#region ================== Copyright (c) 2007 Pascal vd Heiden /* * Copyright (c) 2007 Pascal vd Heiden, www.codeimp.com * This program is released under GNU General Public License * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * */ #endregion #region ================== Namespaces using System; using System.Collections; using System.Collections.Generic; using System.Globalization; using System.Text; using System.Windows.Forms; using System.IO; using System.Reflection; using CodeImp.DoomBuilder.Windows; using CodeImp.DoomBuilder.IO; using CodeImp.DoomBuilder.Map; using CodeImp.DoomBuilder.Rendering; using CodeImp.DoomBuilder.Geometry; using CodeImp.DoomBuilder.Editing; using CodeImp.DoomBuilder.Actions; #endregion namespace CodeImp.DoomBuilder.BuilderModes { [EditMode(DisplayName = "Vertices Mode", SwitchAction = "verticesmode", // Action name used to switch to this mode ButtonImage = "VerticesMode.png", // Image resource name for the button ButtonOrder = int.MinValue + 0, // Position of the button (lower is more to the left) ButtonGroup = "000_editing", UseByDefault = true, SafeStartMode = true)] public class VerticesMode : BaseClassicMode { #region ================== Constants #endregion #region ================== Variables // Highlighted item protected Vertex highlighted; // Interface private bool editpressed; #endregion #region ================== Properties public override object HighlightedObject { get { return highlighted; } } #endregion #region ================== Constructor / Disposer #endregion #region ================== Methods public override void OnHelp() { General.ShowHelp("e_vertices.html"); } // Cancel mode public override void OnCancel() { base.OnCancel(); // Return to this mode General.Editing.ChangeMode(new VerticesMode()); } // Mode engages public override void OnEngage() { base.OnEngage(); renderer.SetPresentation(Presentation.Standard); // Add toolbar buttons General.Interface.AddButton(BuilderPlug.Me.MenusForm.CopyProperties); General.Interface.AddButton(BuilderPlug.Me.MenusForm.PasteProperties); // Convert geometry selection to vertices only General.Map.Map.ConvertSelection(SelectionType.Vertices); } // Mode disengages public override void OnDisengage() { base.OnDisengage(); // Remove toolbar buttons General.Interface.RemoveButton(BuilderPlug.Me.MenusForm.CopyProperties); General.Interface.RemoveButton(BuilderPlug.Me.MenusForm.PasteProperties); // Going to EditSelectionMode? if(General.Editing.NewMode is EditSelectionMode) { // Not pasting anything? EditSelectionMode editmode = (General.Editing.NewMode as EditSelectionMode); if(!editmode.Pasting) { // No selection made? But we have a highlight! if((General.Map.Map.GetSelectedVertices(true).Count == 0) && (highlighted != null)) { // Make the highlight the selection highlighted.Selected = true; } } } // Hide highlight info General.Interface.HideInfo(); } // This redraws the display public override void OnRedrawDisplay() { renderer.RedrawSurface(); // Render lines and vertices if(renderer.StartPlotter(true)) { renderer.PlotLinedefSet(General.Map.Map.Linedefs); renderer.PlotVerticesSet(General.Map.Map.Vertices); if((highlighted != null) && !highlighted.IsDisposed) renderer.PlotVertex(highlighted, ColorCollection.HIGHLIGHT); renderer.Finish(); } // Render things if(renderer.StartThings(true)) { renderer.RenderThingSet(General.Map.ThingsFilter.HiddenThings, Presentation.THINGS_HIDDEN_ALPHA); renderer.RenderThingSet(General.Map.ThingsFilter.VisibleThings, 1.0f); renderer.Finish(); } // Selecting? if(selecting) { // Render selection if(renderer.StartOverlay(true)) { RenderMultiSelection(); renderer.Finish(); } } renderer.Present(); } // This highlights a new item protected void Highlight(Vertex v) { // Update display if(renderer.StartPlotter(false)) { // Undraw previous highlight if((highlighted != null) && !highlighted.IsDisposed) renderer.PlotVertex(highlighted, renderer.DetermineVertexColor(highlighted)); // Set new highlight highlighted = v; // Render highlighted item if((highlighted != null) && !highlighted.IsDisposed) renderer.PlotVertex(highlighted, ColorCollection.HIGHLIGHT); // Done renderer.Finish(); renderer.Present(); } // Show highlight info if((highlighted != null) && !highlighted.IsDisposed) General.Interface.ShowVertexInfo(highlighted); else General.Interface.HideInfo(); } // Selection protected override void OnSelectBegin() { // Item highlighted? if((highlighted != null) && !highlighted.IsDisposed) { // Redraw highlight to show selection if(renderer.StartPlotter(false)) { renderer.PlotVertex(highlighted, renderer.DetermineVertexColor(highlighted)); renderer.Finish(); renderer.Present(); } } base.OnSelectBegin(); } // End selection protected override void OnSelectEnd() { // Not stopping from multiselection? if(!selecting) { // Item highlighted? if((highlighted != null) && !highlighted.IsDisposed) { //mxd. Flip selection highlighted.Selected = !highlighted.Selected; // Render highlighted item if(renderer.StartPlotter(false)) { renderer.PlotVertex(highlighted, ColorCollection.HIGHLIGHT); renderer.Finish(); renderer.Present(); } //mxd } else if(BuilderPlug.Me.AutoClearSelection && General.Map.Map.SelectedVerticessCount > 0) { General.Map.Map.ClearSelectedVertices(); General.Interface.RedrawDisplay(); } } base.OnSelectEnd(); } // Start editing protected override void OnEditBegin() { bool snaptogrid = General.Interface.ShiftState ^ General.Interface.SnapToGrid; bool snaptonearest = General.Interface.CtrlState ^ General.Interface.AutoMerge; // Vertex highlighted? if((highlighted != null) && !highlighted.IsDisposed) { // Edit pressed in this mode editpressed = true; // Highlighted item not selected? if(!highlighted.Selected && (BuilderPlug.Me.AutoClearSelection || (General.Map.Map.SelectedVerticessCount == 0))) { // Make this the only selection General.Map.Map.ClearSelectedVertices(); highlighted.Selected = true; General.Interface.RedrawDisplay(); } // Update display if(renderer.StartPlotter(false)) { // Redraw highlight to show selection renderer.PlotVertex(highlighted, renderer.DetermineVertexColor(highlighted)); renderer.Finish(); renderer.Present(); } } else if(!selecting) //mxd. We don't want to do this stuff while multiselecting { // Find the nearest linedef within highlight range Linedef l = General.Map.Map.NearestLinedefRange(mousemappos, BuilderPlug.Me.SplitLinedefsRange / renderer.Scale); if(l != null) { // Create undo General.Map.UndoRedo.CreateUndo("Split linedef"); Vector2D insertpos; // Snip to grid also? if(snaptogrid) { // Find all points where the grid intersects the line List points = l.GetGridIntersections(); insertpos = mousemappos; float distance = float.MaxValue; foreach(Vector2D p in points) { float pdist = Vector2D.DistanceSq(p, mousemappos); if(pdist < distance) { insertpos = p; distance = pdist; } } } else { // Just use the nearest point on line insertpos = l.NearestOnLine(mousemappos); } // Make the vertex Vertex v = General.Map.Map.CreateVertex(insertpos); if(v == null) { General.Map.UndoRedo.WithdrawUndo(); return; } // Snap to map format accuracy v.SnapToAccuracy(); // Split the line with this vertex Linedef sld = l.Split(v); if(sld == null) { General.Map.UndoRedo.WithdrawUndo(); return; } BuilderPlug.Me.AdjustSplitCoordinates(l, sld); // Update General.Map.Map.Update(); // Highlight it Highlight(v); // Redraw display General.Interface.RedrawDisplay(); } else { // Start drawing mode DrawGeometryMode drawmode = new DrawGeometryMode(); DrawnVertex v = DrawGeometryMode.GetCurrentPosition(mousemappos, snaptonearest, snaptogrid, renderer, new List()); if (drawmode.DrawPointAt(v)) General.Editing.ChangeMode(drawmode); else General.Interface.DisplayStatus(StatusType.Warning, "Failed to draw point: outside of map boundaries."); } } base.OnEditBegin(); } // Done editing protected override void OnEditEnd() { // Edit pressed in this mode? if(editpressed) { // Anything selected? ICollection selected = General.Map.Map.GetSelectedVertices(true); if(selected.Count > 0) { if(General.Interface.IsActiveWindow) { // Show line edit dialog General.Interface.ShowEditVertices(selected); General.Map.Map.Update(); // When a single vertex was selected, deselect it now if(selected.Count == 1) General.Map.Map.ClearSelectedVertices(); // Update entire display General.Interface.RedrawDisplay(); } } } editpressed = false; base.OnEditEnd(); } // Mouse moves public override void OnMouseMove(MouseEventArgs e) { base.OnMouseMove(e); //mxd if(selectpressed && !editpressed && !selecting) { // Check if moved enough pixels for multiselect Vector2D delta = mousedownpos - mousepos; if((Math.Abs(delta.x) > MULTISELECT_START_MOVE_PIXELS) || (Math.Abs(delta.y) > MULTISELECT_START_MOVE_PIXELS)) { // Start multiselecting StartMultiSelection(); } } else if(paintselectpressed && !editpressed && !selecting) //mxd. Drag-select { // Find the nearest thing within highlight range Vertex v = General.Map.Map.NearestVertexSquareRange(mousemappos, BuilderPlug.Me.HighlightRange / renderer.Scale); if(v != null) { if(v != highlighted) { //toggle selected state if(General.Interface.ShiftState ^ BuilderPlug.Me.AdditiveSelect) v.Selected = true; else if(General.Interface.CtrlState) v.Selected = false; else v.Selected = !v.Selected; highlighted = v; // Update entire display General.Interface.RedrawDisplay(); } } else if(highlighted != null) { highlighted = null; Highlight(null); // Update entire display General.Interface.RedrawDisplay(); } } else if(e.Button == MouseButtons.None) // Not holding any buttons? { // Find the nearest vertex within highlight range Vertex v = General.Map.Map.NearestVertexSquareRange(mousemappos, BuilderPlug.Me.HighlightRange / renderer.Scale); // Highlight if not the same if(v != highlighted) Highlight(v); } } // Mouse leaves public override void OnMouseLeave(EventArgs e) { base.OnMouseLeave(e); // Highlight nothing Highlight(null); } //mxd protected override void OnPaintSelectBegin() { highlighted = null; base.OnPaintSelectBegin(); } // Mouse wants to drag protected override void OnDragStart(MouseEventArgs e) { base.OnDragStart(e); // Edit button used? if(General.Actions.CheckActionActive(null, "classicedit")) { // Anything highlighted? if((highlighted != null) && !highlighted.IsDisposed) { // Highlighted item not selected? if(!highlighted.Selected) { // Select only this vertex for dragging General.Map.Map.ClearSelectedVertices(); highlighted.Selected = true; } // Start dragging the selection if(!BuilderPlug.Me.DontMoveGeometryOutsideMapBoundary || canDrag()) //mxd General.Editing.ChangeMode(new DragVerticesMode(highlighted, mousedownmappos)); } } } //mxd. Check if any selected vertex is outside of map boundary private bool canDrag() { ICollection selectedverts = General.Map.Map.GetSelectedVertices(true); int unaffectedCount = 0; foreach(Vertex v in selectedverts) { // Make sure the vertex is inside the map boundary if(v.Position.x < General.Map.Config.LeftBoundary || v.Position.x > General.Map.Config.RightBoundary || v.Position.y > General.Map.Config.TopBoundary || v.Position.y < General.Map.Config.BottomBoundary) { v.Selected = false; unaffectedCount++; } } if(unaffectedCount == selectedverts.Count) { General.Interface.DisplayStatus(StatusType.Warning, "Unable to drag selection: " + (selectedverts.Count == 1 ? "selected vertex is" : "all of selected vertices are") + " outside of map boundary!"); General.Interface.RedrawDisplay(); return false; } if(unaffectedCount > 0) General.Interface.DisplayStatus(StatusType.Warning, unaffectedCount + " of selected vertices " + (unaffectedCount == 1 ? "is" : "are") + " outside of map boundary!"); return true; } // This is called wheh selection ends protected override void OnEndMultiSelection() { bool selectionvolume = ((Math.Abs(base.selectionrect.Width) > 0.1f) && (Math.Abs(base.selectionrect.Height) > 0.1f)); //if(BuilderPlug.Me.AutoClearSelection && !selectionvolume) //General.Map.Map.ClearSelectedVertices(); if(selectionvolume) { //mxd if(subtractiveSelection) { // Go for all vertices foreach(Vertex v in General.Map.Map.Vertices) if(selectionrect.Contains(v.Position.x, v.Position.y)) v.Selected = false; } else { if(General.Interface.ShiftState ^ BuilderPlug.Me.AdditiveSelect) { // Go for all vertices foreach(Vertex v in General.Map.Map.Vertices) v.Selected |= selectionrect.Contains(v.Position.x, v.Position.y); } else { // Go for all vertices foreach(Vertex v in General.Map.Map.Vertices) v.Selected = selectionrect.Contains(v.Position.x, v.Position.y); } } } base.OnEndMultiSelection(); // Clear overlay if(renderer.StartOverlay(true)) renderer.Finish(); // Redraw General.Interface.RedrawDisplay(); } // This is called when the selection is updated protected override void OnUpdateMultiSelection() { base.OnUpdateMultiSelection(); // Render selection if(renderer.StartOverlay(true)) { RenderMultiSelection(); renderer.Finish(); renderer.Present(); } } // When copying public override bool OnCopyBegin() { // No selection made? But we have a highlight! if((General.Map.Map.GetSelectedVertices(true).Count == 0) && (highlighted != null)) { // Make the highlight the selection highlighted.Selected = true; } return base.OnCopyBegin(); } #endregion #region ================== Actions // This copies the properties [BeginAction("classiccopyproperties")] public void CopyProperties() { // Determine source vertices ICollection sel = null; if(General.Map.Map.SelectedVerticessCount > 0) sel = General.Map.Map.GetSelectedVertices(true); else if(highlighted != null) { sel = new List(); sel.Add(highlighted); } if(sel != null) { // Copy properties from first source vertex BuilderPlug.Me.CopiedVertexProps = new VertexProperties(General.GetByIndex(sel, 0)); General.Interface.DisplayStatus(StatusType.Action, "Copied vertex properties."); } } // This pastes the properties [BeginAction("classicpasteproperties")] public void PasteProperties() { if(BuilderPlug.Me.CopiedVertexProps != null) { // Determine target vertices ICollection sel = null; if(General.Map.Map.SelectedVerticessCount > 0) sel = General.Map.Map.GetSelectedVertices(true); else if(highlighted != null) { sel = new List(); sel.Add(highlighted); } if(sel != null) { // Apply properties to selection General.Map.UndoRedo.CreateUndo("Paste vertex properties"); foreach(Vertex v in sel) { BuilderPlug.Me.CopiedVertexProps.Apply(v); } General.Interface.DisplayStatus(StatusType.Action, "Pasted vertex properties."); // Update and redraw General.Map.IsChanged = true; General.Interface.RefreshInfo(); General.Interface.RedrawDisplay(); } } } // This clears the selection [BeginAction("clearselection", BaseAction = true)] public void ClearSelection() { // Clear selection General.Map.Map.ClearAllSelected(); // Redraw General.Interface.RedrawDisplay(); } // This creates a new vertex at the mouse position [BeginAction("insertitem", BaseAction = true)] public virtual void InsertVertexAction() { VerticesMode.InsertVertex(mousemappos, renderer.Scale); } public static void InsertVertex(Vector2D mousemappos, float rendererscale) { bool snaptogrid = General.Interface.ShiftState ^ General.Interface.SnapToGrid; bool snaptonearest = General.Interface.CtrlState ^ General.Interface.AutoMerge; // Mouse in window? if(General.Interface.MouseInDisplay) { Vector2D insertpos; Linedef l = null; // Create undo General.Map.UndoRedo.CreateUndo("Insert vertex"); // Snap to geometry? l = General.Map.Map.NearestLinedefRange(mousemappos, BuilderPlug.Me.SplitLinedefsRange / rendererscale); if(snaptonearest && (l != null)) { // Snip to grid also? if(snaptogrid) { // Find all points where the grid intersects the line List points = l.GetGridIntersections(); insertpos = mousemappos; float distance = float.MaxValue; foreach(Vector2D p in points) { float pdist = Vector2D.DistanceSq(p, mousemappos); if(pdist < distance) { insertpos = p; distance = pdist; } } } else { // Just use the nearest point on line insertpos = l.NearestOnLine(mousemappos); } } // Snap to grid? else if(snaptogrid) { // Snap to grid insertpos = General.Map.Grid.SnappedToGrid(mousemappos); } else { // Just insert here, don't snap to anything insertpos = mousemappos; } // Make the vertex Vertex v = General.Map.Map.CreateVertex(insertpos); if(v == null) { General.Map.UndoRedo.WithdrawUndo(); return; } // Snap to map format accuracy v.SnapToAccuracy(); // Split the line with this vertex if(snaptonearest) { //mxd. Check if snapped vertex is on top of a linedef l = General.Map.Map.NearestLinedefRange(insertpos, 1 / rendererscale); if(l != null && l.SideOfLine(insertpos) != 0) l = null; if(l != null) { General.Interface.DisplayStatus(StatusType.Action, "Split a linedef."); Linedef sld = l.Split(v); if(sld == null) { General.Map.UndoRedo.WithdrawUndo(); return; } BuilderPlug.Me.AdjustSplitCoordinates(l, sld); } } else { General.Interface.DisplayStatus(StatusType.Action, "Inserted a vertex."); } // Update General.Map.Map.Update(); // Redraw screen General.Interface.RedrawDisplay(); } } [BeginAction("deleteitem", BaseAction = true)] public void DeleteItem() { deleteItem(true, new List()); //mxd } //mxd. MMMMMMONSTROUS solution! private void deleteItem(bool createUndo, List redrawnLines) { // Make list of selected vertices ICollection selected = General.Map.Map.GetSelectedVertices(true); if((selected.Count == 0) && (highlighted != null) && !highlighted.IsDisposed) selected.Add(highlighted); // Anything to do? if(selected.Count > 0) { // Make undo if(createUndo) { //mxd if(selected.Count > 1) { General.Map.UndoRedo.CreateUndo("Delete " + selected.Count + " vertices"); General.Interface.DisplayStatus(StatusType.Action, "Deleted " + selected.Count + " vertices."); } else { General.Map.UndoRedo.CreateUndo("Delete vertex"); General.Interface.DisplayStatus(StatusType.Action, "Deleted a vertex."); } } //mxd. Find sectors, affected by vertex removal. Dictionary toMerge = new Dictionary(); List possiblyInvalidSectors = new List(); List affectedSectors = new List(); //mxd foreach(Vertex v in selected) { foreach(Linedef l in v.Linedefs) { if(l.Front != null && l.Front.Sector != null){ if(!affectedSectors.Contains(l.Front.Sector)) affectedSectors.Add(l.Front.Sector); foreach(Sidedef side in l.Front.Sector.Sidedefs) { if(side.Other != null && side.Other.Sector != null && !affectedSectors.Contains(side.Other.Sector)) affectedSectors.Add(side.Other.Sector); } if(l.Front.Sector.Sidedefs.Count < 4 && !toMerge.ContainsKey(l.Front.Sector)) toMerge.Add(l.Front.Sector, new Vector2D(l.Front.Sector.BBox.Location.X + l.Front.Sector.BBox.Width/2, l.Front.Sector.BBox.Location.Y + l.Front.Sector.BBox.Height/2)); } if(l.Back != null && l.Back.Sector != null) { if(!affectedSectors.Contains(l.Back.Sector)) affectedSectors.Add(l.Back.Sector); foreach(Sidedef side in l.Back.Sector.Sidedefs) { if(side.Other != null && side.Other.Sector != null && !affectedSectors.Contains(side.Other.Sector)) affectedSectors.Add(side.Other.Sector); } if(l.Back.Sector.Sidedefs.Count < 4 && !toMerge.ContainsKey(l.Back.Sector)) toMerge.Add(l.Back.Sector, new Vector2D(l.Back.Sector.BBox.Location.X + l.Back.Sector.BBox.Width / 2, l.Back.Sector.BBox.Location.Y + l.Back.Sector.BBox.Height / 2)); } } } // Go for all vertices that need to be removed foreach(Vertex v in selected) { // Not already removed automatically? if(!v.IsDisposed) { // If the vertex only has 2 linedefs attached, then merge the linedefs if(v.Linedefs.Count == 2) { Linedef ld1 = General.GetByIndex(v.Linedefs, 0); Linedef ld2 = General.GetByIndex(v.Linedefs, 1); if(!ld1.IsDisposed && !ld2.IsDisposed) { //mxd. We don't want to do this if it will result in sector with 2 sidedefs if((ld1.Front != null && ld1.Front.Sector != null && ld1.Front.Sector.Sidedefs.Count > 3) || (ld1.Back != null && ld1.Back.Sector != null && ld1.Back.Sector.Sidedefs.Count > 3) || (ld2.Front != null && ld2.Front.Sector != null && ld2.Front.Sector.Sidedefs.Count > 3) || (ld2.Back != null && ld2.Back.Sector != null && ld2.Back.Sector.Sidedefs.Count > 3)) { Vertex v1 = (ld1.Start == v) ? ld1.End : ld1.Start; Vertex v2 = (ld2.Start == v) ? ld2.End : ld2.Start; //if both linedefs are on the same line if(ld1.AngleDeg == ld2.AngleDeg || ld1.AngleDeg == ld2.AngleDeg - 180) { if(ld1.Start == v) ld1.SetStartVertex(v2); else ld1.SetEndVertex(v2); ld2.Dispose(); } else { //mxd. Check if removing a vertex will collapse a sector with 3 "outer" sides bool skip = false; if(ld1.Front != null) { foreach(Sidedef side in ld1.Front.Sector.Sidedefs) { if(!possiblyInvalidSectors.Contains(ld1.Front.Sector) && (side.Line.Start == v1 && side.Line.End == v2) || side.Line.Start == v2 && side.Line.End == v1) { possiblyInvalidSectors.Add(ld1.Front.Sector); skip = true; } } } if(ld2.Front != null) { foreach(Sidedef side in ld2.Front.Sector.Sidedefs) { if(!possiblyInvalidSectors.Contains(ld2.Front.Sector) && (side.Line.Start == v1 && side.Line.End == v2) || side.Line.Start == v2 && side.Line.End == v1) { possiblyInvalidSectors.Add(ld2.Front.Sector); skip = true; } } } if(ld1.Back != null) { foreach(Sidedef side in ld1.Back.Sector.Sidedefs) { if(!possiblyInvalidSectors.Contains(ld1.Back.Sector) && (side.Line.Start == v1 && side.Line.End == v2) || side.Line.Start == v2 && side.Line.End == v1) { possiblyInvalidSectors.Add(ld1.Back.Sector); skip = true; } } } if(ld2.Back != null) { foreach(Sidedef side in ld2.Back.Sector.Sidedefs) { if(!possiblyInvalidSectors.Contains(ld2.Back.Sector) && (side.Line.Start == v1 && side.Line.End == v2) || side.Line.Start == v2 && side.Line.End == v1) { possiblyInvalidSectors.Add(ld2.Back.Sector); skip = true; } } } //mxd if(!skip) { DrawnVertex dv1 = new DrawnVertex(); DrawnVertex dv2 = new DrawnVertex(); dv1.stitchline = true; dv2.stitchline = true; dv1.stitch = true; dv2.stitch = true; if(ld1.Start == v) { dv1.pos = v2.Position; dv2.pos = v1.Position; } else { dv1.pos = v1.Position; dv2.pos = v2.Position; } Tools.DrawLines(new List() { dv1, dv2 }); List newLines = General.Map.Map.GetMarkedLinedefs(true); if(newLines.Count > 0) redrawnLines.AddRange(newLines); General.Map.IsChanged = true; General.Map.Map.Update(); //if both of the lines are single sided, remove newly created sector if((!ld1.IsDisposed && !ld2.IsDisposed) && (ld1.Front == null || ld1.Back == null) && (ld2.Front == null || ld2.Back == null)) { int index = ld1.Front != null ? ld1.Front.Sector.Index : ld1.Back.Sector.Index; General.Map.Map.GetSectorByIndex(index).Dispose(); foreach(Linedef l in newLines) { if(l.Front != null && l.Front.Sector != null && !affectedSectors.Contains(l.Front.Sector)) affectedSectors.Add(l.Front.Sector); if(l.Back != null && l.Back.Sector != null && !affectedSectors.Contains(l.Back.Sector)) affectedSectors.Add(l.Back.Sector); } } else { tryJoinSectors(ld1); tryJoinSectors(ld2); ld1.Dispose(); ld2.Dispose(); } } } } } } else { //mxd. More than 2 lines share this vertex Linedef[] lines = new Linedef[v.Linedefs.Count]; v.Linedefs.CopyTo(lines, 0); List parallel = new List(); foreach(Linedef ld1 in lines) { foreach(Linedef ld2 in lines) { if(ld1.Index == ld2.Index) continue; if(ld1.AngleDeg == ld2.AngleDeg || ld1.AngleDeg == General.ClampAngle(ld2.AngleDeg - 180)) { if(!parallel.Contains(ld1)) parallel.Add(ld1); if(!parallel.Contains(ld2)) parallel.Add(ld2); } } } if(parallel.Count == 2) { //if there are 2 parallel lines, join them and remove the rest. for(int i = 0; i < lines.Length; i++) { if(parallel.Contains(lines[i])) continue; Linedef ld = lines[i]; tryJoinSectors(ld); ld.Dispose(); } Vertex v2 = (parallel[1].Start == v) ? parallel[1].End : parallel[1].Start; if(parallel[0].Start == v) parallel[0].SetStartVertex(v2); else parallel[0].SetEndVertex(v2); parallel[1].Dispose(); } else { //just trash them for(int i = 0; i < lines.Length; i++) { Linedef ld = lines[i]; tryJoinSectors(ld); ld.Dispose(); } } } // Trash vertex v.Dispose(); } } //mxd Tools.MergeInvalidSectors(toMerge); foreach(Sector s in possiblyInvalidSectors) { //still invalid? if(!s.IsDisposed && s.Sidedefs.Count < 3) s.Dispose(); } foreach(Sector s in affectedSectors) { if(s.IsDisposed) continue; foreach(Sidedef side in s.Sidedefs){ if((side.Line.Front == null && side.Line.Back != null) || (side.Line.Front != null && side.Line.Back == null)){ side.Line.ApplySidedFlags(); }else if(side.Line.Front == null && side.Line.Back != null && side.Line.Back.Sector != null) { // Flip linedef side.Line.FlipVertices(); side.Line.FlipSidedefs(); side.Line.ApplySidedFlags(); } } } // Update cache values General.Map.IsChanged = true; General.Map.Map.Update(); //mxd. Because... well... some new vertices might have been created during vertex removal process... if(General.Map.Map.GetSelectedVertices(true).Count > 0) { deleteItem(false, redrawnLines); return; } else if(redrawnLines.Count > 0) { //try to merge redrawn lines mergeLines(redrawnLines); // Update cache values General.Map.IsChanged = true; General.Map.Map.Update(); } // Invoke a new mousemove so that the highlighted item updates MouseEventArgs e = new MouseEventArgs(MouseButtons.None, 0, (int)mousepos.x, (int)mousepos.y, 0); OnMouseMove(e); // Redraw screen General.Interface.RedrawDisplay(); } } //mxd. If there are different sectors on both sides of given linedef, join them private void tryJoinSectors(Linedef ld) { if(ld.IsDisposed) return; if(ld.Front != null && ld.Front.Sector != null && ld.Back != null && ld.Back.Sector != null && ld.Front.Sector.Index != ld.Back.Sector.Index) { if(ld.Front.Sector.BBox.Width * ld.Front.Sector.BBox.Height > ld.Back.Sector.BBox.Width * ld.Back.Sector.BBox.Height) ld.Back.Sector.Join(ld.Front.Sector); else ld.Front.Sector.Join(ld.Back.Sector); } } private void mergeLines(List lines) { if(lines.Count < 2) return; for(int i = 0; i < lines.Count; i++) { if(lines[i].IsDisposed) lines.RemoveAt(i); } for(int i = 0; i < lines.Count; i++) { for(int c = 0; c < lines.Count; c++) { if(i == c) continue; //lines have the same angle? if(lines[i].AngleDeg == lines[c].AngleDeg || lines[i].AngleDeg == General.ClampAngle(lines[c].AngleDeg - 180)) { Vertex mid = null; //lines share a vertex? if(lines[i].End == lines[c].Start || lines[i].End == lines[c].End) { mid = lines[i].End; } else if(lines[i].Start == lines[c].Start || lines[i].Start == lines[c].End) { mid = lines[i].Start; } if(mid == null || mid.Linedefs.Count > 2) continue; Vertex end = (lines[c].Start == mid) ? lines[c].End : lines[c].Start; //merge lines if(lines[i].Start == mid) lines[i].SetStartVertex(end); else lines[i].SetEndVertex(end); lines[c].Dispose(); //trash vertex mid.Dispose(); lines.RemoveAt(c); //restart mergeLines(lines); return; } } } } #endregion } }