using System; using System.Collections.Generic; using System.Drawing; using System.Windows.Forms; using CodeImp.DoomBuilder.Actions; using CodeImp.DoomBuilder.Editing; using CodeImp.DoomBuilder.Geometry; using CodeImp.DoomBuilder.Map; using CodeImp.DoomBuilder.Rendering; using CodeImp.DoomBuilder.Windows; namespace CodeImp.DoomBuilder.BuilderModes.ClassicModes { [EditMode(DisplayName = "Draw Curve Mode", SwitchAction = "drawcurvemode", AllowCopyPaste = false, Volatile = true, Optional = false)] public class DrawCurveMode : DrawGeometryMode { private HintLabel hintLabel; private Curve curve; private static int segmentLength = 32; private int minSegmentLength = 16; private int maxSegmentLength = 4096; //just some arbitrary number public DrawCurveMode() : base() { hintLabel = new HintLabel(); } public override void Dispose() { if(!isdisposed && hintLabel != null) hintLabel.Dispose(); base.Dispose(); } protected override void Update() { PixelColor stitchcolor = General.Colors.Highlight; PixelColor losecolor = General.Colors.Selection; PixelColor color; snaptogrid = General.Interface.ShiftState ^ General.Interface.SnapToGrid; snaptonearest = General.Interface.CtrlState ^ General.Interface.AutoMerge; DrawnVertex curp = GetCurrentPosition(); float vsize = ((float)renderer.VertexSize + 1.0f) / renderer.Scale; float vsizeborder = ((float)renderer.VertexSize + 3.0f) / renderer.Scale; // The last label's end must go to the mouse cursor if(labels.Count > 0) labels[labels.Count - 1].End = curp.pos; // Render drawing lines if(renderer.StartOverlay(true)) { // Go for all points to draw lines if(points.Count > 0) { //update curve List verts = new List(); for(int i = 0; i < points.Count; i++) verts.Add(points[i].pos); if(curp.pos != verts[verts.Count-1]) verts.Add(curp.pos); curve = CurveTools.CurveThroughPoints(verts, 0.5f, 0.75f, segmentLength); // Render lines for(int i = 1; i < curve.Shape.Count; i++) { // Determine line color color = snaptonearest ? stitchcolor : losecolor; // Render line renderer.RenderLine(curve.Shape[i - 1], curve.Shape[i], LINE_THICKNESS, color, true); } //render "inactive" vertices for(int i = 1; i < curve.Shape.Count - 1; i++) { // Determine vertex color color = !snaptonearest ? stitchcolor : losecolor; // Render vertex renderer.RenderRectangleFilled(new RectangleF(curve.Shape[i].x - vsize, curve.Shape[i].y - vsize, vsize * 2.0f, vsize * 2.0f), color, true); } } if(points.Count > 0) { // Render vertices for(int i = 0; i < points.Count; i++) { // Determine vertex color color = points[i].stitch ? stitchcolor : losecolor; // Render vertex renderer.RenderRectangleFilled(new RectangleF(points[i].pos.x - vsize, points[i].pos.y - vsize, vsize * 2.0f, vsize * 2.0f), color, true); } } // Determine point color color = snaptonearest ? stitchcolor : losecolor; // Render vertex at cursor renderer.RenderRectangleFilled(new RectangleF(curp.pos.x - vsize, curp.pos.y - vsize, vsize * 2.0f, vsize * 2.0f), color, true); // Go for all labels foreach(LineLengthLabel l in labels) renderer.RenderText(l.TextLabel); //Render info label hintLabel.Start = new Vector2D(mousemappos.x + (32 / renderer.Scale), mousemappos.y - (16 / renderer.Scale)); hintLabel.End = new Vector2D(mousemappos.x + (96 / renderer.Scale), mousemappos.y); hintLabel.Text = "SEG LEN: " + segmentLength; renderer.RenderText(hintLabel.TextLabel); // Done renderer.Finish(); } // Done renderer.Present(); } public override void OnAccept() { Cursor.Current = Cursors.AppStarting; General.Settings.FindDefaultDrawSettings(); // When points have been drawn if(points.Count > 0) { // Make undo for the draw General.Map.UndoRedo.CreateUndo("Curve draw"); // Make an analysis and show info string[] adjectives = new string[] { "beautiful", "lovely", "romantic", "stylish", "cheerful", "comical", "awesome", "accurate", "adorable", "adventurous", "attractive", "cute", "elegant", "glamorous", "gorgeous", "handsome", "magnificent", "unusual", "outstanding", "mysterious", "amusing", "charming", "fantastic", "jolly" }; string word = adjectives[points.Count % adjectives.Length]; word = (points.Count > adjectives.Length) ? "very " + word : word; string a = ((word[0] == 'a') || (word[0] == 'e') || (word[0] == 'o') || (word[0] == 'u')) ? "an " : "a "; General.Interface.DisplayStatus(StatusType.Action, "Created " + a + word + " curve."); List verts = new List(); //if we have a curve... if(points.Count > 2){ //is it a closed curve? int lastPoint = 0; if(points[0].pos == points[points.Count - 1].pos) { lastPoint = curve.Segments.Count; } else { lastPoint = curve.Segments.Count - 1; } for(int i = 0; i < lastPoint; i++) { int next = (i == curve.Segments.Count - 1 ? 0 : i + 1); bool stitch = points[i].stitch && points[next].stitch; bool stitchline = points[i].stitchline && points[next].stitchline; //add segment points except the last one for(int c = 0; c < curve.Segments[i].Points.Length - 1; c++) { DrawnVertex dv = new DrawnVertex(); dv.pos = curve.Segments[i].Points[c]; dv.stitch = stitch; dv.stitchline = stitchline; verts.Add(dv); } } //add last point DrawnVertex end = new DrawnVertex(); end.pos = curve.Segments[lastPoint - 1].End; end.stitch = verts[verts.Count - 1].stitch; end.stitchline = verts[verts.Count - 1].stitchline; verts.Add(end); }else{ verts = points; } // Make the drawing if(!Tools.DrawLines(verts, true, BuilderPlug.Me.AutoAlignTextureOffsetsOnCreate)) //mxd { // Drawing failed // NOTE: I have to call this twice, because the first time only cancels this volatile mode General.Map.UndoRedo.WithdrawUndo(); General.Map.UndoRedo.WithdrawUndo(); return; } // Snap to map format accuracy General.Map.Map.SnapAllToAccuracy(); // Clear selection General.Map.Map.ClearAllSelected(); // Update cached values General.Map.Map.Update(); // Edit new sectors? List newsectors = General.Map.Map.GetMarkedSectors(true); if(BuilderPlug.Me.EditNewSector && (newsectors.Count > 0)) General.Interface.ShowEditSectors(newsectors); // Update the used textures General.Map.Data.UpdateUsedTextures(); // Map is changed General.Map.IsChanged = true; } // Done Cursor.Current = Cursors.Default; // Return to original mode General.Editing.ChangeMode(General.Editing.PreviousStableMode.Name); } //mxd. Setup hints for current editing mode protected override void SetupHints() { string selectKey = Actions.Action.GetShortcutKeyDesc("builder_classicselect"); string editKey = Actions.Action.GetShortcutKeyDesc("builder_classicedit"); string acceptKey = Actions.Action.GetShortcutKeyDesc("builder_acceptmode"); string cancelKey = Actions.Action.GetShortcutKeyDesc("builder_cancelmode"); string removeKey = Actions.Action.GetShortcutKeyDesc("buildermodes_removepoint"); string incSub = Actions.Action.GetShortcutKeyDesc("buildermodes_increasesubdivlevel"); string decSub = Actions.Action.GetShortcutKeyDesc("buildermodes_decreasesubdivlevel"); hints = new[]{"Press " + selectKey + " to place a vertex", "Use " + incSub + " and " + decSub + " to change detail level of the curve", "Press " + removeKey + " to remove last vertex", "Press " + acceptKey + " to accept", "Press " + cancelKey + " or " + editKey + " to cancel" }; } //ACTIONS [BeginAction("increasesubdivlevel")] protected virtual void increaseSubdivLevel() { if(segmentLength < maxSegmentLength) { int increment = Math.Max(minSegmentLength, segmentLength / 32 * 16); segmentLength += increment; if(segmentLength > maxSegmentLength) segmentLength = maxSegmentLength; Update(); } } [BeginAction("decreasesubdivlevel")] protected virtual void decreaseSubdivLevel() { if(segmentLength > minSegmentLength) { int increment = Math.Max(minSegmentLength, segmentLength / 32 * 16); segmentLength -= increment; if(segmentLength < minSegmentLength) segmentLength = minSegmentLength; Update(); } } } }