#region ================== Copyright (c) 2007 Pascal vd Heiden /* * Copyright (c) 2007 Pascal vd Heiden, www.codeimp.com * This program is released under GNU General Public License * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * */ #endregion #region ================== Namespaces using System; using System.Collections.Generic; using System.Drawing; using System.Windows.Forms; using CodeImp.DoomBuilder.Map; using CodeImp.DoomBuilder.Types; #endregion namespace CodeImp.DoomBuilder.Windows { internal partial class SectorEditForm : DelayedForm { #region ================== Events public event EventHandler OnValuesChanged; //mxd #endregion #region ================== Variables private ICollection sectors; private List sectorprops; //mxd private bool preventchanges; //mxd private bool undocreated; //mxd private struct SectorProperties //mxd { public readonly int Brightness; public readonly int FloorHeight; public readonly int CeilHeight; public readonly string FloorTexture; public readonly string CeilTexture; public SectorProperties(Sector s) { Brightness = s.Brightness; FloorHeight = s.FloorHeight; CeilHeight = s.CeilHeight; FloorTexture = s.FloorTexture; CeilTexture = s.CeilTexture; } } #endregion #region ================== Constructor // Constructor public SectorEditForm() { // Initialize InitializeComponent(); // Fill effects list effect.GeneralizedOptions = General.Map.Config.GenEffectOptions; //mxd effect.AddInfo(General.Map.Config.SortedSectorEffects.ToArray()); // Initialize image selectors floortex.Initialize(); ceilingtex.Initialize(); // Set steps for brightness field brightness.StepValues = General.Map.Config.BrightnessLevels; } #endregion #region ================== Methods // This sets up the form to edit the given sectors public void Setup(ICollection sectors) { preventchanges = true; //mxd undocreated = false; // Keep this list this.sectors = sectors; if(sectors.Count > 1) this.Text = "Edit Sectors (" + sectors.Count + ")"; sectorprops = new List(); //mxd //mxd. Set default height offset heightoffset.Text = "0"; //////////////////////////////////////////////////////////////////////// // Set all options to the first sector properties //////////////////////////////////////////////////////////////////////// // Get first sector Sector sc = General.GetByIndex(sectors, 0); // Effects effect.Value = sc.Effect; brightness.Text = sc.Brightness.ToString(); // Floor/ceiling floorheight.Text = sc.FloorHeight.ToString(); ceilingheight.Text = sc.CeilHeight.ToString(); floortex.TextureName = sc.FloorTexture; ceilingtex.TextureName = sc.CeilTexture; // Action tagSelector.Setup(UniversalType.SectorTag); //mxd tagSelector.SetTag(sc.Tag);//mxd //////////////////////////////////////////////////////////////////////// // Now go for all sectors and change the options when a setting is different //////////////////////////////////////////////////////////////////////// // Go for all sectors foreach(Sector s in sectors) { // Effects if(s.Effect != effect.Value) effect.Empty = true; if(s.Brightness.ToString() != brightness.Text) brightness.Text = ""; // Floor/Ceiling if(s.FloorHeight.ToString() != floorheight.Text) floorheight.Text = ""; if(s.CeilHeight.ToString() != ceilingheight.Text) ceilingheight.Text = ""; if(s.FloorTexture != floortex.TextureName) { floortex.MultipleTextures = true; //mxd floortex.TextureName = ""; } if(s.CeilTexture != ceilingtex.TextureName) { ceilingtex.MultipleTextures = true; //mxd ceilingtex.TextureName = ""; } // Action if(s.Tag != sc.Tag) tagSelector.ClearTag(); //mxd //mxd. Store initial properties sectorprops.Add(new SectorProperties(s)); } // Show sector height UpdateSectorHeight(); preventchanges = false; //mxd } //mxd private void MakeUndo() { if(undocreated) return; undocreated = true; //mxd. Make undo General.Map.UndoRedo.CreateUndo("Edit " + (sectors.Count > 1 ? sectors.Count + " sectors" : "sector")); } // This updates the sector height field private void UpdateSectorHeight() { int delta = 0; int index = -1; //mxd int i = 0; //mxd // Check all selected sectors foreach(Sector s in sectors) { if(index == -1) { // First sector in list delta = s.CeilHeight - s.FloorHeight; index = i; //mxd } else if(delta != (s.CeilHeight - s.FloorHeight)) { // We can't show heights because the delta // heights for the sectors is different index = -1; break; } i++; } if(index > -1) { int fh = floorheight.GetResult(sectorprops[index].FloorHeight); //mxd int ch = ceilingheight.GetResult(sectorprops[index].CeilHeight); //mxd int height = ch - fh; sectorheight.Text = height.ToString(); sectorheight.Visible = true; sectorheightlabel.Visible = true; } else { sectorheight.Visible = false; sectorheightlabel.Visible = false; } } //mxd private void UpdateCeilingHeight() { int i = 0; int offset; if(heightoffset.Text == "++" || heightoffset.Text == "--") // Raise or lower by sector height { int sign = (heightoffset.Text == "++" ? 1 : -1); foreach(Sector s in sectors) { offset = sectorprops[i].CeilHeight - sectorprops[i].FloorHeight; s.CeilHeight += offset * sign; i++; } } else { // Reset increment steps, otherwise it's just keep counting and counting heightoffset.ResetIncrementStep(); //restore values if (string.IsNullOrEmpty(ceilingheight.Text)) { foreach (Sector s in sectors) { // To get the steps for ---/+++ into effect the offset has to be retrieved again for each sector offset = heightoffset.GetResult(0); s.CeilHeight = sectorprops[i++].CeilHeight + offset; } } else //update values { foreach (Sector s in sectors) { // To get the steps for ---/+++ into effect the offset has to be retrieved again for each sector offset = heightoffset.GetResult(0); s.CeilHeight = ceilingheight.GetResult(sectorprops[i++].CeilHeight) + offset; } } } } //mxd private void UpdateFloorHeight() { int i = 0; int offset; if(heightoffset.Text == "++" || heightoffset.Text == "--") { // Raise or lower by sector height int sign = (heightoffset.Text == "++" ? 1 : -1); foreach(Sector s in sectors) { offset = sectorprops[i].CeilHeight - sectorprops[i].FloorHeight; s.FloorHeight += offset * sign; i++; } } else { // Reset increment steps, otherwise it's just keep counting and counting heightoffset.ResetIncrementStep(); //restore values if (string.IsNullOrEmpty(floorheight.Text)) { foreach (Sector s in sectors) { // To get the steps for ---/+++ into effect the offset has to be retrieved again for each sector offset = heightoffset.GetResult(0); s.FloorHeight = sectorprops[i++].FloorHeight + offset; } } else //update values { foreach (Sector s in sectors) { // To get the steps for ---/+++ into effect the offset has to be retrieved again for each sector offset = heightoffset.GetResult(0); s.FloorHeight = floorheight.GetResult(sectorprops[i++].FloorHeight) + offset; } } } } #endregion #region ================== Events // OK clicked private void apply_Click(object sender, EventArgs e) { //mxd. Apply "Static" properties // Verify the tag tagSelector.ValidateTag(); //mxd if((tagSelector.GetTag(0) < General.Map.FormatInterface.MinTag) || (tagSelector.GetTag(0) > General.Map.FormatInterface.MaxTag)) { General.ShowWarningMessage("Sector tag must be between " + General.Map.FormatInterface.MinTag + " and " + General.Map.FormatInterface.MaxTag + ".", MessageBoxButtons.OK); return; } // Verify the effect if((effect.Value < General.Map.FormatInterface.MinEffect) || (effect.Value > General.Map.FormatInterface.MaxEffect)) { General.ShowWarningMessage("Sector effect must be between " + General.Map.FormatInterface.MinEffect + " and " + General.Map.FormatInterface.MaxEffect + ".", MessageBoxButtons.OK); return; } MakeUndo(); //mxd // Go for all sectors int tagoffset = 0; //mxd foreach(Sector s in sectors) { // Effects if(!effect.Empty) s.Effect = effect.Value; // Action s.Tag = General.Clamp(tagSelector.GetSmartTag(s.Tag, tagoffset++), General.Map.FormatInterface.MinTag, General.Map.FormatInterface.MaxTag); //mxd } // Done General.Map.IsChanged = true; if(OnValuesChanged != null) OnValuesChanged(this, EventArgs.Empty); //mxd this.DialogResult = DialogResult.OK; this.Close(); } // Cancel clicked private void cancel_Click(object sender, EventArgs e) { //mxd. perform undo if(undocreated) General.Map.UndoRedo.WithdrawUndo(); // And be gone this.DialogResult = DialogResult.Cancel; this.Close(); } // Browse Effect clicked private void browseeffect_Click(object sender, EventArgs e) { effect.Value = EffectBrowserForm.BrowseEffect(this, effect.Value); } // Help private void SectorEditForm_HelpRequested(object sender, HelpEventArgs hlpevent) { General.ShowHelp("w_sectoredit.html"); hlpevent.Handled = true; } #endregion #region ================== mxd. Realtime Events // Ceiling height changes private void ceilingheight_TextChanged(object sender, EventArgs e) { if(preventchanges) return; MakeUndo(); //mxd UpdateCeilingHeight(); UpdateSectorHeight(); General.Map.IsChanged = true; if(OnValuesChanged != null) OnValuesChanged(this, EventArgs.Empty); } // Floor height changes private void floorheight_TextChanged(object sender, EventArgs e) { if(preventchanges) return; MakeUndo(); //mxd UpdateFloorHeight(); UpdateSectorHeight(); General.Map.IsChanged = true; if(OnValuesChanged != null) OnValuesChanged(this, EventArgs.Empty); } // Height offset changes private void heightoffset_WhenTextChanged(object sender, EventArgs e) { if(preventchanges) return; MakeUndo(); //mxd UpdateFloorHeight(); UpdateCeilingHeight(); UpdateSectorHeight(); General.Map.IsChanged = true; if(OnValuesChanged != null) OnValuesChanged(this, EventArgs.Empty); } private void floortex_OnValueChanged(object sender, EventArgs e) { if(preventchanges) return; MakeUndo(); //mxd //restore values if(string.IsNullOrEmpty(floortex.TextureName)) { int i = 0; foreach(Sector s in sectors) s.SetFloorTexture(sectorprops[i++].FloorTexture); } else //update values { foreach(Sector s in sectors) s.SetFloorTexture(floortex.GetResult(s.FloorTexture)); } // Update the used textures General.Map.Data.UpdateUsedTextures(); General.Map.IsChanged = true; if(OnValuesChanged != null) OnValuesChanged(this, EventArgs.Empty); } private void ceilingtex_OnValueChanged(object sender, EventArgs e) { if(preventchanges) return; MakeUndo(); //mxd //restore values if(string.IsNullOrEmpty(ceilingtex.TextureName)) { int i = 0; foreach(Sector s in sectors) s.SetCeilTexture(sectorprops[i++].CeilTexture); } else //update values { foreach(Sector s in sectors) s.SetCeilTexture(ceilingtex.GetResult(s.CeilTexture)); } // Update the used textures General.Map.Data.UpdateUsedTextures(); General.Map.IsChanged = true; if(OnValuesChanged != null) OnValuesChanged(this, EventArgs.Empty); } private void brightness_WhenTextChanged(object sender, EventArgs e) { if(preventchanges) return; MakeUndo(); //mxd int i = 0; //restore values if(string.IsNullOrEmpty(brightness.Text)) { foreach(Sector s in sectors) s.Brightness = sectorprops[i++].Brightness; } else //update values { foreach(Sector s in sectors) s.Brightness = General.Clamp(brightness.GetResult(sectorprops[i++].Brightness), General.Map.FormatInterface.MinBrightness, General.Map.FormatInterface.MaxBrightness); } General.Map.IsChanged = true; if(OnValuesChanged != null) OnValuesChanged(this, EventArgs.Empty); } #endregion } }