsAlpha); renderer.Finish(); renderer.Present(); } } //mxd else if(BuilderPlug.Me.AutoClearSelection && General.Map.Map.SelectedThingsCount > 0) { General.Map.Map.ClearSelectedThings(); UpdateSelectionInfo(); General.Interface.RedrawDisplay(); } } base.OnSelectEnd(); } // Start editing protected override void OnEditBegin() { thinginserted = false; // Item highlighted? if((highlighted != null) && !highlighted.IsDisposed) { // Edit pressed in this mode editpressed = true; // Highlighted item not selected? if(!highlighted.Selected && (BuilderPlug.Me.AutoClearSelection || (General.Map.Map.SelectedThingsCount == 0))) { // Make this the only selection General.Map.Map.ClearSelectedThings(); highlighted.Selected = true; General.Interface.RedrawDisplay(); } // Update display if(renderer.StartThings(false)) { // Redraw highlight to show selection renderer.RenderThing(highlighted, renderer.DetermineThingColor(highlighted), General.Settings.FixedThingsScale ? Presentation.THINGS_ALPHA : General.Settings.ActiveThingsAlpha); renderer.Finish(); renderer.Present(); } } else if(mouseinside && !selecting && BuilderPlug.Me.AutoDrawOnEdit) //mxd. We don't want to insert a thing when multiselecting { // Edit pressed in this mode editpressed = true; thinginserted = true; // Insert a new item and select it for dragging General.Map.UndoRedo.CreateUndo("Insert thing"); Thing t = InsertThing(mousemappos); if(t == null) { General.Map.UndoRedo.WithdrawUndo(); } else { General.Map.Map.ClearSelectedThings(); t.Selected = true; Highlight(t); General.Interface.RedrawDisplay(); } } base.OnEditBegin(); } // Done editing protected override void OnEditEnd() { // Edit pressed in this mode? if(editpressed) { // Anything selected? ICollection selected = General.Map.Map.GetSelectedThings(true); if(selected.Count > 0) { if(General.Interface.IsActiveWindow) { // Edit only when preferred if(!thinginserted || BuilderPlug.Me.EditNewThing) { //mxd. Show realtime thing edit dialog General.Interface.OnEditFormValuesChanged += thingEditForm_OnValuesChanged; DialogResult result = General.Interface.ShowEditThings(selected); General.Interface.OnEditFormValuesChanged -= thingEditForm_OnValuesChanged; // When a single thing was selected, deselect it now if(selected.Count == 1) { General.Map.Map.ClearSelectedThings(); } else if(result == DialogResult.Cancel) //mxd. Restore selection... { foreach(Thing t in selected) t.Selected = true; } //mxd. Update helper lines UpdateHelperObjects(); //mxd. Update selection info UpdateSelectionInfo(); // Update display General.Interface.RedrawDisplay(); } } } } editpressed = false; base.OnEditEnd(); } //mxd public override void OnUndoEnd() { base.OnUndoEnd(); UpdateHelperObjects(); // Update helper lines SetupSectorLabels(); // And sector labels } //mxd public override void OnRedoEnd() { base.OnRedoEnd(); UpdateHelperObjects(); // Update helper lines SetupSectorLabels(); // And sector labels } //mxd. Otherwise event lines won't be drawn after panning finishes. protected override void EndViewPan() { base.EndViewPan(); if(General.Settings.GZShowEventLines) General.Interface.RedrawDisplay(); } //mxd private void thingEditForm_OnValuesChanged(object sender, EventArgs e) { // Update things filter General.Map.ThingsFilter.Update(); // Update entire display General.Interface.RedrawDisplay(); } // Mouse moves public override void OnMouseMove(MouseEventArgs e) { base.OnMouseMove(e); if(panning) return; //mxd. Skip all this jazz while panning //mxd if(selectpressed && !editpressed && !selecting) { // Check if moved enough pixels for multiselect Vector2D delta = mousedownpos - mousepos; if((Math.Abs(delta.x) > MULTISELECT_START_MOVE_PIXELS) || (Math.Abs(delta.y) > MULTISELECT_START_MOVE_PIXELS)) { // Start multiselecting StartMultiSelection(); } } else if(paintselectpressed && !editpressed && !selecting) //mxd. Drag-select { // Find the nearest thing within highlight range Thing t = MapSet.NearestThingSquareRange(General.Map.ThingsFilter.VisibleThings, mousemappos, BuilderPlug.Me.HighlightThingsRange / renderer.Scale); if(t != null) { if(t != highlighted) { //toggle selected state if(General.Interface.ShiftState ^ BuilderPlug.Me.AdditiveSelect) t.Selected = true; else if(General.Interface.CtrlState) t.Selected = false; else t.Selected = !t.Selected; highlighted = t; UpdateSelectionInfo(); //mxd // Update entire display General.Interface.RedrawDisplay(); } } else if(highlighted != null) { Highlight(null); // Update entire display General.Interface.RedrawDisplay(); } } else if(e.Button == MouseButtons.None) // Not holding any buttons? { // Find the nearest thing within highlight range Thing t = MapSet.NearestThingSquareRange(General.Map.ThingsFilter.VisibleThings, mousemappos, BuilderPlug.Me.HighlightThingsRange / renderer.Scale); //mxd. Show tooltip? if(General.Map.UDMF && General.Settings.RenderComments && mouselastpos != mousepos && highlighted != null && !highlighted.IsDisposed && highlighted.Fields.ContainsKey("comment")) { string comment = highlighted.Fields.GetValue("comment", string.Empty); if(comment.Length > 2) { string type = comment.Substring(0, 3); int index = Array.IndexOf(CommentType.Types, type); if(index > 0) comment = comment.TrimStart(type.ToCharArray()); } General.Interface.Display.ShowToolTip("Comment:", comment, (int)(mousepos.x + 32 * MainForm.DPIScaler.Width), (int)(mousepos.y + 8 * MainForm.DPIScaler.Height)); } // Highlight if not the same if(t != highlighted) Highlight(t); } } // Mouse leaves public override void OnMouseLeave(EventArgs e) { base.OnMouseLeave(e); // Highlight nothing Highlight(null); } //mxd protected override void OnPaintSelectBegin() { // Highlight nothing Highlight(null); base.OnPaintSelectBegin(); } // Mouse wants to drag protected override void OnDragStart(MouseEventArgs e) { base.OnDragStart(e); // Edit button used? if(General.Actions.CheckActionActive(null, "classicedit")) { // Anything highlighted? if((highlighted != null) && !highlighted.IsDisposed) { // Highlighted item not selected? if(!highlighted.Selected) { // Select only this thing for dragging General.Map.Map.ClearSelectedThings(); highlighted.Selected = true; } // Start dragging the selection if(!BuilderPlug.Me.DontMoveGeometryOutsideMapBoundary || CanDrag()) //mxd { // Shift pressed? Clone things! bool thingscloned = false; if(General.Interface.ShiftState) { ICollection selection = General.Map.Map.GetSelectedThings(true); if(selection.Count > 0) { // Make undo General.Map.UndoRedo.CreateUndo((selection.Count == 1 ? "Clone-drag thing" : "Clone-drag " + selection.Count + " things")); // Clone things foreach(Thing t in selection) { Thing clone = InsertThing(t.Position); t.CopyPropertiesTo(clone); // If the cloned item is an interpolation point or patrol point, then insert the point in the path ThingTypeInfo info = General.Map.Data.GetThingInfo(t.Type); int nextpointtagargnum = -1; // Thing type can be changed in MAPINFO DoomEdNums block... switch(info.ClassName.ToLowerInvariant()) { case "interpolationpoint": nextpointtagargnum = 3; break; case "patrolpoint": nextpointtagargnum = 0; break; } // Apply changes? if(nextpointtagargnum != -1) { if(t.Tag == 0) t.Tag = General.Map.Map.GetNewTag(); t.Args[nextpointtagargnum] = clone.Tag = General.Map.Map.GetNewTag(); } t.Selected = false; clone.Selected = true; } // We'll want to skip creating additional Undo in DragThingsMode thingscloned = true; } } General.Editing.ChangeMode(new DragThingsMode(new ThingsMode(), mousedownmappos, !thingscloned)); } } } } //mxd. Check if any selected thing is outside of map boundary private static bool CanDrag() { ICollection selectedthings = General.Map.Map.GetSelectedThings(true); int unaffectedCount = 0; foreach(Thing t in selectedthings) { // Make sure the vertex is inside the map boundary if(t.Position.x < General.Map.Config.LeftBoundary || t.Position.x > General.Map.Config.RightBoundary || t.Position.y > General.Map.Config.TopBoundary || t.Position.y < General.Map.Config.BottomBoundary) { t.Selected = false; unaffectedCount++; } } if(unaffectedCount == selectedthings.Count) { General.Interface.DisplayStatus(StatusType.Warning, "Unable to drag selection: " + (selectedthings.Count == 1 ? "selected thing is" : "all of selected things are") + " outside of map boundary!"); General.Interface.RedrawDisplay(); return false; } if(unaffectedCount > 0) General.Interface.DisplayStatus(StatusType.Warning, unaffectedCount + " of selected vertices " + (unaffectedCount == 1 ? "is" : "are") + " outside of map boundary!"); return true; } // This is called wheh selection ends protected override void OnEndMultiSelection() { bool selectionvolume = ((Math.Abs(selectionrect.Width) > 0.1f) && (Math.Abs(selectionrect.Height) > 0.1f)); if(selectionvolume) { //mxd switch(marqueSelectionMode) { case MarqueSelectionMode.SELECT: // Get ordered selection List selectresult = GetOrderedSelection(base.selectstart, selectionrect); // First deselect everything... foreach(Thing t in General.Map.Map.Things) t.Selected = false; // Then select things in correct order foreach(Thing t in selectresult) t.Selected = true; break; case MarqueSelectionMode.ADD: // Get ordered selection List addresult = GetOrderedSelection(selectstart, selectionrect); // First deselect everything inside of selection... foreach(Thing t in addresult) t.Selected = false; // Then reselect in correct order foreach(Thing t in addresult) t.Selected = true; break; case MarqueSelectionMode.SUBTRACT: // Selection order doesn't matter here foreach(Thing t in General.Map.ThingsFilter.VisibleThings) if(selectionrect.Contains(t.Position.x, t.Position.y)) t.Selected = false; break; // Should be Intersect selection mode default: // Selection order doesn't matter here foreach(Thing t in General.Map.ThingsFilter.VisibleThings) if(!selectionrect.Contains(t.Position.x, t.Position.y)) t.Selected = false; break; } UpdateSelectionInfo(); //mxd } base.OnEndMultiSelection(); // Clear overlay if(renderer.StartOverlay(true)) renderer.Finish(); // Redraw General.Interface.RedrawDisplay(); } // This is called when the selection is updated protected override void OnUpdateMultiSelection() { base.OnUpdateMultiSelection(); // Render selection if(renderer.StartOverlay(true)) { RenderMultiSelection(); renderer.Finish(); renderer.Present(); } } // When copying public override bool OnCopyBegin() { // No selection made? But we have a highlight! if((General.Map.Map.GetSelectedThings(true).Count == 0) && (highlighted != null)) { // Make the highlight the selection highlighted.Selected = true; //mxd. Actually, we want it marked, not selected bool result = base.OnCopyBegin(); highlighted.Selected = false; return result; } return base.OnCopyBegin(); } //mxd private void RenderComment(Thing t) { if(t.Fields.ContainsKey("comment")) { float size = (((t.FixedSize || General.Settings.FixedThingsScale) && renderer.Scale > 1.0f) ? t.Size / renderer.Scale : t.Size); if(size * renderer.Scale < 1.5f) return; // Thing is too small to render int iconindex = 0; string comment = t.Fields.GetValue("comment", string.Empty); if(comment.Length > 2) { string type = comment.Substring(0, 3); int index = Array.IndexOf(CommentType.Types, type); if(index != -1) iconindex = index; } RectangleF rect = new RectangleF(t.Position.x + size - 10 / renderer.Scale, t.Position.y + size + 18 / renderer.Scale, 16 / renderer.Scale, -16 / renderer.Scale); PixelColor c = (t == highlighted ? General.Colors.Highlight : (t.Selected ? General.Colors.Selection : PixelColor.FromColor(Color.White))); renderer.RenderRectangleFilled(rect, c, true, General.Map.Data.CommentTextures[iconindex]); } } //mxd. Gets map elements inside of selectionoutline and sorts them by distance to targetpoint private List GetOrderedSelection(Vector2D targetpoint, RectangleF selection) { // Gather affected sectors List result = new List(); foreach(Thing t in General.Map.ThingsFilter.VisibleThings) { if(selection.Contains(t.Position.x, t.Position.y)) result.Add(t); } if(result.Count == 0) return result; // Sort by distance to targetpoint result.Sort(delegate(Thing t1, Thing t2) { if(t1 == t2) return 0; // Get closest distance from thing to selectstart float closest1 = Vector2D.DistanceSq(t1.Position, targetpoint); float closest2 = Vector2D.DistanceSq(t2.Position, targetpoint); // Return closer one return (int)(closest1 - closest2); }); return result; } //mxd. This sets up new labels private void SetupSectorLabels() { if(!General.Map.FormatInterface.HasThingAction) return; // Dispose old labels if(sectorlabels != null) { foreach(TextLabel[] larr in sectorlabels.Values) foreach(TextLabel l in larr) l.Dispose(); } // Make text labels for sectors sectorlabels = new Dictionary(); sectortexts = new Dictionary(); foreach(Sector s in General.Map.Map.Sectors) { // Setup labels if(s.Tag == 0) continue; // Make tag text string[] tagdescarr = new string[2]; if(s.Tags.Count > 1) { string[] stags = new string[s.Tags.Count]; for(int i = 0; i < s.Tags.Count; i++) stags[i] = s.Tags[i].ToString(); tagdescarr[0] = "Tags " + string.Join(", ", stags); tagdescarr[1] = "T" + string.Join(",", stags); } else { tagdescarr[0] = "Tag " + s.Tag; tagdescarr[1] = "T" + s.Tag; } // Add to collection sectortexts.Add(s, tagdescarr); TextLabel[] larr = new TextLabel[s.Labels.Count]; for(int i = 0; i < s.Labels.Count; i++) { TextLabel l = new TextLabel(); l.TransformCoords = true; l.Location = s.Labels[i].position; l.AlignX = TextAlignmentX.Center; l.AlignY = TextAlignmentY.Middle; l.Color = General.Colors.InfoLine; l.BackColor = General.Colors.Background.WithAlpha(128); larr[i] = l; } // Add to collection sectorlabels.Add(s, larr); } } //mxd. Also update labels for the selected linedefs public override void UpdateSelectionInfo() { base.UpdateSelectionInfo(); // Dispose old labels if(labels != null) foreach(TextLabel l in labels.Values) l.Dispose(); // Make text labels for selected linedefs ICollection orderedselection = General.Map.Map.GetSelectedThings(true); labels = new Dictionary(orderedselection.Count); // Otherwise significant delays will occure. // Also we probably won't care about selection ordering when selecting this many anyway if(orderedselection.Count > MAX_THING_LABELS) return; int index = 0; foreach(Thing thing in orderedselection) { TextLabel l = new TextLabel(); l.TransformCoords = true; if(thing.FixedSize) { l.Location = thing.Position; l.AlignX = TextAlignmentX.Center; l.AlignY = TextAlignmentY.Middle; } else { l.Location = new Vector2D(thing.Position.x - thing.Size + 1, thing.Position.y + thing.Size - 1); l.AlignX = TextAlignmentX.Left; l.AlignY = TextAlignmentY.Top; } l.Color = (thing == highlighted ? General.Colors.Selection : General.Colors.Highlight); l.BackColor = General.Colors.Background.WithAlpha(192); l.Text = (++index).ToString(); labels.Add(thing, l); } } //mxd private void UpdateHelperObjects() { // Update event lines persistenteventlines = LinksCollector.GetThingLinks(General.Map.ThingsFilter.VisibleThings); // Update light radii dynamiclightshapes = GetDynamicLightShapes(General.Map.Map.Things); } //mxd private List GetDynamicLightShapes(IEnumerable things) { List circles = new List(); const int linealpha = 128; foreach(Thing t in things) { int lightid = Array.IndexOf(GZBuilder.GZGeneral.GZ_LIGHTS, t.Type); if(lightid == -1) continue; // TODO: this basically duplicates VisualThing.UpdateLight()... // Determine light radiii int primaryradius; int secondaryradius = 0; if(lightid < GZBuilder.GZGeneral.GZ_LIGHT_TYPES[2]) //if it's gzdoom light { int n; if(lightid < GZBuilder.GZGeneral.GZ_LIGHT_TYPES[0]) n = 0; else if(lightid < GZBuilder.GZGeneral.GZ_LIGHT_TYPES[1]) n = 10; else n = 20; DynamicLightType lightType = (DynamicLightType)(t.Type - 9800 - n); if(lightType == DynamicLightType.SECTOR) { if(t.Sector == null) t.DetermineSector(); int scaler = (t.Sector != null ? t.Sector.Brightness / 4 : 2); primaryradius = (int)Math.Round((t.Args[3] * scaler) * General.Settings.GZDynamicLightRadius); } else { primaryradius = (int)Math.Round((t.Args[3] * 2) * General.Settings.GZDynamicLightRadius); //works... that.. way in GZDoom if(lightType > 0) secondaryradius = (int)Math.Round((t.Args[4] * 2) * General.Settings.GZDynamicLightRadius); } } else //it's one of vavoom lights { primaryradius = (int)Math.Round((t.Args[0] * 8) * General.Settings.GZDynamicLightRadius); } // Check radii... if(primaryradius < 1 && secondaryradius < 1) continue; // Determine light color PixelColor color; if(t == highlighted) { color = General.Colors.Highlight.WithAlpha(linealpha); } else { switch(t.Type) { case 1502: // Vavoom light color = new PixelColor(linealpha, 255, 255, 255); break; case 1503: // Vavoom colored light color = new PixelColor(linealpha, (byte)t.Args[1], (byte)t.Args[2], (byte)t.Args[3]); break; default: color = new PixelColor(linealpha, (byte)t.Args[0], (byte)t.Args[1], (byte)t.Args[2]); break; } } // Add lines if visible const int numsides = 24; if(primaryradius > 0) circles.AddRange(MakeCircleLines(t.Position, color, primaryradius, numsides)); if(secondaryradius > 0) circles.AddRange(MakeCircleLines(t.Position, color, secondaryradius, numsides)); } // Done return circles; } //mxd private static IEnumerable MakeCircleLines(Vector2D pos, PixelColor color, float radius, int numsides) { List result = new List(numsides); Vector2D start = new Vector2D(pos.x, pos.y + radius); float anglestep = Angle2D.PI2 / numsides; for(int i = 1; i < numsides + 1; i++) { Vector2D end = pos + new Vector2D((float)Math.Sin(anglestep * i) * radius, (float)Math.Cos(anglestep * i) * radius); result.Add(new Line3D(start, end, color, false)); start = end; } return result; } #endregion #region ================== Actions // This copies the properties [BeginAction("classiccopyproperties")] public void CopyProperties() { // Determine source things ICollection sel = null; if(General.Map.Map.SelectedThingsCount > 0) sel = General.Map.Map.GetSelectedThings(true); else if(highlighted != null) sel = new List { highlighted }; if(sel != null) { // Copy properties from the first source thing BuilderPlug.Me.CopiedThingProps = new ThingProperties(General.GetByIndex(sel, 0)); General.Interface.DisplayStatus(StatusType.Action, "Copied thing properties."); } else { //mxd General.Interface.DisplayStatus(StatusType.Warning, "This action requires highlight or selection!"); } } // This pastes the properties [BeginAction("classicpasteproperties")] public void PasteProperties() { if(BuilderPlug.Me.CopiedThingProps != null) { // Determine target things ICollection sel = null; if(General.Map.Map.SelectedThingsCount > 0) sel = General.Map.Map.GetSelectedThings(true); else if(highlighted != null) sel = new List {highlighted}; if(sel != null) { // Apply properties to selection string rest = (sel.Count == 1 ? "a single thing" : sel.Count + " things"); //mxd General.Map.UndoRedo.CreateUndo("Paste properties to " + rest); foreach(Thing t in sel) { BuilderPlug.Me.CopiedThingProps.Apply(t, false); t.UpdateConfiguration(); } General.Interface.DisplayStatus(StatusType.Action, "Pasted properties to" + rest + "."); // Update General.Map.IsChanged = true; General.Map.ThingsFilter.Update(); General.Interface.RefreshInfo(); //mxd. Update helper lines UpdateHelperObjects(); // Redraw General.Interface.RedrawDisplay(); } else { //mxd General.Interface.DisplayStatus(StatusType.Warning, "This action requires highlight or selection!"); } } else { //mxd General.Interface.DisplayStatus(StatusType.Warning, "Copy thing properties first!"); } } //mxd. This pastes the properties with options [BeginAction("classicpastepropertieswithoptions")] public void PastePropertiesWithOptions() { if(BuilderPlug.Me.CopiedThingProps != null) { // Determine target things ICollection sel = null; if(General.Map.Map.SelectedThingsCount > 0) sel = General.Map.Map.GetSelectedThings(true); else if(highlighted != null) sel = new List { highlighted }; if(sel != null) { PastePropertiesOptionsForm form = new PastePropertiesOptionsForm(); if(form.Setup(MapElementType.THING) && form.ShowDialog(General.Interface) == DialogResult.OK) { // Apply properties to selection string rest = (sel.Count == 1 ? "a single thing" : sel.Count + " things"); General.Map.UndoRedo.CreateUndo("Paste properties with options to " + rest); foreach(Thing t in sel) { BuilderPlug.Me.CopiedThingProps.Apply(t, true); t.UpdateConfiguration(); } General.Interface.DisplayStatus(StatusType.Action, "Pasted properties with options to " + rest + "."); // Update General.Map.IsChanged = true; General.Map.ThingsFilter.Update(); General.Interface.RefreshInfo(); //mxd. Update helper lines UpdateHelperObjects(); // Redraw General.Interface.RedrawDisplay(); } } else { General.Interface.DisplayStatus(StatusType.Warning, "This action requires highlight or selection!"); } } else { General.Interface.DisplayStatus(StatusType.Warning, "Copy thing properties first!"); } } // This clears the selection [BeginAction("clearselection", BaseAction = true)] public void ClearSelection() { // Clear selection General.Map.Map.ClearAllSelected(); //mxd. Clear selection info General.Interface.DisplayStatus(StatusType.Selection, string.Empty); //mxd. Clear selection labels foreach(TextLabel l in labels.Values) l.Dispose(); labels.Clear(); // Redraw General.Interface.RedrawDisplay(); } // This creates a new thing at the mouse position [BeginAction("insertitem", BaseAction = true)] public void InsertThing() { // Mouse in window? if(mouseinside) { // Insert new thing General.Map.UndoRedo.CreateUndo("Insert thing"); Thing t = InsertThing(mousemappos); if(t == null) { General.Map.UndoRedo.WithdrawUndo(); return; } // Edit the thing? if(BuilderPlug.Me.EditNewThing) { // Redraw screen General.Interface.RedrawDisplay(); General.Interface.ShowEditThings(new List { t }); } General.Interface.DisplayStatus(StatusType.Action, "Inserted a new thing."); // Update things filter General.Map.ThingsFilter.Update(); //mxd. Update helper lines UpdateHelperObjects(); // Redraw screen General.Interface.RedrawDisplay(); } } // This creates a new thing private static Thing InsertThing(Vector2D pos) { if(pos.x < General.Map.Config.LeftBoundary || pos.x > General.Map.Config.RightBoundary || pos.y > General.Map.Config.TopBoundary || pos.y < General.Map.Config.BottomBoundary) { General.Interface.DisplayStatus(StatusType.Warning, "Failed to insert thing: outside of map boundaries."); return null; } // Create thing Thing t = General.Map.Map.CreateThing(); if(t != null) { General.Settings.ApplyDefaultThingSettings(t); t.Move(pos); t.UpdateConfiguration(); // Update things filter so that it includes this thing General.Map.ThingsFilter.Update(); // Snap to grid enabled? if(General.Interface.SnapToGrid) { // Snap to grid t.SnapToGrid(); } else { // Snap to map format accuracy t.SnapToAccuracy(); } } return t; } [BeginAction("deleteitem", BaseAction = true)] public void DeleteItem() { // Make list of selected things List selected = new List(General.Map.Map.GetSelectedThings(true)); if((selected.Count == 0) && (highlighted != null) && !highlighted.IsDisposed) selected.Add(highlighted); // Anything to do? if(selected.Count > 0) { // Make undo if(selected.Count > 1) { General.Map.UndoRedo.CreateUndo("Delete " + selected.Count + " things"); General.Interface.DisplayStatus(StatusType.Action, "Deleted " + selected.Count + " things."); } else { General.Map.UndoRedo.CreateUndo("Delete thing"); General.Interface.DisplayStatus(StatusType.Action, "Deleted a thing."); } DeleteThings(selected); //mxd // Update cache values General.Map.IsChanged = true; General.Map.ThingsFilter.Update(); //mxd. Update helper lines UpdateHelperObjects(); // Redraw screen UpdateSelectionInfo(); //mxd General.Interface.RedrawDisplay(); // Invoke a new mousemove so that the highlighted item updates OnMouseMove(new MouseEventArgs(MouseButtons.None, 0, (int)mousepos.x, (int)mousepos.y, 0)); } } //mxd [BeginAction("thingaligntowall")] public void AlignThingsToWall() { // Make list of selected things List selected = new List(General.Map.Map.GetSelectedThings(true)); if((selected.Count == 0) && (highlighted != null) && !highlighted.IsDisposed) selected.Add(highlighted); if(selected.Count == 0) { General.Interface.DisplayStatus(StatusType.Warning, "This action requires a selection!"); return; } List toAlign = new List(); foreach(Thing t in selected) if(t.IsModel) toAlign.Add(t); if(toAlign.Count == 0) { General.Interface.DisplayStatus(StatusType.Warning, "This action only works for things with models!"); return; } // Make undo if(toAlign.Count > 1) { General.Map.UndoRedo.CreateUndo("Align " + toAlign.Count + " things"); General.Interface.DisplayStatus(StatusType.Action, "Aligned " + toAlign.Count + " things."); } else { General.Map.UndoRedo.CreateUndo("Align thing"); General.Interface.DisplayStatus(StatusType.Action, "Aligned a thing."); } //align things foreach(Thing t in toAlign) { HashSet excludedLines = new HashSet(); bool aligned; do { Linedef l = General.Map.Map.NearestLinedef(t.Position, excludedLines); aligned = Tools.TryAlignThingToLine(t, l); if(!aligned) { excludedLines.Add(l); if(excludedLines.Count == General.Map.Map.Linedefs.Count) { ThingTypeInfo tti = General.Map.Data.GetThingInfo(t.Type); General.ErrorLogger.Add(ErrorType.Warning, "Unable to align " + tti.Title + " (index " + t.Index + ") to any linedef!"); aligned = true; } } } while(!aligned); } // Update cache values General.Map.IsChanged = true; // Redraw screen General.Interface.RedrawDisplay(); } [BeginAction("thinglookatcursor")] public void ThingPointAtCursor() { // Make list of selected things List selected = new List(General.Map.Map.GetSelectedThings(true)); if((selected.Count == 0) && (highlighted != null) && !highlighted.IsDisposed) selected.Add(highlighted); if(selected.Count == 0) { General.Interface.DisplayStatus(StatusType.Warning, "This action requires a selection!"); return; } //check mouse position if(!mousemappos.IsFinite()) { awaitingMouseClick = true; General.Interface.DisplayStatus(StatusType.Warning, "Now click in the editing area!"); return; } awaitingMouseClick = false; // Make undo if(selected.Count > 1) { General.Map.UndoRedo.CreateUndo("Rotate " + selected.Count + " things"); General.Interface.DisplayStatus(StatusType.Action, "Rotated " + selected.Count + " things."); } else { General.Map.UndoRedo.CreateUndo("Rotate thing"); General.Interface.DisplayStatus(StatusType.Action, "Rotated a thing."); } //change angle if(General.Interface.CtrlState) //point away { foreach(Thing t in selected) { ThingTypeInfo info = General.Map.Data.GetThingInfo(t.Type); if(info == null || info.Category == null || info.Category.Arrow == 0) continue; t.Rotate(Vector2D.GetAngle(mousemappos, t.Position) + Angle2D.PI); } } else //point at { foreach(Thing t in selected) { ThingTypeInfo info = General.Map.Data.GetThingInfo(t.Type); if(info == null || info.Category == null || info.Category.Arrow == 0) continue; t.Rotate(Vector2D.GetAngle(mousemappos, t.Position)); } } // Redraw screen General.Interface.RedrawDisplay(); } //mxd. rotate clockwise [BeginAction("rotateclockwise")] public void RotateCW() { RotateThings(-5); } //mxd. rotate counterclockwise [BeginAction("rotatecounterclockwise")] public void RotateCCW() { RotateThings(5); } //mxd private void RotateThings(int increment) { // Make list of selected things List selected = new List(General.Map.Map.GetSelectedThings(true)); if(selected.Count == 0 && highlighted != null && !highlighted.IsDisposed) selected.Add(highlighted); if(selected.Count == 0) { General.Interface.DisplayStatus(StatusType.Warning, "This action requires a selection!"); return; } // Make undo if(selected.Count > 1) { General.Map.UndoRedo.CreateUndo("Rotate " + selected.Count + " things", this, UndoGroup.ThingAngleChange, CreateSelectionCRC(selected)); General.Interface.DisplayStatus(StatusType.Action, "Rotated " + selected.Count + " things."); } else { General.Map.UndoRedo.CreateUndo("Rotate thing", this, UndoGroup.ThingAngleChange, CreateSelectionCRC(selected)); General.Interface.DisplayStatus(StatusType.Action, "Rotated a thing."); } //change angle foreach(Thing t in selected) t.Rotate(General.ClampAngle(t.AngleDoom + increment)); // Redraw screen General.Interface.RedrawDisplay(); General.Interface.RefreshInfo(); } //mxd [BeginAction("filterselectedthings")] public void ShowFilterDialog() { ICollection selection = General.Map.Map.GetSelectedThings(true); if(selection.Count == 0) { General.Interface.DisplayStatus(StatusType.Warning, "This action requires a selection!"); return; } new FilterSelectedThingsForm(selection, this).ShowDialog(); } //mxd [BeginAction("selectsimilar")] public void SelectSimilar() { ICollection selection = General.Map.Map.GetSelectedThings(true); if(selection.Count == 0) { General.Interface.DisplayStatus(StatusType.Warning, "This action requires a selection!"); return; } var form = new SelectSimilarElementOptionsPanel(); if(form.Setup(this)) form.ShowDialog(); } #endregion } }