#region ================== Copyright (c) 2007 Pascal vd Heiden /* * Copyright (c) 2007 Pascal vd Heiden, www.codeimp.com * This program is released under GNU General Public License * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * */ #endregion #region ================== Namespaces using System; using System.Collections; using System.Collections.Generic; using System.Globalization; using System.Text; using CodeImp.DoomBuilder.Geometry; #endregion namespace CodeImp.DoomBuilder.Map { internal class MapSelection : IDisposable { #region ================== Constants #endregion #region ================== Variables // Selected items private List vertices; private List linedefs; private List sectors; private List things; // Disposing private bool isdisposed = false; #endregion #region ================== Properties public ICollection Vertices { get { return vertices; } } public ICollection Linedefs { get { return linedefs; } } public ICollection Sectors { get { return sectors; } } public ICollection Things { get { return things; } } public bool IsDisposed { get { return isdisposed; } } #endregion #region ================== Constructor / Disposer // Constructor public MapSelection() { // Initialize vertices = new List(); linedefs = new List(); sectors = new List(); things = new List(); // We have no destructor GC.SuppressFinalize(this); } // Diposer public void Dispose() { // Not already disposed? if(!isdisposed) { // Clean up ClearThings(); ClearSectors(); ClearLinedefs(); ClearVertices(); // Done isdisposed = true; } } #endregion #region ================== Management // This adds a vertex public void AddVertex(Vertex v) { // Select it v.Selected++; vertices.Add(v); } // This adds a linedef public void AddLinedef(Linedef l) { // Select it l.Selected++; linedefs.Add(l); } // This adds a sector public void AddSector(Sector s) { // Select it s.Selected++; sectors.Add(s); } // This adds a thing public void AddThing(Thing t) { // Select it t.Selected++; things.Add(t); } // This removes a vertex public void RemoveVertex(Vertex v) { // Remove it v.Selected--; vertices.Remove(v); } // This adds a linedef public void RemoveLinedef(Linedef l) { // Remove it l.Selected--; linedefs.Remove(l); } // This adds a sector public void RemoveSector(Sector s) { // Remove it s.Selected--; sectors.Remove(s); } // This adds a thing public void RemoveThing(Thing t) { // Remove it t.Selected--; things.Remove(t); } // This clears vertices public void ClearVertices() { // Remove it foreach(Vertex v in vertices) v.Selected--; vertices.Clear(); } // This clears linedefs public void ClearLinedefs() { // Remove it foreach(Linedef l in linedefs) l.Selected--; linedefs.Clear(); } // This clears sectors public void ClearSectors() { // Remove it foreach(Sector s in sectors) s.Selected--; sectors.Clear(); } // This clears things public void ClearThings() { // Remove it foreach(Thing t in things) t.Selected--; things.Clear(); } #endregion } }