#region ================== Copyright (c) 2007 Pascal vd Heiden /* * Copyright (c) 2007 Pascal vd Heiden, www.codeimp.com * This program is released under GNU General Public License * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * */ #endregion #region ================== Namespaces using System; using System.Collections; using System.Collections.Generic; using System.Globalization; using System.Text; using System.Windows.Forms; using System.IO; using System.Reflection; using CodeImp.DoomBuilder.Windows; using CodeImp.DoomBuilder.IO; using CodeImp.DoomBuilder.Map; using CodeImp.DoomBuilder.Rendering; using CodeImp.DoomBuilder.Geometry; using CodeImp.DoomBuilder.Editing; using CodeImp.DoomBuilder.Actions; using CodeImp.DoomBuilder.Types; using CodeImp.DoomBuilder.Config; #endregion namespace CodeImp.DoomBuilder.BuilderModes { public class ResultLineNotSingleSided : ErrorResult { #region ================== Variables private Linedef line; #endregion #region ================== Properties public override int Buttons { get { return 2; } } public override string Button1Text { get { return "Make Double-Sided"; } } public override string Button2Text { get { return "Remove Sidedef"; } } #endregion #region ================== Constructor / Destructor // Constructor public ResultLineNotSingleSided(Linedef l) { // Initialize this.line = l; this.viewobjects.Add(l); this.description = "This linedef is marked as single-sided, but has both a front and a back sidedef. Click Make Double-Sided to flag the line as double-sided." + " Or click Remove Sidedef to remove the sidedef on the back side (making the line really single-sided)."; } #endregion #region ================== Methods // This must return the string that is displayed in the listbox public override string ToString() { return "Linedef is marked single-sided but has two sides"; } // Rendering public override void PlotSelection(IRenderer2D renderer) { renderer.PlotLinedef(line, General.Colors.Selection); renderer.PlotVertex(line.Start, ColorCollection.VERTICES); renderer.PlotVertex(line.End, ColorCollection.VERTICES); } // Fix by flipping linedefs public override bool Button1Click() { line.ApplySidedFlags(); General.Map.Map.Update(); return true; } // Fix by creating a sidedef public override bool Button2Click() { line.Back.Dispose(); line.ApplySidedFlags(); General.Map.Map.Update(); return true; } #endregion } }