#include #include #include #include "gl_load.h" #if defined(__APPLE__) #include static void* AppleGLGetProcAddress (const char *name) { static void* image = NULL; if (NULL == image) image = dlopen("/System/Library/Frameworks/OpenGL.framework/Versions/Current/OpenGL", RTLD_LAZY); return (image ? dlsym(image, name) : NULL); } #endif /* __APPLE__ */ /* BEGINNING OF MANUAL CHANGES, DO NOT REMOVE! */ #if defined(__sgi) || defined (__sun) || defined(__unix__) #include #include static void* PosixGetProcAddress (const GLubyte* name) { static void* h = NULL; static void* gpa; if (h == NULL) { if ((h = dlopen(NULL, RTLD_LAZY | RTLD_LOCAL)) == NULL) return NULL; gpa = dlsym(h, "glXGetProcAddress"); } if (gpa != NULL) return ((void*(*)(const GLubyte*))gpa)(name); else return dlsym(h, (const char*)name); } #endif /* __sgi || __sun || __unix__ */ #if defined(_WIN32) #ifdef APIENTRY #undef APIENTRY #endif #include #ifdef _MSC_VER // disable inlining here because it creates an incredible amount of bloat in this file. #pragma inline_depth(0) #pragma warning(disable: 4055) #pragma warning(disable: 4054) #pragma warning(disable: 4996) #endif static int TestPointer(const PROC pTest) { ptrdiff_t iTest; if(!pTest) return 0; iTest = (ptrdiff_t)pTest; if(iTest == 1 || iTest == 2 || iTest == 3 || iTest == -1) return 0; return 1; } static PROC WinGetProcAddress(const char *name) { HMODULE glMod = NULL; PROC pFunc = wglGetProcAddress((LPCSTR)name); if(TestPointer(pFunc)) { return pFunc; } glMod = GetModuleHandleA("OpenGL32.dll"); return (PROC)GetProcAddress(glMod, (LPCSTR)name); } #define IntGetProcAddress(name) WinGetProcAddress(name) #else #if defined(__APPLE__) #define IntGetProcAddress(name) AppleGLGetProcAddress(name) #else #if defined(__sgi) || defined(__sun) || defined(__unix__) void* GL_GetProcAddress(const char* proc); #define IntGetProcAddress(name) GL_GetProcAddress((const char*)name) //#define IntGetProcAddress(name) PosixGetProcAddress((const GLubyte*)name) /* END OF MANUAL CHANGES, DO NOT REMOVE! */ #else /* GLX */ #include #define IntGetProcAddress(name) (*glXGetProcAddressARB)((const GLubyte*)name) #endif #endif #endif int ogl_ext_ARB_buffer_storage = ogl_LOAD_FAILED; int ogl_ext_ARB_shader_storage_buffer_object = ogl_LOAD_FAILED; int ogl_ext_ARB_texture_compression = ogl_LOAD_FAILED; int ogl_ext_ARB_texture_rectangle = ogl_LOAD_FAILED; int ogl_ext_EXT_framebuffer_object = ogl_LOAD_FAILED; int ogl_ext_EXT_texture_compression_s3tc = ogl_LOAD_FAILED; int ogl_ext_EXT_texture_filter_anisotropic = ogl_LOAD_FAILED; int ogl_ext_EXT_texture_sRGB = ogl_LOAD_FAILED; int ogl_ext_KHR_debug = ogl_LOAD_FAILED; int ogl_ext_ARB_invalidate_subdata = ogl_LOAD_FAILED; void (CODEGEN_FUNCPTR *_ptrc_glBufferStorage)(GLenum target, GLsizeiptr size, const void * data, GLbitfield flags) = NULL; static int Load_ARB_buffer_storage(void) { int numFailed = 0; _ptrc_glBufferStorage = (void (CODEGEN_FUNCPTR *)(GLenum, GLsizeiptr, const void *, GLbitfield))IntGetProcAddress("glBufferStorage"); if(!_ptrc_glBufferStorage) numFailed++; return numFailed; } void (CODEGEN_FUNCPTR *_ptrc_glShaderStorageBlockBinding)(GLuint program, GLuint storageBlockIndex, GLuint storageBlockBinding) = NULL; static int Load_ARB_shader_storage_buffer_object(void) { int numFailed = 0; _ptrc_glShaderStorageBlockBinding = (void (CODEGEN_FUNCPTR *)(GLuint, GLuint, GLuint))IntGetProcAddress("glShaderStorageBlockBinding"); if(!_ptrc_glShaderStorageBlockBinding) numFailed++; return numFailed; } void (CODEGEN_FUNCPTR *_ptrc_glCompressedTexImage1DARB)(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLint border, GLsizei imageSize, const void * data) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glCompressedTexImage2DARB)(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const void * data) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glCompressedTexImage3DARB)(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const void * data) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glCompressedTexSubImage1DARB)(GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLsizei imageSize, const void * data) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glCompressedTexSubImage2DARB)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const void * data) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glCompressedTexSubImage3DARB)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const void * data) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glGetCompressedTexImageARB)(GLenum target, GLint level, void * img) = NULL; static int Load_ARB_texture_compression(void) { int numFailed = 0; _ptrc_glCompressedTexImage1DARB = (void (CODEGEN_FUNCPTR *)(GLenum, GLint, GLenum, GLsizei, GLint, GLsizei, const void *))IntGetProcAddress("glCompressedTexImage1DARB"); if(!_ptrc_glCompressedTexImage1DARB) numFailed++; _ptrc_glCompressedTexImage2DARB = (void (CODEGEN_FUNCPTR *)(GLenum, GLint, GLenum, GLsizei, GLsizei, GLint, GLsizei, const void *))IntGetProcAddress("glCompressedTexImage2DARB"); if(!_ptrc_glCompressedTexImage2DARB) numFailed++; _ptrc_glCompressedTexImage3DARB = (void (CODEGEN_FUNCPTR *)(GLenum, GLint, GLenum, GLsizei, GLsizei, GLsizei, GLint, GLsizei, const void *))IntGetProcAddress("glCompressedTexImage3DARB"); if(!_ptrc_glCompressedTexImage3DARB) numFailed++; _ptrc_glCompressedTexSubImage1DARB = (void (CODEGEN_FUNCPTR *)(GLenum, GLint, GLint, GLsizei, GLenum, GLsizei, const void *))IntGetProcAddress("glCompressedTexSubImage1DARB"); if(!_ptrc_glCompressedTexSubImage1DARB) numFailed++; _ptrc_glCompressedTexSubImage2DARB = (void (CODEGEN_FUNCPTR *)(GLenum, GLint, GLint, GLint, GLsizei, GLsizei, GLenum, GLsizei, const void *))IntGetProcAddress("glCompressedTexSubImage2DARB"); if(!_ptrc_glCompressedTexSubImage2DARB) numFailed++; _ptrc_glCompressedTexSubImage3DARB = (void (CODEGEN_FUNCPTR *)(GLenum, GLint, GLint, GLint, GLint, GLsizei, GLsizei, GLsizei, GLenum, GLsizei, const void *))IntGetProcAddress("glCompressedTexSubImage3DARB"); if(!_ptrc_glCompressedTexSubImage3DARB) numFailed++; _ptrc_glGetCompressedTexImageARB = (void (CODEGEN_FUNCPTR *)(GLenum, GLint, void *))IntGetProcAddress("glGetCompressedTexImageARB"); if(!_ptrc_glGetCompressedTexImageARB) numFailed++; return numFailed; } void (CODEGEN_FUNCPTR *_ptrc_glBindFramebufferEXT)(GLenum target, GLuint framebuffer) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glBindRenderbufferEXT)(GLenum target, GLuint renderbuffer) = NULL; GLenum (CODEGEN_FUNCPTR *_ptrc_glCheckFramebufferStatusEXT)(GLenum target) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glDeleteFramebuffersEXT)(GLsizei n, const GLuint * framebuffers) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glDeleteRenderbuffersEXT)(GLsizei n, const GLuint * renderbuffers) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glFramebufferRenderbufferEXT)(GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glFramebufferTexture1DEXT)(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glFramebufferTexture2DEXT)(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glFramebufferTexture3DEXT)(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLint zoffset) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glGenFramebuffersEXT)(GLsizei n, GLuint * framebuffers) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glGenRenderbuffersEXT)(GLsizei n, GLuint * renderbuffers) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glGenerateMipmapEXT)(GLenum target) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glGetFramebufferAttachmentParameterivEXT)(GLenum target, GLenum attachment, GLenum pname, GLint * params) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glGetRenderbufferParameterivEXT)(GLenum target, GLenum pname, GLint * params) = NULL; GLboolean (CODEGEN_FUNCPTR *_ptrc_glIsFramebufferEXT)(GLuint framebuffer) = NULL; GLboolean (CODEGEN_FUNCPTR *_ptrc_glIsRenderbufferEXT)(GLuint renderbuffer) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glRenderbufferStorageEXT)(GLenum target, GLenum internalformat, GLsizei width, GLsizei height) = NULL; static int Load_EXT_framebuffer_object(void) { int numFailed = 0; _ptrc_glBindFramebufferEXT = (void (CODEGEN_FUNCPTR *)(GLenum, GLuint))IntGetProcAddress("glBindFramebufferEXT"); if(!_ptrc_glBindFramebufferEXT) numFailed++; _ptrc_glBindRenderbufferEXT = (void (CODEGEN_FUNCPTR *)(GLenum, GLuint))IntGetProcAddress("glBindRenderbufferEXT"); if(!_ptrc_glBindRenderbufferEXT) numFailed++; _ptrc_glCheckFramebufferStatusEXT = (GLenum (CODEGEN_FUNCPTR *)(GLenum))IntGetProcAddress("glCheckFramebufferStatusEXT"); if(!_ptrc_glCheckFramebufferStatusEXT) numFailed++; _ptrc_glDeleteFramebuffersEXT = (void (CODEGEN_FUNCPTR *)(GLsizei, const GLuint *))IntGetProcAddress("glDeleteFramebuffersEXT"); if(!_ptrc_glDeleteFramebuffersEXT) numFailed++; _ptrc_glDeleteRenderbuffersEXT = (void (CODEGEN_FUNCPTR *)(GLsizei, const GLuint *))IntGetProcAddress("glDeleteRenderbuffersEXT"); if(!_ptrc_glDeleteRenderbuffersEXT) numFailed++; _ptrc_glFramebufferRenderbufferEXT = (void (CODEGEN_FUNCPTR *)(GLenum, GLenum, GLenum, GLuint))IntGetProcAddress("glFramebufferRenderbufferEXT"); if(!_ptrc_glFramebufferRenderbufferEXT) numFailed++; _ptrc_glFramebufferTexture1DEXT = (void (CODEGEN_FUNCPTR *)(GLenum, GLenum, GLenum, GLuint, GLint))IntGetProcAddress("glFramebufferTexture1DEXT"); if(!_ptrc_glFramebufferTexture1DEXT) numFailed++; _ptrc_glFramebufferTexture2DEXT = (void (CODEGEN_FUNCPTR *)(GLenum, GLenum, GLenum, GLuint, GLint))IntGetProcAddress("glFramebufferTexture2DEXT"); if(!_ptrc_glFramebufferTexture2DEXT) numFailed++; _ptrc_glFramebufferTexture3DEXT = (void (CODEGEN_FUNCPTR *)(GLenum, GLenum, GLenum, GLuint, GLint, GLint))IntGetProcAddress("glFramebufferTexture3DEXT"); if(!_ptrc_glFramebufferTexture3DEXT) numFailed++; _ptrc_glGenFramebuffersEXT = (void (CODEGEN_FUNCPTR *)(GLsizei, GLuint *))IntGetProcAddress("glGenFramebuffersEXT"); if(!_ptrc_glGenFramebuffersEXT) numFailed++; _ptrc_glGenRenderbuffersEXT = (void (CODEGEN_FUNCPTR *)(GLsizei, GLuint *))IntGetProcAddress("glGenRenderbuffersEXT"); if(!_ptrc_glGenRenderbuffersEXT) numFailed++; _ptrc_glGenerateMipmapEXT = (void (CODEGEN_FUNCPTR *)(GLenum))IntGetProcAddress("glGenerateMipmapEXT"); if(!_ptrc_glGenerateMipmapEXT) numFailed++; _ptrc_glGetFramebufferAttachmentParameterivEXT = (void (CODEGEN_FUNCPTR *)(GLenum, GLenum, GLenum, GLint *))IntGetProcAddress("glGetFramebufferAttachmentParameterivEXT"); if(!_ptrc_glGetFramebufferAttachmentParameterivEXT) numFailed++; _ptrc_glGetRenderbufferParameterivEXT = (void (CODEGEN_FUNCPTR *)(GLenum, GLenum, GLint *))IntGetProcAddress("glGetRenderbufferParameterivEXT"); if(!_ptrc_glGetRenderbufferParameterivEXT) numFailed++; _ptrc_glIsFramebufferEXT = (GLboolean (CODEGEN_FUNCPTR *)(GLuint))IntGetProcAddress("glIsFramebufferEXT"); if(!_ptrc_glIsFramebufferEXT) numFailed++; _ptrc_glIsRenderbufferEXT = (GLboolean (CODEGEN_FUNCPTR *)(GLuint))IntGetProcAddress("glIsRenderbufferEXT"); if(!_ptrc_glIsRenderbufferEXT) numFailed++; _ptrc_glRenderbufferStorageEXT = (void (CODEGEN_FUNCPTR *)(GLenum, GLenum, GLsizei, GLsizei))IntGetProcAddress("glRenderbufferStorageEXT"); if(!_ptrc_glRenderbufferStorageEXT) numFailed++; return numFailed; } void (CODEGEN_FUNCPTR *_ptrc_glDebugMessageCallback)(GLDEBUGPROC callback, const void * userParam) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glDebugMessageControl)(GLenum source, GLenum type, GLenum severity, GLsizei count, const GLuint * ids, GLboolean enabled) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glDebugMessageInsert)(GLenum source, GLenum type, GLuint id, GLenum severity, GLsizei length, const GLchar * buf) = NULL; GLuint (CODEGEN_FUNCPTR *_ptrc_glGetDebugMessageLog)(GLuint count, GLsizei bufSize, GLenum * sources, GLenum * types, GLuint * ids, GLenum * severities, GLsizei * lengths, GLchar * messageLog) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glGetObjectLabel)(GLenum identifier, GLuint name, GLsizei bufSize, GLsizei * length, GLchar * label) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glGetObjectPtrLabel)(const void * ptr, GLsizei bufSize, GLsizei * length, GLchar * label) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glGetPointerv)(GLenum pname, void ** params) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glObjectLabel)(GLenum identifier, GLuint name, GLsizei length, const GLchar * label) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glObjectPtrLabel)(const void * ptr, GLsizei length, const GLchar * label) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glPopDebugGroup)(void) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glPushDebugGroup)(GLenum source, GLuint id, GLsizei length, const GLchar * message) = NULL; static int Load_KHR_debug(void) { int numFailed = 0; _ptrc_glDebugMessageCallback = (void (CODEGEN_FUNCPTR *)(GLDEBUGPROC, const void *))IntGetProcAddress("glDebugMessageCallback"); if(!_ptrc_glDebugMessageCallback) numFailed++; _ptrc_glDebugMessageControl = (void (CODEGEN_FUNCPTR *)(GLenum, GLenum, GLenum, GLsizei, const GLuint *, GLboolean))IntGetProcAddress("glDebugMessageControl"); if(!_ptrc_glDebugMessageControl) numFailed++; _ptrc_glDebugMessageInsert = (void (CODEGEN_FUNCPTR *)(GLenum, GLenum, GLuint, GLenum, GLsizei, const GLchar *))IntGetProcAddress("glDebugMessageInsert"); if(!_ptrc_glDebugMessageInsert) numFailed++; _ptrc_glGetDebugMessageLog = (GLuint (CODEGEN_FUNCPTR *)(GLuint, GLsizei, GLenum *, GLenum *, GLuint *, GLenum *, GLsizei *, GLchar *))IntGetProcAddress("glGetDebugMessageLog"); if(!_ptrc_glGetDebugMessageLog) numFailed++; _ptrc_glGetObjectLabel = (void (CODEGEN_FUNCPTR *)(GLenum, GLuint, GLsizei, GLsizei *, GLchar *))IntGetProcAddress("glGetObjectLabel"); if(!_ptrc_glGetObjectLabel) numFailed++; _ptrc_glGetObjectPtrLabel = (void (CODEGEN_FUNCPTR *)(const void *, GLsizei, GLsizei *, GLchar *))IntGetProcAddress("glGetObjectPtrLabel"); if(!_ptrc_glGetObjectPtrLabel) numFailed++; _ptrc_glGetPointerv = (void (CODEGEN_FUNCPTR *)(GLenum, void **))IntGetProcAddress("glGetPointerv"); if(!_ptrc_glGetPointerv) numFailed++; _ptrc_glObjectLabel = (void (CODEGEN_FUNCPTR *)(GLenum, GLuint, GLsizei, const GLchar *))IntGetProcAddress("glObjectLabel"); if(!_ptrc_glObjectLabel) numFailed++; _ptrc_glObjectPtrLabel = (void (CODEGEN_FUNCPTR *)(const void *, GLsizei, const GLchar *))IntGetProcAddress("glObjectPtrLabel"); if(!_ptrc_glObjectPtrLabel) numFailed++; _ptrc_glPopDebugGroup = (void (CODEGEN_FUNCPTR *)(void))IntGetProcAddress("glPopDebugGroup"); if(!_ptrc_glPopDebugGroup) numFailed++; _ptrc_glPushDebugGroup = (void (CODEGEN_FUNCPTR *)(GLenum, GLuint, GLsizei, const GLchar *))IntGetProcAddress("glPushDebugGroup"); if(!_ptrc_glPushDebugGroup) numFailed++; return numFailed; } void (CODEGEN_FUNCPTR *_ptrc_glInvalidateBufferData)(GLuint buffer) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glInvalidateBufferSubData)(GLuint buffer, GLintptr offset, GLsizeiptr length) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glInvalidateFramebuffer)(GLenum target, GLsizei numAttachments, const GLenum * attachments) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glInvalidateSubFramebuffer)(GLenum target, GLsizei numAttachments, const GLenum * attachments, GLint x, GLint y, GLsizei width, GLsizei height) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glInvalidateTexImage)(GLuint texture, GLint level) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glInvalidateTexSubImage)(GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth) = NULL; static int Load_ARB_invalidate_subdata(void) { int numFailed = 0; _ptrc_glInvalidateBufferData = (void (CODEGEN_FUNCPTR *)(GLuint))IntGetProcAddress("glInvalidateBufferData"); if(!_ptrc_glInvalidateBufferData) numFailed++; _ptrc_glInvalidateBufferSubData = (void (CODEGEN_FUNCPTR *)(GLuint, GLintptr, GLsizeiptr))IntGetProcAddress("glInvalidateBufferSubData"); if(!_ptrc_glInvalidateBufferSubData) numFailed++; _ptrc_glInvalidateFramebuffer = (void (CODEGEN_FUNCPTR *)(GLenum, GLsizei, const GLenum *))IntGetProcAddress("glInvalidateFramebuffer"); if(!_ptrc_glInvalidateFramebuffer) numFailed++; _ptrc_glInvalidateSubFramebuffer = (void (CODEGEN_FUNCPTR *)(GLenum, GLsizei, const GLenum *, GLint, GLint, GLsizei, GLsizei))IntGetProcAddress("glInvalidateSubFramebuffer"); if(!_ptrc_glInvalidateSubFramebuffer) numFailed++; _ptrc_glInvalidateTexImage = (void (CODEGEN_FUNCPTR *)(GLuint, GLint))IntGetProcAddress("glInvalidateTexImage"); if(!_ptrc_glInvalidateTexImage) numFailed++; _ptrc_glInvalidateTexSubImage = (void (CODEGEN_FUNCPTR *)(GLuint, GLint, GLint, GLint, GLint, GLsizei, GLsizei, GLsizei))IntGetProcAddress("glInvalidateTexSubImage"); if(!_ptrc_glInvalidateTexSubImage) numFailed++; return numFailed; } void (CODEGEN_FUNCPTR *_ptrc_glAccum)(GLenum op, GLfloat value) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glAlphaFunc)(GLenum func, GLfloat ref) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glBegin)(GLenum mode) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glBitmap)(GLsizei width, GLsizei height, GLfloat xorig, GLfloat yorig, GLfloat xmove, GLfloat ymove, const GLubyte * bitmap) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glBlendFunc)(GLenum sfactor, GLenum dfactor) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glCallList)(GLuint list) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glCallLists)(GLsizei n, GLenum type, const void * lists) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glClear)(GLbitfield mask) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glClearAccum)(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glClearColor)(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glClearDepth)(GLdouble depth) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glClearIndex)(GLfloat c) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glClearStencil)(GLint s) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glClipPlane)(GLenum plane, const GLdouble * equation) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glColor3b)(GLbyte red, GLbyte green, GLbyte blue) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glColor3bv)(const GLbyte * v) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glColor3d)(GLdouble red, GLdouble green, GLdouble blue) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glColor3dv)(const GLdouble * v) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glColor3f)(GLfloat red, GLfloat green, GLfloat blue) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glColor3fv)(const GLfloat * v) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glColor3i)(GLint red, GLint green, GLint blue) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glColor3iv)(const GLint * v) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glColor3s)(GLshort red, GLshort green, GLshort blue) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glColor3sv)(const GLshort * v) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glColor3ub)(GLubyte red, GLubyte green, GLubyte blue) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glColor3ubv)(const GLubyte * v) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glColor3ui)(GLuint red, GLuint green, GLuint blue) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glColor3uiv)(const GLuint * v) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glColor3us)(GLushort red, GLushort green, GLushort blue) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glColor3usv)(const GLushort * v) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glColor4b)(GLbyte red, GLbyte green, GLbyte blue, GLbyte alpha) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glColor4bv)(const GLbyte * v) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glColor4d)(GLdouble red, GLdouble green, GLdouble blue, GLdouble alpha) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glColor4dv)(const GLdouble * v) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glColor4f)(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glColor4fv)(const GLfloat * v) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glColor4i)(GLint red, GLint green, GLint blue, GLint alpha) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glColor4iv)(const GLint * v) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glColor4s)(GLshort red, GLshort green, GLshort blue, GLshort alpha) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glColor4sv)(const GLshort * v) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glColor4ub)(GLubyte red, GLubyte green, GLubyte blue, GLubyte alpha) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glColor4ubv)(const GLubyte * v) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glColor4ui)(GLuint red, GLuint green, GLuint blue, GLuint alpha) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glColor4uiv)(const GLuint * v) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glColor4us)(GLushort red, GLushort green, GLushort blue, GLushort alpha) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glColor4usv)(const GLushort * v) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glColorMask)(GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glColorMaterial)(GLenum face, GLenum mode) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glCopyPixels)(GLint x, GLint y, GLsizei width, GLsizei height, GLenum type) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glCullFace)(GLenum mode) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glDeleteLists)(GLuint list, GLsizei range) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glDepthFunc)(GLenum func) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glDepthMask)(GLboolean flag) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glDepthRange)(GLdouble ren_near, GLdouble ren_far) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glDisable)(GLenum cap) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glDrawBuffer)(GLenum buf) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glDrawPixels)(GLsizei width, GLsizei height, GLenum format, GLenum type, const void * pixels) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glEdgeFlag)(GLboolean flag) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glEdgeFlagv)(const GLboolean * flag) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glEnable)(GLenum cap) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glEnd)(void) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glEndList)(void) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glEvalCoord1d)(GLdouble u) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glEvalCoord1dv)(const GLdouble * u) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glEvalCoord1f)(GLfloat u) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glEvalCoord1fv)(const GLfloat * u) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glEvalCoord2d)(GLdouble u, GLdouble v) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glEvalCoord2dv)(const GLdouble * u) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glEvalCoord2f)(GLfloat u, GLfloat v) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glEvalCoord2fv)(const GLfloat * u) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glEvalMesh1)(GLenum mode, GLint i1, GLint i2) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glEvalMesh2)(GLenum mode, GLint i1, GLint i2, GLint j1, GLint j2) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glEvalPoint1)(GLint i) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glEvalPoint2)(GLint i, GLint j) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glFeedbackBuffer)(GLsizei size, GLenum type, GLfloat * buffer) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glFinish)(void) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glFlush)(void) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glFogf)(GLenum pname, GLfloat param) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glFogfv)(GLenum pname, const GLfloat * params) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glFogi)(GLenum pname, GLint param) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glFogiv)(GLenum pname, const GLint * params) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glFrontFace)(GLenum mode) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glFrustum)(GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble zNear, GLdouble zFar) = NULL; GLuint (CODEGEN_FUNCPTR *_ptrc_glGenLists)(GLsizei range) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glGetBooleanv)(GLenum pname, GLboolean * data) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glGetClipPlane)(GLenum plane, GLdouble * equation) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glGetDoublev)(GLenum pname, GLdouble * data) = NULL; GLenum (CODEGEN_FUNCPTR *_ptrc_glGetError)(void) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glGetFloatv)(GLenum pname, GLfloat * data) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glGetIntegerv)(GLenum pname, GLint * data) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glGetLightfv)(GLenum light, GLenum pname, GLfloat * params) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glGetLightiv)(GLenum light, GLenum pname, GLint * params) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glGetMapdv)(GLenum target, GLenum query, GLdouble * v) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glGetMapfv)(GLenum target, GLenum query, GLfloat * v) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glGetMapiv)(GLenum target, GLenum query, GLint * v) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glGetMaterialfv)(GLenum face, GLenum pname, GLfloat * params) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glGetMaterialiv)(GLenum face, GLenum pname, GLint * params) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glGetPixelMapfv)(GLenum map, GLfloat * values) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glGetPixelMapuiv)(GLenum map, GLuint * values) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glGetPixelMapusv)(GLenum map, GLushort * values) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glGetPolygonStipple)(GLubyte * mask) = NULL; const GLubyte * (CODEGEN_FUNCPTR *_ptrc_glGetString)(GLenum name) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glGetTexEnvfv)(GLenum target, GLenum pname, GLfloat * params) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glGetTexEnviv)(GLenum target, GLenum pname, GLint * params) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glGetTexGendv)(GLenum coord, GLenum pname, GLdouble * params) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glGetTexGenfv)(GLenum coord, GLenum pname, GLfloat * params) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glGetTexGeniv)(GLenum coord, GLenum pname, GLint * params) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glGetTexImage)(GLenum target, GLint level, GLenum format, GLenum type, void * pixels) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glGetTexLevelParameterfv)(GLenum target, GLint level, GLenum pname, GLfloat * params) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glGetTexLevelParameteriv)(GLenum target, GLint level, GLenum pname, GLint * params) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glGetTexParameterfv)(GLenum target, GLenum pname, GLfloat * params) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glGetTexParameteriv)(GLenum target, GLenum pname, GLint * params) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glHint)(GLenum target, GLenum mode) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glIndexMask)(GLuint mask) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glIndexd)(GLdouble c) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glIndexdv)(const GLdouble * c) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glIndexf)(GLfloat c) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glIndexfv)(const GLfloat * c) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glIndexi)(GLint c) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glIndexiv)(const GLint * c) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glIndexs)(GLshort c) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glIndexsv)(const GLshort * c) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glInitNames)(void) = NULL; GLboolean (CODEGEN_FUNCPTR *_ptrc_glIsEnabled)(GLenum cap) = NULL; GLboolean (CODEGEN_FUNCPTR *_ptrc_glIsList)(GLuint list) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glLightModelf)(GLenum pname, GLfloat param) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glLightModelfv)(GLenum pname, const GLfloat * params) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glLightModeli)(GLenum pname, GLint param) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glLightModeliv)(GLenum pname, const GLint * params) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glLightf)(GLenum light, GLenum pname, GLfloat param) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glLightfv)(GLenum light, GLenum pname, const GLfloat * params) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glLighti)(GLenum light, GLenum pname, GLint param) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glLightiv)(GLenum light, GLenum pname, const GLint * params) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glLineStipple)(GLint factor, GLushort pattern) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glLineWidth)(GLfloat width) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glListBase)(GLuint base) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glLoadIdentity)(void) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glLoadMatrixd)(const GLdouble * m) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glLoadMatrixf)(const GLfloat * m) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glLoadName)(GLuint name) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glLogicOp)(GLenum opcode) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glMap1d)(GLenum target, GLdouble u1, GLdouble u2, GLint stride, GLint order, const GLdouble * points) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glMap1f)(GLenum target, GLfloat u1, GLfloat u2, GLint stride, GLint order, const GLfloat * points) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glMap2d)(GLenum target, GLdouble u1, GLdouble u2, GLint ustride, GLint uorder, GLdouble v1, GLdouble v2, GLint vstride, GLint vorder, const GLdouble * points) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glMap2f)(GLenum target, GLfloat u1, GLfloat u2, GLint ustride, GLint uorder, GLfloat v1, GLfloat v2, GLint vstride, GLint vorder, const GLfloat * points) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glMapGrid1d)(GLint un, GLdouble u1, GLdouble u2) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glMapGrid1f)(GLint un, GLfloat u1, GLfloat u2) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glMapGrid2d)(GLint un, GLdouble u1, GLdouble u2, GLint vn, GLdouble v1, GLdouble v2) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glMapGrid2f)(GLint un, GLfloat u1, GLfloat u2, GLint vn, GLfloat v1, GLfloat v2) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glMaterialf)(GLenum face, GLenum pname, GLfloat param) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glMaterialfv)(GLenum face, GLenum pname, const GLfloat * params) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glMateriali)(GLenum face, GLenum pname, GLint param) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glMaterialiv)(GLenum face, GLenum pname, const GLint * params) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glMatrixMode)(GLenum mode) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glMultMatrixd)(const GLdouble * m) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glMultMatrixf)(const GLfloat * m) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glNewList)(GLuint list, GLenum mode) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glNormal3b)(GLbyte nx, GLbyte ny, GLbyte nz) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glNormal3bv)(const GLbyte * v) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glNormal3d)(GLdouble nx, GLdouble ny, GLdouble nz) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glNormal3dv)(const GLdouble * v) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glNormal3f)(GLfloat nx, GLfloat ny, GLfloat nz) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glNormal3fv)(const GLfloat * v) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glNormal3i)(GLint nx, GLint ny, GLint nz) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glNormal3iv)(const GLint * v) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glNormal3s)(GLshort nx, GLshort ny, GLshort nz) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glNormal3sv)(const GLshort * v) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glOrtho)(GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble zNear, GLdouble zFar) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glPassThrough)(GLfloat token) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glPixelMapfv)(GLenum map, GLsizei mapsize, const GLfloat * values) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glPixelMapuiv)(GLenum map, GLsizei mapsize, const GLuint * values) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glPixelMapusv)(GLenum map, GLsizei mapsize, const GLushort * values) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glPixelStoref)(GLenum pname, GLfloat param) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glPixelStorei)(GLenum pname, GLint param) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glPixelTransferf)(GLenum pname, GLfloat param) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glPixelTransferi)(GLenum pname, GLint param) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glPixelZoom)(GLfloat xfactor, GLfloat yfactor) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glPointSize)(GLfloat size) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glPolygonMode)(GLenum face, GLenum mode) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glPolygonStipple)(const GLubyte * mask) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glPopAttrib)(void) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glPopMatrix)(void) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glPopName)(void) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glPushAttrib)(GLbitfield mask) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glPushMatrix)(void) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glPushName)(GLuint name) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glRasterPos2d)(GLdouble x, GLdouble y) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glRasterPos2dv)(const GLdouble * v) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glRasterPos2f)(GLfloat x, GLfloat y) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glRasterPos2fv)(const GLfloat * v) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glRasterPos2i)(GLint x, GLint y) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glRasterPos2iv)(const GLint * v) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glRasterPos2s)(GLshort x, GLshort y) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glRasterPos2sv)(const GLshort * v) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glRasterPos3d)(GLdouble x, GLdouble y, GLdouble z) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glRasterPos3dv)(const GLdouble * v) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glRasterPos3f)(GLfloat x, GLfloat y, GLfloat z) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glRasterPos3fv)(const GLfloat * v) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glRasterPos3i)(GLint x, GLint y, GLint z) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glRasterPos3iv)(const GLint * v) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glRasterPos3s)(GLshort x, GLshort y, GLshort z) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glRasterPos3sv)(const GLshort * v) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glRasterPos4d)(GLdouble x, GLdouble y, GLdouble z, GLdouble w) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glRasterPos4dv)(const GLdouble * v) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glRasterPos4f)(GLfloat x, GLfloat y, GLfloat z, GLfloat w) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glRasterPos4fv)(const GLfloat * v) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glRasterPos4i)(GLint x, GLint y, GLint z, GLint w) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glRasterPos4iv)(const GLint * v) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glRasterPos4s)(GLshort x, GLshort y, GLshort z, GLshort w) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glRasterPos4sv)(const GLshort * v) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glReadBuffer)(GLenum src) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glReadPixels)(GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, void * pixels) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glRectd)(GLdouble x1, GLdouble y1, GLdouble x2, GLdouble y2) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glRectdv)(const GLdouble * v1, const GLdouble * v2) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glRectf)(GLfloat x1, GLfloat y1, GLfloat x2, GLfloat y2) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glRectfv)(const GLfloat * v1, const GLfloat * v2) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glRecti)(GLint x1, GLint y1, GLint x2, GLint y2) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glRectiv)(const GLint * v1, const GLint * v2) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glRects)(GLshort x1, GLshort y1, GLshort x2, GLshort y2) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glRectsv)(const GLshort * v1, const GLshort * v2) = NULL; GLint (CODEGEN_FUNCPTR *_ptrc_glRenderMode)(GLenum mode) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glRotated)(GLdouble angle, GLdouble x, GLdouble y, GLdouble z) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glRotatef)(GLfloat angle, GLfloat x, GLfloat y, GLfloat z) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glScaled)(GLdouble x, GLdouble y, GLdouble z) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glScalef)(GLfloat x, GLfloat y, GLfloat z) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glScissor)(GLint x, GLint y, GLsizei width, GLsizei height) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glSelectBuffer)(GLsizei size, GLuint * buffer) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glShadeModel)(GLenum mode) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glStencilFunc)(GLenum func, GLint ref, GLuint mask) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glStencilMask)(GLuint mask) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glStencilOp)(GLenum fail, GLenum zfail, GLenum zpass) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glTexCoord1d)(GLdouble s) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glTexCoord1dv)(const GLdouble * v) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glTexCoord1f)(GLfloat s) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glTexCoord1fv)(const GLfloat * v) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glTexCoord1i)(GLint s) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glTexCoord1iv)(const GLint * v) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glTexCoord1s)(GLshort s) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glTexCoord1sv)(const GLshort * v) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glTexCoord2d)(GLdouble s, GLdouble t) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glTexCoord2dv)(const GLdouble * v) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glTexCoord2f)(GLfloat s, GLfloat t) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glTexCoord2fv)(const GLfloat * v) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glTexCoord2i)(GLint s, GLint t) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glTexCoord2iv)(const GLint * v) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glTexCoord2s)(GLshort s, GLshort t) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glTexCoord2sv)(const GLshort * v) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glTexCoord3d)(GLdouble s, GLdouble t, GLdouble r) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glTexCoord3dv)(const GLdouble * v) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glTexCoord3f)(GLfloat s, GLfloat t, GLfloat r) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glTexCoord3fv)(const GLfloat * v) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glTexCoord3i)(GLint s, GLint t, GLint r) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glTexCoord3iv)(const GLint * v) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glTexCoord3s)(GLshort s, GLshort t, GLshort r) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glTexCoord3sv)(const GLshort * v) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glTexCoord4d)(GLdouble s, GLdouble t, GLdouble r, GLdouble q) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glTexCoord4dv)(const GLdouble * v) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glTexCoord4f)(GLfloat s, GLfloat t, GLfloat r, GLfloat q) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glTexCoord4fv)(const GLfloat * v) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glTexCoord4i)(GLint s, GLint t, GLint r, GLint q) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glTexCoord4iv)(const GLint * v) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glTexCoord4s)(GLshort s, GLshort t, GLshort r, GLshort q) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glTexCoord4sv)(const GLshort * v) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glTexEnvf)(GLenum target, GLenum pname, GLfloat param) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glTexEnvfv)(GLenum target, GLenum pname, const GLfloat * params) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glTexEnvi)(GLenum target, GLenum pname, GLint param) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glTexEnviv)(GLenum target, GLenum pname, const GLint * params) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glTexGend)(GLenum coord, GLenum pname, GLdouble param) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glTexGendv)(GLenum coord, GLenum pname, const GLdouble * params) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glTexGenf)(GLenum coord, GLenum pname, GLfloat param) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glTexGenfv)(GLenum coord, GLenum pname, const GLfloat * params) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glTexGeni)(GLenum coord, GLenum pname, GLint param) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glTexGeniv)(GLenum coord, GLenum pname, const GLint * params) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glTexImage1D)(GLenum target, GLint level, GLint internalformat, GLsizei width, GLint border, GLenum format, GLenum type, const void * pixels) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glTexImage2D)(GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const void * pixels) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glTexParameterf)(GLenum target, GLenum pname, GLfloat param) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glTexParameterfv)(GLenum target, GLenum pname, const GLfloat * params) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glTexParameteri)(GLenum target, GLenum pname, GLint param) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glTexParameteriv)(GLenum target, GLenum pname, const GLint * params) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glTranslated)(GLdouble x, GLdouble y, GLdouble z) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glTranslatef)(GLfloat x, GLfloat y, GLfloat z) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glVertex2d)(GLdouble x, GLdouble y) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glVertex2dv)(const GLdouble * v) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glVertex2f)(GLfloat x, GLfloat y) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glVertex2fv)(const GLfloat * v) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glVertex2i)(GLint x, GLint y) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glVertex2iv)(const GLint * v) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glVertex2s)(GLshort x, GLshort y) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glVertex2sv)(const GLshort * v) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glVertex3d)(GLdouble x, GLdouble y, GLdouble z) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glVertex3dv)(const GLdouble * v) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glVertex3f)(GLfloat x, GLfloat y, GLfloat z) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glVertex3fv)(const GLfloat * v) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glVertex3i)(GLint x, GLint y, GLint z) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glVertex3iv)(const GLint * v) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glVertex3s)(GLshort x, GLshort y, GLshort z) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glVertex3sv)(const GLshort * v) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glVertex4d)(GLdouble x, GLdouble y, GLdouble z, GLdouble w) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glVertex4dv)(const GLdouble * v) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glVertex4f)(GLfloat x, GLfloat y, GLfloat z, GLfloat w) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glVertex4fv)(const GLfloat * v) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glVertex4i)(GLint x, GLint y, GLint z, GLint w) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glVertex4iv)(const GLint * v) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glVertex4s)(GLshort x, GLshort y, GLshort z, GLshort w) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glVertex4sv)(const GLshort * v) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glViewport)(GLint x, GLint y, GLsizei width, GLsizei height) = NULL; GLboolean (CODEGEN_FUNCPTR *_ptrc_glAreTexturesResident)(GLsizei n, const GLuint * textures, GLboolean * residences) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glArrayElement)(GLint i) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glBindTexture)(GLenum target, GLuint texture) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glColorPointer)(GLint size, GLenum type, GLsizei stride, const void * pointer) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glCopyTexImage1D)(GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLint border) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glCopyTexImage2D)(GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glCopyTexSubImage1D)(GLenum target, GLint level, GLint xoffset, GLint x, GLint y, GLsizei width) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glCopyTexSubImage2D)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glDeleteTextures)(GLsizei n, const GLuint * textures) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glDisableClientState)(GLenum ren_array) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glDrawArrays)(GLenum mode, GLint first, GLsizei count) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glDrawElements)(GLenum mode, GLsizei count, GLenum type, const void * indices) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glEdgeFlagPointer)(GLsizei stride, const void * pointer) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glEnableClientState)(GLenum ren_array) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glGenTextures)(GLsizei n, GLuint * textures) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glIndexPointer)(GLenum type, GLsizei stride, const void * pointer) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glIndexub)(GLubyte c) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glIndexubv)(const GLubyte * c) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glInterleavedArrays)(GLenum format, GLsizei stride, const void * pointer) = NULL; GLboolean (CODEGEN_FUNCPTR *_ptrc_glIsTexture)(GLuint texture) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glNormalPointer)(GLenum type, GLsizei stride, const void * pointer) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glPolygonOffset)(GLfloat factor, GLfloat units) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glPopClientAttrib)(void) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glPrioritizeTextures)(GLsizei n, const GLuint * textures, const GLfloat * priorities) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glPushClientAttrib)(GLbitfield mask) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glTexCoordPointer)(GLint size, GLenum type, GLsizei stride, const void * pointer) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glTexSubImage1D)(GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, const void * pixels) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glTexSubImage2D)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const void * pixels) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glVertexPointer)(GLint size, GLenum type, GLsizei stride, const void * pointer) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glCopyTexSubImage3D)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glDrawRangeElements)(GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const void * indices) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glTexImage3D)(GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const void * pixels) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glTexSubImage3D)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const void * pixels) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glActiveTexture)(GLenum texture) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glClientActiveTexture)(GLenum texture) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glCompressedTexImage1D)(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLint border, GLsizei imageSize, const void * data) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glCompressedTexImage2D)(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const void * data) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glCompressedTexImage3D)(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const void * data) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glCompressedTexSubImage1D)(GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLsizei imageSize, const void * data) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glCompressedTexSubImage2D)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const void * data) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glCompressedTexSubImage3D)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const void * data) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glGetCompressedTexImage)(GLenum target, GLint level, void * img) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glLoadTransposeMatrixd)(const GLdouble * m) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glLoadTransposeMatrixf)(const GLfloat * m) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glMultTransposeMatrixd)(const GLdouble * m) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glMultTransposeMatrixf)(const GLfloat * m) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glMultiTexCoord1d)(GLenum target, GLdouble s) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glMultiTexCoord1dv)(GLenum target, const GLdouble * v) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glMultiTexCoord1f)(GLenum target, GLfloat s) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glMultiTexCoord1fv)(GLenum target, const GLfloat * v) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glMultiTexCoord1i)(GLenum target, GLint s) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glMultiTexCoord1iv)(GLenum target, const GLint * v) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glMultiTexCoord1s)(GLenum target, GLshort s) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glMultiTexCoord1sv)(GLenum target, const GLshort * v) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glMultiTexCoord2d)(GLenum target, GLdouble s, GLdouble t) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glMultiTexCoord2dv)(GLenum target, const GLdouble * v) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glMultiTexCoord2f)(GLenum target, GLfloat s, GLfloat t) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glMultiTexCoord2fv)(GLenum target, const GLfloat * v) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glMultiTexCoord2i)(GLenum target, GLint s, GLint t) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glMultiTexCoord2iv)(GLenum target, const GLint * v) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glMultiTexCoord2s)(GLenum target, GLshort s, GLshort t) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glMultiTexCoord2sv)(GLenum target, const GLshort * v) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glMultiTexCoord3d)(GLenum target, GLdouble s, GLdouble t, GLdouble r) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glMultiTexCoord3dv)(GLenum target, const GLdouble * v) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glMultiTexCoord3f)(GLenum target, GLfloat s, GLfloat t, GLfloat r) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glMultiTexCoord3fv)(GLenum target, const GLfloat * v) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glMultiTexCoord3i)(GLenum target, GLint s, GLint t, GLint r) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glMultiTexCoord3iv)(GLenum target, const GLint * v) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glMultiTexCoord3s)(GLenum target, GLshort s, GLshort t, GLshort r) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glMultiTexCoord3sv)(GLenum target, const GLshort * v) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glMultiTexCoord4d)(GLenum target, GLdouble s, GLdouble t, GLdouble r, GLdouble q) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glMultiTexCoord4dv)(GLenum target, const GLdouble * v) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glMultiTexCoord4f)(GLenum target, GLfloat s, GLfloat t, GLfloat r, GLfloat q) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glMultiTexCoord4fv)(GLenum target, const GLfloat * v) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glMultiTexCoord4i)(GLenum target, GLint s, GLint t, GLint r, GLint q) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glMultiTexCoord4iv)(GLenum target, const GLint * v) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glMultiTexCoord4s)(GLenum target, GLshort s, GLshort t, GLshort r, GLshort q) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glMultiTexCoord4sv)(GLenum target, const GLshort * v) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glSampleCoverage)(GLfloat value, GLboolean invert) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glBlendColor)(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glBlendEquation)(GLenum mode) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glBlendFuncSeparate)(GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glFogCoordPointer)(GLenum type, GLsizei stride, const void * pointer) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glFogCoordd)(GLdouble coord) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glFogCoorddv)(const GLdouble * coord) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glFogCoordf)(GLfloat coord) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glFogCoordfv)(const GLfloat * coord) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glMultiDrawArrays)(GLenum mode, const GLint * first, const GLsizei * count, GLsizei drawcount) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glMultiDrawElements)(GLenum mode, const GLsizei * count, GLenum type, const void *const* indices, GLsizei drawcount) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glPointParameterf)(GLenum pname, GLfloat param) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glPointParameterfv)(GLenum pname, const GLfloat * params) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glPointParameteri)(GLenum pname, GLint param) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glPointParameteriv)(GLenum pname, const GLint * params) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glSecondaryColor3b)(GLbyte red, GLbyte green, GLbyte blue) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glSecondaryColor3bv)(const GLbyte * v) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glSecondaryColor3d)(GLdouble red, GLdouble green, GLdouble blue) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glSecondaryColor3dv)(const GLdouble * v) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glSecondaryColor3f)(GLfloat red, GLfloat green, GLfloat blue) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glSecondaryColor3fv)(const GLfloat * v) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glSecondaryColor3i)(GLint red, GLint green, GLint blue) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glSecondaryColor3iv)(const GLint * v) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glSecondaryColor3s)(GLshort red, GLshort green, GLshort blue) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glSecondaryColor3sv)(const GLshort * v) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glSecondaryColor3ub)(GLubyte red, GLubyte green, GLubyte blue) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glSecondaryColor3ubv)(const GLubyte * v) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glSecondaryColor3ui)(GLuint red, GLuint green, GLuint blue) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glSecondaryColor3uiv)(const GLuint * v) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glSecondaryColor3us)(GLushort red, GLushort green, GLushort blue) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glSecondaryColor3usv)(const GLushort * v) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glSecondaryColorPointer)(GLint size, GLenum type, GLsizei stride, const void * pointer) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glWindowPos2d)(GLdouble x, GLdouble y) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glWindowPos2dv)(const GLdouble * v) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glWindowPos2f)(GLfloat x, GLfloat y) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glWindowPos2fv)(const GLfloat * v) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glWindowPos2i)(GLint x, GLint y) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glWindowPos2iv)(const GLint * v) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glWindowPos2s)(GLshort x, GLshort y) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glWindowPos2sv)(const GLshort * v) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glWindowPos3d)(GLdouble x, GLdouble y, GLdouble z) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glWindowPos3dv)(const GLdouble * v) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glWindowPos3f)(GLfloat x, GLfloat y, GLfloat z) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glWindowPos3fv)(const GLfloat * v) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glWindowPos3i)(GLint x, GLint y, GLint z) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glWindowPos3iv)(const GLint * v) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glWindowPos3s)(GLshort x, GLshort y, GLshort z) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glWindowPos3sv)(const GLshort * v) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glBeginQuery)(GLenum target, GLuint id) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glBindBuffer)(GLenum target, GLuint buffer) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glBufferData)(GLenum target, GLsizeiptr size, const void * data, GLenum usage) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glBufferSubData)(GLenum target, GLintptr offset, GLsizeiptr size, const void * data) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glDeleteBuffers)(GLsizei n, const GLuint * buffers) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glDeleteQueries)(GLsizei n, const GLuint * ids) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glEndQuery)(GLenum target) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glGenBuffers)(GLsizei n, GLuint * buffers) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glGenQueries)(GLsizei n, GLuint * ids) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glGetBufferParameteriv)(GLenum target, GLenum pname, GLint * params) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glGetBufferPointerv)(GLenum target, GLenum pname, void ** params) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glGetBufferSubData)(GLenum target, GLintptr offset, GLsizeiptr size, void * data) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glGetQueryObjectiv)(GLuint id, GLenum pname, GLint * params) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glGetQueryObjectuiv)(GLuint id, GLenum pname, GLuint * params) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glGetQueryiv)(GLenum target, GLenum pname, GLint * params) = NULL; GLboolean (CODEGEN_FUNCPTR *_ptrc_glIsBuffer)(GLuint buffer) = NULL; GLboolean (CODEGEN_FUNCPTR *_ptrc_glIsQuery)(GLuint id) = NULL; void * (CODEGEN_FUNCPTR *_ptrc_glMapBuffer)(GLenum target, GLenum access) = NULL; GLboolean (CODEGEN_FUNCPTR *_ptrc_glUnmapBuffer)(GLenum target) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glAttachShader)(GLuint program, GLuint shader) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glBindAttribLocation)(GLuint program, GLuint index, const GLchar * name) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glBlendEquationSeparate)(GLenum modeRGB, GLenum modeAlpha) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glCompileShader)(GLuint shader) = NULL; GLuint (CODEGEN_FUNCPTR *_ptrc_glCreateProgram)(void) = NULL; GLuint (CODEGEN_FUNCPTR *_ptrc_glCreateShader)(GLenum type) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glDeleteProgram)(GLuint program) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glDeleteShader)(GLuint shader) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glDetachShader)(GLuint program, GLuint shader) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glDisableVertexAttribArray)(GLuint index) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glDrawBuffers)(GLsizei n, const GLenum * bufs) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glEnableVertexAttribArray)(GLuint index) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glGetActiveAttrib)(GLuint program, GLuint index, GLsizei bufSize, GLsizei * length, GLint * size, GLenum * type, GLchar * name) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glGetActiveUniform)(GLuint program, GLuint index, GLsizei bufSize, GLsizei * length, GLint * size, GLenum * type, GLchar * name) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glGetAttachedShaders)(GLuint program, GLsizei maxCount, GLsizei * count, GLuint * shaders) = NULL; GLint (CODEGEN_FUNCPTR *_ptrc_glGetAttribLocation)(GLuint program, const GLchar * name) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glGetProgramInfoLog)(GLuint program, GLsizei bufSize, GLsizei * length, GLchar * infoLog) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glGetProgramiv)(GLuint program, GLenum pname, GLint * params) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glGetShaderInfoLog)(GLuint shader, GLsizei bufSize, GLsizei * length, GLchar * infoLog) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glGetShaderSource)(GLuint shader, GLsizei bufSize, GLsizei * length, GLchar * source) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glGetShaderiv)(GLuint shader, GLenum pname, GLint * params) = NULL; GLint (CODEGEN_FUNCPTR *_ptrc_glGetUniformLocation)(GLuint program, const GLchar * name) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glGetUniformfv)(GLuint program, GLint location, GLfloat * params) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glGetUniformiv)(GLuint program, GLint location, GLint * params) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glGetVertexAttribPointerv)(GLuint index, GLenum pname, void ** pointer) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glGetVertexAttribdv)(GLuint index, GLenum pname, GLdouble * params) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glGetVertexAttribfv)(GLuint index, GLenum pname, GLfloat * params) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glGetVertexAttribiv)(GLuint index, GLenum pname, GLint * params) = NULL; GLboolean (CODEGEN_FUNCPTR *_ptrc_glIsProgram)(GLuint program) = NULL; GLboolean (CODEGEN_FUNCPTR *_ptrc_glIsShader)(GLuint shader) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glLinkProgram)(GLuint program) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glShaderSource)(GLuint shader, GLsizei count, const GLchar *const* string, const GLint * length) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glStencilFuncSeparate)(GLenum face, GLenum func, GLint ref, GLuint mask) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glStencilMaskSeparate)(GLenum face, GLuint mask) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glStencilOpSeparate)(GLenum face, GLenum sfail, GLenum dpfail, GLenum dppass) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glUniform1f)(GLint location, GLfloat v0) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glUniform1fv)(GLint location, GLsizei count, const GLfloat * value) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glUniform1i)(GLint location, GLint v0) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glUniform1iv)(GLint location, GLsizei count, const GLint * value) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glUniform2f)(GLint location, GLfloat v0, GLfloat v1) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glUniform2fv)(GLint location, GLsizei count, const GLfloat * value) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glUniform2i)(GLint location, GLint v0, GLint v1) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glUniform2iv)(GLint location, GLsizei count, const GLint * value) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glUniform3f)(GLint location, GLfloat v0, GLfloat v1, GLfloat v2) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glUniform3fv)(GLint location, GLsizei count, const GLfloat * value) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glUniform3i)(GLint location, GLint v0, GLint v1, GLint v2) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glUniform3iv)(GLint location, GLsizei count, const GLint * value) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glUniform4f)(GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glUniform4fv)(GLint location, GLsizei count, const GLfloat * value) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glUniform4i)(GLint location, GLint v0, GLint v1, GLint v2, GLint v3) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glUniform4iv)(GLint location, GLsizei count, const GLint * value) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glUniformMatrix2fv)(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glUniformMatrix3fv)(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glUniformMatrix4fv)(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glUseProgram)(GLuint program) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glValidateProgram)(GLuint program) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glVertexAttrib1d)(GLuint index, GLdouble x) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glVertexAttrib1dv)(GLuint index, const GLdouble * v) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glVertexAttrib1f)(GLuint index, GLfloat x) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glVertexAttrib1fv)(GLuint index, const GLfloat * v) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glVertexAttrib1s)(GLuint index, GLshort x) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glVertexAttrib1sv)(GLuint index, const GLshort * v) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glVertexAttrib2d)(GLuint index, GLdouble x, GLdouble y) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glVertexAttrib2dv)(GLuint index, const GLdouble * v) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glVertexAttrib2f)(GLuint index, GLfloat x, GLfloat y) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glVertexAttrib2fv)(GLuint index, const GLfloat * v) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glVertexAttrib2s)(GLuint index, GLshort x, GLshort y) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glVertexAttrib2sv)(GLuint index, const GLshort * v) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glVertexAttrib3d)(GLuint index, GLdouble x, GLdouble y, GLdouble z) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glVertexAttrib3dv)(GLuint index, const GLdouble * v) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glVertexAttrib3f)(GLuint index, GLfloat x, GLfloat y, GLfloat z) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glVertexAttrib3fv)(GLuint index, const GLfloat * v) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glVertexAttrib3s)(GLuint index, GLshort x, GLshort y, GLshort z) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glVertexAttrib3sv)(GLuint index, const GLshort * v) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glVertexAttrib4Nbv)(GLuint index, const GLbyte * v) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glVertexAttrib4Niv)(GLuint index, const GLint * v) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glVertexAttrib4Nsv)(GLuint index, const GLshort * v) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glVertexAttrib4Nub)(GLuint index, GLubyte x, GLubyte y, GLubyte z, GLubyte w) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glVertexAttrib4Nubv)(GLuint index, const GLubyte * v) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glVertexAttrib4Nuiv)(GLuint index, const GLuint * v) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glVertexAttrib4Nusv)(GLuint index, const GLushort * v) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glVertexAttrib4bv)(GLuint index, const GLbyte * v) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glVertexAttrib4d)(GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glVertexAttrib4dv)(GLuint index, const GLdouble * v) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glVertexAttrib4f)(GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glVertexAttrib4fv)(GLuint index, const GLfloat * v) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glVertexAttrib4iv)(GLuint index, const GLint * v) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glVertexAttrib4s)(GLuint index, GLshort x, GLshort y, GLshort z, GLshort w) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glVertexAttrib4sv)(GLuint index, const GLshort * v) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glVertexAttrib4ubv)(GLuint index, const GLubyte * v) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glVertexAttrib4uiv)(GLuint index, const GLuint * v) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glVertexAttrib4usv)(GLuint index, const GLushort * v) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glVertexAttribPointer)(GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride, const void * pointer) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glUniformMatrix2x3fv)(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glUniformMatrix2x4fv)(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glUniformMatrix3x2fv)(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glUniformMatrix3x4fv)(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glUniformMatrix4x2fv)(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glUniformMatrix4x3fv)(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glBeginConditionalRender)(GLuint id, GLenum mode) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glBeginTransformFeedback)(GLenum primitiveMode) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glBindBufferBase)(GLenum target, GLuint index, GLuint buffer) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glBindBufferRange)(GLenum target, GLuint index, GLuint buffer, GLintptr offset, GLsizeiptr size) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glBindFragDataLocation)(GLuint program, GLuint color, const GLchar * name) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glBindFramebuffer)(GLenum target, GLuint framebuffer) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glBindRenderbuffer)(GLenum target, GLuint renderbuffer) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glBindVertexArray)(GLuint ren_array) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glBlitFramebuffer)(GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter) = NULL; GLenum (CODEGEN_FUNCPTR *_ptrc_glCheckFramebufferStatus)(GLenum target) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glClampColor)(GLenum target, GLenum clamp) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glClearBufferfi)(GLenum buffer, GLint drawbuffer, GLfloat depth, GLint stencil) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glClearBufferfv)(GLenum buffer, GLint drawbuffer, const GLfloat * value) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glClearBufferiv)(GLenum buffer, GLint drawbuffer, const GLint * value) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glClearBufferuiv)(GLenum buffer, GLint drawbuffer, const GLuint * value) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glColorMaski)(GLuint index, GLboolean r, GLboolean g, GLboolean b, GLboolean a) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glDeleteFramebuffers)(GLsizei n, const GLuint * framebuffers) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glDeleteRenderbuffers)(GLsizei n, const GLuint * renderbuffers) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glDeleteVertexArrays)(GLsizei n, const GLuint * arrays) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glDisablei)(GLenum target, GLuint index) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glEnablei)(GLenum target, GLuint index) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glEndConditionalRender)(void) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glEndTransformFeedback)(void) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glFlushMappedBufferRange)(GLenum target, GLintptr offset, GLsizeiptr length) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glFramebufferRenderbuffer)(GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glFramebufferTexture1D)(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glFramebufferTexture2D)(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glFramebufferTexture3D)(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLint zoffset) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glFramebufferTextureLayer)(GLenum target, GLenum attachment, GLuint texture, GLint level, GLint layer) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glGenFramebuffers)(GLsizei n, GLuint * framebuffers) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glGenRenderbuffers)(GLsizei n, GLuint * renderbuffers) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glGenVertexArrays)(GLsizei n, GLuint * arrays) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glGenerateMipmap)(GLenum target) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glGetBooleani_v)(GLenum target, GLuint index, GLboolean * data) = NULL; GLint (CODEGEN_FUNCPTR *_ptrc_glGetFragDataLocation)(GLuint program, const GLchar * name) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glGetFramebufferAttachmentParameteriv)(GLenum target, GLenum attachment, GLenum pname, GLint * params) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glGetIntegeri_v)(GLenum target, GLuint index, GLint * data) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glGetRenderbufferParameteriv)(GLenum target, GLenum pname, GLint * params) = NULL; const GLubyte * (CODEGEN_FUNCPTR *_ptrc_glGetStringi)(GLenum name, GLuint index) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glGetTexParameterIiv)(GLenum target, GLenum pname, GLint * params) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glGetTexParameterIuiv)(GLenum target, GLenum pname, GLuint * params) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glGetTransformFeedbackVarying)(GLuint program, GLuint index, GLsizei bufSize, GLsizei * length, GLsizei * size, GLenum * type, GLchar * name) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glGetUniformuiv)(GLuint program, GLint location, GLuint * params) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glGetVertexAttribIiv)(GLuint index, GLenum pname, GLint * params) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glGetVertexAttribIuiv)(GLuint index, GLenum pname, GLuint * params) = NULL; GLboolean (CODEGEN_FUNCPTR *_ptrc_glIsEnabledi)(GLenum target, GLuint index) = NULL; GLboolean (CODEGEN_FUNCPTR *_ptrc_glIsFramebuffer)(GLuint framebuffer) = NULL; GLboolean (CODEGEN_FUNCPTR *_ptrc_glIsRenderbuffer)(GLuint renderbuffer) = NULL; GLboolean (CODEGEN_FUNCPTR *_ptrc_glIsVertexArray)(GLuint ren_array) = NULL; void * (CODEGEN_FUNCPTR *_ptrc_glMapBufferRange)(GLenum target, GLintptr offset, GLsizeiptr length, GLbitfield access) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glRenderbufferStorage)(GLenum target, GLenum internalformat, GLsizei width, GLsizei height) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glRenderbufferStorageMultisample)(GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glTexParameterIiv)(GLenum target, GLenum pname, const GLint * params) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glTexParameterIuiv)(GLenum target, GLenum pname, const GLuint * params) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glTransformFeedbackVaryings)(GLuint program, GLsizei count, const GLchar *const* varyings, GLenum bufferMode) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glUniform1ui)(GLint location, GLuint v0) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glUniform1uiv)(GLint location, GLsizei count, const GLuint * value) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glUniform2ui)(GLint location, GLuint v0, GLuint v1) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glUniform2uiv)(GLint location, GLsizei count, const GLuint * value) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glUniform3ui)(GLint location, GLuint v0, GLuint v1, GLuint v2) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glUniform3uiv)(GLint location, GLsizei count, const GLuint * value) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glUniform4ui)(GLint location, GLuint v0, GLuint v1, GLuint v2, GLuint v3) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glUniform4uiv)(GLint location, GLsizei count, const GLuint * value) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glVertexAttribI1i)(GLuint index, GLint x) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glVertexAttribI1iv)(GLuint index, const GLint * v) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glVertexAttribI1ui)(GLuint index, GLuint x) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glVertexAttribI1uiv)(GLuint index, const GLuint * v) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glVertexAttribI2i)(GLuint index, GLint x, GLint y) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glVertexAttribI2iv)(GLuint index, const GLint * v) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glVertexAttribI2ui)(GLuint index, GLuint x, GLuint y) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glVertexAttribI2uiv)(GLuint index, const GLuint * v) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glVertexAttribI3i)(GLuint index, GLint x, GLint y, GLint z) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glVertexAttribI3iv)(GLuint index, const GLint * v) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glVertexAttribI3ui)(GLuint index, GLuint x, GLuint y, GLuint z) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glVertexAttribI3uiv)(GLuint index, const GLuint * v) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glVertexAttribI4bv)(GLuint index, const GLbyte * v) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glVertexAttribI4i)(GLuint index, GLint x, GLint y, GLint z, GLint w) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glVertexAttribI4iv)(GLuint index, const GLint * v) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glVertexAttribI4sv)(GLuint index, const GLshort * v) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glVertexAttribI4ubv)(GLuint index, const GLubyte * v) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glVertexAttribI4ui)(GLuint index, GLuint x, GLuint y, GLuint z, GLuint w) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glVertexAttribI4uiv)(GLuint index, const GLuint * v) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glVertexAttribI4usv)(GLuint index, const GLushort * v) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glVertexAttribIPointer)(GLuint index, GLint size, GLenum type, GLsizei stride, const void * pointer) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glCopyBufferSubData)(GLenum readTarget, GLenum writeTarget, GLintptr readOffset, GLintptr writeOffset, GLsizeiptr size) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glDrawArraysInstanced)(GLenum mode, GLint first, GLsizei count, GLsizei instancecount) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glDrawElementsInstanced)(GLenum mode, GLsizei count, GLenum type, const void * indices, GLsizei instancecount) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glGetActiveUniformBlockName)(GLuint program, GLuint uniformBlockIndex, GLsizei bufSize, GLsizei * length, GLchar * uniformBlockName) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glGetActiveUniformBlockiv)(GLuint program, GLuint uniformBlockIndex, GLenum pname, GLint * params) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glGetActiveUniformName)(GLuint program, GLuint uniformIndex, GLsizei bufSize, GLsizei * length, GLchar * uniformName) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glGetActiveUniformsiv)(GLuint program, GLsizei uniformCount, const GLuint * uniformIndices, GLenum pname, GLint * params) = NULL; GLuint (CODEGEN_FUNCPTR *_ptrc_glGetUniformBlockIndex)(GLuint program, const GLchar * uniformBlockName) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glGetUniformIndices)(GLuint program, GLsizei uniformCount, const GLchar *const* uniformNames, GLuint * uniformIndices) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glPrimitiveRestartIndex)(GLuint index) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glTexBuffer)(GLenum target, GLenum internalformat, GLuint buffer) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glUniformBlockBinding)(GLuint program, GLuint uniformBlockIndex, GLuint uniformBlockBinding) = NULL; GLenum (CODEGEN_FUNCPTR *_ptrc_glClientWaitSync)(GLsync sync, GLbitfield flags, GLuint64 timeout) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glDeleteSync)(GLsync sync) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glDrawElementsBaseVertex)(GLenum mode, GLsizei count, GLenum type, const void * indices, GLint basevertex) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glDrawElementsInstancedBaseVertex)(GLenum mode, GLsizei count, GLenum type, const void * indices, GLsizei instancecount, GLint basevertex) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glDrawRangeElementsBaseVertex)(GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const void * indices, GLint basevertex) = NULL; GLsync (CODEGEN_FUNCPTR *_ptrc_glFenceSync)(GLenum condition, GLbitfield flags) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glFramebufferTexture)(GLenum target, GLenum attachment, GLuint texture, GLint level) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glGetBufferParameteri64v)(GLenum target, GLenum pname, GLint64 * params) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glGetInteger64i_v)(GLenum target, GLuint index, GLint64 * data) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glGetInteger64v)(GLenum pname, GLint64 * data) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glGetMultisamplefv)(GLenum pname, GLuint index, GLfloat * val) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glGetSynciv)(GLsync sync, GLenum pname, GLsizei bufSize, GLsizei * length, GLint * values) = NULL; GLboolean (CODEGEN_FUNCPTR *_ptrc_glIsSync)(GLsync sync) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glMultiDrawElementsBaseVertex)(GLenum mode, const GLsizei * count, GLenum type, const void *const* indices, GLsizei drawcount, const GLint * basevertex) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glProvokingVertex)(GLenum mode) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glSampleMaski)(GLuint maskNumber, GLbitfield mask) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glTexImage2DMultisample)(GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height, GLboolean fixedsamplelocations) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glTexImage3DMultisample)(GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedsamplelocations) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glWaitSync)(GLsync sync, GLbitfield flags, GLuint64 timeout) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glBindFragDataLocationIndexed)(GLuint program, GLuint colorNumber, GLuint index, const GLchar * name) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glBindSampler)(GLuint unit, GLuint sampler) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glDeleteSamplers)(GLsizei count, const GLuint * samplers) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glGenSamplers)(GLsizei count, GLuint * samplers) = NULL; GLint (CODEGEN_FUNCPTR *_ptrc_glGetFragDataIndex)(GLuint program, const GLchar * name) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glGetQueryObjecti64v)(GLuint id, GLenum pname, GLint64 * params) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glGetQueryObjectui64v)(GLuint id, GLenum pname, GLuint64 * params) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glGetSamplerParameterIiv)(GLuint sampler, GLenum pname, GLint * params) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glGetSamplerParameterIuiv)(GLuint sampler, GLenum pname, GLuint * params) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glGetSamplerParameterfv)(GLuint sampler, GLenum pname, GLfloat * params) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glGetSamplerParameteriv)(GLuint sampler, GLenum pname, GLint * params) = NULL; GLboolean (CODEGEN_FUNCPTR *_ptrc_glIsSampler)(GLuint sampler) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glQueryCounter)(GLuint id, GLenum target) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glSamplerParameterIiv)(GLuint sampler, GLenum pname, const GLint * param) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glSamplerParameterIuiv)(GLuint sampler, GLenum pname, const GLuint * param) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glSamplerParameterf)(GLuint sampler, GLenum pname, GLfloat param) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glSamplerParameterfv)(GLuint sampler, GLenum pname, const GLfloat * param) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glSamplerParameteri)(GLuint sampler, GLenum pname, GLint param) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glSamplerParameteriv)(GLuint sampler, GLenum pname, const GLint * param) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glVertexAttribDivisor)(GLuint index, GLuint divisor) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glVertexAttribP1ui)(GLuint index, GLenum type, GLboolean normalized, GLuint value) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glVertexAttribP1uiv)(GLuint index, GLenum type, GLboolean normalized, const GLuint * value) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glVertexAttribP2ui)(GLuint index, GLenum type, GLboolean normalized, GLuint value) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glVertexAttribP2uiv)(GLuint index, GLenum type, GLboolean normalized, const GLuint * value) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glVertexAttribP3ui)(GLuint index, GLenum type, GLboolean normalized, GLuint value) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glVertexAttribP3uiv)(GLuint index, GLenum type, GLboolean normalized, const GLuint * value) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glVertexAttribP4ui)(GLuint index, GLenum type, GLboolean normalized, GLuint value) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glVertexAttribP4uiv)(GLuint index, GLenum type, GLboolean normalized, const GLuint * value) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glBeginQueryIndexed)(GLenum target, GLuint index, GLuint id) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glBindTransformFeedback)(GLenum target, GLuint id) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glBlendEquationSeparatei)(GLuint buf, GLenum modeRGB, GLenum modeAlpha) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glBlendEquationi)(GLuint buf, GLenum mode) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glBlendFuncSeparatei)(GLuint buf, GLenum srcRGB, GLenum dstRGB, GLenum srcAlpha, GLenum dstAlpha) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glBlendFunci)(GLuint buf, GLenum src, GLenum dst) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glDeleteTransformFeedbacks)(GLsizei n, const GLuint * ids) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glDrawArraysIndirect)(GLenum mode, const void * indirect) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glDrawElementsIndirect)(GLenum mode, GLenum type, const void * indirect) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glDrawTransformFeedback)(GLenum mode, GLuint id) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glDrawTransformFeedbackStream)(GLenum mode, GLuint id, GLuint stream) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glEndQueryIndexed)(GLenum target, GLuint index) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glGenTransformFeedbacks)(GLsizei n, GLuint * ids) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glGetActiveSubroutineName)(GLuint program, GLenum shadertype, GLuint index, GLsizei bufsize, GLsizei * length, GLchar * name) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glGetActiveSubroutineUniformName)(GLuint program, GLenum shadertype, GLuint index, GLsizei bufsize, GLsizei * length, GLchar * name) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glGetActiveSubroutineUniformiv)(GLuint program, GLenum shadertype, GLuint index, GLenum pname, GLint * values) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glGetProgramStageiv)(GLuint program, GLenum shadertype, GLenum pname, GLint * values) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glGetQueryIndexediv)(GLenum target, GLuint index, GLenum pname, GLint * params) = NULL; GLuint (CODEGEN_FUNCPTR *_ptrc_glGetSubroutineIndex)(GLuint program, GLenum shadertype, const GLchar * name) = NULL; GLint (CODEGEN_FUNCPTR *_ptrc_glGetSubroutineUniformLocation)(GLuint program, GLenum shadertype, const GLchar * name) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glGetUniformSubroutineuiv)(GLenum shadertype, GLint location, GLuint * params) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glGetUniformdv)(GLuint program, GLint location, GLdouble * params) = NULL; GLboolean (CODEGEN_FUNCPTR *_ptrc_glIsTransformFeedback)(GLuint id) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glMinSampleShading)(GLfloat value) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glPatchParameterfv)(GLenum pname, const GLfloat * values) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glPatchParameteri)(GLenum pname, GLint value) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glPauseTransformFeedback)(void) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glResumeTransformFeedback)(void) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glUniform1d)(GLint location, GLdouble x) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glUniform1dv)(GLint location, GLsizei count, const GLdouble * value) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glUniform2d)(GLint location, GLdouble x, GLdouble y) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glUniform2dv)(GLint location, GLsizei count, const GLdouble * value) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glUniform3d)(GLint location, GLdouble x, GLdouble y, GLdouble z) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glUniform3dv)(GLint location, GLsizei count, const GLdouble * value) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glUniform4d)(GLint location, GLdouble x, GLdouble y, GLdouble z, GLdouble w) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glUniform4dv)(GLint location, GLsizei count, const GLdouble * value) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glUniformMatrix2dv)(GLint location, GLsizei count, GLboolean transpose, const GLdouble * value) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glUniformMatrix2x3dv)(GLint location, GLsizei count, GLboolean transpose, const GLdouble * value) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glUniformMatrix2x4dv)(GLint location, GLsizei count, GLboolean transpose, const GLdouble * value) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glUniformMatrix3dv)(GLint location, GLsizei count, GLboolean transpose, const GLdouble * value) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glUniformMatrix3x2dv)(GLint location, GLsizei count, GLboolean transpose, const GLdouble * value) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glUniformMatrix3x4dv)(GLint location, GLsizei count, GLboolean transpose, const GLdouble * value) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glUniformMatrix4dv)(GLint location, GLsizei count, GLboolean transpose, const GLdouble * value) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glUniformMatrix4x2dv)(GLint location, GLsizei count, GLboolean transpose, const GLdouble * value) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glUniformMatrix4x3dv)(GLint location, GLsizei count, GLboolean transpose, const GLdouble * value) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glUniformSubroutinesuiv)(GLenum shadertype, GLsizei count, const GLuint * indices) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glActiveShaderProgram)(GLuint pipeline, GLuint program) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glBindProgramPipeline)(GLuint pipeline) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glClearDepthf)(GLfloat d) = NULL; GLuint (CODEGEN_FUNCPTR *_ptrc_glCreateShaderProgramv)(GLenum type, GLsizei count, const GLchar *const* strings) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glDeleteProgramPipelines)(GLsizei n, const GLuint * pipelines) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glDepthRangeArrayv)(GLuint first, GLsizei count, const GLdouble * v) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glDepthRangeIndexed)(GLuint index, GLdouble n, GLdouble f) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glDepthRangef)(GLfloat n, GLfloat f) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glGenProgramPipelines)(GLsizei n, GLuint * pipelines) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glGetDoublei_v)(GLenum target, GLuint index, GLdouble * data) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glGetFloati_v)(GLenum target, GLuint index, GLfloat * data) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glGetProgramBinary)(GLuint program, GLsizei bufSize, GLsizei * length, GLenum * binaryFormat, void * binary) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glGetProgramPipelineInfoLog)(GLuint pipeline, GLsizei bufSize, GLsizei * length, GLchar * infoLog) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glGetProgramPipelineiv)(GLuint pipeline, GLenum pname, GLint * params) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glGetShaderPrecisionFormat)(GLenum shadertype, GLenum precisiontype, GLint * range, GLint * precision) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glGetVertexAttribLdv)(GLuint index, GLenum pname, GLdouble * params) = NULL; GLboolean (CODEGEN_FUNCPTR *_ptrc_glIsProgramPipeline)(GLuint pipeline) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glProgramBinary)(GLuint program, GLenum binaryFormat, const void * binary, GLsizei length) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glProgramParameteri)(GLuint program, GLenum pname, GLint value) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glProgramUniform1d)(GLuint program, GLint location, GLdouble v0) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glProgramUniform1dv)(GLuint program, GLint location, GLsizei count, const GLdouble * value) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glProgramUniform1f)(GLuint program, GLint location, GLfloat v0) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glProgramUniform1fv)(GLuint program, GLint location, GLsizei count, const GLfloat * value) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glProgramUniform1i)(GLuint program, GLint location, GLint v0) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glProgramUniform1iv)(GLuint program, GLint location, GLsizei count, const GLint * value) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glProgramUniform1ui)(GLuint program, GLint location, GLuint v0) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glProgramUniform1uiv)(GLuint program, GLint location, GLsizei count, const GLuint * value) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glProgramUniform2d)(GLuint program, GLint location, GLdouble v0, GLdouble v1) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glProgramUniform2dv)(GLuint program, GLint location, GLsizei count, const GLdouble * value) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glProgramUniform2f)(GLuint program, GLint location, GLfloat v0, GLfloat v1) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glProgramUniform2fv)(GLuint program, GLint location, GLsizei count, const GLfloat * value) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glProgramUniform2i)(GLuint program, GLint location, GLint v0, GLint v1) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glProgramUniform2iv)(GLuint program, GLint location, GLsizei count, const GLint * value) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glProgramUniform2ui)(GLuint program, GLint location, GLuint v0, GLuint v1) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glProgramUniform2uiv)(GLuint program, GLint location, GLsizei count, const GLuint * value) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glProgramUniform3d)(GLuint program, GLint location, GLdouble v0, GLdouble v1, GLdouble v2) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glProgramUniform3dv)(GLuint program, GLint location, GLsizei count, const GLdouble * value) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glProgramUniform3f)(GLuint program, GLint location, GLfloat v0, GLfloat v1, GLfloat v2) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glProgramUniform3fv)(GLuint program, GLint location, GLsizei count, const GLfloat * value) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glProgramUniform3i)(GLuint program, GLint location, GLint v0, GLint v1, GLint v2) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glProgramUniform3iv)(GLuint program, GLint location, GLsizei count, const GLint * value) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glProgramUniform3ui)(GLuint program, GLint location, GLuint v0, GLuint v1, GLuint v2) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glProgramUniform3uiv)(GLuint program, GLint location, GLsizei count, const GLuint * value) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glProgramUniform4d)(GLuint program, GLint location, GLdouble v0, GLdouble v1, GLdouble v2, GLdouble v3) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glProgramUniform4dv)(GLuint program, GLint location, GLsizei count, const GLdouble * value) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glProgramUniform4f)(GLuint program, GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glProgramUniform4fv)(GLuint program, GLint location, GLsizei count, const GLfloat * value) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glProgramUniform4i)(GLuint program, GLint location, GLint v0, GLint v1, GLint v2, GLint v3) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glProgramUniform4iv)(GLuint program, GLint location, GLsizei count, const GLint * value) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glProgramUniform4ui)(GLuint program, GLint location, GLuint v0, GLuint v1, GLuint v2, GLuint v3) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glProgramUniform4uiv)(GLuint program, GLint location, GLsizei count, const GLuint * value) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glProgramUniformMatrix2dv)(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble * value) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glProgramUniformMatrix2fv)(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat * value) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glProgramUniformMatrix2x3dv)(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble * value) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glProgramUniformMatrix2x3fv)(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat * value) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glProgramUniformMatrix2x4dv)(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble * value) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glProgramUniformMatrix2x4fv)(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat * value) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glProgramUniformMatrix3dv)(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble * value) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glProgramUniformMatrix3fv)(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat * value) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glProgramUniformMatrix3x2dv)(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble * value) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glProgramUniformMatrix3x2fv)(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat * value) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glProgramUniformMatrix3x4dv)(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble * value) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glProgramUniformMatrix3x4fv)(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat * value) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glProgramUniformMatrix4dv)(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble * value) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glProgramUniformMatrix4fv)(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat * value) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glProgramUniformMatrix4x2dv)(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble * value) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glProgramUniformMatrix4x2fv)(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat * value) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glProgramUniformMatrix4x3dv)(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble * value) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glProgramUniformMatrix4x3fv)(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat * value) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glReleaseShaderCompiler)(void) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glScissorArrayv)(GLuint first, GLsizei count, const GLint * v) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glScissorIndexed)(GLuint index, GLint left, GLint bottom, GLsizei width, GLsizei height) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glScissorIndexedv)(GLuint index, const GLint * v) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glShaderBinary)(GLsizei count, const GLuint * shaders, GLenum binaryformat, const void * binary, GLsizei length) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glUseProgramStages)(GLuint pipeline, GLbitfield stages, GLuint program) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glValidateProgramPipeline)(GLuint pipeline) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glVertexAttribL1d)(GLuint index, GLdouble x) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glVertexAttribL1dv)(GLuint index, const GLdouble * v) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glVertexAttribL2d)(GLuint index, GLdouble x, GLdouble y) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glVertexAttribL2dv)(GLuint index, const GLdouble * v) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glVertexAttribL3d)(GLuint index, GLdouble x, GLdouble y, GLdouble z) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glVertexAttribL3dv)(GLuint index, const GLdouble * v) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glVertexAttribL4d)(GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glVertexAttribL4dv)(GLuint index, const GLdouble * v) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glVertexAttribLPointer)(GLuint index, GLint size, GLenum type, GLsizei stride, const void * pointer) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glViewportArrayv)(GLuint first, GLsizei count, const GLfloat * v) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glViewportIndexedf)(GLuint index, GLfloat x, GLfloat y, GLfloat w, GLfloat h) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glViewportIndexedfv)(GLuint index, const GLfloat * v) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glBindImageTexture)(GLuint unit, GLuint texture, GLint level, GLboolean layered, GLint layer, GLenum access, GLenum format) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glDrawArraysInstancedBaseInstance)(GLenum mode, GLint first, GLsizei count, GLsizei instancecount, GLuint baseinstance) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glDrawElementsInstancedBaseInstance)(GLenum mode, GLsizei count, GLenum type, const void * indices, GLsizei instancecount, GLuint baseinstance) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glDrawElementsInstancedBaseVertexBaseInstance)(GLenum mode, GLsizei count, GLenum type, const void * indices, GLsizei instancecount, GLint basevertex, GLuint baseinstance) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glDrawTransformFeedbackInstanced)(GLenum mode, GLuint id, GLsizei instancecount) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glDrawTransformFeedbackStreamInstanced)(GLenum mode, GLuint id, GLuint stream, GLsizei instancecount) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glGetActiveAtomicCounterBufferiv)(GLuint program, GLuint bufferIndex, GLenum pname, GLint * params) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glGetInternalformativ)(GLenum target, GLenum internalformat, GLenum pname, GLsizei bufSize, GLint * params) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glMemoryBarrier)(GLbitfield barriers) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glTexStorage1D)(GLenum target, GLsizei levels, GLenum internalformat, GLsizei width) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glTexStorage2D)(GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glTexStorage3D)(GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glBindVertexBuffer)(GLuint bindingindex, GLuint buffer, GLintptr offset, GLsizei stride) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glClearBufferData)(GLenum target, GLenum internalformat, GLenum format, GLenum type, const void * data) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glClearBufferSubData)(GLenum target, GLenum internalformat, GLintptr offset, GLsizeiptr size, GLenum format, GLenum type, const void * data) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glCopyImageSubData)(GLuint srcName, GLenum srcTarget, GLint srcLevel, GLint srcX, GLint srcY, GLint srcZ, GLuint dstName, GLenum dstTarget, GLint dstLevel, GLint dstX, GLint dstY, GLint dstZ, GLsizei srcWidth, GLsizei srcHeight, GLsizei srcDepth) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glDispatchCompute)(GLuint num_groups_x, GLuint num_groups_y, GLuint num_groups_z) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glDispatchComputeIndirect)(GLintptr indirect) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glFramebufferParameteri)(GLenum target, GLenum pname, GLint param) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glGetFramebufferParameteriv)(GLenum target, GLenum pname, GLint * params) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glGetInternalformati64v)(GLenum target, GLenum internalformat, GLenum pname, GLsizei bufSize, GLint64 * params) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glGetProgramInterfaceiv)(GLuint program, GLenum programInterface, GLenum pname, GLint * params) = NULL; GLuint (CODEGEN_FUNCPTR *_ptrc_glGetProgramResourceIndex)(GLuint program, GLenum programInterface, const GLchar * name) = NULL; GLint (CODEGEN_FUNCPTR *_ptrc_glGetProgramResourceLocation)(GLuint program, GLenum programInterface, const GLchar * name) = NULL; GLint (CODEGEN_FUNCPTR *_ptrc_glGetProgramResourceLocationIndex)(GLuint program, GLenum programInterface, const GLchar * name) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glGetProgramResourceName)(GLuint program, GLenum programInterface, GLuint index, GLsizei bufSize, GLsizei * length, GLchar * name) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glGetProgramResourceiv)(GLuint program, GLenum programInterface, GLuint index, GLsizei propCount, const GLenum * props, GLsizei bufSize, GLsizei * length, GLint * params) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glMultiDrawArraysIndirect)(GLenum mode, const void * indirect, GLsizei drawcount, GLsizei stride) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glMultiDrawElementsIndirect)(GLenum mode, GLenum type, const void * indirect, GLsizei drawcount, GLsizei stride) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glTexBufferRange)(GLenum target, GLenum internalformat, GLuint buffer, GLintptr offset, GLsizeiptr size) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glTexStorage2DMultisample)(GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height, GLboolean fixedsamplelocations) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glTexStorage3DMultisample)(GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedsamplelocations) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glTextureView)(GLuint texture, GLenum target, GLuint origtexture, GLenum internalformat, GLuint minlevel, GLuint numlevels, GLuint minlayer, GLuint numlayers) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glVertexAttribBinding)(GLuint attribindex, GLuint bindingindex) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glVertexAttribFormat)(GLuint attribindex, GLint size, GLenum type, GLboolean normalized, GLuint relativeoffset) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glVertexAttribIFormat)(GLuint attribindex, GLint size, GLenum type, GLuint relativeoffset) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glVertexAttribLFormat)(GLuint attribindex, GLint size, GLenum type, GLuint relativeoffset) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glVertexBindingDivisor)(GLuint bindingindex, GLuint divisor) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glBindBuffersBase)(GLenum target, GLuint first, GLsizei count, const GLuint * buffers) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glBindBuffersRange)(GLenum target, GLuint first, GLsizei count, const GLuint * buffers, const GLintptr * offsets, const GLsizeiptr * sizes) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glBindImageTextures)(GLuint first, GLsizei count, const GLuint * textures) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glBindSamplers)(GLuint first, GLsizei count, const GLuint * samplers) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glBindTextures)(GLuint first, GLsizei count, const GLuint * textures) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glBindVertexBuffers)(GLuint first, GLsizei count, const GLuint * buffers, const GLintptr * offsets, const GLsizei * strides) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glClearTexImage)(GLuint texture, GLint level, GLenum format, GLenum type, const void * data) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glClearTexSubImage)(GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const void * data) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glBindTextureUnit)(GLuint unit, GLuint texture) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glBlitNamedFramebuffer)(GLuint readFramebuffer, GLuint drawFramebuffer, GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter) = NULL; GLenum (CODEGEN_FUNCPTR *_ptrc_glCheckNamedFramebufferStatus)(GLuint framebuffer, GLenum target) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glClearNamedBufferData)(GLuint buffer, GLenum internalformat, GLenum format, GLenum type, const void * data) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glClearNamedBufferSubData)(GLuint buffer, GLenum internalformat, GLintptr offset, GLsizeiptr size, GLenum format, GLenum type, const void * data) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glClearNamedFramebufferfi)(GLuint framebuffer, GLenum buffer, GLint drawbuffer, const GLfloat depth, GLint stencil) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glClearNamedFramebufferfv)(GLuint framebuffer, GLenum buffer, GLint drawbuffer, const GLfloat * value) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glClearNamedFramebufferiv)(GLuint framebuffer, GLenum buffer, GLint drawbuffer, const GLint * value) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glClearNamedFramebufferuiv)(GLuint framebuffer, GLenum buffer, GLint drawbuffer, const GLuint * value) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glClipControl)(GLenum origin, GLenum depth) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glCompressedTextureSubImage1D)(GLuint texture, GLint level, GLint xoffset, GLsizei width, GLenum format, GLsizei imageSize, const void * data) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glCompressedTextureSubImage2D)(GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const void * data) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glCompressedTextureSubImage3D)(GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const void * data) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glCopyNamedBufferSubData)(GLuint readBuffer, GLuint writeBuffer, GLintptr readOffset, GLintptr writeOffset, GLsizeiptr size) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glCopyTextureSubImage1D)(GLuint texture, GLint level, GLint xoffset, GLint x, GLint y, GLsizei width) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glCopyTextureSubImage2D)(GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glCopyTextureSubImage3D)(GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glCreateBuffers)(GLsizei n, GLuint * buffers) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glCreateFramebuffers)(GLsizei n, GLuint * framebuffers) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glCreateProgramPipelines)(GLsizei n, GLuint * pipelines) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glCreateQueries)(GLenum target, GLsizei n, GLuint * ids) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glCreateRenderbuffers)(GLsizei n, GLuint * renderbuffers) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glCreateSamplers)(GLsizei n, GLuint * samplers) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glCreateTextures)(GLenum target, GLsizei n, GLuint * textures) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glCreateTransformFeedbacks)(GLsizei n, GLuint * ids) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glCreateVertexArrays)(GLsizei n, GLuint * arrays) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glDisableVertexArrayAttrib)(GLuint vaobj, GLuint index) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glEnableVertexArrayAttrib)(GLuint vaobj, GLuint index) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glFlushMappedNamedBufferRange)(GLuint buffer, GLintptr offset, GLsizeiptr length) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glGenerateTextureMipmap)(GLuint texture) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glGetCompressedTextureImage)(GLuint texture, GLint level, GLsizei bufSize, void * pixels) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glGetCompressedTextureSubImage)(GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLsizei bufSize, void * pixels) = NULL; GLenum (CODEGEN_FUNCPTR *_ptrc_glGetGraphicsResetStatus)(void) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glGetNamedBufferParameteri64v)(GLuint buffer, GLenum pname, GLint64 * params) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glGetNamedBufferParameteriv)(GLuint buffer, GLenum pname, GLint * params) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glGetNamedBufferPointerv)(GLuint buffer, GLenum pname, void ** params) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glGetNamedBufferSubData)(GLuint buffer, GLintptr offset, GLsizeiptr size, void * data) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glGetNamedFramebufferAttachmentParameteriv)(GLuint framebuffer, GLenum attachment, GLenum pname, GLint * params) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glGetNamedFramebufferParameteriv)(GLuint framebuffer, GLenum pname, GLint * param) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glGetNamedRenderbufferParameteriv)(GLuint renderbuffer, GLenum pname, GLint * params) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glGetQueryBufferObjecti64v)(GLuint id, GLuint buffer, GLenum pname, GLintptr offset) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glGetQueryBufferObjectiv)(GLuint id, GLuint buffer, GLenum pname, GLintptr offset) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glGetQueryBufferObjectui64v)(GLuint id, GLuint buffer, GLenum pname, GLintptr offset) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glGetQueryBufferObjectuiv)(GLuint id, GLuint buffer, GLenum pname, GLintptr offset) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glGetTextureImage)(GLuint texture, GLint level, GLenum format, GLenum type, GLsizei bufSize, void * pixels) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glGetTextureLevelParameterfv)(GLuint texture, GLint level, GLenum pname, GLfloat * params) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glGetTextureLevelParameteriv)(GLuint texture, GLint level, GLenum pname, GLint * params) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glGetTextureParameterIiv)(GLuint texture, GLenum pname, GLint * params) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glGetTextureParameterIuiv)(GLuint texture, GLenum pname, GLuint * params) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glGetTextureParameterfv)(GLuint texture, GLenum pname, GLfloat * params) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glGetTextureParameteriv)(GLuint texture, GLenum pname, GLint * params) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glGetTextureSubImage)(GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, GLsizei bufSize, void * pixels) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glGetTransformFeedbacki64_v)(GLuint xfb, GLenum pname, GLuint index, GLint64 * param) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glGetTransformFeedbacki_v)(GLuint xfb, GLenum pname, GLuint index, GLint * param) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glGetTransformFeedbackiv)(GLuint xfb, GLenum pname, GLint * param) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glGetVertexArrayIndexed64iv)(GLuint vaobj, GLuint index, GLenum pname, GLint64 * param) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glGetVertexArrayIndexediv)(GLuint vaobj, GLuint index, GLenum pname, GLint * param) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glGetVertexArrayiv)(GLuint vaobj, GLenum pname, GLint * param) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glGetnCompressedTexImage)(GLenum target, GLint lod, GLsizei bufSize, void * pixels) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glGetnTexImage)(GLenum target, GLint level, GLenum format, GLenum type, GLsizei bufSize, void * pixels) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glGetnUniformdv)(GLuint program, GLint location, GLsizei bufSize, GLdouble * params) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glGetnUniformfv)(GLuint program, GLint location, GLsizei bufSize, GLfloat * params) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glGetnUniformiv)(GLuint program, GLint location, GLsizei bufSize, GLint * params) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glGetnUniformuiv)(GLuint program, GLint location, GLsizei bufSize, GLuint * params) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glInvalidateNamedFramebufferData)(GLuint framebuffer, GLsizei numAttachments, const GLenum * attachments) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glInvalidateNamedFramebufferSubData)(GLuint framebuffer, GLsizei numAttachments, const GLenum * attachments, GLint x, GLint y, GLsizei width, GLsizei height) = NULL; void * (CODEGEN_FUNCPTR *_ptrc_glMapNamedBuffer)(GLuint buffer, GLenum access) = NULL; void * (CODEGEN_FUNCPTR *_ptrc_glMapNamedBufferRange)(GLuint buffer, GLintptr offset, GLsizeiptr length, GLbitfield access) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glMemoryBarrierByRegion)(GLbitfield barriers) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glNamedBufferData)(GLuint buffer, GLsizeiptr size, const void * data, GLenum usage) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glNamedBufferStorage)(GLuint buffer, GLsizeiptr size, const void * data, GLbitfield flags) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glNamedBufferSubData)(GLuint buffer, GLintptr offset, GLsizeiptr size, const void * data) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glNamedFramebufferDrawBuffer)(GLuint framebuffer, GLenum buf) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glNamedFramebufferDrawBuffers)(GLuint framebuffer, GLsizei n, const GLenum * bufs) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glNamedFramebufferParameteri)(GLuint framebuffer, GLenum pname, GLint param) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glNamedFramebufferReadBuffer)(GLuint framebuffer, GLenum src) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glNamedFramebufferRenderbuffer)(GLuint framebuffer, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glNamedFramebufferTexture)(GLuint framebuffer, GLenum attachment, GLuint texture, GLint level) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glNamedFramebufferTextureLayer)(GLuint framebuffer, GLenum attachment, GLuint texture, GLint level, GLint layer) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glNamedRenderbufferStorage)(GLuint renderbuffer, GLenum internalformat, GLsizei width, GLsizei height) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glNamedRenderbufferStorageMultisample)(GLuint renderbuffer, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glReadnPixels)(GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLsizei bufSize, void * data) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glTextureBarrier)(void) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glTextureBuffer)(GLuint texture, GLenum internalformat, GLuint buffer) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glTextureBufferRange)(GLuint texture, GLenum internalformat, GLuint buffer, GLintptr offset, GLsizeiptr size) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glTextureParameterIiv)(GLuint texture, GLenum pname, const GLint * params) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glTextureParameterIuiv)(GLuint texture, GLenum pname, const GLuint * params) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glTextureParameterf)(GLuint texture, GLenum pname, GLfloat param) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glTextureParameterfv)(GLuint texture, GLenum pname, const GLfloat * param) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glTextureParameteri)(GLuint texture, GLenum pname, GLint param) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glTextureParameteriv)(GLuint texture, GLenum pname, const GLint * param) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glTextureStorage1D)(GLuint texture, GLsizei levels, GLenum internalformat, GLsizei width) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glTextureStorage2D)(GLuint texture, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glTextureStorage2DMultisample)(GLuint texture, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height, GLboolean fixedsamplelocations) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glTextureStorage3D)(GLuint texture, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glTextureStorage3DMultisample)(GLuint texture, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedsamplelocations) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glTextureSubImage1D)(GLuint texture, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, const void * pixels) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glTextureSubImage2D)(GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const void * pixels) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glTextureSubImage3D)(GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const void * pixels) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glTransformFeedbackBufferBase)(GLuint xfb, GLuint index, GLuint buffer) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glTransformFeedbackBufferRange)(GLuint xfb, GLuint index, GLuint buffer, GLintptr offset, GLsizeiptr size) = NULL; GLboolean (CODEGEN_FUNCPTR *_ptrc_glUnmapNamedBuffer)(GLuint buffer) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glVertexArrayAttribBinding)(GLuint vaobj, GLuint attribindex, GLuint bindingindex) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glVertexArrayAttribFormat)(GLuint vaobj, GLuint attribindex, GLint size, GLenum type, GLboolean normalized, GLuint relativeoffset) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glVertexArrayAttribIFormat)(GLuint vaobj, GLuint attribindex, GLint size, GLenum type, GLuint relativeoffset) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glVertexArrayAttribLFormat)(GLuint vaobj, GLuint attribindex, GLint size, GLenum type, GLuint relativeoffset) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glVertexArrayBindingDivisor)(GLuint vaobj, GLuint bindingindex, GLuint divisor) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glVertexArrayElementBuffer)(GLuint vaobj, GLuint buffer) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glVertexArrayVertexBuffer)(GLuint vaobj, GLuint bindingindex, GLuint buffer, GLintptr offset, GLsizei stride) = NULL; void (CODEGEN_FUNCPTR *_ptrc_glVertexArrayVertexBuffers)(GLuint vaobj, GLuint first, GLsizei count, const GLuint * buffers, const GLintptr * offsets, const GLsizei * strides) = NULL; static int Load_Version_4_5(void) { int numFailed = 0; _ptrc_glAccum = (void (CODEGEN_FUNCPTR *)(GLenum, GLfloat))IntGetProcAddress("glAccum"); if(!_ptrc_glAccum) numFailed++; _ptrc_glAlphaFunc = (void (CODEGEN_FUNCPTR *)(GLenum, GLfloat))IntGetProcAddress("glAlphaFunc"); if(!_ptrc_glAlphaFunc) numFailed++; _ptrc_glBegin = (void (CODEGEN_FUNCPTR *)(GLenum))IntGetProcAddress("glBegin"); if(!_ptrc_glBegin) numFailed++; _ptrc_glBitmap = (void (CODEGEN_FUNCPTR *)(GLsizei, GLsizei, GLfloat, GLfloat, GLfloat, GLfloat, const GLubyte *))IntGetProcAddress("glBitmap"); if(!_ptrc_glBitmap) numFailed++; _ptrc_glBlendFunc = (void (CODEGEN_FUNCPTR *)(GLenum, GLenum))IntGetProcAddress("glBlendFunc"); if(!_ptrc_glBlendFunc) numFailed++; _ptrc_glCallList = (void (CODEGEN_FUNCPTR *)(GLuint))IntGetProcAddress("glCallList"); if(!_ptrc_glCallList) numFailed++; _ptrc_glCallLists = (void (CODEGEN_FUNCPTR *)(GLsizei, GLenum, const void *))IntGetProcAddress("glCallLists"); if(!_ptrc_glCallLists) numFailed++; _ptrc_glClear = (void (CODEGEN_FUNCPTR *)(GLbitfield))IntGetProcAddress("glClear"); if(!_ptrc_glClear) numFailed++; _ptrc_glClearAccum = (void (CODEGEN_FUNCPTR *)(GLfloat, GLfloat, GLfloat, GLfloat))IntGetProcAddress("glClearAccum"); if(!_ptrc_glClearAccum) numFailed++; _ptrc_glClearColor = (void (CODEGEN_FUNCPTR *)(GLfloat, GLfloat, GLfloat, GLfloat))IntGetProcAddress("glClearColor"); if(!_ptrc_glClearColor) numFailed++; _ptrc_glClearDepth = (void (CODEGEN_FUNCPTR *)(GLdouble))IntGetProcAddress("glClearDepth"); if(!_ptrc_glClearDepth) numFailed++; _ptrc_glClearIndex = (void (CODEGEN_FUNCPTR *)(GLfloat))IntGetProcAddress("glClearIndex"); if(!_ptrc_glClearIndex) numFailed++; _ptrc_glClearStencil = (void (CODEGEN_FUNCPTR *)(GLint))IntGetProcAddress("glClearStencil"); if(!_ptrc_glClearStencil) numFailed++; _ptrc_glClipPlane = (void (CODEGEN_FUNCPTR *)(GLenum, const GLdouble *))IntGetProcAddress("glClipPlane"); if(!_ptrc_glClipPlane) numFailed++; _ptrc_glColor3b = (void (CODEGEN_FUNCPTR *)(GLbyte, GLbyte, GLbyte))IntGetProcAddress("glColor3b"); if(!_ptrc_glColor3b) numFailed++; _ptrc_glColor3bv = (void (CODEGEN_FUNCPTR *)(const GLbyte *))IntGetProcAddress("glColor3bv"); if(!_ptrc_glColor3bv) numFailed++; _ptrc_glColor3d = (void (CODEGEN_FUNCPTR *)(GLdouble, GLdouble, GLdouble))IntGetProcAddress("glColor3d"); if(!_ptrc_glColor3d) numFailed++; _ptrc_glColor3dv = (void (CODEGEN_FUNCPTR *)(const GLdouble *))IntGetProcAddress("glColor3dv"); if(!_ptrc_glColor3dv) numFailed++; _ptrc_glColor3f = (void (CODEGEN_FUNCPTR *)(GLfloat, GLfloat, GLfloat))IntGetProcAddress("glColor3f"); if(!_ptrc_glColor3f) numFailed++; _ptrc_glColor3fv = (void (CODEGEN_FUNCPTR *)(const GLfloat *))IntGetProcAddress("glColor3fv"); if(!_ptrc_glColor3fv) numFailed++; _ptrc_glColor3i = (void (CODEGEN_FUNCPTR *)(GLint, GLint, GLint))IntGetProcAddress("glColor3i"); if(!_ptrc_glColor3i) numFailed++; _ptrc_glColor3iv = (void (CODEGEN_FUNCPTR *)(const GLint *))IntGetProcAddress("glColor3iv"); if(!_ptrc_glColor3iv) numFailed++; _ptrc_glColor3s = (void (CODEGEN_FUNCPTR *)(GLshort, GLshort, GLshort))IntGetProcAddress("glColor3s"); if(!_ptrc_glColor3s) numFailed++; _ptrc_glColor3sv = (void (CODEGEN_FUNCPTR *)(const GLshort *))IntGetProcAddress("glColor3sv"); if(!_ptrc_glColor3sv) numFailed++; _ptrc_glColor3ub = (void (CODEGEN_FUNCPTR *)(GLubyte, GLubyte, GLubyte))IntGetProcAddress("glColor3ub"); if(!_ptrc_glColor3ub) numFailed++; _ptrc_glColor3ubv = (void (CODEGEN_FUNCPTR *)(const GLubyte *))IntGetProcAddress("glColor3ubv"); if(!_ptrc_glColor3ubv) numFailed++; _ptrc_glColor3ui = (void (CODEGEN_FUNCPTR *)(GLuint, GLuint, GLuint))IntGetProcAddress("glColor3ui"); if(!_ptrc_glColor3ui) numFailed++; _ptrc_glColor3uiv = (void (CODEGEN_FUNCPTR *)(const GLuint *))IntGetProcAddress("glColor3uiv"); if(!_ptrc_glColor3uiv) numFailed++; _ptrc_glColor3us = (void (CODEGEN_FUNCPTR *)(GLushort, GLushort, GLushort))IntGetProcAddress("glColor3us"); if(!_ptrc_glColor3us) numFailed++; _ptrc_glColor3usv = (void (CODEGEN_FUNCPTR *)(const GLushort *))IntGetProcAddress("glColor3usv"); if(!_ptrc_glColor3usv) numFailed++; _ptrc_glColor4b = (void (CODEGEN_FUNCPTR *)(GLbyte, GLbyte, GLbyte, GLbyte))IntGetProcAddress("glColor4b"); if(!_ptrc_glColor4b) numFailed++; _ptrc_glColor4bv = (void (CODEGEN_FUNCPTR *)(const GLbyte *))IntGetProcAddress("glColor4bv"); if(!_ptrc_glColor4bv) numFailed++; _ptrc_glColor4d = (void (CODEGEN_FUNCPTR *)(GLdouble, GLdouble, GLdouble, GLdouble))IntGetProcAddress("glColor4d"); if(!_ptrc_glColor4d) numFailed++; _ptrc_glColor4dv = (void (CODEGEN_FUNCPTR *)(const GLdouble *))IntGetProcAddress("glColor4dv"); if(!_ptrc_glColor4dv) numFailed++; _ptrc_glColor4f = (void (CODEGEN_FUNCPTR *)(GLfloat, GLfloat, GLfloat, GLfloat))IntGetProcAddress("glColor4f"); if(!_ptrc_glColor4f) numFailed++; _ptrc_glColor4fv = (void (CODEGEN_FUNCPTR *)(const GLfloat *))IntGetProcAddress("glColor4fv"); if(!_ptrc_glColor4fv) numFailed++; _ptrc_glColor4i = (void (CODEGEN_FUNCPTR *)(GLint, GLint, GLint, GLint))IntGetProcAddress("glColor4i"); if(!_ptrc_glColor4i) numFailed++; _ptrc_glColor4iv = (void (CODEGEN_FUNCPTR *)(const GLint *))IntGetProcAddress("glColor4iv"); if(!_ptrc_glColor4iv) numFailed++; _ptrc_glColor4s = (void (CODEGEN_FUNCPTR *)(GLshort, GLshort, GLshort, GLshort))IntGetProcAddress("glColor4s"); if(!_ptrc_glColor4s) numFailed++; _ptrc_glColor4sv = (void (CODEGEN_FUNCPTR *)(const GLshort *))IntGetProcAddress("glColor4sv"); if(!_ptrc_glColor4sv) numFailed++; _ptrc_glColor4ub = (void (CODEGEN_FUNCPTR *)(GLubyte, GLubyte, GLubyte, GLubyte))IntGetProcAddress("glColor4ub"); if(!_ptrc_glColor4ub) numFailed++; _ptrc_glColor4ubv = (void (CODEGEN_FUNCPTR *)(const GLubyte *))IntGetProcAddress("glColor4ubv"); if(!_ptrc_glColor4ubv) numFailed++; _ptrc_glColor4ui = (void (CODEGEN_FUNCPTR *)(GLuint, GLuint, GLuint, GLuint))IntGetProcAddress("glColor4ui"); if(!_ptrc_glColor4ui) numFailed++; _ptrc_glColor4uiv = (void (CODEGEN_FUNCPTR *)(const GLuint *))IntGetProcAddress("glColor4uiv"); if(!_ptrc_glColor4uiv) numFailed++; _ptrc_glColor4us = (void (CODEGEN_FUNCPTR *)(GLushort, GLushort, GLushort, GLushort))IntGetProcAddress("glColor4us"); if(!_ptrc_glColor4us) numFailed++; _ptrc_glColor4usv = (void (CODEGEN_FUNCPTR *)(const GLushort *))IntGetProcAddress("glColor4usv"); if(!_ptrc_glColor4usv) numFailed++; _ptrc_glColorMask = (void (CODEGEN_FUNCPTR *)(GLboolean, GLboolean, GLboolean, GLboolean))IntGetProcAddress("glColorMask"); if(!_ptrc_glColorMask) numFailed++; _ptrc_glColorMaterial = (void (CODEGEN_FUNCPTR *)(GLenum, GLenum))IntGetProcAddress("glColorMaterial"); if(!_ptrc_glColorMaterial) numFailed++; _ptrc_glCopyPixels = (void (CODEGEN_FUNCPTR *)(GLint, GLint, GLsizei, GLsizei, GLenum))IntGetProcAddress("glCopyPixels"); if(!_ptrc_glCopyPixels) numFailed++; _ptrc_glCullFace = (void (CODEGEN_FUNCPTR *)(GLenum))IntGetProcAddress("glCullFace"); if(!_ptrc_glCullFace) numFailed++; _ptrc_glDeleteLists = (void (CODEGEN_FUNCPTR *)(GLuint, GLsizei))IntGetProcAddress("glDeleteLists"); if(!_ptrc_glDeleteLists) numFailed++; _ptrc_glDepthFunc = (void (CODEGEN_FUNCPTR *)(GLenum))IntGetProcAddress("glDepthFunc"); if(!_ptrc_glDepthFunc) numFailed++; _ptrc_glDepthMask = (void (CODEGEN_FUNCPTR *)(GLboolean))IntGetProcAddress("glDepthMask"); if(!_ptrc_glDepthMask) numFailed++; _ptrc_glDepthRange = (void (CODEGEN_FUNCPTR *)(GLdouble, GLdouble))IntGetProcAddress("glDepthRange"); if(!_ptrc_glDepthRange) numFailed++; _ptrc_glDisable = (void (CODEGEN_FUNCPTR *)(GLenum))IntGetProcAddress("glDisable"); if(!_ptrc_glDisable) numFailed++; _ptrc_glDrawBuffer = (void (CODEGEN_FUNCPTR *)(GLenum))IntGetProcAddress("glDrawBuffer"); if(!_ptrc_glDrawBuffer) numFailed++; _ptrc_glDrawPixels = (void (CODEGEN_FUNCPTR *)(GLsizei, GLsizei, GLenum, GLenum, const void *))IntGetProcAddress("glDrawPixels"); if(!_ptrc_glDrawPixels) numFailed++; _ptrc_glEdgeFlag = (void (CODEGEN_FUNCPTR *)(GLboolean))IntGetProcAddress("glEdgeFlag"); if(!_ptrc_glEdgeFlag) numFailed++; _ptrc_glEdgeFlagv = (void (CODEGEN_FUNCPTR *)(const GLboolean *))IntGetProcAddress("glEdgeFlagv"); if(!_ptrc_glEdgeFlagv) numFailed++; _ptrc_glEnable = (void (CODEGEN_FUNCPTR *)(GLenum))IntGetProcAddress("glEnable"); if(!_ptrc_glEnable) numFailed++; _ptrc_glEnd = (void (CODEGEN_FUNCPTR *)(void))IntGetProcAddress("glEnd"); if(!_ptrc_glEnd) numFailed++; _ptrc_glEndList = (void (CODEGEN_FUNCPTR *)(void))IntGetProcAddress("glEndList"); if(!_ptrc_glEndList) numFailed++; _ptrc_glEvalCoord1d = (void (CODEGEN_FUNCPTR *)(GLdouble))IntGetProcAddress("glEvalCoord1d"); if(!_ptrc_glEvalCoord1d) numFailed++; _ptrc_glEvalCoord1dv = (void (CODEGEN_FUNCPTR *)(const GLdouble *))IntGetProcAddress("glEvalCoord1dv"); if(!_ptrc_glEvalCoord1dv) numFailed++; _ptrc_glEvalCoord1f = (void (CODEGEN_FUNCPTR *)(GLfloat))IntGetProcAddress("glEvalCoord1f"); if(!_ptrc_glEvalCoord1f) numFailed++; _ptrc_glEvalCoord1fv = (void (CODEGEN_FUNCPTR *)(const GLfloat *))IntGetProcAddress("glEvalCoord1fv"); if(!_ptrc_glEvalCoord1fv) numFailed++; _ptrc_glEvalCoord2d = (void (CODEGEN_FUNCPTR *)(GLdouble, GLdouble))IntGetProcAddress("glEvalCoord2d"); if(!_ptrc_glEvalCoord2d) numFailed++; _ptrc_glEvalCoord2dv = (void (CODEGEN_FUNCPTR *)(const GLdouble *))IntGetProcAddress("glEvalCoord2dv"); if(!_ptrc_glEvalCoord2dv) numFailed++; _ptrc_glEvalCoord2f = (void (CODEGEN_FUNCPTR *)(GLfloat, GLfloat))IntGetProcAddress("glEvalCoord2f"); if(!_ptrc_glEvalCoord2f) numFailed++; _ptrc_glEvalCoord2fv = (void (CODEGEN_FUNCPTR *)(const GLfloat *))IntGetProcAddress("glEvalCoord2fv"); if(!_ptrc_glEvalCoord2fv) numFailed++; _ptrc_glEvalMesh1 = (void (CODEGEN_FUNCPTR *)(GLenum, GLint, GLint))IntGetProcAddress("glEvalMesh1"); if(!_ptrc_glEvalMesh1) numFailed++; _ptrc_glEvalMesh2 = (void (CODEGEN_FUNCPTR *)(GLenum, GLint, GLint, GLint, GLint))IntGetProcAddress("glEvalMesh2"); if(!_ptrc_glEvalMesh2) numFailed++; _ptrc_glEvalPoint1 = (void (CODEGEN_FUNCPTR *)(GLint))IntGetProcAddress("glEvalPoint1"); if(!_ptrc_glEvalPoint1) numFailed++; _ptrc_glEvalPoint2 = (void (CODEGEN_FUNCPTR *)(GLint, GLint))IntGetProcAddress("glEvalPoint2"); if(!_ptrc_glEvalPoint2) numFailed++; _ptrc_glFeedbackBuffer = (void (CODEGEN_FUNCPTR *)(GLsizei, GLenum, GLfloat *))IntGetProcAddress("glFeedbackBuffer"); if(!_ptrc_glFeedbackBuffer) numFailed++; _ptrc_glFinish = (void (CODEGEN_FUNCPTR *)(void))IntGetProcAddress("glFinish"); if(!_ptrc_glFinish) numFailed++; _ptrc_glFlush = (void (CODEGEN_FUNCPTR *)(void))IntGetProcAddress("glFlush"); if(!_ptrc_glFlush) numFailed++; _ptrc_glFogf = (void (CODEGEN_FUNCPTR *)(GLenum, GLfloat))IntGetProcAddress("glFogf"); if(!_ptrc_glFogf) numFailed++; _ptrc_glFogfv = (void (CODEGEN_FUNCPTR *)(GLenum, const GLfloat *))IntGetProcAddress("glFogfv"); if(!_ptrc_glFogfv) numFailed++; _ptrc_glFogi = (void (CODEGEN_FUNCPTR *)(GLenum, GLint))IntGetProcAddress("glFogi"); if(!_ptrc_glFogi) numFailed++; _ptrc_glFogiv = (void (CODEGEN_FUNCPTR *)(GLenum, const GLint *))IntGetProcAddress("glFogiv"); if(!_ptrc_glFogiv) numFailed++; _ptrc_glFrontFace = (void (CODEGEN_FUNCPTR *)(GLenum))IntGetProcAddress("glFrontFace"); if(!_ptrc_glFrontFace) numFailed++; _ptrc_glFrustum = (void (CODEGEN_FUNCPTR *)(GLdouble, GLdouble, GLdouble, GLdouble, GLdouble, GLdouble))IntGetProcAddress("glFrustum"); if(!_ptrc_glFrustum) numFailed++; _ptrc_glGenLists = (GLuint (CODEGEN_FUNCPTR *)(GLsizei))IntGetProcAddress("glGenLists"); if(!_ptrc_glGenLists) numFailed++; _ptrc_glGetBooleanv = (void (CODEGEN_FUNCPTR *)(GLenum, GLboolean *))IntGetProcAddress("glGetBooleanv"); if(!_ptrc_glGetBooleanv) numFailed++; _ptrc_glGetClipPlane = (void (CODEGEN_FUNCPTR *)(GLenum, GLdouble *))IntGetProcAddress("glGetClipPlane"); if(!_ptrc_glGetClipPlane) numFailed++; _ptrc_glGetDoublev = (void (CODEGEN_FUNCPTR *)(GLenum, GLdouble *))IntGetProcAddress("glGetDoublev"); if(!_ptrc_glGetDoublev) numFailed++; _ptrc_glGetError = (GLenum (CODEGEN_FUNCPTR *)(void))IntGetProcAddress("glGetError"); if(!_ptrc_glGetError) numFailed++; _ptrc_glGetFloatv = (void (CODEGEN_FUNCPTR *)(GLenum, GLfloat *))IntGetProcAddress("glGetFloatv"); if(!_ptrc_glGetFloatv) numFailed++; _ptrc_glGetIntegerv = (void (CODEGEN_FUNCPTR *)(GLenum, GLint *))IntGetProcAddress("glGetIntegerv"); if(!_ptrc_glGetIntegerv) numFailed++; _ptrc_glGetLightfv = (void (CODEGEN_FUNCPTR *)(GLenum, GLenum, GLfloat *))IntGetProcAddress("glGetLightfv"); if(!_ptrc_glGetLightfv) numFailed++; _ptrc_glGetLightiv = (void (CODEGEN_FUNCPTR *)(GLenum, GLenum, GLint *))IntGetProcAddress("glGetLightiv"); if(!_ptrc_glGetLightiv) numFailed++; _ptrc_glGetMapdv = (void (CODEGEN_FUNCPTR *)(GLenum, GLenum, GLdouble *))IntGetProcAddress("glGetMapdv"); if(!_ptrc_glGetMapdv) numFailed++; _ptrc_glGetMapfv = (void (CODEGEN_FUNCPTR *)(GLenum, GLenum, GLfloat *))IntGetProcAddress("glGetMapfv"); if(!_ptrc_glGetMapfv) numFailed++; _ptrc_glGetMapiv = (void (CODEGEN_FUNCPTR *)(GLenum, GLenum, GLint *))IntGetProcAddress("glGetMapiv"); if(!_ptrc_glGetMapiv) numFailed++; _ptrc_glGetMaterialfv = (void (CODEGEN_FUNCPTR *)(GLenum, GLenum, GLfloat *))IntGetProcAddress("glGetMaterialfv"); if(!_ptrc_glGetMaterialfv) numFailed++; _ptrc_glGetMaterialiv = (void (CODEGEN_FUNCPTR *)(GLenum, GLenum, GLint *))IntGetProcAddress("glGetMaterialiv"); if(!_ptrc_glGetMaterialiv) numFailed++; _ptrc_glGetPixelMapfv = (void (CODEGEN_FUNCPTR *)(GLenum, GLfloat *))IntGetProcAddress("glGetPixelMapfv"); if(!_ptrc_glGetPixelMapfv) numFailed++; _ptrc_glGetPixelMapuiv = (void (CODEGEN_FUNCPTR *)(GLenum, GLuint *))IntGetProcAddress("glGetPixelMapuiv"); if(!_ptrc_glGetPixelMapuiv) numFailed++; _ptrc_glGetPixelMapusv = (void (CODEGEN_FUNCPTR *)(GLenum, GLushort *))IntGetProcAddress("glGetPixelMapusv"); if(!_ptrc_glGetPixelMapusv) numFailed++; _ptrc_glGetPolygonStipple = (void (CODEGEN_FUNCPTR *)(GLubyte *))IntGetProcAddress("glGetPolygonStipple"); if(!_ptrc_glGetPolygonStipple) numFailed++; _ptrc_glGetString = (const GLubyte * (CODEGEN_FUNCPTR *)(GLenum))IntGetProcAddress("glGetString"); if(!_ptrc_glGetString) numFailed++; _ptrc_glGetTexEnvfv = (void (CODEGEN_FUNCPTR *)(GLenum, GLenum, GLfloat *))IntGetProcAddress("glGetTexEnvfv"); if(!_ptrc_glGetTexEnvfv) numFailed++; _ptrc_glGetTexEnviv = (void (CODEGEN_FUNCPTR *)(GLenum, GLenum, GLint *))IntGetProcAddress("glGetTexEnviv"); if(!_ptrc_glGetTexEnviv) numFailed++; _ptrc_glGetTexGendv = (void (CODEGEN_FUNCPTR *)(GLenum, GLenum, GLdouble *))IntGetProcAddress("glGetTexGendv"); if(!_ptrc_glGetTexGendv) numFailed++; _ptrc_glGetTexGenfv = (void (CODEGEN_FUNCPTR *)(GLenum, GLenum, GLfloat *))IntGetProcAddress("glGetTexGenfv"); if(!_ptrc_glGetTexGenfv) numFailed++; _ptrc_glGetTexGeniv = (void (CODEGEN_FUNCPTR *)(GLenum, GLenum, GLint *))IntGetProcAddress("glGetTexGeniv"); if(!_ptrc_glGetTexGeniv) numFailed++; _ptrc_glGetTexImage = (void (CODEGEN_FUNCPTR *)(GLenum, GLint, GLenum, GLenum, void *))IntGetProcAddress("glGetTexImage"); if(!_ptrc_glGetTexImage) numFailed++; _ptrc_glGetTexLevelParameterfv = (void (CODEGEN_FUNCPTR *)(GLenum, GLint, GLenum, GLfloat *))IntGetProcAddress("glGetTexLevelParameterfv"); if(!_ptrc_glGetTexLevelParameterfv) numFailed++; _ptrc_glGetTexLevelParameteriv = (void (CODEGEN_FUNCPTR *)(GLenum, GLint, GLenum, GLint *))IntGetProcAddress("glGetTexLevelParameteriv"); if(!_ptrc_glGetTexLevelParameteriv) numFailed++; _ptrc_glGetTexParameterfv = (void (CODEGEN_FUNCPTR *)(GLenum, GLenum, GLfloat *))IntGetProcAddress("glGetTexParameterfv"); if(!_ptrc_glGetTexParameterfv) numFailed++; _ptrc_glGetTexParameteriv = (void (CODEGEN_FUNCPTR *)(GLenum, GLenum, GLint *))IntGetProcAddress("glGetTexParameteriv"); if(!_ptrc_glGetTexParameteriv) numFailed++; _ptrc_glHint = (void (CODEGEN_FUNCPTR *)(GLenum, GLenum))IntGetProcAddress("glHint"); if(!_ptrc_glHint) numFailed++; _ptrc_glIndexMask = (void (CODEGEN_FUNCPTR *)(GLuint))IntGetProcAddress("glIndexMask"); if(!_ptrc_glIndexMask) numFailed++; _ptrc_glIndexd = (void (CODEGEN_FUNCPTR *)(GLdouble))IntGetProcAddress("glIndexd"); if(!_ptrc_glIndexd) numFailed++; _ptrc_glIndexdv = (void (CODEGEN_FUNCPTR *)(const GLdouble *))IntGetProcAddress("glIndexdv"); if(!_ptrc_glIndexdv) numFailed++; _ptrc_glIndexf = (void (CODEGEN_FUNCPTR *)(GLfloat))IntGetProcAddress("glIndexf"); if(!_ptrc_glIndexf) numFailed++; _ptrc_glIndexfv = (void (CODEGEN_FUNCPTR *)(const GLfloat *))IntGetProcAddress("glIndexfv"); if(!_ptrc_glIndexfv) numFailed++; _ptrc_glIndexi = (void (CODEGEN_FUNCPTR *)(GLint))IntGetProcAddress("glIndexi"); if(!_ptrc_glIndexi) numFailed++; _ptrc_glIndexiv = (void (CODEGEN_FUNCPTR *)(const GLint *))IntGetProcAddress("glIndexiv"); if(!_ptrc_glIndexiv) numFailed++; _ptrc_glIndexs = (void (CODEGEN_FUNCPTR *)(GLshort))IntGetProcAddress("glIndexs"); if(!_ptrc_glIndexs) numFailed++; _ptrc_glIndexsv = (void (CODEGEN_FUNCPTR *)(const GLshort *))IntGetProcAddress("glIndexsv"); if(!_ptrc_glIndexsv) numFailed++; _ptrc_glInitNames = (void (CODEGEN_FUNCPTR *)(void))IntGetProcAddress("glInitNames"); if(!_ptrc_glInitNames) numFailed++; _ptrc_glIsEnabled = (GLboolean (CODEGEN_FUNCPTR *)(GLenum))IntGetProcAddress("glIsEnabled"); if(!_ptrc_glIsEnabled) numFailed++; _ptrc_glIsList = (GLboolean (CODEGEN_FUNCPTR *)(GLuint))IntGetProcAddress("glIsList"); if(!_ptrc_glIsList) numFailed++; _ptrc_glLightModelf = (void (CODEGEN_FUNCPTR *)(GLenum, GLfloat))IntGetProcAddress("glLightModelf"); if(!_ptrc_glLightModelf) numFailed++; _ptrc_glLightModelfv = (void (CODEGEN_FUNCPTR *)(GLenum, const GLfloat *))IntGetProcAddress("glLightModelfv"); if(!_ptrc_glLightModelfv) numFailed++; _ptrc_glLightModeli = (void (CODEGEN_FUNCPTR *)(GLenum, GLint))IntGetProcAddress("glLightModeli"); if(!_ptrc_glLightModeli) numFailed++; _ptrc_glLightModeliv = (void (CODEGEN_FUNCPTR *)(GLenum, const GLint *))IntGetProcAddress("glLightModeliv"); if(!_ptrc_glLightModeliv) numFailed++; _ptrc_glLightf = (void (CODEGEN_FUNCPTR *)(GLenum, GLenum, GLfloat))IntGetProcAddress("glLightf"); if(!_ptrc_glLightf) numFailed++; _ptrc_glLightfv = (void (CODEGEN_FUNCPTR *)(GLenum, GLenum, const GLfloat *))IntGetProcAddress("glLightfv"); if(!_ptrc_glLightfv) numFailed++; _ptrc_glLighti = (void (CODEGEN_FUNCPTR *)(GLenum, GLenum, GLint))IntGetProcAddress("glLighti"); if(!_ptrc_glLighti) numFailed++; _ptrc_glLightiv = (void (CODEGEN_FUNCPTR *)(GLenum, GLenum, const GLint *))IntGetProcAddress("glLightiv"); if(!_ptrc_glLightiv) numFailed++; _ptrc_glLineStipple = (void (CODEGEN_FUNCPTR *)(GLint, GLushort))IntGetProcAddress("glLineStipple"); if(!_ptrc_glLineStipple) numFailed++; _ptrc_glLineWidth = (void (CODEGEN_FUNCPTR *)(GLfloat))IntGetProcAddress("glLineWidth"); if(!_ptrc_glLineWidth) numFailed++; _ptrc_glListBase = (void (CODEGEN_FUNCPTR *)(GLuint))IntGetProcAddress("glListBase"); if(!_ptrc_glListBase) numFailed++; _ptrc_glLoadIdentity = (void (CODEGEN_FUNCPTR *)(void))IntGetProcAddress("glLoadIdentity"); if(!_ptrc_glLoadIdentity) numFailed++; _ptrc_glLoadMatrixd = (void (CODEGEN_FUNCPTR *)(const GLdouble *))IntGetProcAddress("glLoadMatrixd"); if(!_ptrc_glLoadMatrixd) numFailed++; _ptrc_glLoadMatrixf = (void (CODEGEN_FUNCPTR *)(const GLfloat *))IntGetProcAddress("glLoadMatrixf"); if(!_ptrc_glLoadMatrixf) numFailed++; _ptrc_glLoadName = (void (CODEGEN_FUNCPTR *)(GLuint))IntGetProcAddress("glLoadName"); if(!_ptrc_glLoadName) numFailed++; _ptrc_glLogicOp = (void (CODEGEN_FUNCPTR *)(GLenum))IntGetProcAddress("glLogicOp"); if(!_ptrc_glLogicOp) numFailed++; _ptrc_glMap1d = (void (CODEGEN_FUNCPTR *)(GLenum, GLdouble, GLdouble, GLint, GLint, const GLdouble *))IntGetProcAddress("glMap1d"); if(!_ptrc_glMap1d) numFailed++; _ptrc_glMap1f = (void (CODEGEN_FUNCPTR *)(GLenum, GLfloat, GLfloat, GLint, GLint, const GLfloat *))IntGetProcAddress("glMap1f"); if(!_ptrc_glMap1f) numFailed++; _ptrc_glMap2d = (void (CODEGEN_FUNCPTR *)(GLenum, GLdouble, GLdouble, GLint, GLint, GLdouble, GLdouble, GLint, GLint, const GLdouble *))IntGetProcAddress("glMap2d"); if(!_ptrc_glMap2d) numFailed++; _ptrc_glMap2f = (void (CODEGEN_FUNCPTR *)(GLenum, GLfloat, GLfloat, GLint, GLint, GLfloat, GLfloat, GLint, GLint, const GLfloat *))IntGetProcAddress("glMap2f"); if(!_ptrc_glMap2f) numFailed++; _ptrc_glMapGrid1d = (void (CODEGEN_FUNCPTR *)(GLint, GLdouble, GLdouble))IntGetProcAddress("glMapGrid1d"); if(!_ptrc_glMapGrid1d) numFailed++; _ptrc_glMapGrid1f = (void (CODEGEN_FUNCPTR *)(GLint, GLfloat, GLfloat))IntGetProcAddress("glMapGrid1f"); if(!_ptrc_glMapGrid1f) numFailed++; _ptrc_glMapGrid2d = (void (CODEGEN_FUNCPTR *)(GLint, GLdouble, GLdouble, GLint, GLdouble, GLdouble))IntGetProcAddress("glMapGrid2d"); if(!_ptrc_glMapGrid2d) numFailed++; _ptrc_glMapGrid2f = (void (CODEGEN_FUNCPTR *)(GLint, GLfloat, GLfloat, GLint, GLfloat, GLfloat))IntGetProcAddress("glMapGrid2f"); if(!_ptrc_glMapGrid2f) numFailed++; _ptrc_glMaterialf = (void (CODEGEN_FUNCPTR *)(GLenum, GLenum, GLfloat))IntGetProcAddress("glMaterialf"); if(!_ptrc_glMaterialf) numFailed++; _ptrc_glMaterialfv = (void (CODEGEN_FUNCPTR *)(GLenum, GLenum, const GLfloat *))IntGetProcAddress("glMaterialfv"); if(!_ptrc_glMaterialfv) numFailed++; _ptrc_glMateriali = (void (CODEGEN_FUNCPTR *)(GLenum, GLenum, GLint))IntGetProcAddress("glMateriali"); if(!_ptrc_glMateriali) numFailed++; _ptrc_glMaterialiv = (void (CODEGEN_FUNCPTR *)(GLenum, GLenum, const GLint *))IntGetProcAddress("glMaterialiv"); if(!_ptrc_glMaterialiv) numFailed++; _ptrc_glMatrixMode = (void (CODEGEN_FUNCPTR *)(GLenum))IntGetProcAddress("glMatrixMode"); if(!_ptrc_glMatrixMode) numFailed++; _ptrc_glMultMatrixd = (void (CODEGEN_FUNCPTR *)(const GLdouble *))IntGetProcAddress("glMultMatrixd"); if(!_ptrc_glMultMatrixd) numFailed++; _ptrc_glMultMatrixf = (void (CODEGEN_FUNCPTR *)(const GLfloat *))IntGetProcAddress("glMultMatrixf"); if(!_ptrc_glMultMatrixf) numFailed++; _ptrc_glNewList = (void (CODEGEN_FUNCPTR *)(GLuint, GLenum))IntGetProcAddress("glNewList"); if(!_ptrc_glNewList) numFailed++; _ptrc_glNormal3b = (void (CODEGEN_FUNCPTR *)(GLbyte, GLbyte, GLbyte))IntGetProcAddress("glNormal3b"); if(!_ptrc_glNormal3b) numFailed++; _ptrc_glNormal3bv = (void (CODEGEN_FUNCPTR *)(const GLbyte *))IntGetProcAddress("glNormal3bv"); if(!_ptrc_glNormal3bv) numFailed++; _ptrc_glNormal3d = (void (CODEGEN_FUNCPTR *)(GLdouble, GLdouble, GLdouble))IntGetProcAddress("glNormal3d"); if(!_ptrc_glNormal3d) numFailed++; _ptrc_glNormal3dv = (void (CODEGEN_FUNCPTR *)(const GLdouble *))IntGetProcAddress("glNormal3dv"); if(!_ptrc_glNormal3dv) numFailed++; _ptrc_glNormal3f = (void (CODEGEN_FUNCPTR *)(GLfloat, GLfloat, GLfloat))IntGetProcAddress("glNormal3f"); if(!_ptrc_glNormal3f) numFailed++; _ptrc_glNormal3fv = (void (CODEGEN_FUNCPTR *)(const GLfloat *))IntGetProcAddress("glNormal3fv"); if(!_ptrc_glNormal3fv) numFailed++; _ptrc_glNormal3i = (void (CODEGEN_FUNCPTR *)(GLint, GLint, GLint))IntGetProcAddress("glNormal3i"); if(!_ptrc_glNormal3i) numFailed++; _ptrc_glNormal3iv = (void (CODEGEN_FUNCPTR *)(const GLint *))IntGetProcAddress("glNormal3iv"); if(!_ptrc_glNormal3iv) numFailed++; _ptrc_glNormal3s = (void (CODEGEN_FUNCPTR *)(GLshort, GLshort, GLshort))IntGetProcAddress("glNormal3s"); if(!_ptrc_glNormal3s) numFailed++; _ptrc_glNormal3sv = (void (CODEGEN_FUNCPTR *)(const GLshort *))IntGetProcAddress("glNormal3sv"); if(!_ptrc_glNormal3sv) numFailed++; _ptrc_glOrtho = (void (CODEGEN_FUNCPTR *)(GLdouble, GLdouble, GLdouble, GLdouble, GLdouble, GLdouble))IntGetProcAddress("glOrtho"); if(!_ptrc_glOrtho) numFailed++; _ptrc_glPassThrough = (void (CODEGEN_FUNCPTR *)(GLfloat))IntGetProcAddress("glPassThrough"); if(!_ptrc_glPassThrough) numFailed++; _ptrc_glPixelMapfv = (void (CODEGEN_FUNCPTR *)(GLenum, GLsizei, const GLfloat *))IntGetProcAddress("glPixelMapfv"); if(!_ptrc_glPixelMapfv) numFailed++; _ptrc_glPixelMapuiv = (void (CODEGEN_FUNCPTR *)(GLenum, GLsizei, const GLuint *))IntGetProcAddress("glPixelMapuiv"); if(!_ptrc_glPixelMapuiv) numFailed++; _ptrc_glPixelMapusv = (void (CODEGEN_FUNCPTR *)(GLenum, GLsizei, const GLushort *))IntGetProcAddress("glPixelMapusv"); if(!_ptrc_glPixelMapusv) numFailed++; _ptrc_glPixelStoref = (void (CODEGEN_FUNCPTR *)(GLenum, GLfloat))IntGetProcAddress("glPixelStoref"); if(!_ptrc_glPixelStoref) numFailed++; _ptrc_glPixelStorei = (void (CODEGEN_FUNCPTR *)(GLenum, GLint))IntGetProcAddress("glPixelStorei"); if(!_ptrc_glPixelStorei) numFailed++; _ptrc_glPixelTransferf = (void (CODEGEN_FUNCPTR *)(GLenum, GLfloat))IntGetProcAddress("glPixelTransferf"); if(!_ptrc_glPixelTransferf) numFailed++; _ptrc_glPixelTransferi = (void (CODEGEN_FUNCPTR *)(GLenum, GLint))IntGetProcAddress("glPixelTransferi"); if(!_ptrc_glPixelTransferi) numFailed++; _ptrc_glPixelZoom = (void (CODEGEN_FUNCPTR *)(GLfloat, GLfloat))IntGetProcAddress("glPixelZoom"); if(!_ptrc_glPixelZoom) numFailed++; _ptrc_glPointSize = (void (CODEGEN_FUNCPTR *)(GLfloat))IntGetProcAddress("glPointSize"); if(!_ptrc_glPointSize) numFailed++; _ptrc_glPolygonMode = (void (CODEGEN_FUNCPTR *)(GLenum, GLenum))IntGetProcAddress("glPolygonMode"); if(!_ptrc_glPolygonMode) numFailed++; _ptrc_glPolygonStipple = (void (CODEGEN_FUNCPTR *)(const GLubyte *))IntGetProcAddress("glPolygonStipple"); if(!_ptrc_glPolygonStipple) numFailed++; _ptrc_glPopAttrib = (void (CODEGEN_FUNCPTR *)(void))IntGetProcAddress("glPopAttrib"); if(!_ptrc_glPopAttrib) numFailed++; _ptrc_glPopMatrix = (void (CODEGEN_FUNCPTR *)(void))IntGetProcAddress("glPopMatrix"); if(!_ptrc_glPopMatrix) numFailed++; _ptrc_glPopName = (void (CODEGEN_FUNCPTR *)(void))IntGetProcAddress("glPopName"); if(!_ptrc_glPopName) numFailed++; _ptrc_glPushAttrib = (void (CODEGEN_FUNCPTR *)(GLbitfield))IntGetProcAddress("glPushAttrib"); if(!_ptrc_glPushAttrib) numFailed++; _ptrc_glPushMatrix = (void (CODEGEN_FUNCPTR *)(void))IntGetProcAddress("glPushMatrix"); if(!_ptrc_glPushMatrix) numFailed++; _ptrc_glPushName = (void (CODEGEN_FUNCPTR *)(GLuint))IntGetProcAddress("glPushName"); if(!_ptrc_glPushName) numFailed++; _ptrc_glRasterPos2d = (void (CODEGEN_FUNCPTR *)(GLdouble, GLdouble))IntGetProcAddress("glRasterPos2d"); if(!_ptrc_glRasterPos2d) numFailed++; _ptrc_glRasterPos2dv = (void (CODEGEN_FUNCPTR *)(const GLdouble *))IntGetProcAddress("glRasterPos2dv"); if(!_ptrc_glRasterPos2dv) numFailed++; _ptrc_glRasterPos2f = (void (CODEGEN_FUNCPTR *)(GLfloat, GLfloat))IntGetProcAddress("glRasterPos2f"); if(!_ptrc_glRasterPos2f) numFailed++; _ptrc_glRasterPos2fv = (void (CODEGEN_FUNCPTR *)(const GLfloat *))IntGetProcAddress("glRasterPos2fv"); if(!_ptrc_glRasterPos2fv) numFailed++; _ptrc_glRasterPos2i = (void (CODEGEN_FUNCPTR *)(GLint, GLint))IntGetProcAddress("glRasterPos2i"); if(!_ptrc_glRasterPos2i) numFailed++; _ptrc_glRasterPos2iv = (void (CODEGEN_FUNCPTR *)(const GLint *))IntGetProcAddress("glRasterPos2iv"); if(!_ptrc_glRasterPos2iv) numFailed++; _ptrc_glRasterPos2s = (void (CODEGEN_FUNCPTR *)(GLshort, GLshort))IntGetProcAddress("glRasterPos2s"); if(!_ptrc_glRasterPos2s) numFailed++; _ptrc_glRasterPos2sv = (void (CODEGEN_FUNCPTR *)(const GLshort *))IntGetProcAddress("glRasterPos2sv"); if(!_ptrc_glRasterPos2sv) numFailed++; _ptrc_glRasterPos3d = (void (CODEGEN_FUNCPTR *)(GLdouble, GLdouble, GLdouble))IntGetProcAddress("glRasterPos3d"); if(!_ptrc_glRasterPos3d) numFailed++; _ptrc_glRasterPos3dv = (void (CODEGEN_FUNCPTR *)(const GLdouble *))IntGetProcAddress("glRasterPos3dv"); if(!_ptrc_glRasterPos3dv) numFailed++; _ptrc_glRasterPos3f = (void (CODEGEN_FUNCPTR *)(GLfloat, GLfloat, GLfloat))IntGetProcAddress("glRasterPos3f"); if(!_ptrc_glRasterPos3f) numFailed++; _ptrc_glRasterPos3fv = (void (CODEGEN_FUNCPTR *)(const GLfloat *))IntGetProcAddress("glRasterPos3fv"); if(!_ptrc_glRasterPos3fv) numFailed++; _ptrc_glRasterPos3i = (void (CODEGEN_FUNCPTR *)(GLint, GLint, GLint))IntGetProcAddress("glRasterPos3i"); if(!_ptrc_glRasterPos3i) numFailed++; _ptrc_glRasterPos3iv = (void (CODEGEN_FUNCPTR *)(const GLint *))IntGetProcAddress("glRasterPos3iv"); if(!_ptrc_glRasterPos3iv) numFailed++; _ptrc_glRasterPos3s = (void (CODEGEN_FUNCPTR *)(GLshort, GLshort, GLshort))IntGetProcAddress("glRasterPos3s"); if(!_ptrc_glRasterPos3s) numFailed++; _ptrc_glRasterPos3sv = (void (CODEGEN_FUNCPTR *)(const GLshort *))IntGetProcAddress("glRasterPos3sv"); if(!_ptrc_glRasterPos3sv) numFailed++; _ptrc_glRasterPos4d = (void (CODEGEN_FUNCPTR *)(GLdouble, GLdouble, GLdouble, GLdouble))IntGetProcAddress("glRasterPos4d"); if(!_ptrc_glRasterPos4d) numFailed++; _ptrc_glRasterPos4dv = (void (CODEGEN_FUNCPTR *)(const GLdouble *))IntGetProcAddress("glRasterPos4dv"); if(!_ptrc_glRasterPos4dv) numFailed++; _ptrc_glRasterPos4f = (void (CODEGEN_FUNCPTR *)(GLfloat, GLfloat, GLfloat, GLfloat))IntGetProcAddress("glRasterPos4f"); if(!_ptrc_glRasterPos4f) numFailed++; _ptrc_glRasterPos4fv = (void (CODEGEN_FUNCPTR *)(const GLfloat *))IntGetProcAddress("glRasterPos4fv"); if(!_ptrc_glRasterPos4fv) numFailed++; _ptrc_glRasterPos4i = (void (CODEGEN_FUNCPTR *)(GLint, GLint, GLint, GLint))IntGetProcAddress("glRasterPos4i"); if(!_ptrc_glRasterPos4i) numFailed++; _ptrc_glRasterPos4iv = (void (CODEGEN_FUNCPTR *)(const GLint *))IntGetProcAddress("glRasterPos4iv"); if(!_ptrc_glRasterPos4iv) numFailed++; _ptrc_glRasterPos4s = (void (CODEGEN_FUNCPTR *)(GLshort, GLshort, GLshort, GLshort))IntGetProcAddress("glRasterPos4s"); if(!_ptrc_glRasterPos4s) numFailed++; _ptrc_glRasterPos4sv = (void (CODEGEN_FUNCPTR *)(const GLshort *))IntGetProcAddress("glRasterPos4sv"); if(!_ptrc_glRasterPos4sv) numFailed++; _ptrc_glReadBuffer = (void (CODEGEN_FUNCPTR *)(GLenum))IntGetProcAddress("glReadBuffer"); if(!_ptrc_glReadBuffer) numFailed++; _ptrc_glReadPixels = (void (CODEGEN_FUNCPTR *)(GLint, GLint, GLsizei, GLsizei, GLenum, GLenum, void *))IntGetProcAddress("glReadPixels"); if(!_ptrc_glReadPixels) numFailed++; _ptrc_glRectd = (void (CODEGEN_FUNCPTR *)(GLdouble, GLdouble, GLdouble, GLdouble))IntGetProcAddress("glRectd"); if(!_ptrc_glRectd) numFailed++; _ptrc_glRectdv = (void (CODEGEN_FUNCPTR *)(const GLdouble *, const GLdouble *))IntGetProcAddress("glRectdv"); if(!_ptrc_glRectdv) numFailed++; _ptrc_glRectf = (void (CODEGEN_FUNCPTR *)(GLfloat, GLfloat, GLfloat, GLfloat))IntGetProcAddress("glRectf"); if(!_ptrc_glRectf) numFailed++; _ptrc_glRectfv = (void (CODEGEN_FUNCPTR *)(const GLfloat *, const GLfloat *))IntGetProcAddress("glRectfv"); if(!_ptrc_glRectfv) numFailed++; _ptrc_glRecti = (void (CODEGEN_FUNCPTR *)(GLint, GLint, GLint, GLint))IntGetProcAddress("glRecti"); if(!_ptrc_glRecti) numFailed++; _ptrc_glRectiv = (void (CODEGEN_FUNCPTR *)(const GLint *, const GLint *))IntGetProcAddress("glRectiv"); if(!_ptrc_glRectiv) numFailed++; _ptrc_glRects = (void (CODEGEN_FUNCPTR *)(GLshort, GLshort, GLshort, GLshort))IntGetProcAddress("glRects"); if(!_ptrc_glRects) numFailed++; _ptrc_glRectsv = (void (CODEGEN_FUNCPTR *)(const GLshort *, const GLshort *))IntGetProcAddress("glRectsv"); if(!_ptrc_glRectsv) numFailed++; _ptrc_glRenderMode = (GLint (CODEGEN_FUNCPTR *)(GLenum))IntGetProcAddress("glRenderMode"); if(!_ptrc_glRenderMode) numFailed++; _ptrc_glRotated = (void (CODEGEN_FUNCPTR *)(GLdouble, GLdouble, GLdouble, GLdouble))IntGetProcAddress("glRotated"); if(!_ptrc_glRotated) numFailed++; _ptrc_glRotatef = (void (CODEGEN_FUNCPTR *)(GLfloat, GLfloat, GLfloat, GLfloat))IntGetProcAddress("glRotatef"); if(!_ptrc_glRotatef) numFailed++; _ptrc_glScaled = (void (CODEGEN_FUNCPTR *)(GLdouble, GLdouble, GLdouble))IntGetProcAddress("glScaled"); if(!_ptrc_glScaled) numFailed++; _ptrc_glScalef = (void (CODEGEN_FUNCPTR *)(GLfloat, GLfloat, GLfloat))IntGetProcAddress("glScalef"); if(!_ptrc_glScalef) numFailed++; _ptrc_glScissor = (void (CODEGEN_FUNCPTR *)(GLint, GLint, GLsizei, GLsizei))IntGetProcAddress("glScissor"); if(!_ptrc_glScissor) numFailed++; _ptrc_glSelectBuffer = (void (CODEGEN_FUNCPTR *)(GLsizei, GLuint *))IntGetProcAddress("glSelectBuffer"); if(!_ptrc_glSelectBuffer) numFailed++; _ptrc_glShadeModel = (void (CODEGEN_FUNCPTR *)(GLenum))IntGetProcAddress("glShadeModel"); if(!_ptrc_glShadeModel) numFailed++; _ptrc_glStencilFunc = (void (CODEGEN_FUNCPTR *)(GLenum, GLint, GLuint))IntGetProcAddress("glStencilFunc"); if(!_ptrc_glStencilFunc) numFailed++; _ptrc_glStencilMask = (void (CODEGEN_FUNCPTR *)(GLuint))IntGetProcAddress("glStencilMask"); if(!_ptrc_glStencilMask) numFailed++; _ptrc_glStencilOp = (void (CODEGEN_FUNCPTR *)(GLenum, GLenum, GLenum))IntGetProcAddress("glStencilOp"); if(!_ptrc_glStencilOp) numFailed++; _ptrc_glTexCoord1d = (void (CODEGEN_FUNCPTR *)(GLdouble))IntGetProcAddress("glTexCoord1d"); if(!_ptrc_glTexCoord1d) numFailed++; _ptrc_glTexCoord1dv = (void (CODEGEN_FUNCPTR *)(const GLdouble *))IntGetProcAddress("glTexCoord1dv"); if(!_ptrc_glTexCoord1dv) numFailed++; _ptrc_glTexCoord1f = (void (CODEGEN_FUNCPTR *)(GLfloat))IntGetProcAddress("glTexCoord1f"); if(!_ptrc_glTexCoord1f) numFailed++; _ptrc_glTexCoord1fv = (void (CODEGEN_FUNCPTR *)(const GLfloat *))IntGetProcAddress("glTexCoord1fv"); if(!_ptrc_glTexCoord1fv) numFailed++; _ptrc_glTexCoord1i = (void (CODEGEN_FUNCPTR *)(GLint))IntGetProcAddress("glTexCoord1i"); if(!_ptrc_glTexCoord1i) numFailed++; _ptrc_glTexCoord1iv = (void (CODEGEN_FUNCPTR *)(const GLint *))IntGetProcAddress("glTexCoord1iv"); if(!_ptrc_glTexCoord1iv) numFailed++; _ptrc_glTexCoord1s = (void (CODEGEN_FUNCPTR *)(GLshort))IntGetProcAddress("glTexCoord1s"); if(!_ptrc_glTexCoord1s) numFailed++; _ptrc_glTexCoord1sv = (void (CODEGEN_FUNCPTR *)(const GLshort *))IntGetProcAddress("glTexCoord1sv"); if(!_ptrc_glTexCoord1sv) numFailed++; _ptrc_glTexCoord2d = (void (CODEGEN_FUNCPTR *)(GLdouble, GLdouble))IntGetProcAddress("glTexCoord2d"); if(!_ptrc_glTexCoord2d) numFailed++; _ptrc_glTexCoord2dv = (void (CODEGEN_FUNCPTR *)(const GLdouble *))IntGetProcAddress("glTexCoord2dv"); if(!_ptrc_glTexCoord2dv) numFailed++; _ptrc_glTexCoord2f = (void (CODEGEN_FUNCPTR *)(GLfloat, GLfloat))IntGetProcAddress("glTexCoord2f"); if(!_ptrc_glTexCoord2f) numFailed++; _ptrc_glTexCoord2fv = (void (CODEGEN_FUNCPTR *)(const GLfloat *))IntGetProcAddress("glTexCoord2fv"); if(!_ptrc_glTexCoord2fv) numFailed++; _ptrc_glTexCoord2i = (void (CODEGEN_FUNCPTR *)(GLint, GLint))IntGetProcAddress("glTexCoord2i"); if(!_ptrc_glTexCoord2i) numFailed++; _ptrc_glTexCoord2iv = (void (CODEGEN_FUNCPTR *)(const GLint *))IntGetProcAddress("glTexCoord2iv"); if(!_ptrc_glTexCoord2iv) numFailed++; _ptrc_glTexCoord2s = (void (CODEGEN_FUNCPTR *)(GLshort, GLshort))IntGetProcAddress("glTexCoord2s"); if(!_ptrc_glTexCoord2s) numFailed++; _ptrc_glTexCoord2sv = (void (CODEGEN_FUNCPTR *)(const GLshort *))IntGetProcAddress("glTexCoord2sv"); if(!_ptrc_glTexCoord2sv) numFailed++; _ptrc_glTexCoord3d = (void (CODEGEN_FUNCPTR *)(GLdouble, GLdouble, GLdouble))IntGetProcAddress("glTexCoord3d"); if(!_ptrc_glTexCoord3d) numFailed++; _ptrc_glTexCoord3dv = (void (CODEGEN_FUNCPTR *)(const GLdouble *))IntGetProcAddress("glTexCoord3dv"); if(!_ptrc_glTexCoord3dv) numFailed++; _ptrc_glTexCoord3f = (void (CODEGEN_FUNCPTR *)(GLfloat, GLfloat, GLfloat))IntGetProcAddress("glTexCoord3f"); if(!_ptrc_glTexCoord3f) numFailed++; _ptrc_glTexCoord3fv = (void (CODEGEN_FUNCPTR *)(const GLfloat *))IntGetProcAddress("glTexCoord3fv"); if(!_ptrc_glTexCoord3fv) numFailed++; _ptrc_glTexCoord3i = (void (CODEGEN_FUNCPTR *)(GLint, GLint, GLint))IntGetProcAddress("glTexCoord3i"); if(!_ptrc_glTexCoord3i) numFailed++; _ptrc_glTexCoord3iv = (void (CODEGEN_FUNCPTR *)(const GLint *))IntGetProcAddress("glTexCoord3iv"); if(!_ptrc_glTexCoord3iv) numFailed++; _ptrc_glTexCoord3s = (void (CODEGEN_FUNCPTR *)(GLshort, GLshort, GLshort))IntGetProcAddress("glTexCoord3s"); if(!_ptrc_glTexCoord3s) numFailed++; _ptrc_glTexCoord3sv = (void (CODEGEN_FUNCPTR *)(const GLshort *))IntGetProcAddress("glTexCoord3sv"); if(!_ptrc_glTexCoord3sv) numFailed++; _ptrc_glTexCoord4d = (void (CODEGEN_FUNCPTR *)(GLdouble, GLdouble, GLdouble, GLdouble))IntGetProcAddress("glTexCoord4d"); if(!_ptrc_glTexCoord4d) numFailed++; _ptrc_glTexCoord4dv = (void (CODEGEN_FUNCPTR *)(const GLdouble *))IntGetProcAddress("glTexCoord4dv"); if(!_ptrc_glTexCoord4dv) numFailed++; _ptrc_glTexCoord4f = (void (CODEGEN_FUNCPTR *)(GLfloat, GLfloat, GLfloat, GLfloat))IntGetProcAddress("glTexCoord4f"); if(!_ptrc_glTexCoord4f) numFailed++; _ptrc_glTexCoord4fv = (void (CODEGEN_FUNCPTR *)(const GLfloat *))IntGetProcAddress("glTexCoord4fv"); if(!_ptrc_glTexCoord4fv) numFailed++; _ptrc_glTexCoord4i = (void (CODEGEN_FUNCPTR *)(GLint, GLint, GLint, GLint))IntGetProcAddress("glTexCoord4i"); if(!_ptrc_glTexCoord4i) numFailed++; _ptrc_glTexCoord4iv = (void (CODEGEN_FUNCPTR *)(const GLint *))IntGetProcAddress("glTexCoord4iv"); if(!_ptrc_glTexCoord4iv) numFailed++; _ptrc_glTexCoord4s = (void (CODEGEN_FUNCPTR *)(GLshort, GLshort, GLshort, GLshort))IntGetProcAddress("glTexCoord4s"); if(!_ptrc_glTexCoord4s) numFailed++; _ptrc_glTexCoord4sv = (void (CODEGEN_FUNCPTR *)(const GLshort *))IntGetProcAddress("glTexCoord4sv"); if(!_ptrc_glTexCoord4sv) numFailed++; _ptrc_glTexEnvf = (void (CODEGEN_FUNCPTR *)(GLenum, GLenum, GLfloat))IntGetProcAddress("glTexEnvf"); if(!_ptrc_glTexEnvf) numFailed++; _ptrc_glTexEnvfv = (void (CODEGEN_FUNCPTR *)(GLenum, GLenum, const GLfloat *))IntGetProcAddress("glTexEnvfv"); if(!_ptrc_glTexEnvfv) numFailed++; _ptrc_glTexEnvi = (void (CODEGEN_FUNCPTR *)(GLenum, GLenum, GLint))IntGetProcAddress("glTexEnvi"); if(!_ptrc_glTexEnvi) numFailed++; _ptrc_glTexEnviv = (void (CODEGEN_FUNCPTR *)(GLenum, GLenum, const GLint *))IntGetProcAddress("glTexEnviv"); if(!_ptrc_glTexEnviv) numFailed++; _ptrc_glTexGend = (void (CODEGEN_FUNCPTR *)(GLenum, GLenum, GLdouble))IntGetProcAddress("glTexGend"); if(!_ptrc_glTexGend) numFailed++; _ptrc_glTexGendv = (void (CODEGEN_FUNCPTR *)(GLenum, GLenum, const GLdouble *))IntGetProcAddress("glTexGendv"); if(!_ptrc_glTexGendv) numFailed++; _ptrc_glTexGenf = (void (CODEGEN_FUNCPTR *)(GLenum, GLenum, GLfloat))IntGetProcAddress("glTexGenf"); if(!_ptrc_glTexGenf) numFailed++; _ptrc_glTexGenfv = (void (CODEGEN_FUNCPTR *)(GLenum, GLenum, const GLfloat *))IntGetProcAddress("glTexGenfv"); if(!_ptrc_glTexGenfv) numFailed++; _ptrc_glTexGeni = (void (CODEGEN_FUNCPTR *)(GLenum, GLenum, GLint))IntGetProcAddress("glTexGeni"); if(!_ptrc_glTexGeni) numFailed++; _ptrc_glTexGeniv = (void (CODEGEN_FUNCPTR *)(GLenum, GLenum, const GLint *))IntGetProcAddress("glTexGeniv"); if(!_ptrc_glTexGeniv) numFailed++; _ptrc_glTexImage1D = (void (CODEGEN_FUNCPTR *)(GLenum, GLint, GLint, GLsizei, GLint, GLenum, GLenum, const void *))IntGetProcAddress("glTexImage1D"); if(!_ptrc_glTexImage1D) numFailed++; _ptrc_glTexImage2D = (void (CODEGEN_FUNCPTR *)(GLenum, GLint, GLint, GLsizei, GLsizei, GLint, GLenum, GLenum, const void *))IntGetProcAddress("glTexImage2D"); if(!_ptrc_glTexImage2D) numFailed++; _ptrc_glTexParameterf = (void (CODEGEN_FUNCPTR *)(GLenum, GLenum, GLfloat))IntGetProcAddress("glTexParameterf"); if(!_ptrc_glTexParameterf) numFailed++; _ptrc_glTexParameterfv = (void (CODEGEN_FUNCPTR *)(GLenum, GLenum, const GLfloat *))IntGetProcAddress("glTexParameterfv"); if(!_ptrc_glTexParameterfv) numFailed++; _ptrc_glTexParameteri = (void (CODEGEN_FUNCPTR *)(GLenum, GLenum, GLint))IntGetProcAddress("glTexParameteri"); if(!_ptrc_glTexParameteri) numFailed++; _ptrc_glTexParameteriv = (void (CODEGEN_FUNCPTR *)(GLenum, GLenum, const GLint *))IntGetProcAddress("glTexParameteriv"); if(!_ptrc_glTexParameteriv) numFailed++; _ptrc_glTranslated = (void (CODEGEN_FUNCPTR *)(GLdouble, GLdouble, GLdouble))IntGetProcAddress("glTranslated"); if(!_ptrc_glTranslated) numFailed++; _ptrc_glTranslatef = (void (CODEGEN_FUNCPTR *)(GLfloat, GLfloat, GLfloat))IntGetProcAddress("glTranslatef"); if(!_ptrc_glTranslatef) numFailed++; _ptrc_glVertex2d = (void (CODEGEN_FUNCPTR *)(GLdouble, GLdouble))IntGetProcAddress("glVertex2d"); if(!_ptrc_glVertex2d) numFailed++; _ptrc_glVertex2dv = (void (CODEGEN_FUNCPTR *)(const GLdouble *))IntGetProcAddress("glVertex2dv"); if(!_ptrc_glVertex2dv) numFailed++; _ptrc_glVertex2f = (void (CODEGEN_FUNCPTR *)(GLfloat, GLfloat))IntGetProcAddress("glVertex2f"); if(!_ptrc_glVertex2f) numFailed++; _ptrc_glVertex2fv = (void (CODEGEN_FUNCPTR *)(const GLfloat *))IntGetProcAddress("glVertex2fv"); if(!_ptrc_glVertex2fv) numFailed++; _ptrc_glVertex2i = (void (CODEGEN_FUNCPTR *)(GLint, GLint))IntGetProcAddress("glVertex2i"); if(!_ptrc_glVertex2i) numFailed++; _ptrc_glVertex2iv = (void (CODEGEN_FUNCPTR *)(const GLint *))IntGetProcAddress("glVertex2iv"); if(!_ptrc_glVertex2iv) numFailed++; _ptrc_glVertex2s = (void (CODEGEN_FUNCPTR *)(GLshort, GLshort))IntGetProcAddress("glVertex2s"); if(!_ptrc_glVertex2s) numFailed++; _ptrc_glVertex2sv = (void (CODEGEN_FUNCPTR *)(const GLshort *))IntGetProcAddress("glVertex2sv"); if(!_ptrc_glVertex2sv) numFailed++; _ptrc_glVertex3d = (void (CODEGEN_FUNCPTR *)(GLdouble, GLdouble, GLdouble))IntGetProcAddress("glVertex3d"); if(!_ptrc_glVertex3d) numFailed++; _ptrc_glVertex3dv = (void (CODEGEN_FUNCPTR *)(const GLdouble *))IntGetProcAddress("glVertex3dv"); if(!_ptrc_glVertex3dv) numFailed++; _ptrc_glVertex3f = (void (CODEGEN_FUNCPTR *)(GLfloat, GLfloat, GLfloat))IntGetProcAddress("glVertex3f"); if(!_ptrc_glVertex3f) numFailed++; _ptrc_glVertex3fv = (void (CODEGEN_FUNCPTR *)(const GLfloat *))IntGetProcAddress("glVertex3fv"); if(!_ptrc_glVertex3fv) numFailed++; _ptrc_glVertex3i = (void (CODEGEN_FUNCPTR *)(GLint, GLint, GLint))IntGetProcAddress("glVertex3i"); if(!_ptrc_glVertex3i) numFailed++; _ptrc_glVertex3iv = (void (CODEGEN_FUNCPTR *)(const GLint *))IntGetProcAddress("glVertex3iv"); if(!_ptrc_glVertex3iv) numFailed++; _ptrc_glVertex3s = (void (CODEGEN_FUNCPTR *)(GLshort, GLshort, GLshort))IntGetProcAddress("glVertex3s"); if(!_ptrc_glVertex3s) numFailed++; _ptrc_glVertex3sv = (void (CODEGEN_FUNCPTR *)(const GLshort *))IntGetProcAddress("glVertex3sv"); if(!_ptrc_glVertex3sv) numFailed++; _ptrc_glVertex4d = (void (CODEGEN_FUNCPTR *)(GLdouble, GLdouble, GLdouble, GLdouble))IntGetProcAddress("glVertex4d"); if(!_ptrc_glVertex4d) numFailed++; _ptrc_glVertex4dv = (void (CODEGEN_FUNCPTR *)(const GLdouble *))IntGetProcAddress("glVertex4dv"); if(!_ptrc_glVertex4dv) numFailed++; _ptrc_glVertex4f = (void (CODEGEN_FUNCPTR *)(GLfloat, GLfloat, GLfloat, GLfloat))IntGetProcAddress("glVertex4f"); if(!_ptrc_glVertex4f) numFailed++; _ptrc_glVertex4fv = (void (CODEGEN_FUNCPTR *)(const GLfloat *))IntGetProcAddress("glVertex4fv"); if(!_ptrc_glVertex4fv) numFailed++; _ptrc_glVertex4i = (void (CODEGEN_FUNCPTR *)(GLint, GLint, GLint, GLint))IntGetProcAddress("glVertex4i"); if(!_ptrc_glVertex4i) numFailed++; _ptrc_glVertex4iv = (void (CODEGEN_FUNCPTR *)(const GLint *))IntGetProcAddress("glVertex4iv"); if(!_ptrc_glVertex4iv) numFailed++; _ptrc_glVertex4s = (void (CODEGEN_FUNCPTR *)(GLshort, GLshort, GLshort, GLshort))IntGetProcAddress("glVertex4s"); if(!_ptrc_glVertex4s) numFailed++; _ptrc_glVertex4sv = (void (CODEGEN_FUNCPTR *)(const GLshort *))IntGetProcAddress("glVertex4sv"); if(!_ptrc_glVertex4sv) numFailed++; _ptrc_glViewport = (void (CODEGEN_FUNCPTR *)(GLint, GLint, GLsizei, GLsizei))IntGetProcAddress("glViewport"); if(!_ptrc_glViewport) numFailed++; _ptrc_glAreTexturesResident = (GLboolean (CODEGEN_FUNCPTR *)(GLsizei, const GLuint *, GLboolean *))IntGetProcAddress("glAreTexturesResident"); if(!_ptrc_glAreTexturesResident) numFailed++; _ptrc_glArrayElement = (void (CODEGEN_FUNCPTR *)(GLint))IntGetProcAddress("glArrayElement"); if(!_ptrc_glArrayElement) numFailed++; _ptrc_glBindTexture = (void (CODEGEN_FUNCPTR *)(GLenum, GLuint))IntGetProcAddress("glBindTexture"); if(!_ptrc_glBindTexture) numFailed++; _ptrc_glColorPointer = (void (CODEGEN_FUNCPTR *)(GLint, GLenum, GLsizei, const void *))IntGetProcAddress("glColorPointer"); if(!_ptrc_glColorPointer) numFailed++; _ptrc_glCopyTexImage1D = (void (CODEGEN_FUNCPTR *)(GLenum, GLint, GLenum, GLint, GLint, GLsizei, GLint))IntGetProcAddress("glCopyTexImage1D"); if(!_ptrc_glCopyTexImage1D) numFailed++; _ptrc_glCopyTexImage2D = (void (CODEGEN_FUNCPTR *)(GLenum, GLint, GLenum, GLint, GLint, GLsizei, GLsizei, GLint))IntGetProcAddress("glCopyTexImage2D"); if(!_ptrc_glCopyTexImage2D) numFailed++; _ptrc_glCopyTexSubImage1D = (void (CODEGEN_FUNCPTR *)(GLenum, GLint, GLint, GLint, GLint, GLsizei))IntGetProcAddress("glCopyTexSubImage1D"); if(!_ptrc_glCopyTexSubImage1D) numFailed++; _ptrc_glCopyTexSubImage2D = (void (CODEGEN_FUNCPTR *)(GLenum, GLint, GLint, GLint, GLint, GLint, GLsizei, GLsizei))IntGetProcAddress("glCopyTexSubImage2D"); if(!_ptrc_glCopyTexSubImage2D) numFailed++; _ptrc_glDeleteTextures = (void (CODEGEN_FUNCPTR *)(GLsizei, const GLuint *))IntGetProcAddress("glDeleteTextures"); if(!_ptrc_glDeleteTextures) numFailed++; _ptrc_glDisableClientState = (void (CODEGEN_FUNCPTR *)(GLenum))IntGetProcAddress("glDisableClientState"); if(!_ptrc_glDisableClientState) numFailed++; _ptrc_glDrawArrays = (void (CODEGEN_FUNCPTR *)(GLenum, GLint, GLsizei))IntGetProcAddress("glDrawArrays"); if(!_ptrc_glDrawArrays) numFailed++; _ptrc_glDrawElements = (void (CODEGEN_FUNCPTR *)(GLenum, GLsizei, GLenum, const void *))IntGetProcAddress("glDrawElements"); if(!_ptrc_glDrawElements) numFailed++; _ptrc_glEdgeFlagPointer = (void (CODEGEN_FUNCPTR *)(GLsizei, const void *))IntGetProcAddress("glEdgeFlagPointer"); if(!_ptrc_glEdgeFlagPointer) numFailed++; _ptrc_glEnableClientState = (void (CODEGEN_FUNCPTR *)(GLenum))IntGetProcAddress("glEnableClientState"); if(!_ptrc_glEnableClientState) numFailed++; _ptrc_glGenTextures = (void (CODEGEN_FUNCPTR *)(GLsizei, GLuint *))IntGetProcAddress("glGenTextures"); if(!_ptrc_glGenTextures) numFailed++; _ptrc_glGetPointerv = (void (CODEGEN_FUNCPTR *)(GLenum, void **))IntGetProcAddress("glGetPointerv"); if(!_ptrc_glGetPointerv) numFailed++; _ptrc_glIndexPointer = (void (CODEGEN_FUNCPTR *)(GLenum, GLsizei, const void *))IntGetProcAddress("glIndexPointer"); if(!_ptrc_glIndexPointer) numFailed++; _ptrc_glIndexub = (void (CODEGEN_FUNCPTR *)(GLubyte))IntGetProcAddress("glIndexub"); if(!_ptrc_glIndexub) numFailed++; _ptrc_glIndexubv = (void (CODEGEN_FUNCPTR *)(const GLubyte *))IntGetProcAddress("glIndexubv"); if(!_ptrc_glIndexubv) numFailed++; _ptrc_glInterleavedArrays = (void (CODEGEN_FUNCPTR *)(GLenum, GLsizei, const void *))IntGetProcAddress("glInterleavedArrays"); if(!_ptrc_glInterleavedArrays) numFailed++; _ptrc_glIsTexture = (GLboolean (CODEGEN_FUNCPTR *)(GLuint))IntGetProcAddress("glIsTexture"); if(!_ptrc_glIsTexture) numFailed++; _ptrc_glNormalPointer = (void (CODEGEN_FUNCPTR *)(GLenum, GLsizei, const void *))IntGetProcAddress("glNormalPointer"); if(!_ptrc_glNormalPointer) numFailed++; _ptrc_glPolygonOffset = (void (CODEGEN_FUNCPTR *)(GLfloat, GLfloat))IntGetProcAddress("glPolygonOffset"); if(!_ptrc_glPolygonOffset) numFailed++; _ptrc_glPopClientAttrib = (void (CODEGEN_FUNCPTR *)(void))IntGetProcAddress("glPopClientAttrib"); if(!_ptrc_glPopClientAttrib) numFailed++; _ptrc_glPrioritizeTextures = (void (CODEGEN_FUNCPTR *)(GLsizei, const GLuint *, const GLfloat *))IntGetProcAddress("glPrioritizeTextures"); if(!_ptrc_glPrioritizeTextures) numFailed++; _ptrc_glPushClientAttrib = (void (CODEGEN_FUNCPTR *)(GLbitfield))IntGetProcAddress("glPushClientAttrib"); if(!_ptrc_glPushClientAttrib) numFailed++; _ptrc_glTexCoordPointer = (void (CODEGEN_FUNCPTR *)(GLint, GLenum, GLsizei, const void *))IntGetProcAddress("glTexCoordPointer"); if(!_ptrc_glTexCoordPointer) numFailed++; _ptrc_glTexSubImage1D = (void (CODEGEN_FUNCPTR *)(GLenum, GLint, GLint, GLsizei, GLenum, GLenum, const void *))IntGetProcAddress("glTexSubImage1D"); if(!_ptrc_glTexSubImage1D) numFailed++; _ptrc_glTexSubImage2D = (void (CODEGEN_FUNCPTR *)(GLenum, GLint, GLint, GLint, GLsizei, GLsizei, GLenum, GLenum, const void *))IntGetProcAddress("glTexSubImage2D"); if(!_ptrc_glTexSubImage2D) numFailed++; _ptrc_glVertexPointer = (void (CODEGEN_FUNCPTR *)(GLint, GLenum, GLsizei, const void *))IntGetProcAddress("glVertexPointer"); if(!_ptrc_glVertexPointer) numFailed++; _ptrc_glCopyTexSubImage3D = (void (CODEGEN_FUNCPTR *)(GLenum, GLint, GLint, GLint, GLint, GLint, GLint, GLsizei, GLsizei))IntGetProcAddress("glCopyTexSubImage3D"); if(!_ptrc_glCopyTexSubImage3D) numFailed++; _ptrc_glDrawRangeElements = (void (CODEGEN_FUNCPTR *)(GLenum, GLuint, GLuint, GLsizei, GLenum, const void *))IntGetProcAddress("glDrawRangeElements"); if(!_ptrc_glDrawRangeElements) numFailed++; _ptrc_glTexImage3D = (void (CODEGEN_FUNCPTR *)(GLenum, GLint, GLint, GLsizei, GLsizei, GLsizei, GLint, GLenum, GLenum, const void *))IntGetProcAddress("glTexImage3D"); if(!_ptrc_glTexImage3D) numFailed++; _ptrc_glTexSubImage3D = (void (CODEGEN_FUNCPTR *)(GLenum, GLint, GLint, GLint, GLint, GLsizei, GLsizei, GLsizei, GLenum, GLenum, const void *))IntGetProcAddress("glTexSubImage3D"); if(!_ptrc_glTexSubImage3D) numFailed++; _ptrc_glActiveTexture = (void (CODEGEN_FUNCPTR *)(GLenum))IntGetProcAddress("glActiveTexture"); if(!_ptrc_glActiveTexture) numFailed++; _ptrc_glClientActiveTexture = (void (CODEGEN_FUNCPTR *)(GLenum))IntGetProcAddress("glClientActiveTexture"); if(!_ptrc_glClientActiveTexture) numFailed++; _ptrc_glCompressedTexImage1D = (void (CODEGEN_FUNCPTR *)(GLenum, GLint, GLenum, GLsizei, GLint, GLsizei, const void *))IntGetProcAddress("glCompressedTexImage1D"); if(!_ptrc_glCompressedTexImage1D) numFailed++; _ptrc_glCompressedTexImage2D = (void (CODEGEN_FUNCPTR *)(GLenum, GLint, GLenum, GLsizei, GLsizei, GLint, GLsizei, const void *))IntGetProcAddress("glCompressedTexImage2D"); if(!_ptrc_glCompressedTexImage2D) numFailed++; _ptrc_glCompressedTexImage3D = (void (CODEGEN_FUNCPTR *)(GLenum, GLint, GLenum, GLsizei, GLsizei, GLsizei, GLint, GLsizei, const void *))IntGetProcAddress("glCompressedTexImage3D"); if(!_ptrc_glCompressedTexImage3D) numFailed++; _ptrc_glCompressedTexSubImage1D = (void (CODEGEN_FUNCPTR *)(GLenum, GLint, GLint, GLsizei, GLenum, GLsizei, const void *))IntGetProcAddress("glCompressedTexSubImage1D"); if(!_ptrc_glCompressedTexSubImage1D) numFailed++; _ptrc_glCompressedTexSubImage2D = (void (CODEGEN_FUNCPTR *)(GLenum, GLint, GLint, GLint, GLsizei, GLsizei, GLenum, GLsizei, const void *))IntGetProcAddress("glCompressedTexSubImage2D"); if(!_ptrc_glCompressedTexSubImage2D) numFailed++; _ptrc_glCompressedTexSubImage3D = (void (CODEGEN_FUNCPTR *)(GLenum, GLint, GLint, GLint, GLint, GLsizei, GLsizei, GLsizei, GLenum, GLsizei, const void *))IntGetProcAddress("glCompressedTexSubImage3D"); if(!_ptrc_glCompressedTexSubImage3D) numFailed++; _ptrc_glGetCompressedTexImage = (void (CODEGEN_FUNCPTR *)(GLenum, GLint, void *))IntGetProcAddress("glGetCompressedTexImage"); if(!_ptrc_glGetCompressedTexImage) numFailed++; _ptrc_glLoadTransposeMatrixd = (void (CODEGEN_FUNCPTR *)(const GLdouble *))IntGetProcAddress("glLoadTransposeMatrixd"); if(!_ptrc_glLoadTransposeMatrixd) numFailed++; _ptrc_glLoadTransposeMatrixf = (void (CODEGEN_FUNCPTR *)(const GLfloat *))IntGetProcAddress("glLoadTransposeMatrixf"); if(!_ptrc_glLoadTransposeMatrixf) numFailed++; _ptrc_glMultTransposeMatrixd = (void (CODEGEN_FUNCPTR *)(const GLdouble *))IntGetProcAddress("glMultTransposeMatrixd"); if(!_ptrc_glMultTransposeMatrixd) numFailed++; _ptrc_glMultTransposeMatrixf = (void (CODEGEN_FUNCPTR *)(const GLfloat *))IntGetProcAddress("glMultTransposeMatrixf"); if(!_ptrc_glMultTransposeMatrixf) numFailed++; _ptrc_glMultiTexCoord1d = (void (CODEGEN_FUNCPTR *)(GLenum, GLdouble))IntGetProcAddress("glMultiTexCoord1d"); if(!_ptrc_glMultiTexCoord1d) numFailed++; _ptrc_glMultiTexCoord1dv = (void (CODEGEN_FUNCPTR *)(GLenum, const GLdouble *))IntGetProcAddress("glMultiTexCoord1dv"); if(!_ptrc_glMultiTexCoord1dv) numFailed++; _ptrc_glMultiTexCoord1f = (void (CODEGEN_FUNCPTR *)(GLenum, GLfloat))IntGetProcAddress("glMultiTexCoord1f"); if(!_ptrc_glMultiTexCoord1f) numFailed++; _ptrc_glMultiTexCoord1fv = (void (CODEGEN_FUNCPTR *)(GLenum, const GLfloat *))IntGetProcAddress("glMultiTexCoord1fv"); if(!_ptrc_glMultiTexCoord1fv) numFailed++; _ptrc_glMultiTexCoord1i = (void (CODEGEN_FUNCPTR *)(GLenum, GLint))IntGetProcAddress("glMultiTexCoord1i"); if(!_ptrc_glMultiTexCoord1i) numFailed++; _ptrc_glMultiTexCoord1iv = (void (CODEGEN_FUNCPTR *)(GLenum, const GLint *))IntGetProcAddress("glMultiTexCoord1iv"); if(!_ptrc_glMultiTexCoord1iv) numFailed++; _ptrc_glMultiTexCoord1s = (void (CODEGEN_FUNCPTR *)(GLenum, GLshort))IntGetProcAddress("glMultiTexCoord1s"); if(!_ptrc_glMultiTexCoord1s) numFailed++; _ptrc_glMultiTexCoord1sv = (void (CODEGEN_FUNCPTR *)(GLenum, const GLshort *))IntGetProcAddress("glMultiTexCoord1sv"); if(!_ptrc_glMultiTexCoord1sv) numFailed++; _ptrc_glMultiTexCoord2d = (void (CODEGEN_FUNCPTR *)(GLenum, GLdouble, GLdouble))IntGetProcAddress("glMultiTexCoord2d"); if(!_ptrc_glMultiTexCoord2d) numFailed++; _ptrc_glMultiTexCoord2dv = (void (CODEGEN_FUNCPTR *)(GLenum, const GLdouble *))IntGetProcAddress("glMultiTexCoord2dv"); if(!_ptrc_glMultiTexCoord2dv) numFailed++; _ptrc_glMultiTexCoord2f = (void (CODEGEN_FUNCPTR *)(GLenum, GLfloat, GLfloat))IntGetProcAddress("glMultiTexCoord2f"); if(!_ptrc_glMultiTexCoord2f) numFailed++; _ptrc_glMultiTexCoord2fv = (void (CODEGEN_FUNCPTR *)(GLenum, const GLfloat *))IntGetProcAddress("glMultiTexCoord2fv"); if(!_ptrc_glMultiTexCoord2fv) numFailed++; _ptrc_glMultiTexCoord2i = (void (CODEGEN_FUNCPTR *)(GLenum, GLint, GLint))IntGetProcAddress("glMultiTexCoord2i"); if(!_ptrc_glMultiTexCoord2i) numFailed++; _ptrc_glMultiTexCoord2iv = (void (CODEGEN_FUNCPTR *)(GLenum, const GLint *))IntGetProcAddress("glMultiTexCoord2iv"); if(!_ptrc_glMultiTexCoord2iv) numFailed++; _ptrc_glMultiTexCoord2s = (void (CODEGEN_FUNCPTR *)(GLenum, GLshort, GLshort))IntGetProcAddress("glMultiTexCoord2s"); if(!_ptrc_glMultiTexCoord2s) numFailed++; _ptrc_glMultiTexCoord2sv = (void (CODEGEN_FUNCPTR *)(GLenum, const GLshort *))IntGetProcAddress("glMultiTexCoord2sv"); if(!_ptrc_glMultiTexCoord2sv) numFailed++; _ptrc_glMultiTexCoord3d = (void (CODEGEN_FUNCPTR *)(GLenum, GLdouble, GLdouble, GLdouble))IntGetProcAddress("glMultiTexCoord3d"); if(!_ptrc_glMultiTexCoord3d) numFailed++; _ptrc_glMultiTexCoord3dv = (void (CODEGEN_FUNCPTR *)(GLenum, const GLdouble *))IntGetProcAddress("glMultiTexCoord3dv"); if(!_ptrc_glMultiTexCoord3dv) numFailed++; _ptrc_glMultiTexCoord3f = (void (CODEGEN_FUNCPTR *)(GLenum, GLfloat, GLfloat, GLfloat))IntGetProcAddress("glMultiTexCoord3f"); if(!_ptrc_glMultiTexCoord3f) numFailed++; _ptrc_glMultiTexCoord3fv = (void (CODEGEN_FUNCPTR *)(GLenum, const GLfloat *))IntGetProcAddress("glMultiTexCoord3fv"); if(!_ptrc_glMultiTexCoord3fv) numFailed++; _ptrc_glMultiTexCoord3i = (void (CODEGEN_FUNCPTR *)(GLenum, GLint, GLint, GLint))IntGetProcAddress("glMultiTexCoord3i"); if(!_ptrc_glMultiTexCoord3i) numFailed++; _ptrc_glMultiTexCoord3iv = (void (CODEGEN_FUNCPTR *)(GLenum, const GLint *))IntGetProcAddress("glMultiTexCoord3iv"); if(!_ptrc_glMultiTexCoord3iv) numFailed++; _ptrc_glMultiTexCoord3s = (void (CODEGEN_FUNCPTR *)(GLenum, GLshort, GLshort, GLshort))IntGetProcAddress("glMultiTexCoord3s"); if(!_ptrc_glMultiTexCoord3s) numFailed++; _ptrc_glMultiTexCoord3sv = (void (CODEGEN_FUNCPTR *)(GLenum, const GLshort *))IntGetProcAddress("glMultiTexCoord3sv"); if(!_ptrc_glMultiTexCoord3sv) numFailed++; _ptrc_glMultiTexCoord4d = (void (CODEGEN_FUNCPTR *)(GLenum, GLdouble, GLdouble, GLdouble, GLdouble))IntGetProcAddress("glMultiTexCoord4d"); if(!_ptrc_glMultiTexCoord4d) numFailed++; _ptrc_glMultiTexCoord4dv = (void (CODEGEN_FUNCPTR *)(GLenum, const GLdouble *))IntGetProcAddress("glMultiTexCoord4dv"); if(!_ptrc_glMultiTexCoord4dv) numFailed++; _ptrc_glMultiTexCoord4f = (void (CODEGEN_FUNCPTR *)(GLenum, GLfloat, GLfloat, GLfloat, GLfloat))IntGetProcAddress("glMultiTexCoord4f"); if(!_ptrc_glMultiTexCoord4f) numFailed++; _ptrc_glMultiTexCoord4fv = (void (CODEGEN_FUNCPTR *)(GLenum, const GLfloat *))IntGetProcAddress("glMultiTexCoord4fv"); if(!_ptrc_glMultiTexCoord4fv) numFailed++; _ptrc_glMultiTexCoord4i = (void (CODEGEN_FUNCPTR *)(GLenum, GLint, GLint, GLint, GLint))IntGetProcAddress("glMultiTexCoord4i"); if(!_ptrc_glMultiTexCoord4i) numFailed++; _ptrc_glMultiTexCoord4iv = (void (CODEGEN_FUNCPTR *)(GLenum, const GLint *))IntGetProcAddress("glMultiTexCoord4iv"); if(!_ptrc_glMultiTexCoord4iv) numFailed++; _ptrc_glMultiTexCoord4s = (void (CODEGEN_FUNCPTR *)(GLenum, GLshort, GLshort, GLshort, GLshort))IntGetProcAddress("glMultiTexCoord4s"); if(!_ptrc_glMultiTexCoord4s) numFailed++; _ptrc_glMultiTexCoord4sv = (void (CODEGEN_FUNCPTR *)(GLenum, const GLshort *))IntGetProcAddress("glMultiTexCoord4sv"); if(!_ptrc_glMultiTexCoord4sv) numFailed++; _ptrc_glSampleCoverage = (void (CODEGEN_FUNCPTR *)(GLfloat, GLboolean))IntGetProcAddress("glSampleCoverage"); if(!_ptrc_glSampleCoverage) numFailed++; _ptrc_glBlendColor = (void (CODEGEN_FUNCPTR *)(GLfloat, GLfloat, GLfloat, GLfloat))IntGetProcAddress("glBlendColor"); if(!_ptrc_glBlendColor) numFailed++; _ptrc_glBlendEquation = (void (CODEGEN_FUNCPTR *)(GLenum))IntGetProcAddress("glBlendEquation"); if(!_ptrc_glBlendEquation) numFailed++; _ptrc_glBlendFuncSeparate = (void (CODEGEN_FUNCPTR *)(GLenum, GLenum, GLenum, GLenum))IntGetProcAddress("glBlendFuncSeparate"); if(!_ptrc_glBlendFuncSeparate) numFailed++; _ptrc_glFogCoordPointer = (void (CODEGEN_FUNCPTR *)(GLenum, GLsizei, const void *))IntGetProcAddress("glFogCoordPointer"); if(!_ptrc_glFogCoordPointer) numFailed++; _ptrc_glFogCoordd = (void (CODEGEN_FUNCPTR *)(GLdouble))IntGetProcAddress("glFogCoordd"); if(!_ptrc_glFogCoordd) numFailed++; _ptrc_glFogCoorddv = (void (CODEGEN_FUNCPTR *)(const GLdouble *))IntGetProcAddress("glFogCoorddv"); if(!_ptrc_glFogCoorddv) numFailed++; _ptrc_glFogCoordf = (void (CODEGEN_FUNCPTR *)(GLfloat))IntGetProcAddress("glFogCoordf"); if(!_ptrc_glFogCoordf) numFailed++; _ptrc_glFogCoordfv = (void (CODEGEN_FUNCPTR *)(const GLfloat *))IntGetProcAddress("glFogCoordfv"); if(!_ptrc_glFogCoordfv) numFailed++; _ptrc_glMultiDrawArrays = (void (CODEGEN_FUNCPTR *)(GLenum, const GLint *, const GLsizei *, GLsizei))IntGetProcAddress("glMultiDrawArrays"); if(!_ptrc_glMultiDrawArrays) numFailed++; _ptrc_glMultiDrawElements = (void (CODEGEN_FUNCPTR *)(GLenum, const GLsizei *, GLenum, const void *const*, GLsizei))IntGetProcAddress("glMultiDrawElements"); if(!_ptrc_glMultiDrawElements) numFailed++; _ptrc_glPointParameterf = (void (CODEGEN_FUNCPTR *)(GLenum, GLfloat))IntGetProcAddress("glPointParameterf"); if(!_ptrc_glPointParameterf) numFailed++; _ptrc_glPointParameterfv = (void (CODEGEN_FUNCPTR *)(GLenum, const GLfloat *))IntGetProcAddress("glPointParameterfv"); if(!_ptrc_glPointParameterfv) numFailed++; _ptrc_glPointParameteri = (void (CODEGEN_FUNCPTR *)(GLenum, GLint))IntGetProcAddress("glPointParameteri"); if(!_ptrc_glPointParameteri) numFailed++; _ptrc_glPointParameteriv = (void (CODEGEN_FUNCPTR *)(GLenum, const GLint *))IntGetProcAddress("glPointParameteriv"); if(!_ptrc_glPointParameteriv) numFailed++; _ptrc_glSecondaryColor3b = (void (CODEGEN_FUNCPTR *)(GLbyte, GLbyte, GLbyte))IntGetProcAddress("glSecondaryColor3b"); if(!_ptrc_glSecondaryColor3b) numFailed++; _ptrc_glSecondaryColor3bv = (void (CODEGEN_FUNCPTR *)(const GLbyte *))IntGetProcAddress("glSecondaryColor3bv"); if(!_ptrc_glSecondaryColor3bv) numFailed++; _ptrc_glSecondaryColor3d = (void (CODEGEN_FUNCPTR *)(GLdouble, GLdouble, GLdouble))IntGetProcAddress("glSecondaryColor3d"); if(!_ptrc_glSecondaryColor3d) numFailed++; _ptrc_glSecondaryColor3dv = (void (CODEGEN_FUNCPTR *)(const GLdouble *))IntGetProcAddress("glSecondaryColor3dv"); if(!_ptrc_glSecondaryColor3dv) numFailed++; _ptrc_glSecondaryColor3f = (void (CODEGEN_FUNCPTR *)(GLfloat, GLfloat, GLfloat))IntGetProcAddress("glSecondaryColor3f"); if(!_ptrc_glSecondaryColor3f) numFailed++; _ptrc_glSecondaryColor3fv = (void (CODEGEN_FUNCPTR *)(const GLfloat *))IntGetProcAddress("glSecondaryColor3fv"); if(!_ptrc_glSecondaryColor3fv) numFailed++; _ptrc_glSecondaryColor3i = (void (CODEGEN_FUNCPTR *)(GLint, GLint, GLint))IntGetProcAddress("glSecondaryColor3i"); if(!_ptrc_glSecondaryColor3i) numFailed++; _ptrc_glSecondaryColor3iv = (void (CODEGEN_FUNCPTR *)(const GLint *))IntGetProcAddress("glSecondaryColor3iv"); if(!_ptrc_glSecondaryColor3iv) numFailed++; _ptrc_glSecondaryColor3s = (void (CODEGEN_FUNCPTR *)(GLshort, GLshort, GLshort))IntGetProcAddress("glSecondaryColor3s"); if(!_ptrc_glSecondaryColor3s) numFailed++; _ptrc_glSecondaryColor3sv = (void (CODEGEN_FUNCPTR *)(const GLshort *))IntGetProcAddress("glSecondaryColor3sv"); if(!_ptrc_glSecondaryColor3sv) numFailed++; _ptrc_glSecondaryColor3ub = (void (CODEGEN_FUNCPTR *)(GLubyte, GLubyte, GLubyte))IntGetProcAddress("glSecondaryColor3ub"); if(!_ptrc_glSecondaryColor3ub) numFailed++; _ptrc_glSecondaryColor3ubv = (void (CODEGEN_FUNCPTR *)(const GLubyte *))IntGetProcAddress("glSecondaryColor3ubv"); if(!_ptrc_glSecondaryColor3ubv) numFailed++; _ptrc_glSecondaryColor3ui = (void (CODEGEN_FUNCPTR *)(GLuint, GLuint, GLuint))IntGetProcAddress("glSecondaryColor3ui"); if(!_ptrc_glSecondaryColor3ui) numFailed++; _ptrc_glSecondaryColor3uiv = (void (CODEGEN_FUNCPTR *)(const GLuint *))IntGetProcAddress("glSecondaryColor3uiv"); if(!_ptrc_glSecondaryColor3uiv) numFailed++; _ptrc_glSecondaryColor3us = (void (CODEGEN_FUNCPTR *)(GLushort, GLushort, GLushort))IntGetProcAddress("glSecondaryColor3us"); if(!_ptrc_glSecondaryColor3us) numFailed++; _ptrc_glSecondaryColor3usv = (void (CODEGEN_FUNCPTR *)(const GLushort *))IntGetProcAddress("glSecondaryColor3usv"); if(!_ptrc_glSecondaryColor3usv) numFailed++; _ptrc_glSecondaryColorPointer = (void (CODEGEN_FUNCPTR *)(GLint, GLenum, GLsizei, const void *))IntGetProcAddress("glSecondaryColorPointer"); if(!_ptrc_glSecondaryColorPointer) numFailed++; _ptrc_glWindowPos2d = (void (CODEGEN_FUNCPTR *)(GLdouble, GLdouble))IntGetProcAddress("glWindowPos2d"); if(!_ptrc_glWindowPos2d) numFailed++; _ptrc_glWindowPos2dv = (void (CODEGEN_FUNCPTR *)(const GLdouble *))IntGetProcAddress("glWindowPos2dv"); if(!_ptrc_glWindowPos2dv) numFailed++; _ptrc_glWindowPos2f = (void (CODEGEN_FUNCPTR *)(GLfloat, GLfloat))IntGetProcAddress("glWindowPos2f"); if(!_ptrc_glWindowPos2f) numFailed++; _ptrc_glWindowPos2fv = (void (CODEGEN_FUNCPTR *)(const GLfloat *))IntGetProcAddress("glWindowPos2fv"); if(!_ptrc_glWindowPos2fv) numFailed++; _ptrc_glWindowPos2i = (void (CODEGEN_FUNCPTR *)(GLint, GLint))IntGetProcAddress("glWindowPos2i"); if(!_ptrc_glWindowPos2i) numFailed++; _ptrc_glWindowPos2iv = (void (CODEGEN_FUNCPTR *)(const GLint *))IntGetProcAddress("glWindowPos2iv"); if(!_ptrc_glWindowPos2iv) numFailed++; _ptrc_glWindowPos2s = (void (CODEGEN_FUNCPTR *)(GLshort, GLshort))IntGetProcAddress("glWindowPos2s"); if(!_ptrc_glWindowPos2s) numFailed++; _ptrc_glWindowPos2sv = (void (CODEGEN_FUNCPTR *)(const GLshort *))IntGetProcAddress("glWindowPos2sv"); if(!_ptrc_glWindowPos2sv) numFailed++; _ptrc_glWindowPos3d = (void (CODEGEN_FUNCPTR *)(GLdouble, GLdouble, GLdouble))IntGetProcAddress("glWindowPos3d"); if(!_ptrc_glWindowPos3d) numFailed++; _ptrc_glWindowPos3dv = (void (CODEGEN_FUNCPTR *)(const GLdouble *))IntGetProcAddress("glWindowPos3dv"); if(!_ptrc_glWindowPos3dv) numFailed++; _ptrc_glWindowPos3f = (void (CODEGEN_FUNCPTR *)(GLfloat, GLfloat, GLfloat))IntGetProcAddress("glWindowPos3f"); if(!_ptrc_glWindowPos3f) numFailed++; _ptrc_glWindowPos3fv = (void (CODEGEN_FUNCPTR *)(const GLfloat *))IntGetProcAddress("glWindowPos3fv"); if(!_ptrc_glWindowPos3fv) numFailed++; _ptrc_glWindowPos3i = (void (CODEGEN_FUNCPTR *)(GLint, GLint, GLint))IntGetProcAddress("glWindowPos3i"); if(!_ptrc_glWindowPos3i) numFailed++; _ptrc_glWindowPos3iv = (void (CODEGEN_FUNCPTR *)(const GLint *))IntGetProcAddress("glWindowPos3iv"); if(!_ptrc_glWindowPos3iv) numFailed++; _ptrc_glWindowPos3s = (void (CODEGEN_FUNCPTR *)(GLshort, GLshort, GLshort))IntGetProcAddress("glWindowPos3s"); if(!_ptrc_glWindowPos3s) numFailed++; _ptrc_glWindowPos3sv = (void (CODEGEN_FUNCPTR *)(const GLshort *))IntGetProcAddress("glWindowPos3sv"); if(!_ptrc_glWindowPos3sv) numFailed++; _ptrc_glBeginQuery = (void (CODEGEN_FUNCPTR *)(GLenum, GLuint))IntGetProcAddress("glBeginQuery"); if(!_ptrc_glBeginQuery) numFailed++; _ptrc_glBindBuffer = (void (CODEGEN_FUNCPTR *)(GLenum, GLuint))IntGetProcAddress("glBindBuffer"); if(!_ptrc_glBindBuffer) numFailed++; _ptrc_glBufferData = (void (CODEGEN_FUNCPTR *)(GLenum, GLsizeiptr, const void *, GLenum))IntGetProcAddress("glBufferData"); if(!_ptrc_glBufferData) numFailed++; _ptrc_glBufferSubData = (void (CODEGEN_FUNCPTR *)(GLenum, GLintptr, GLsizeiptr, const void *))IntGetProcAddress("glBufferSubData"); if(!_ptrc_glBufferSubData) numFailed++; _ptrc_glDeleteBuffers = (void (CODEGEN_FUNCPTR *)(GLsizei, const GLuint *))IntGetProcAddress("glDeleteBuffers"); if(!_ptrc_glDeleteBuffers) numFailed++; _ptrc_glDeleteQueries = (void (CODEGEN_FUNCPTR *)(GLsizei, const GLuint *))IntGetProcAddress("glDeleteQueries"); if(!_ptrc_glDeleteQueries) numFailed++; _ptrc_glEndQuery = (void (CODEGEN_FUNCPTR *)(GLenum))IntGetProcAddress("glEndQuery"); if(!_ptrc_glEndQuery) numFailed++; _ptrc_glGenBuffers = (void (CODEGEN_FUNCPTR *)(GLsizei, GLuint *))IntGetProcAddress("glGenBuffers"); if(!_ptrc_glGenBuffers) numFailed++; _ptrc_glGenQueries = (void (CODEGEN_FUNCPTR *)(GLsizei, GLuint *))IntGetProcAddress("glGenQueries"); if(!_ptrc_glGenQueries) numFailed++; _ptrc_glGetBufferParameteriv = (void (CODEGEN_FUNCPTR *)(GLenum, GLenum, GLint *))IntGetProcAddress("glGetBufferParameteriv"); if(!_ptrc_glGetBufferParameteriv) numFailed++; _ptrc_glGetBufferPointerv = (void (CODEGEN_FUNCPTR *)(GLenum, GLenum, void **))IntGetProcAddress("glGetBufferPointerv"); if(!_ptrc_glGetBufferPointerv) numFailed++; _ptrc_glGetBufferSubData = (void (CODEGEN_FUNCPTR *)(GLenum, GLintptr, GLsizeiptr, void *))IntGetProcAddress("glGetBufferSubData"); if(!_ptrc_glGetBufferSubData) numFailed++; _ptrc_glGetQueryObjectiv = (void (CODEGEN_FUNCPTR *)(GLuint, GLenum, GLint *))IntGetProcAddress("glGetQueryObjectiv"); if(!_ptrc_glGetQueryObjectiv) numFailed++; _ptrc_glGetQueryObjectuiv = (void (CODEGEN_FUNCPTR *)(GLuint, GLenum, GLuint *))IntGetProcAddress("glGetQueryObjectuiv"); if(!_ptrc_glGetQueryObjectuiv) numFailed++; _ptrc_glGetQueryiv = (void (CODEGEN_FUNCPTR *)(GLenum, GLenum, GLint *))IntGetProcAddress("glGetQueryiv"); if(!_ptrc_glGetQueryiv) numFailed++; _ptrc_glIsBuffer = (GLboolean (CODEGEN_FUNCPTR *)(GLuint))IntGetProcAddress("glIsBuffer"); if(!_ptrc_glIsBuffer) numFailed++; _ptrc_glIsQuery = (GLboolean (CODEGEN_FUNCPTR *)(GLuint))IntGetProcAddress("glIsQuery"); if(!_ptrc_glIsQuery) numFailed++; _ptrc_glMapBuffer = (void * (CODEGEN_FUNCPTR *)(GLenum, GLenum))IntGetProcAddress("glMapBuffer"); if(!_ptrc_glMapBuffer) numFailed++; _ptrc_glUnmapBuffer = (GLboolean (CODEGEN_FUNCPTR *)(GLenum))IntGetProcAddress("glUnmapBuffer"); if(!_ptrc_glUnmapBuffer) numFailed++; _ptrc_glAttachShader = (void (CODEGEN_FUNCPTR *)(GLuint, GLuint))IntGetProcAddress("glAttachShader"); if(!_ptrc_glAttachShader) numFailed++; _ptrc_glBindAttribLocation = (void (CODEGEN_FUNCPTR *)(GLuint, GLuint, const GLchar *))IntGetProcAddress("glBindAttribLocation"); if(!_ptrc_glBindAttribLocation) numFailed++; _ptrc_glBlendEquationSeparate = (void (CODEGEN_FUNCPTR *)(GLenum, GLenum))IntGetProcAddress("glBlendEquationSeparate"); if(!_ptrc_glBlendEquationSeparate) numFailed++; _ptrc_glCompileShader = (void (CODEGEN_FUNCPTR *)(GLuint))IntGetProcAddress("glCompileShader"); if(!_ptrc_glCompileShader) numFailed++; _ptrc_glCreateProgram = (GLuint (CODEGEN_FUNCPTR *)(void))IntGetProcAddress("glCreateProgram"); if(!_ptrc_glCreateProgram) numFailed++; _ptrc_glCreateShader = (GLuint (CODEGEN_FUNCPTR *)(GLenum))IntGetProcAddress("glCreateShader"); if(!_ptrc_glCreateShader) numFailed++; _ptrc_glDeleteProgram = (void (CODEGEN_FUNCPTR *)(GLuint))IntGetProcAddress("glDeleteProgram"); if(!_ptrc_glDeleteProgram) numFailed++; _ptrc_glDeleteShader = (void (CODEGEN_FUNCPTR *)(GLuint))IntGetProcAddress("glDeleteShader"); if(!_ptrc_glDeleteShader) numFailed++; _ptrc_glDetachShader = (void (CODEGEN_FUNCPTR *)(GLuint, GLuint))IntGetProcAddress("glDetachShader"); if(!_ptrc_glDetachShader) numFailed++; _ptrc_glDisableVertexAttribArray = (void (CODEGEN_FUNCPTR *)(GLuint))IntGetProcAddress("glDisableVertexAttribArray"); if(!_ptrc_glDisableVertexAttribArray) numFailed++; _ptrc_glDrawBuffers = (void (CODEGEN_FUNCPTR *)(GLsizei, const GLenum *))IntGetProcAddress("glDrawBuffers"); if(!_ptrc_glDrawBuffers) numFailed++; _ptrc_glEnableVertexAttribArray = (void (CODEGEN_FUNCPTR *)(GLuint))IntGetProcAddress("glEnableVertexAttribArray"); if(!_ptrc_glEnableVertexAttribArray) numFailed++; _ptrc_glGetActiveAttrib = (void (CODEGEN_FUNCPTR *)(GLuint, GLuint, GLsizei, GLsizei *, GLint *, GLenum *, GLchar *))IntGetProcAddress("glGetActiveAttrib"); if(!_ptrc_glGetActiveAttrib) numFailed++; _ptrc_glGetActiveUniform = (void (CODEGEN_FUNCPTR *)(GLuint, GLuint, GLsizei, GLsizei *, GLint *, GLenum *, GLchar *))IntGetProcAddress("glGetActiveUniform"); if(!_ptrc_glGetActiveUniform) numFailed++; _ptrc_glGetAttachedShaders = (void (CODEGEN_FUNCPTR *)(GLuint, GLsizei, GLsizei *, GLuint *))IntGetProcAddress("glGetAttachedShaders"); if(!_ptrc_glGetAttachedShaders) numFailed++; _ptrc_glGetAttribLocation = (GLint (CODEGEN_FUNCPTR *)(GLuint, const GLchar *))IntGetProcAddress("glGetAttribLocation"); if(!_ptrc_glGetAttribLocation) numFailed++; _ptrc_glGetProgramInfoLog = (void (CODEGEN_FUNCPTR *)(GLuint, GLsizei, GLsizei *, GLchar *))IntGetProcAddress("glGetProgramInfoLog"); if(!_ptrc_glGetProgramInfoLog) numFailed++; _ptrc_glGetProgramiv = (void (CODEGEN_FUNCPTR *)(GLuint, GLenum, GLint *))IntGetProcAddress("glGetProgramiv"); if(!_ptrc_glGetProgramiv) numFailed++; _ptrc_glGetShaderInfoLog = (void (CODEGEN_FUNCPTR *)(GLuint, GLsizei, GLsizei *, GLchar *))IntGetProcAddress("glGetShaderInfoLog"); if(!_ptrc_glGetShaderInfoLog) numFailed++; _ptrc_glGetShaderSource = (void (CODEGEN_FUNCPTR *)(GLuint, GLsizei, GLsizei *, GLchar *))IntGetProcAddress("glGetShaderSource"); if(!_ptrc_glGetShaderSource) numFailed++; _ptrc_glGetShaderiv = (void (CODEGEN_FUNCPTR *)(GLuint, GLenum, GLint *))IntGetProcAddress("glGetShaderiv"); if(!_ptrc_glGetShaderiv) numFailed++; _ptrc_glGetUniformLocation = (GLint (CODEGEN_FUNCPTR *)(GLuint, const GLchar *))IntGetProcAddress("glGetUniformLocation"); if(!_ptrc_glGetUniformLocation) numFailed++; _ptrc_glGetUniformfv = (void (CODEGEN_FUNCPTR *)(GLuint, GLint, GLfloat *))IntGetProcAddress("glGetUniformfv"); if(!_ptrc_glGetUniformfv) numFailed++; _ptrc_glGetUniformiv = (void (CODEGEN_FUNCPTR *)(GLuint, GLint, GLint *))IntGetProcAddress("glGetUniformiv"); if(!_ptrc_glGetUniformiv) numFailed++; _ptrc_glGetVertexAttribPointerv = (void (CODEGEN_FUNCPTR *)(GLuint, GLenum, void **))IntGetProcAddress("glGetVertexAttribPointerv"); if(!_ptrc_glGetVertexAttribPointerv) numFailed++; _ptrc_glGetVertexAttribdv = (void (CODEGEN_FUNCPTR *)(GLuint, GLenum, GLdouble *))IntGetProcAddress("glGetVertexAttribdv"); if(!_ptrc_glGetVertexAttribdv) numFailed++; _ptrc_glGetVertexAttribfv = (void (CODEGEN_FUNCPTR *)(GLuint, GLenum, GLfloat *))IntGetProcAddress("glGetVertexAttribfv"); if(!_ptrc_glGetVertexAttribfv) numFailed++; _ptrc_glGetVertexAttribiv = (void (CODEGEN_FUNCPTR *)(GLuint, GLenum, GLint *))IntGetProcAddress("glGetVertexAttribiv"); if(!_ptrc_glGetVertexAttribiv) numFailed++; _ptrc_glIsProgram = (GLboolean (CODEGEN_FUNCPTR *)(GLuint))IntGetProcAddress("glIsProgram"); if(!_ptrc_glIsProgram) numFailed++; _ptrc_glIsShader = (GLboolean (CODEGEN_FUNCPTR *)(GLuint))IntGetProcAddress("glIsShader"); if(!_ptrc_glIsShader) numFailed++; _ptrc_glLinkProgram = (void (CODEGEN_FUNCPTR *)(GLuint))IntGetProcAddress("glLinkProgram"); if(!_ptrc_glLinkProgram) numFailed++; _ptrc_glShaderSource = (void (CODEGEN_FUNCPTR *)(GLuint, GLsizei, const GLchar *const*, const GLint *))IntGetProcAddress("glShaderSource"); if(!_ptrc_glShaderSource) numFailed++; _ptrc_glStencilFuncSeparate = (void (CODEGEN_FUNCPTR *)(GLenum, GLenum, GLint, GLuint))IntGetProcAddress("glStencilFuncSeparate"); if(!_ptrc_glStencilFuncSeparate) numFailed++; _ptrc_glStencilMaskSeparate = (void (CODEGEN_FUNCPTR *)(GLenum, GLuint))IntGetProcAddress("glStencilMaskSeparate"); if(!_ptrc_glStencilMaskSeparate) numFailed++; _ptrc_glStencilOpSeparate = (void (CODEGEN_FUNCPTR *)(GLenum, GLenum, GLenum, GLenum))IntGetProcAddress("glStencilOpSeparate"); if(!_ptrc_glStencilOpSeparate) numFailed++; _ptrc_glUniform1f = (void (CODEGEN_FUNCPTR *)(GLint, GLfloat))IntGetProcAddress("glUniform1f"); if(!_ptrc_glUniform1f) numFailed++; _ptrc_glUniform1fv = (void (CODEGEN_FUNCPTR *)(GLint, GLsizei, const GLfloat *))IntGetProcAddress("glUniform1fv"); if(!_ptrc_glUniform1fv) numFailed++; _ptrc_glUniform1i = (void (CODEGEN_FUNCPTR *)(GLint, GLint))IntGetProcAddress("glUniform1i"); if(!_ptrc_glUniform1i) numFailed++; _ptrc_glUniform1iv = (void (CODEGEN_FUNCPTR *)(GLint, GLsizei, const GLint *))IntGetProcAddress("glUniform1iv"); if(!_ptrc_glUniform1iv) numFailed++; _ptrc_glUniform2f = (void (CODEGEN_FUNCPTR *)(GLint, GLfloat, GLfloat))IntGetProcAddress("glUniform2f"); if(!_ptrc_glUniform2f) numFailed++; _ptrc_glUniform2fv = (void (CODEGEN_FUNCPTR *)(GLint, GLsizei, const GLfloat *))IntGetProcAddress("glUniform2fv"); if(!_ptrc_glUniform2fv) numFailed++; _ptrc_glUniform2i = (void (CODEGEN_FUNCPTR *)(GLint, GLint, GLint))IntGetProcAddress("glUniform2i"); if(!_ptrc_glUniform2i) numFailed++; _ptrc_glUniform2iv = (void (CODEGEN_FUNCPTR *)(GLint, GLsizei, const GLint *))IntGetProcAddress("glUniform2iv"); if(!_ptrc_glUniform2iv) numFailed++; _ptrc_glUniform3f = (void (CODEGEN_FUNCPTR *)(GLint, GLfloat, GLfloat, GLfloat))IntGetProcAddress("glUniform3f"); if(!_ptrc_glUniform3f) numFailed++; _ptrc_glUniform3fv = (void (CODEGEN_FUNCPTR *)(GLint, GLsizei, const GLfloat *))IntGetProcAddress("glUniform3fv"); if(!_ptrc_glUniform3fv) numFailed++; _ptrc_glUniform3i = (void (CODEGEN_FUNCPTR *)(GLint, GLint, GLint, GLint))IntGetProcAddress("glUniform3i"); if(!_ptrc_glUniform3i) numFailed++; _ptrc_glUniform3iv = (void (CODEGEN_FUNCPTR *)(GLint, GLsizei, const GLint *))IntGetProcAddress("glUniform3iv"); if(!_ptrc_glUniform3iv) numFailed++; _ptrc_glUniform4f = (void (CODEGEN_FUNCPTR *)(GLint, GLfloat, GLfloat, GLfloat, GLfloat))IntGetProcAddress("glUniform4f"); if(!_ptrc_glUniform4f) numFailed++; _ptrc_glUniform4fv = (void (CODEGEN_FUNCPTR *)(GLint, GLsizei, const GLfloat *))IntGetProcAddress("glUniform4fv"); if(!_ptrc_glUniform4fv) numFailed++; _ptrc_glUniform4i = (void (CODEGEN_FUNCPTR *)(GLint, GLint, GLint, GLint, GLint))IntGetProcAddress("glUniform4i"); if(!_ptrc_glUniform4i) numFailed++; _ptrc_glUniform4iv = (void (CODEGEN_FUNCPTR *)(GLint, GLsizei, const GLint *))IntGetProcAddress("glUniform4iv"); if(!_ptrc_glUniform4iv) numFailed++; _ptrc_glUniformMatrix2fv = (void (CODEGEN_FUNCPTR *)(GLint, GLsizei, GLboolean, const GLfloat *))IntGetProcAddress("glUniformMatrix2fv"); if(!_ptrc_glUniformMatrix2fv) numFailed++; _ptrc_glUniformMatrix3fv = (void (CODEGEN_FUNCPTR *)(GLint, GLsizei, GLboolean, const GLfloat *))IntGetProcAddress("glUniformMatrix3fv"); if(!_ptrc_glUniformMatrix3fv) numFailed++; _ptrc_glUniformMatrix4fv = (void (CODEGEN_FUNCPTR *)(GLint, GLsizei, GLboolean, const GLfloat *))IntGetProcAddress("glUniformMatrix4fv"); if(!_ptrc_glUniformMatrix4fv) numFailed++; _ptrc_glUseProgram = (void (CODEGEN_FUNCPTR *)(GLuint))IntGetProcAddress("glUseProgram"); if(!_ptrc_glUseProgram) numFailed++; _ptrc_glValidateProgram = (void (CODEGEN_FUNCPTR *)(GLuint))IntGetProcAddress("glValidateProgram"); if(!_ptrc_glValidateProgram) numFailed++; _ptrc_glVertexAttrib1d = (void (CODEGEN_FUNCPTR *)(GLuint, GLdouble))IntGetProcAddress("glVertexAttrib1d"); if(!_ptrc_glVertexAttrib1d) numFailed++; _ptrc_glVertexAttrib1dv = (void (CODEGEN_FUNCPTR *)(GLuint, const GLdouble *))IntGetProcAddress("glVertexAttrib1dv"); if(!_ptrc_glVertexAttrib1dv) numFailed++; _ptrc_glVertexAttrib1f = (void (CODEGEN_FUNCPTR *)(GLuint, GLfloat))IntGetProcAddress("glVertexAttrib1f"); if(!_ptrc_glVertexAttrib1f) numFailed++; _ptrc_glVertexAttrib1fv = (void (CODEGEN_FUNCPTR *)(GLuint, const GLfloat *))IntGetProcAddress("glVertexAttrib1fv"); if(!_ptrc_glVertexAttrib1fv) numFailed++; _ptrc_glVertexAttrib1s = (void (CODEGEN_FUNCPTR *)(GLuint, GLshort))IntGetProcAddress("glVertexAttrib1s"); if(!_ptrc_glVertexAttrib1s) numFailed++; _ptrc_glVertexAttrib1sv = (void (CODEGEN_FUNCPTR *)(GLuint, const GLshort *))IntGetProcAddress("glVertexAttrib1sv"); if(!_ptrc_glVertexAttrib1sv) numFailed++; _ptrc_glVertexAttrib2d = (void (CODEGEN_FUNCPTR *)(GLuint, GLdouble, GLdouble))IntGetProcAddress("glVertexAttrib2d"); if(!_ptrc_glVertexAttrib2d) numFailed++; _ptrc_glVertexAttrib2dv = (void (CODEGEN_FUNCPTR *)(GLuint, const GLdouble *))IntGetProcAddress("glVertexAttrib2dv"); if(!_ptrc_glVertexAttrib2dv) numFailed++; _ptrc_glVertexAttrib2f = (void (CODEGEN_FUNCPTR *)(GLuint, GLfloat, GLfloat))IntGetProcAddress("glVertexAttrib2f"); if(!_ptrc_glVertexAttrib2f) numFailed++; _ptrc_glVertexAttrib2fv = (void (CODEGEN_FUNCPTR *)(GLuint, const GLfloat *))IntGetProcAddress("glVertexAttrib2fv"); if(!_ptrc_glVertexAttrib2fv) numFailed++; _ptrc_glVertexAttrib2s = (void (CODEGEN_FUNCPTR *)(GLuint, GLshort, GLshort))IntGetProcAddress("glVertexAttrib2s"); if(!_ptrc_glVertexAttrib2s) numFailed++; _ptrc_glVertexAttrib2sv = (void (CODEGEN_FUNCPTR *)(GLuint, const GLshort *))IntGetProcAddress("glVertexAttrib2sv"); if(!_ptrc_glVertexAttrib2sv) numFailed++; _ptrc_glVertexAttrib3d = (void (CODEGEN_FUNCPTR *)(GLuint, GLdouble, GLdouble, GLdouble))IntGetProcAddress("glVertexAttrib3d"); if(!_ptrc_glVertexAttrib3d) numFailed++; _ptrc_glVertexAttrib3dv = (void (CODEGEN_FUNCPTR *)(GLuint, const GLdouble *))IntGetProcAddress("glVertexAttrib3dv"); if(!_ptrc_glVertexAttrib3dv) numFailed++; _ptrc_glVertexAttrib3f = (void (CODEGEN_FUNCPTR *)(GLuint, GLfloat, GLfloat, GLfloat))IntGetProcAddress("glVertexAttrib3f"); if(!_ptrc_glVertexAttrib3f) numFailed++; _ptrc_glVertexAttrib3fv = (void (CODEGEN_FUNCPTR *)(GLuint, const GLfloat *))IntGetProcAddress("glVertexAttrib3fv"); if(!_ptrc_glVertexAttrib3fv) numFailed++; _ptrc_glVertexAttrib3s = (void (CODEGEN_FUNCPTR *)(GLuint, GLshort, GLshort, GLshort))IntGetProcAddress("glVertexAttrib3s"); if(!_ptrc_glVertexAttrib3s) numFailed++; _ptrc_glVertexAttrib3sv = (void (CODEGEN_FUNCPTR *)(GLuint, const GLshort *))IntGetProcAddress("glVertexAttrib3sv"); if(!_ptrc_glVertexAttrib3sv) numFailed++; _ptrc_glVertexAttrib4Nbv = (void (CODEGEN_FUNCPTR *)(GLuint, const GLbyte *))IntGetProcAddress("glVertexAttrib4Nbv"); if(!_ptrc_glVertexAttrib4Nbv) numFailed++; _ptrc_glVertexAttrib4Niv = (void (CODEGEN_FUNCPTR *)(GLuint, const GLint *))IntGetProcAddress("glVertexAttrib4Niv"); if(!_ptrc_glVertexAttrib4Niv) numFailed++; _ptrc_glVertexAttrib4Nsv = (void (CODEGEN_FUNCPTR *)(GLuint, const GLshort *))IntGetProcAddress("glVertexAttrib4Nsv"); if(!_ptrc_glVertexAttrib4Nsv) numFailed++; _ptrc_glVertexAttrib4Nub = (void (CODEGEN_FUNCPTR *)(GLuint, GLubyte, GLubyte, GLubyte, GLubyte))IntGetProcAddress("glVertexAttrib4Nub"); if(!_ptrc_glVertexAttrib4Nub) numFailed++; _ptrc_glVertexAttrib4Nubv = (void (CODEGEN_FUNCPTR *)(GLuint, const GLubyte *))IntGetProcAddress("glVertexAttrib4Nubv"); if(!_ptrc_glVertexAttrib4Nubv) numFailed++; _ptrc_glVertexAttrib4Nuiv = (void (CODEGEN_FUNCPTR *)(GLuint, const GLuint *))IntGetProcAddress("glVertexAttrib4Nuiv"); if(!_ptrc_glVertexAttrib4Nuiv) numFailed++; _ptrc_glVertexAttrib4Nusv = (void (CODEGEN_FUNCPTR *)(GLuint, const GLushort *))IntGetProcAddress("glVertexAttrib4Nusv"); if(!_ptrc_glVertexAttrib4Nusv) numFailed++; _ptrc_glVertexAttrib4bv = (void (CODEGEN_FUNCPTR *)(GLuint, const GLbyte *))IntGetProcAddress("glVertexAttrib4bv"); if(!_ptrc_glVertexAttrib4bv) numFailed++; _ptrc_glVertexAttrib4d = (void (CODEGEN_FUNCPTR *)(GLuint, GLdouble, GLdouble, GLdouble, GLdouble))IntGetProcAddress("glVertexAttrib4d"); if(!_ptrc_glVertexAttrib4d) numFailed++; _ptrc_glVertexAttrib4dv = (void (CODEGEN_FUNCPTR *)(GLuint, const GLdouble *))IntGetProcAddress("glVertexAttrib4dv"); if(!_ptrc_glVertexAttrib4dv) numFailed++; _ptrc_glVertexAttrib4f = (void (CODEGEN_FUNCPTR *)(GLuint, GLfloat, GLfloat, GLfloat, GLfloat))IntGetProcAddress("glVertexAttrib4f"); if(!_ptrc_glVertexAttrib4f) numFailed++; _ptrc_glVertexAttrib4fv = (void (CODEGEN_FUNCPTR *)(GLuint, const GLfloat *))IntGetProcAddress("glVertexAttrib4fv"); if(!_ptrc_glVertexAttrib4fv) numFailed++; _ptrc_glVertexAttrib4iv = (void (CODEGEN_FUNCPTR *)(GLuint, const GLint *))IntGetProcAddress("glVertexAttrib4iv"); if(!_ptrc_glVertexAttrib4iv) numFailed++; _ptrc_glVertexAttrib4s = (void (CODEGEN_FUNCPTR *)(GLuint, GLshort, GLshort, GLshort, GLshort))IntGetProcAddress("glVertexAttrib4s"); if(!_ptrc_glVertexAttrib4s) numFailed++; _ptrc_glVertexAttrib4sv = (void (CODEGEN_FUNCPTR *)(GLuint, const GLshort *))IntGetProcAddress("glVertexAttrib4sv"); if(!_ptrc_glVertexAttrib4sv) numFailed++; _ptrc_glVertexAttrib4ubv = (void (CODEGEN_FUNCPTR *)(GLuint, const GLubyte *))IntGetProcAddress("glVertexAttrib4ubv"); if(!_ptrc_glVertexAttrib4ubv) numFailed++; _ptrc_glVertexAttrib4uiv = (void (CODEGEN_FUNCPTR *)(GLuint, const GLuint *))IntGetProcAddress("glVertexAttrib4uiv"); if(!_ptrc_glVertexAttrib4uiv) numFailed++; _ptrc_glVertexAttrib4usv = (void (CODEGEN_FUNCPTR *)(GLuint, const GLushort *))IntGetProcAddress("glVertexAttrib4usv"); if(!_ptrc_glVertexAttrib4usv) numFailed++; _ptrc_glVertexAttribPointer = (void (CODEGEN_FUNCPTR *)(GLuint, GLint, GLenum, GLboolean, GLsizei, const void *))IntGetProcAddress("glVertexAttribPointer"); if(!_ptrc_glVertexAttribPointer) numFailed++; _ptrc_glUniformMatrix2x3fv = (void (CODEGEN_FUNCPTR *)(GLint, GLsizei, GLboolean, const GLfloat *))IntGetProcAddress("glUniformMatrix2x3fv"); if(!_ptrc_glUniformMatrix2x3fv) numFailed++; _ptrc_glUniformMatrix2x4fv = (void (CODEGEN_FUNCPTR *)(GLint, GLsizei, GLboolean, const GLfloat *))IntGetProcAddress("glUniformMatrix2x4fv"); if(!_ptrc_glUniformMatrix2x4fv) numFailed++; _ptrc_glUniformMatrix3x2fv = (void (CODEGEN_FUNCPTR *)(GLint, GLsizei, GLboolean, const GLfloat *))IntGetProcAddress("glUniformMatrix3x2fv"); if(!_ptrc_glUniformMatrix3x2fv) numFailed++; _ptrc_glUniformMatrix3x4fv = (void (CODEGEN_FUNCPTR *)(GLint, GLsizei, GLboolean, const GLfloat *))IntGetProcAddress("glUniformMatrix3x4fv"); if(!_ptrc_glUniformMatrix3x4fv) numFailed++; _ptrc_glUniformMatrix4x2fv = (void (CODEGEN_FUNCPTR *)(GLint, GLsizei, GLboolean, const GLfloat *))IntGetProcAddress("glUniformMatrix4x2fv"); if(!_ptrc_glUniformMatrix4x2fv) numFailed++; _ptrc_glUniformMatrix4x3fv = (void (CODEGEN_FUNCPTR *)(GLint, GLsizei, GLboolean, const GLfloat *))IntGetProcAddress("glUniformMatrix4x3fv"); if(!_ptrc_glUniformMatrix4x3fv) numFailed++; _ptrc_glBeginConditionalRender = (void (CODEGEN_FUNCPTR *)(GLuint, GLenum))IntGetProcAddress("glBeginConditionalRender"); if(!_ptrc_glBeginConditionalRender) numFailed++; _ptrc_glBeginTransformFeedback = (void (CODEGEN_FUNCPTR *)(GLenum))IntGetProcAddress("glBeginTransformFeedback"); if(!_ptrc_glBeginTransformFeedback) numFailed++; _ptrc_glBindBufferBase = (void (CODEGEN_FUNCPTR *)(GLenum, GLuint, GLuint))IntGetProcAddress("glBindBufferBase"); if(!_ptrc_glBindBufferBase) numFailed++; _ptrc_glBindBufferRange = (void (CODEGEN_FUNCPTR *)(GLenum, GLuint, GLuint, GLintptr, GLsizeiptr))IntGetProcAddress("glBindBufferRange"); if(!_ptrc_glBindBufferRange) numFailed++; _ptrc_glBindFragDataLocation = (void (CODEGEN_FUNCPTR *)(GLuint, GLuint, const GLchar *))IntGetProcAddress("glBindFragDataLocation"); if(!_ptrc_glBindFragDataLocation) numFailed++; _ptrc_glBindFramebuffer = (void (CODEGEN_FUNCPTR *)(GLenum, GLuint))IntGetProcAddress("glBindFramebuffer"); if(!_ptrc_glBindFramebuffer) numFailed++; _ptrc_glBindRenderbuffer = (void (CODEGEN_FUNCPTR *)(GLenum, GLuint))IntGetProcAddress("glBindRenderbuffer"); if(!_ptrc_glBindRenderbuffer) numFailed++; _ptrc_glBindVertexArray = (void (CODEGEN_FUNCPTR *)(GLuint))IntGetProcAddress("glBindVertexArray"); if(!_ptrc_glBindVertexArray) numFailed++; _ptrc_glBlitFramebuffer = (void (CODEGEN_FUNCPTR *)(GLint, GLint, GLint, GLint, GLint, GLint, GLint, GLint, GLbitfield, GLenum))IntGetProcAddress("glBlitFramebuffer"); if(!_ptrc_glBlitFramebuffer) numFailed++; _ptrc_glCheckFramebufferStatus = (GLenum (CODEGEN_FUNCPTR *)(GLenum))IntGetProcAddress("glCheckFramebufferStatus"); if(!_ptrc_glCheckFramebufferStatus) numFailed++; _ptrc_glClampColor = (void (CODEGEN_FUNCPTR *)(GLenum, GLenum))IntGetProcAddress("glClampColor"); if(!_ptrc_glClampColor) numFailed++; _ptrc_glClearBufferfi = (void (CODEGEN_FUNCPTR *)(GLenum, GLint, GLfloat, GLint))IntGetProcAddress("glClearBufferfi"); if(!_ptrc_glClearBufferfi) numFailed++; _ptrc_glClearBufferfv = (void (CODEGEN_FUNCPTR *)(GLenum, GLint, const GLfloat *))IntGetProcAddress("glClearBufferfv"); if(!_ptrc_glClearBufferfv) numFailed++; _ptrc_glClearBufferiv = (void (CODEGEN_FUNCPTR *)(GLenum, GLint, const GLint *))IntGetProcAddress("glClearBufferiv"); if(!_ptrc_glClearBufferiv) numFailed++; _ptrc_glClearBufferuiv = (void (CODEGEN_FUNCPTR *)(GLenum, GLint, const GLuint *))IntGetProcAddress("glClearBufferuiv"); if(!_ptrc_glClearBufferuiv) numFailed++; _ptrc_glColorMaski = (void (CODEGEN_FUNCPTR *)(GLuint, GLboolean, GLboolean, GLboolean, GLboolean))IntGetProcAddress("glColorMaski"); if(!_ptrc_glColorMaski) numFailed++; _ptrc_glDeleteFramebuffers = (void (CODEGEN_FUNCPTR *)(GLsizei, const GLuint *))IntGetProcAddress("glDeleteFramebuffers"); if(!_ptrc_glDeleteFramebuffers) numFailed++; _ptrc_glDeleteRenderbuffers = (void (CODEGEN_FUNCPTR *)(GLsizei, const GLuint *))IntGetProcAddress("glDeleteRenderbuffers"); if(!_ptrc_glDeleteRenderbuffers) numFailed++; _ptrc_glDeleteVertexArrays = (void (CODEGEN_FUNCPTR *)(GLsizei, const GLuint *))IntGetProcAddress("glDeleteVertexArrays"); if(!_ptrc_glDeleteVertexArrays) numFailed++; _ptrc_glDisablei = (void (CODEGEN_FUNCPTR *)(GLenum, GLuint))IntGetProcAddress("glDisablei"); if(!_ptrc_glDisablei) numFailed++; _ptrc_glEnablei = (void (CODEGEN_FUNCPTR *)(GLenum, GLuint))IntGetProcAddress("glEnablei"); if(!_ptrc_glEnablei) numFailed++; _ptrc_glEndConditionalRender = (void (CODEGEN_FUNCPTR *)(void))IntGetProcAddress("glEndConditionalRender"); if(!_ptrc_glEndConditionalRender) numFailed++; _ptrc_glEndTransformFeedback = (void (CODEGEN_FUNCPTR *)(void))IntGetProcAddress("glEndTransformFeedback"); if(!_ptrc_glEndTransformFeedback) numFailed++; _ptrc_glFlushMappedBufferRange = (void (CODEGEN_FUNCPTR *)(GLenum, GLintptr, GLsizeiptr))IntGetProcAddress("glFlushMappedBufferRange"); if(!_ptrc_glFlushMappedBufferRange) numFailed++; _ptrc_glFramebufferRenderbuffer = (void (CODEGEN_FUNCPTR *)(GLenum, GLenum, GLenum, GLuint))IntGetProcAddress("glFramebufferRenderbuffer"); if(!_ptrc_glFramebufferRenderbuffer) numFailed++; _ptrc_glFramebufferTexture1D = (void (CODEGEN_FUNCPTR *)(GLenum, GLenum, GLenum, GLuint, GLint))IntGetProcAddress("glFramebufferTexture1D"); if(!_ptrc_glFramebufferTexture1D) numFailed++; _ptrc_glFramebufferTexture2D = (void (CODEGEN_FUNCPTR *)(GLenum, GLenum, GLenum, GLuint, GLint))IntGetProcAddress("glFramebufferTexture2D"); if(!_ptrc_glFramebufferTexture2D) numFailed++; _ptrc_glFramebufferTexture3D = (void (CODEGEN_FUNCPTR *)(GLenum, GLenum, GLenum, GLuint, GLint, GLint))IntGetProcAddress("glFramebufferTexture3D"); if(!_ptrc_glFramebufferTexture3D) numFailed++; _ptrc_glFramebufferTextureLayer = (void (CODEGEN_FUNCPTR *)(GLenum, GLenum, GLuint, GLint, GLint))IntGetProcAddress("glFramebufferTextureLayer"); if(!_ptrc_glFramebufferTextureLayer) numFailed++; _ptrc_glGenFramebuffers = (void (CODEGEN_FUNCPTR *)(GLsizei, GLuint *))IntGetProcAddress("glGenFramebuffers"); if(!_ptrc_glGenFramebuffers) numFailed++; _ptrc_glGenRenderbuffers = (void (CODEGEN_FUNCPTR *)(GLsizei, GLuint *))IntGetProcAddress("glGenRenderbuffers"); if(!_ptrc_glGenRenderbuffers) numFailed++; _ptrc_glGenVertexArrays = (void (CODEGEN_FUNCPTR *)(GLsizei, GLuint *))IntGetProcAddress("glGenVertexArrays"); if(!_ptrc_glGenVertexArrays) numFailed++; _ptrc_glGenerateMipmap = (void (CODEGEN_FUNCPTR *)(GLenum))IntGetProcAddress("glGenerateMipmap"); if(!_ptrc_glGenerateMipmap) numFailed++; _ptrc_glGetBooleani_v = (void (CODEGEN_FUNCPTR *)(GLenum, GLuint, GLboolean *))IntGetProcAddress("glGetBooleani_v"); if(!_ptrc_glGetBooleani_v) numFailed++; _ptrc_glGetFragDataLocation = (GLint (CODEGEN_FUNCPTR *)(GLuint, const GLchar *))IntGetProcAddress("glGetFragDataLocation"); if(!_ptrc_glGetFragDataLocation) numFailed++; _ptrc_glGetFramebufferAttachmentParameteriv = (void (CODEGEN_FUNCPTR *)(GLenum, GLenum, GLenum, GLint *))IntGetProcAddress("glGetFramebufferAttachmentParameteriv"); if(!_ptrc_glGetFramebufferAttachmentParameteriv) numFailed++; _ptrc_glGetIntegeri_v = (void (CODEGEN_FUNCPTR *)(GLenum, GLuint, GLint *))IntGetProcAddress("glGetIntegeri_v"); if(!_ptrc_glGetIntegeri_v) numFailed++; _ptrc_glGetRenderbufferParameteriv = (void (CODEGEN_FUNCPTR *)(GLenum, GLenum, GLint *))IntGetProcAddress("glGetRenderbufferParameteriv"); if(!_ptrc_glGetRenderbufferParameteriv) numFailed++; _ptrc_glGetStringi = (const GLubyte * (CODEGEN_FUNCPTR *)(GLenum, GLuint))IntGetProcAddress("glGetStringi"); if(!_ptrc_glGetStringi) numFailed++; _ptrc_glGetTexParameterIiv = (void (CODEGEN_FUNCPTR *)(GLenum, GLenum, GLint *))IntGetProcAddress("glGetTexParameterIiv"); if(!_ptrc_glGetTexParameterIiv) numFailed++; _ptrc_glGetTexParameterIuiv = (void (CODEGEN_FUNCPTR *)(GLenum, GLenum, GLuint *))IntGetProcAddress("glGetTexParameterIuiv"); if(!_ptrc_glGetTexParameterIuiv) numFailed++; _ptrc_glGetTransformFeedbackVarying = (void (CODEGEN_FUNCPTR *)(GLuint, GLuint, GLsizei, GLsizei *, GLsizei *, GLenum *, GLchar *))IntGetProcAddress("glGetTransformFeedbackVarying"); if(!_ptrc_glGetTransformFeedbackVarying) numFailed++; _ptrc_glGetUniformuiv = (void (CODEGEN_FUNCPTR *)(GLuint, GLint, GLuint *))IntGetProcAddress("glGetUniformuiv"); if(!_ptrc_glGetUniformuiv) numFailed++; _ptrc_glGetVertexAttribIiv = (void (CODEGEN_FUNCPTR *)(GLuint, GLenum, GLint *))IntGetProcAddress("glGetVertexAttribIiv"); if(!_ptrc_glGetVertexAttribIiv) numFailed++; _ptrc_glGetVertexAttribIuiv = (void (CODEGEN_FUNCPTR *)(GLuint, GLenum, GLuint *))IntGetProcAddress("glGetVertexAttribIuiv"); if(!_ptrc_glGetVertexAttribIuiv) numFailed++; _ptrc_glIsEnabledi = (GLboolean (CODEGEN_FUNCPTR *)(GLenum, GLuint))IntGetProcAddress("glIsEnabledi"); if(!_ptrc_glIsEnabledi) numFailed++; _ptrc_glIsFramebuffer = (GLboolean (CODEGEN_FUNCPTR *)(GLuint))IntGetProcAddress("glIsFramebuffer"); if(!_ptrc_glIsFramebuffer) numFailed++; _ptrc_glIsRenderbuffer = (GLboolean (CODEGEN_FUNCPTR *)(GLuint))IntGetProcAddress("glIsRenderbuffer"); if(!_ptrc_glIsRenderbuffer) numFailed++; _ptrc_glIsVertexArray = (GLboolean (CODEGEN_FUNCPTR *)(GLuint))IntGetProcAddress("glIsVertexArray"); if(!_ptrc_glIsVertexArray) numFailed++; _ptrc_glMapBufferRange = (void * (CODEGEN_FUNCPTR *)(GLenum, GLintptr, GLsizeiptr, GLbitfield))IntGetProcAddress("glMapBufferRange"); if(!_ptrc_glMapBufferRange) numFailed++; _ptrc_glRenderbufferStorage = (void (CODEGEN_FUNCPTR *)(GLenum, GLenum, GLsizei, GLsizei))IntGetProcAddress("glRenderbufferStorage"); if(!_ptrc_glRenderbufferStorage) numFailed++; _ptrc_glRenderbufferStorageMultisample = (void (CODEGEN_FUNCPTR *)(GLenum, GLsizei, GLenum, GLsizei, GLsizei))IntGetProcAddress("glRenderbufferStorageMultisample"); if(!_ptrc_glRenderbufferStorageMultisample) numFailed++; _ptrc_glTexParameterIiv = (void (CODEGEN_FUNCPTR *)(GLenum, GLenum, const GLint *))IntGetProcAddress("glTexParameterIiv"); if(!_ptrc_glTexParameterIiv) numFailed++; _ptrc_glTexParameterIuiv = (void (CODEGEN_FUNCPTR *)(GLenum, GLenum, const GLuint *))IntGetProcAddress("glTexParameterIuiv"); if(!_ptrc_glTexParameterIuiv) numFailed++; _ptrc_glTransformFeedbackVaryings = (void (CODEGEN_FUNCPTR *)(GLuint, GLsizei, const GLchar *const*, GLenum))IntGetProcAddress("glTransformFeedbackVaryings"); if(!_ptrc_glTransformFeedbackVaryings) numFailed++; _ptrc_glUniform1ui = (void (CODEGEN_FUNCPTR *)(GLint, GLuint))IntGetProcAddress("glUniform1ui"); if(!_ptrc_glUniform1ui) numFailed++; _ptrc_glUniform1uiv = (void (CODEGEN_FUNCPTR *)(GLint, GLsizei, const GLuint *))IntGetProcAddress("glUniform1uiv"); if(!_ptrc_glUniform1uiv) numFailed++; _ptrc_glUniform2ui = (void (CODEGEN_FUNCPTR *)(GLint, GLuint, GLuint))IntGetProcAddress("glUniform2ui"); if(!_ptrc_glUniform2ui) numFailed++; _ptrc_glUniform2uiv = (void (CODEGEN_FUNCPTR *)(GLint, GLsizei, const GLuint *))IntGetProcAddress("glUniform2uiv"); if(!_ptrc_glUniform2uiv) numFailed++; _ptrc_glUniform3ui = (void (CODEGEN_FUNCPTR *)(GLint, GLuint, GLuint, GLuint))IntGetProcAddress("glUniform3ui"); if(!_ptrc_glUniform3ui) numFailed++; _ptrc_glUniform3uiv = (void (CODEGEN_FUNCPTR *)(GLint, GLsizei, const GLuint *))IntGetProcAddress("glUniform3uiv"); if(!_ptrc_glUniform3uiv) numFailed++; _ptrc_glUniform4ui = (void (CODEGEN_FUNCPTR *)(GLint, GLuint, GLuint, GLuint, GLuint))IntGetProcAddress("glUniform4ui"); if(!_ptrc_glUniform4ui) numFailed++; _ptrc_glUniform4uiv = (void (CODEGEN_FUNCPTR *)(GLint, GLsizei, const GLuint *))IntGetProcAddress("glUniform4uiv"); if(!_ptrc_glUniform4uiv) numFailed++; _ptrc_glVertexAttribI1i = (void (CODEGEN_FUNCPTR *)(GLuint, GLint))IntGetProcAddress("glVertexAttribI1i"); if(!_ptrc_glVertexAttribI1i) numFailed++; _ptrc_glVertexAttribI1iv = (void (CODEGEN_FUNCPTR *)(GLuint, const GLint *))IntGetProcAddress("glVertexAttribI1iv"); if(!_ptrc_glVertexAttribI1iv) numFailed++; _ptrc_glVertexAttribI1ui = (void (CODEGEN_FUNCPTR *)(GLuint, GLuint))IntGetProcAddress("glVertexAttribI1ui"); if(!_ptrc_glVertexAttribI1ui) numFailed++; _ptrc_glVertexAttribI1uiv = (void (CODEGEN_FUNCPTR *)(GLuint, const GLuint *))IntGetProcAddress("glVertexAttribI1uiv"); if(!_ptrc_glVertexAttribI1uiv) numFailed++; _ptrc_glVertexAttribI2i = (void (CODEGEN_FUNCPTR *)(GLuint, GLint, GLint))IntGetProcAddress("glVertexAttribI2i"); if(!_ptrc_glVertexAttribI2i) numFailed++; _ptrc_glVertexAttribI2iv = (void (CODEGEN_FUNCPTR *)(GLuint, const GLint *))IntGetProcAddress("glVertexAttribI2iv"); if(!_ptrc_glVertexAttribI2iv) numFailed++; _ptrc_glVertexAttribI2ui = (void (CODEGEN_FUNCPTR *)(GLuint, GLuint, GLuint))IntGetProcAddress("glVertexAttribI2ui"); if(!_ptrc_glVertexAttribI2ui) numFailed++; _ptrc_glVertexAttribI2uiv = (void (CODEGEN_FUNCPTR *)(GLuint, const GLuint *))IntGetProcAddress("glVertexAttribI2uiv"); if(!_ptrc_glVertexAttribI2uiv) numFailed++; _ptrc_glVertexAttribI3i = (void (CODEGEN_FUNCPTR *)(GLuint, GLint, GLint, GLint))IntGetProcAddress("glVertexAttribI3i"); if(!_ptrc_glVertexAttribI3i) numFailed++; _ptrc_glVertexAttribI3iv = (void (CODEGEN_FUNCPTR *)(GLuint, const GLint *))IntGetProcAddress("glVertexAttribI3iv"); if(!_ptrc_glVertexAttribI3iv) numFailed++; _ptrc_glVertexAttribI3ui = (void (CODEGEN_FUNCPTR *)(GLuint, GLuint, GLuint, GLuint))IntGetProcAddress("glVertexAttribI3ui"); if(!_ptrc_glVertexAttribI3ui) numFailed++; _ptrc_glVertexAttribI3uiv = (void (CODEGEN_FUNCPTR *)(GLuint, const GLuint *))IntGetProcAddress("glVertexAttribI3uiv"); if(!_ptrc_glVertexAttribI3uiv) numFailed++; _ptrc_glVertexAttribI4bv = (void (CODEGEN_FUNCPTR *)(GLuint, const GLbyte *))IntGetProcAddress("glVertexAttribI4bv"); if(!_ptrc_glVertexAttribI4bv) numFailed++; _ptrc_glVertexAttribI4i = (void (CODEGEN_FUNCPTR *)(GLuint, GLint, GLint, GLint, GLint))IntGetProcAddress("glVertexAttribI4i"); if(!_ptrc_glVertexAttribI4i) numFailed++; _ptrc_glVertexAttribI4iv = (void (CODEGEN_FUNCPTR *)(GLuint, const GLint *))IntGetProcAddress("glVertexAttribI4iv"); if(!_ptrc_glVertexAttribI4iv) numFailed++; _ptrc_glVertexAttribI4sv = (void (CODEGEN_FUNCPTR *)(GLuint, const GLshort *))IntGetProcAddress("glVertexAttribI4sv"); if(!_ptrc_glVertexAttribI4sv) numFailed++; _ptrc_glVertexAttribI4ubv = (void (CODEGEN_FUNCPTR *)(GLuint, const GLubyte *))IntGetProcAddress("glVertexAttribI4ubv"); if(!_ptrc_glVertexAttribI4ubv) numFailed++; _ptrc_glVertexAttribI4ui = (void (CODEGEN_FUNCPTR *)(GLuint, GLuint, GLuint, GLuint, GLuint))IntGetProcAddress("glVertexAttribI4ui"); if(!_ptrc_glVertexAttribI4ui) numFailed++; _ptrc_glVertexAttribI4uiv = (void (CODEGEN_FUNCPTR *)(GLuint, const GLuint *))IntGetProcAddress("glVertexAttribI4uiv"); if(!_ptrc_glVertexAttribI4uiv) numFailed++; _ptrc_glVertexAttribI4usv = (void (CODEGEN_FUNCPTR *)(GLuint, const GLushort *))IntGetProcAddress("glVertexAttribI4usv"); if(!_ptrc_glVertexAttribI4usv) numFailed++; _ptrc_glVertexAttribIPointer = (void (CODEGEN_FUNCPTR *)(GLuint, GLint, GLenum, GLsizei, const void *))IntGetProcAddress("glVertexAttribIPointer"); if(!_ptrc_glVertexAttribIPointer) numFailed++; _ptrc_glCopyBufferSubData = (void (CODEGEN_FUNCPTR *)(GLenum, GLenum, GLintptr, GLintptr, GLsizeiptr))IntGetProcAddress("glCopyBufferSubData"); if(!_ptrc_glCopyBufferSubData) numFailed++; _ptrc_glDrawArraysInstanced = (void (CODEGEN_FUNCPTR *)(GLenum, GLint, GLsizei, GLsizei))IntGetProcAddress("glDrawArraysInstanced"); if(!_ptrc_glDrawArraysInstanced) numFailed++; _ptrc_glDrawElementsInstanced = (void (CODEGEN_FUNCPTR *)(GLenum, GLsizei, GLenum, const void *, GLsizei))IntGetProcAddress("glDrawElementsInstanced"); if(!_ptrc_glDrawElementsInstanced) numFailed++; _ptrc_glGetActiveUniformBlockName = (void (CODEGEN_FUNCPTR *)(GLuint, GLuint, GLsizei, GLsizei *, GLchar *))IntGetProcAddress("glGetActiveUniformBlockName"); if(!_ptrc_glGetActiveUniformBlockName) numFailed++; _ptrc_glGetActiveUniformBlockiv = (void (CODEGEN_FUNCPTR *)(GLuint, GLuint, GLenum, GLint *))IntGetProcAddress("glGetActiveUniformBlockiv"); if(!_ptrc_glGetActiveUniformBlockiv) numFailed++; _ptrc_glGetActiveUniformName = (void (CODEGEN_FUNCPTR *)(GLuint, GLuint, GLsizei, GLsizei *, GLchar *))IntGetProcAddress("glGetActiveUniformName"); if(!_ptrc_glGetActiveUniformName) numFailed++; _ptrc_glGetActiveUniformsiv = (void (CODEGEN_FUNCPTR *)(GLuint, GLsizei, const GLuint *, GLenum, GLint *))IntGetProcAddress("glGetActiveUniformsiv"); if(!_ptrc_glGetActiveUniformsiv) numFailed++; _ptrc_glGetUniformBlockIndex = (GLuint (CODEGEN_FUNCPTR *)(GLuint, const GLchar *))IntGetProcAddress("glGetUniformBlockIndex"); if(!_ptrc_glGetUniformBlockIndex) numFailed++; _ptrc_glGetUniformIndices = (void (CODEGEN_FUNCPTR *)(GLuint, GLsizei, const GLchar *const*, GLuint *))IntGetProcAddress("glGetUniformIndices"); if(!_ptrc_glGetUniformIndices) numFailed++; _ptrc_glPrimitiveRestartIndex = (void (CODEGEN_FUNCPTR *)(GLuint))IntGetProcAddress("glPrimitiveRestartIndex"); if(!_ptrc_glPrimitiveRestartIndex) numFailed++; _ptrc_glTexBuffer = (void (CODEGEN_FUNCPTR *)(GLenum, GLenum, GLuint))IntGetProcAddress("glTexBuffer"); if(!_ptrc_glTexBuffer) numFailed++; _ptrc_glUniformBlockBinding = (void (CODEGEN_FUNCPTR *)(GLuint, GLuint, GLuint))IntGetProcAddress("glUniformBlockBinding"); if(!_ptrc_glUniformBlockBinding) numFailed++; _ptrc_glClientWaitSync = (GLenum (CODEGEN_FUNCPTR *)(GLsync, GLbitfield, GLuint64))IntGetProcAddress("glClientWaitSync"); if(!_ptrc_glClientWaitSync) numFailed++; _ptrc_glDeleteSync = (void (CODEGEN_FUNCPTR *)(GLsync))IntGetProcAddress("glDeleteSync"); if(!_ptrc_glDeleteSync) numFailed++; _ptrc_glDrawElementsBaseVertex = (void (CODEGEN_FUNCPTR *)(GLenum, GLsizei, GLenum, const void *, GLint))IntGetProcAddress("glDrawElementsBaseVertex"); if(!_ptrc_glDrawElementsBaseVertex) numFailed++; _ptrc_glDrawElementsInstancedBaseVertex = (void (CODEGEN_FUNCPTR *)(GLenum, GLsizei, GLenum, const void *, GLsizei, GLint))IntGetProcAddress("glDrawElementsInstancedBaseVertex"); if(!_ptrc_glDrawElementsInstancedBaseVertex) numFailed++; _ptrc_glDrawRangeElementsBaseVertex = (void (CODEGEN_FUNCPTR *)(GLenum, GLuint, GLuint, GLsizei, GLenum, const void *, GLint))IntGetProcAddress("glDrawRangeElementsBaseVertex"); if(!_ptrc_glDrawRangeElementsBaseVertex) numFailed++; _ptrc_glFenceSync = (GLsync (CODEGEN_FUNCPTR *)(GLenum, GLbitfield))IntGetProcAddress("glFenceSync"); if(!_ptrc_glFenceSync) numFailed++; _ptrc_glFramebufferTexture = (void (CODEGEN_FUNCPTR *)(GLenum, GLenum, GLuint, GLint))IntGetProcAddress("glFramebufferTexture"); if(!_ptrc_glFramebufferTexture) numFailed++; _ptrc_glGetBufferParameteri64v = (void (CODEGEN_FUNCPTR *)(GLenum, GLenum, GLint64 *))IntGetProcAddress("glGetBufferParameteri64v"); if(!_ptrc_glGetBufferParameteri64v) numFailed++; _ptrc_glGetInteger64i_v = (void (CODEGEN_FUNCPTR *)(GLenum, GLuint, GLint64 *))IntGetProcAddress("glGetInteger64i_v"); if(!_ptrc_glGetInteger64i_v) numFailed++; _ptrc_glGetInteger64v = (void (CODEGEN_FUNCPTR *)(GLenum, GLint64 *))IntGetProcAddress("glGetInteger64v"); if(!_ptrc_glGetInteger64v) numFailed++; _ptrc_glGetMultisamplefv = (void (CODEGEN_FUNCPTR *)(GLenum, GLuint, GLfloat *))IntGetProcAddress("glGetMultisamplefv"); if(!_ptrc_glGetMultisamplefv) numFailed++; _ptrc_glGetSynciv = (void (CODEGEN_FUNCPTR *)(GLsync, GLenum, GLsizei, GLsizei *, GLint *))IntGetProcAddress("glGetSynciv"); if(!_ptrc_glGetSynciv) numFailed++; _ptrc_glIsSync = (GLboolean (CODEGEN_FUNCPTR *)(GLsync))IntGetProcAddress("glIsSync"); if(!_ptrc_glIsSync) numFailed++; _ptrc_glMultiDrawElementsBaseVertex = (void (CODEGEN_FUNCPTR *)(GLenum, const GLsizei *, GLenum, const void *const*, GLsizei, const GLint *))IntGetProcAddress("glMultiDrawElementsBaseVertex"); if(!_ptrc_glMultiDrawElementsBaseVertex) numFailed++; _ptrc_glProvokingVertex = (void (CODEGEN_FUNCPTR *)(GLenum))IntGetProcAddress("glProvokingVertex"); if(!_ptrc_glProvokingVertex) numFailed++; _ptrc_glSampleMaski = (void (CODEGEN_FUNCPTR *)(GLuint, GLbitfield))IntGetProcAddress("glSampleMaski"); if(!_ptrc_glSampleMaski) numFailed++; _ptrc_glTexImage2DMultisample = (void (CODEGEN_FUNCPTR *)(GLenum, GLsizei, GLenum, GLsizei, GLsizei, GLboolean))IntGetProcAddress("glTexImage2DMultisample"); if(!_ptrc_glTexImage2DMultisample) numFailed++; _ptrc_glTexImage3DMultisample = (void (CODEGEN_FUNCPTR *)(GLenum, GLsizei, GLenum, GLsizei, GLsizei, GLsizei, GLboolean))IntGetProcAddress("glTexImage3DMultisample"); if(!_ptrc_glTexImage3DMultisample) numFailed++; _ptrc_glWaitSync = (void (CODEGEN_FUNCPTR *)(GLsync, GLbitfield, GLuint64))IntGetProcAddress("glWaitSync"); if(!_ptrc_glWaitSync) numFailed++; _ptrc_glBindFragDataLocationIndexed = (void (CODEGEN_FUNCPTR *)(GLuint, GLuint, GLuint, const GLchar *))IntGetProcAddress("glBindFragDataLocationIndexed"); if(!_ptrc_glBindFragDataLocationIndexed) numFailed++; _ptrc_glBindSampler = (void (CODEGEN_FUNCPTR *)(GLuint, GLuint))IntGetProcAddress("glBindSampler"); if(!_ptrc_glBindSampler) numFailed++; _ptrc_glDeleteSamplers = (void (CODEGEN_FUNCPTR *)(GLsizei, const GLuint *))IntGetProcAddress("glDeleteSamplers"); if(!_ptrc_glDeleteSamplers) numFailed++; _ptrc_glGenSamplers = (void (CODEGEN_FUNCPTR *)(GLsizei, GLuint *))IntGetProcAddress("glGenSamplers"); if(!_ptrc_glGenSamplers) numFailed++; _ptrc_glGetFragDataIndex = (GLint (CODEGEN_FUNCPTR *)(GLuint, const GLchar *))IntGetProcAddress("glGetFragDataIndex"); if(!_ptrc_glGetFragDataIndex) numFailed++; _ptrc_glGetQueryObjecti64v = (void (CODEGEN_FUNCPTR *)(GLuint, GLenum, GLint64 *))IntGetProcAddress("glGetQueryObjecti64v"); if(!_ptrc_glGetQueryObjecti64v) numFailed++; _ptrc_glGetQueryObjectui64v = (void (CODEGEN_FUNCPTR *)(GLuint, GLenum, GLuint64 *))IntGetProcAddress("glGetQueryObjectui64v"); if(!_ptrc_glGetQueryObjectui64v) numFailed++; _ptrc_glGetSamplerParameterIiv = (void (CODEGEN_FUNCPTR *)(GLuint, GLenum, GLint *))IntGetProcAddress("glGetSamplerParameterIiv"); if(!_ptrc_glGetSamplerParameterIiv) numFailed++; _ptrc_glGetSamplerParameterIuiv = (void (CODEGEN_FUNCPTR *)(GLuint, GLenum, GLuint *))IntGetProcAddress("glGetSamplerParameterIuiv"); if(!_ptrc_glGetSamplerParameterIuiv) numFailed++; _ptrc_glGetSamplerParameterfv = (void (CODEGEN_FUNCPTR *)(GLuint, GLenum, GLfloat *))IntGetProcAddress("glGetSamplerParameterfv"); if(!_ptrc_glGetSamplerParameterfv) numFailed++; _ptrc_glGetSamplerParameteriv = (void (CODEGEN_FUNCPTR *)(GLuint, GLenum, GLint *))IntGetProcAddress("glGetSamplerParameteriv"); if(!_ptrc_glGetSamplerParameteriv) numFailed++; _ptrc_glIsSampler = (GLboolean (CODEGEN_FUNCPTR *)(GLuint))IntGetProcAddress("glIsSampler"); if(!_ptrc_glIsSampler) numFailed++; _ptrc_glQueryCounter = (void (CODEGEN_FUNCPTR *)(GLuint, GLenum))IntGetProcAddress("glQueryCounter"); if(!_ptrc_glQueryCounter) numFailed++; _ptrc_glSamplerParameterIiv = (void (CODEGEN_FUNCPTR *)(GLuint, GLenum, const GLint *))IntGetProcAddress("glSamplerParameterIiv"); if(!_ptrc_glSamplerParameterIiv) numFailed++; _ptrc_glSamplerParameterIuiv = (void (CODEGEN_FUNCPTR *)(GLuint, GLenum, const GLuint *))IntGetProcAddress("glSamplerParameterIuiv"); if(!_ptrc_glSamplerParameterIuiv) numFailed++; _ptrc_glSamplerParameterf = (void (CODEGEN_FUNCPTR *)(GLuint, GLenum, GLfloat))IntGetProcAddress("glSamplerParameterf"); if(!_ptrc_glSamplerParameterf) numFailed++; _ptrc_glSamplerParameterfv = (void (CODEGEN_FUNCPTR *)(GLuint, GLenum, const GLfloat *))IntGetProcAddress("glSamplerParameterfv"); if(!_ptrc_glSamplerParameterfv) numFailed++; _ptrc_glSamplerParameteri = (void (CODEGEN_FUNCPTR *)(GLuint, GLenum, GLint))IntGetProcAddress("glSamplerParameteri"); if(!_ptrc_glSamplerParameteri) numFailed++; _ptrc_glSamplerParameteriv = (void (CODEGEN_FUNCPTR *)(GLuint, GLenum, const GLint *))IntGetProcAddress("glSamplerParameteriv"); if(!_ptrc_glSamplerParameteriv) numFailed++; _ptrc_glVertexAttribDivisor = (void (CODEGEN_FUNCPTR *)(GLuint, GLuint))IntGetProcAddress("glVertexAttribDivisor"); if(!_ptrc_glVertexAttribDivisor) numFailed++; _ptrc_glVertexAttribP1ui = (void (CODEGEN_FUNCPTR *)(GLuint, GLenum, GLboolean, GLuint))IntGetProcAddress("glVertexAttribP1ui"); if(!_ptrc_glVertexAttribP1ui) numFailed++; _ptrc_glVertexAttribP1uiv = (void (CODEGEN_FUNCPTR *)(GLuint, GLenum, GLboolean, const GLuint *))IntGetProcAddress("glVertexAttribP1uiv"); if(!_ptrc_glVertexAttribP1uiv) numFailed++; _ptrc_glVertexAttribP2ui = (void (CODEGEN_FUNCPTR *)(GLuint, GLenum, GLboolean, GLuint))IntGetProcAddress("glVertexAttribP2ui"); if(!_ptrc_glVertexAttribP2ui) numFailed++; _ptrc_glVertexAttribP2uiv = (void (CODEGEN_FUNCPTR *)(GLuint, GLenum, GLboolean, const GLuint *))IntGetProcAddress("glVertexAttribP2uiv"); if(!_ptrc_glVertexAttribP2uiv) numFailed++; _ptrc_glVertexAttribP3ui = (void (CODEGEN_FUNCPTR *)(GLuint, GLenum, GLboolean, GLuint))IntGetProcAddress("glVertexAttribP3ui"); if(!_ptrc_glVertexAttribP3ui) numFailed++; _ptrc_glVertexAttribP3uiv = (void (CODEGEN_FUNCPTR *)(GLuint, GLenum, GLboolean, const GLuint *))IntGetProcAddress("glVertexAttribP3uiv"); if(!_ptrc_glVertexAttribP3uiv) numFailed++; _ptrc_glVertexAttribP4ui = (void (CODEGEN_FUNCPTR *)(GLuint, GLenum, GLboolean, GLuint))IntGetProcAddress("glVertexAttribP4ui"); if(!_ptrc_glVertexAttribP4ui) numFailed++; _ptrc_glVertexAttribP4uiv = (void (CODEGEN_FUNCPTR *)(GLuint, GLenum, GLboolean, const GLuint *))IntGetProcAddress("glVertexAttribP4uiv"); if(!_ptrc_glVertexAttribP4uiv) numFailed++; _ptrc_glBeginQueryIndexed = (void (CODEGEN_FUNCPTR *)(GLenum, GLuint, GLuint))IntGetProcAddress("glBeginQueryIndexed"); if(!_ptrc_glBeginQueryIndexed) numFailed++; _ptrc_glBindTransformFeedback = (void (CODEGEN_FUNCPTR *)(GLenum, GLuint))IntGetProcAddress("glBindTransformFeedback"); if(!_ptrc_glBindTransformFeedback) numFailed++; _ptrc_glBlendEquationSeparatei = (void (CODEGEN_FUNCPTR *)(GLuint, GLenum, GLenum))IntGetProcAddress("glBlendEquationSeparatei"); if(!_ptrc_glBlendEquationSeparatei) numFailed++; _ptrc_glBlendEquationi = (void (CODEGEN_FUNCPTR *)(GLuint, GLenum))IntGetProcAddress("glBlendEquationi"); if(!_ptrc_glBlendEquationi) numFailed++; _ptrc_glBlendFuncSeparatei = (void (CODEGEN_FUNCPTR *)(GLuint, GLenum, GLenum, GLenum, GLenum))IntGetProcAddress("glBlendFuncSeparatei"); if(!_ptrc_glBlendFuncSeparatei) numFailed++; _ptrc_glBlendFunci = (void (CODEGEN_FUNCPTR *)(GLuint, GLenum, GLenum))IntGetProcAddress("glBlendFunci"); if(!_ptrc_glBlendFunci) numFailed++; _ptrc_glDeleteTransformFeedbacks = (void (CODEGEN_FUNCPTR *)(GLsizei, const GLuint *))IntGetProcAddress("glDeleteTransformFeedbacks"); if(!_ptrc_glDeleteTransformFeedbacks) numFailed++; _ptrc_glDrawArraysIndirect = (void (CODEGEN_FUNCPTR *)(GLenum, const void *))IntGetProcAddress("glDrawArraysIndirect"); if(!_ptrc_glDrawArraysIndirect) numFailed++; _ptrc_glDrawElementsIndirect = (void (CODEGEN_FUNCPTR *)(GLenum, GLenum, const void *))IntGetProcAddress("glDrawElementsIndirect"); if(!_ptrc_glDrawElementsIndirect) numFailed++; _ptrc_glDrawTransformFeedback = (void (CODEGEN_FUNCPTR *)(GLenum, GLuint))IntGetProcAddress("glDrawTransformFeedback"); if(!_ptrc_glDrawTransformFeedback) numFailed++; _ptrc_glDrawTransformFeedbackStream = (void (CODEGEN_FUNCPTR *)(GLenum, GLuint, GLuint))IntGetProcAddress("glDrawTransformFeedbackStream"); if(!_ptrc_glDrawTransformFeedbackStream) numFailed++; _ptrc_glEndQueryIndexed = (void (CODEGEN_FUNCPTR *)(GLenum, GLuint))IntGetProcAddress("glEndQueryIndexed"); if(!_ptrc_glEndQueryIndexed) numFailed++; _ptrc_glGenTransformFeedbacks = (void (CODEGEN_FUNCPTR *)(GLsizei, GLuint *))IntGetProcAddress("glGenTransformFeedbacks"); if(!_ptrc_glGenTransformFeedbacks) numFailed++; _ptrc_glGetActiveSubroutineName = (void (CODEGEN_FUNCPTR *)(GLuint, GLenum, GLuint, GLsizei, GLsizei *, GLchar *))IntGetProcAddress("glGetActiveSubroutineName"); if(!_ptrc_glGetActiveSubroutineName) numFailed++; _ptrc_glGetActiveSubroutineUniformName = (void (CODEGEN_FUNCPTR *)(GLuint, GLenum, GLuint, GLsizei, GLsizei *, GLchar *))IntGetProcAddress("glGetActiveSubroutineUniformName"); if(!_ptrc_glGetActiveSubroutineUniformName) numFailed++; _ptrc_glGetActiveSubroutineUniformiv = (void (CODEGEN_FUNCPTR *)(GLuint, GLenum, GLuint, GLenum, GLint *))IntGetProcAddress("glGetActiveSubroutineUniformiv"); if(!_ptrc_glGetActiveSubroutineUniformiv) numFailed++; _ptrc_glGetProgramStageiv = (void (CODEGEN_FUNCPTR *)(GLuint, GLenum, GLenum, GLint *))IntGetProcAddress("glGetProgramStageiv"); if(!_ptrc_glGetProgramStageiv) numFailed++; _ptrc_glGetQueryIndexediv = (void (CODEGEN_FUNCPTR *)(GLenum, GLuint, GLenum, GLint *))IntGetProcAddress("glGetQueryIndexediv"); if(!_ptrc_glGetQueryIndexediv) numFailed++; _ptrc_glGetSubroutineIndex = (GLuint (CODEGEN_FUNCPTR *)(GLuint, GLenum, const GLchar *))IntGetProcAddress("glGetSubroutineIndex"); if(!_ptrc_glGetSubroutineIndex) numFailed++; _ptrc_glGetSubroutineUniformLocation = (GLint (CODEGEN_FUNCPTR *)(GLuint, GLenum, const GLchar *))IntGetProcAddress("glGetSubroutineUniformLocation"); if(!_ptrc_glGetSubroutineUniformLocation) numFailed++; _ptrc_glGetUniformSubroutineuiv = (void (CODEGEN_FUNCPTR *)(GLenum, GLint, GLuint *))IntGetProcAddress("glGetUniformSubroutineuiv"); if(!_ptrc_glGetUniformSubroutineuiv) numFailed++; _ptrc_glGetUniformdv = (void (CODEGEN_FUNCPTR *)(GLuint, GLint, GLdouble *))IntGetProcAddress("glGetUniformdv"); if(!_ptrc_glGetUniformdv) numFailed++; _ptrc_glIsTransformFeedback = (GLboolean (CODEGEN_FUNCPTR *)(GLuint))IntGetProcAddress("glIsTransformFeedback"); if(!_ptrc_glIsTransformFeedback) numFailed++; _ptrc_glMinSampleShading = (void (CODEGEN_FUNCPTR *)(GLfloat))IntGetProcAddress("glMinSampleShading"); if(!_ptrc_glMinSampleShading) numFailed++; _ptrc_glPatchParameterfv = (void (CODEGEN_FUNCPTR *)(GLenum, const GLfloat *))IntGetProcAddress("glPatchParameterfv"); if(!_ptrc_glPatchParameterfv) numFailed++; _ptrc_glPatchParameteri = (void (CODEGEN_FUNCPTR *)(GLenum, GLint))IntGetProcAddress("glPatchParameteri"); if(!_ptrc_glPatchParameteri) numFailed++; _ptrc_glPauseTransformFeedback = (void (CODEGEN_FUNCPTR *)(void))IntGetProcAddress("glPauseTransformFeedback"); if(!_ptrc_glPauseTransformFeedback) numFailed++; _ptrc_glResumeTransformFeedback = (void (CODEGEN_FUNCPTR *)(void))IntGetProcAddress("glResumeTransformFeedback"); if(!_ptrc_glResumeTransformFeedback) numFailed++; _ptrc_glUniform1d = (void (CODEGEN_FUNCPTR *)(GLint, GLdouble))IntGetProcAddress("glUniform1d"); if(!_ptrc_glUniform1d) numFailed++; _ptrc_glUniform1dv = (void (CODEGEN_FUNCPTR *)(GLint, GLsizei, const GLdouble *))IntGetProcAddress("glUniform1dv"); if(!_ptrc_glUniform1dv) numFailed++; _ptrc_glUniform2d = (void (CODEGEN_FUNCPTR *)(GLint, GLdouble, GLdouble))IntGetProcAddress("glUniform2d"); if(!_ptrc_glUniform2d) numFailed++; _ptrc_glUniform2dv = (void (CODEGEN_FUNCPTR *)(GLint, GLsizei, const GLdouble *))IntGetProcAddress("glUniform2dv"); if(!_ptrc_glUniform2dv) numFailed++; _ptrc_glUniform3d = (void (CODEGEN_FUNCPTR *)(GLint, GLdouble, GLdouble, GLdouble))IntGetProcAddress("glUniform3d"); if(!_ptrc_glUniform3d) numFailed++; _ptrc_glUniform3dv = (void (CODEGEN_FUNCPTR *)(GLint, GLsizei, const GLdouble *))IntGetProcAddress("glUniform3dv"); if(!_ptrc_glUniform3dv) numFailed++; _ptrc_glUniform4d = (void (CODEGEN_FUNCPTR *)(GLint, GLdouble, GLdouble, GLdouble, GLdouble))IntGetProcAddress("glUniform4d"); if(!_ptrc_glUniform4d) numFailed++; _ptrc_glUniform4dv = (void (CODEGEN_FUNCPTR *)(GLint, GLsizei, const GLdouble *))IntGetProcAddress("glUniform4dv"); if(!_ptrc_glUniform4dv) numFailed++; _ptrc_glUniformMatrix2dv = (void (CODEGEN_FUNCPTR *)(GLint, GLsizei, GLboolean, const GLdouble *))IntGetProcAddress("glUniformMatrix2dv"); if(!_ptrc_glUniformMatrix2dv) numFailed++; _ptrc_glUniformMatrix2x3dv = (void (CODEGEN_FUNCPTR *)(GLint, GLsizei, GLboolean, const GLdouble *))IntGetProcAddress("glUniformMatrix2x3dv"); if(!_ptrc_glUniformMatrix2x3dv) numFailed++; _ptrc_glUniformMatrix2x4dv = (void (CODEGEN_FUNCPTR *)(GLint, GLsizei, GLboolean, const GLdouble *))IntGetProcAddress("glUniformMatrix2x4dv"); if(!_ptrc_glUniformMatrix2x4dv) numFailed++; _ptrc_glUniformMatrix3dv = (void (CODEGEN_FUNCPTR *)(GLint, GLsizei, GLboolean, const GLdouble *))IntGetProcAddress("glUniformMatrix3dv"); if(!_ptrc_glUniformMatrix3dv) numFailed++; _ptrc_glUniformMatrix3x2dv = (void (CODEGEN_FUNCPTR *)(GLint, GLsizei, GLboolean, const GLdouble *))IntGetProcAddress("glUniformMatrix3x2dv"); if(!_ptrc_glUniformMatrix3x2dv) numFailed++; _ptrc_glUniformMatrix3x4dv = (void (CODEGEN_FUNCPTR *)(GLint, GLsizei, GLboolean, const GLdouble *))IntGetProcAddress("glUniformMatrix3x4dv"); if(!_ptrc_glUniformMatrix3x4dv) numFailed++; _ptrc_glUniformMatrix4dv = (void (CODEGEN_FUNCPTR *)(GLint, GLsizei, GLboolean, const GLdouble *))IntGetProcAddress("glUniformMatrix4dv"); if(!_ptrc_glUniformMatrix4dv) numFailed++; _ptrc_glUniformMatrix4x2dv = (void (CODEGEN_FUNCPTR *)(GLint, GLsizei, GLboolean, const GLdouble *))IntGetProcAddress("glUniformMatrix4x2dv"); if(!_ptrc_glUniformMatrix4x2dv) numFailed++; _ptrc_glUniformMatrix4x3dv = (void (CODEGEN_FUNCPTR *)(GLint, GLsizei, GLboolean, const GLdouble *))IntGetProcAddress("glUniformMatrix4x3dv"); if(!_ptrc_glUniformMatrix4x3dv) numFailed++; _ptrc_glUniformSubroutinesuiv = (void (CODEGEN_FUNCPTR *)(GLenum, GLsizei, const GLuint *))IntGetProcAddress("glUniformSubroutinesuiv"); if(!_ptrc_glUniformSubroutinesuiv) numFailed++; _ptrc_glActiveShaderProgram = (void (CODEGEN_FUNCPTR *)(GLuint, GLuint))IntGetProcAddress("glActiveShaderProgram"); if(!_ptrc_glActiveShaderProgram) numFailed++; _ptrc_glBindProgramPipeline = (void (CODEGEN_FUNCPTR *)(GLuint))IntGetProcAddress("glBindProgramPipeline"); if(!_ptrc_glBindProgramPipeline) numFailed++; _ptrc_glClearDepthf = (void (CODEGEN_FUNCPTR *)(GLfloat))IntGetProcAddress("glClearDepthf"); if(!_ptrc_glClearDepthf) numFailed++; _ptrc_glCreateShaderProgramv = (GLuint (CODEGEN_FUNCPTR *)(GLenum, GLsizei, const GLchar *const*))IntGetProcAddress("glCreateShaderProgramv"); if(!_ptrc_glCreateShaderProgramv) numFailed++; _ptrc_glDeleteProgramPipelines = (void (CODEGEN_FUNCPTR *)(GLsizei, const GLuint *))IntGetProcAddress("glDeleteProgramPipelines"); if(!_ptrc_glDeleteProgramPipelines) numFailed++; _ptrc_glDepthRangeArrayv = (void (CODEGEN_FUNCPTR *)(GLuint, GLsizei, const GLdouble *))IntGetProcAddress("glDepthRangeArrayv"); if(!_ptrc_glDepthRangeArrayv) numFailed++; _ptrc_glDepthRangeIndexed = (void (CODEGEN_FUNCPTR *)(GLuint, GLdouble, GLdouble))IntGetProcAddress("glDepthRangeIndexed"); if(!_ptrc_glDepthRangeIndexed) numFailed++; _ptrc_glDepthRangef = (void (CODEGEN_FUNCPTR *)(GLfloat, GLfloat))IntGetProcAddress("glDepthRangef"); if(!_ptrc_glDepthRangef) numFailed++; _ptrc_glGenProgramPipelines = (void (CODEGEN_FUNCPTR *)(GLsizei, GLuint *))IntGetProcAddress("glGenProgramPipelines"); if(!_ptrc_glGenProgramPipelines) numFailed++; _ptrc_glGetDoublei_v = (void (CODEGEN_FUNCPTR *)(GLenum, GLuint, GLdouble *))IntGetProcAddress("glGetDoublei_v"); if(!_ptrc_glGetDoublei_v) numFailed++; _ptrc_glGetFloati_v = (void (CODEGEN_FUNCPTR *)(GLenum, GLuint, GLfloat *))IntGetProcAddress("glGetFloati_v"); if(!_ptrc_glGetFloati_v) numFailed++; _ptrc_glGetProgramBinary = (void (CODEGEN_FUNCPTR *)(GLuint, GLsizei, GLsizei *, GLenum *, void *))IntGetProcAddress("glGetProgramBinary"); if(!_ptrc_glGetProgramBinary) numFailed++; _ptrc_glGetProgramPipelineInfoLog = (void (CODEGEN_FUNCPTR *)(GLuint, GLsizei, GLsizei *, GLchar *))IntGetProcAddress("glGetProgramPipelineInfoLog"); if(!_ptrc_glGetProgramPipelineInfoLog) numFailed++; _ptrc_glGetProgramPipelineiv = (void (CODEGEN_FUNCPTR *)(GLuint, GLenum, GLint *))IntGetProcAddress("glGetProgramPipelineiv"); if(!_ptrc_glGetProgramPipelineiv) numFailed++; _ptrc_glGetShaderPrecisionFormat = (void (CODEGEN_FUNCPTR *)(GLenum, GLenum, GLint *, GLint *))IntGetProcAddress("glGetShaderPrecisionFormat"); if(!_ptrc_glGetShaderPrecisionFormat) numFailed++; _ptrc_glGetVertexAttribLdv = (void (CODEGEN_FUNCPTR *)(GLuint, GLenum, GLdouble *))IntGetProcAddress("glGetVertexAttribLdv"); if(!_ptrc_glGetVertexAttribLdv) numFailed++; _ptrc_glIsProgramPipeline = (GLboolean (CODEGEN_FUNCPTR *)(GLuint))IntGetProcAddress("glIsProgramPipeline"); if(!_ptrc_glIsProgramPipeline) numFailed++; _ptrc_glProgramBinary = (void (CODEGEN_FUNCPTR *)(GLuint, GLenum, const void *, GLsizei))IntGetProcAddress("glProgramBinary"); if(!_ptrc_glProgramBinary) numFailed++; _ptrc_glProgramParameteri = (void (CODEGEN_FUNCPTR *)(GLuint, GLenum, GLint))IntGetProcAddress("glProgramParameteri"); if(!_ptrc_glProgramParameteri) numFailed++; _ptrc_glProgramUniform1d = (void (CODEGEN_FUNCPTR *)(GLuint, GLint, GLdouble))IntGetProcAddress("glProgramUniform1d"); if(!_ptrc_glProgramUniform1d) numFailed++; _ptrc_glProgramUniform1dv = (void (CODEGEN_FUNCPTR *)(GLuint, GLint, GLsizei, const GLdouble *))IntGetProcAddress("glProgramUniform1dv"); if(!_ptrc_glProgramUniform1dv) numFailed++; _ptrc_glProgramUniform1f = (void (CODEGEN_FUNCPTR *)(GLuint, GLint, GLfloat))IntGetProcAddress("glProgramUniform1f"); if(!_ptrc_glProgramUniform1f) numFailed++; _ptrc_glProgramUniform1fv = (void (CODEGEN_FUNCPTR *)(GLuint, GLint, GLsizei, const GLfloat *))IntGetProcAddress("glProgramUniform1fv"); if(!_ptrc_glProgramUniform1fv) numFailed++; _ptrc_glProgramUniform1i = (void (CODEGEN_FUNCPTR *)(GLuint, GLint, GLint))IntGetProcAddress("glProgramUniform1i"); if(!_ptrc_glProgramUniform1i) numFailed++; _ptrc_glProgramUniform1iv = (void (CODEGEN_FUNCPTR *)(GLuint, GLint, GLsizei, const GLint *))IntGetProcAddress("glProgramUniform1iv"); if(!_ptrc_glProgramUniform1iv) numFailed++; _ptrc_glProgramUniform1ui = (void (CODEGEN_FUNCPTR *)(GLuint, GLint, GLuint))IntGetProcAddress("glProgramUniform1ui"); if(!_ptrc_glProgramUniform1ui) numFailed++; _ptrc_glProgramUniform1uiv = (void (CODEGEN_FUNCPTR *)(GLuint, GLint, GLsizei, const GLuint *))IntGetProcAddress("glProgramUniform1uiv"); if(!_ptrc_glProgramUniform1uiv) numFailed++; _ptrc_glProgramUniform2d = (void (CODEGEN_FUNCPTR *)(GLuint, GLint, GLdouble, GLdouble))IntGetProcAddress("glProgramUniform2d"); if(!_ptrc_glProgramUniform2d) numFailed++; _ptrc_glProgramUniform2dv = (void (CODEGEN_FUNCPTR *)(GLuint, GLint, GLsizei, const GLdouble *))IntGetProcAddress("glProgramUniform2dv"); if(!_ptrc_glProgramUniform2dv) numFailed++; _ptrc_glProgramUniform2f = (void (CODEGEN_FUNCPTR *)(GLuint, GLint, GLfloat, GLfloat))IntGetProcAddress("glProgramUniform2f"); if(!_ptrc_glProgramUniform2f) numFailed++; _ptrc_glProgramUniform2fv = (void (CODEGEN_FUNCPTR *)(GLuint, GLint, GLsizei, const GLfloat *))IntGetProcAddress("glProgramUniform2fv"); if(!_ptrc_glProgramUniform2fv) numFailed++; _ptrc_glProgramUniform2i = (void (CODEGEN_FUNCPTR *)(GLuint, GLint, GLint, GLint))IntGetProcAddress("glProgramUniform2i"); if(!_ptrc_glProgramUniform2i) numFailed++; _ptrc_glProgramUniform2iv = (void (CODEGEN_FUNCPTR *)(GLuint, GLint, GLsizei, const GLint *))IntGetProcAddress("glProgramUniform2iv"); if(!_ptrc_glProgramUniform2iv) numFailed++; _ptrc_glProgramUniform2ui = (void (CODEGEN_FUNCPTR *)(GLuint, GLint, GLuint, GLuint))IntGetProcAddress("glProgramUniform2ui"); if(!_ptrc_glProgramUniform2ui) numFailed++; _ptrc_glProgramUniform2uiv = (void (CODEGEN_FUNCPTR *)(GLuint, GLint, GLsizei, const GLuint *))IntGetProcAddress("glProgramUniform2uiv"); if(!_ptrc_glProgramUniform2uiv) numFailed++; _ptrc_glProgramUniform3d = (void (CODEGEN_FUNCPTR *)(GLuint, GLint, GLdouble, GLdouble, GLdouble))IntGetProcAddress("glProgramUniform3d"); if(!_ptrc_glProgramUniform3d) numFailed++; _ptrc_glProgramUniform3dv = (void (CODEGEN_FUNCPTR *)(GLuint, GLint, GLsizei, const GLdouble *))IntGetProcAddress("glProgramUniform3dv"); if(!_ptrc_glProgramUniform3dv) numFailed++; _ptrc_glProgramUniform3f = (void (CODEGEN_FUNCPTR *)(GLuint, GLint, GLfloat, GLfloat, GLfloat))IntGetProcAddress("glProgramUniform3f"); if(!_ptrc_glProgramUniform3f) numFailed++; _ptrc_glProgramUniform3fv = (void (CODEGEN_FUNCPTR *)(GLuint, GLint, GLsizei, const GLfloat *))IntGetProcAddress("glProgramUniform3fv"); if(!_ptrc_glProgramUniform3fv) numFailed++; _ptrc_glProgramUniform3i = (void (CODEGEN_FUNCPTR *)(GLuint, GLint, GLint, GLint, GLint))IntGetProcAddress("glProgramUniform3i"); if(!_ptrc_glProgramUniform3i) numFailed++; _ptrc_glProgramUniform3iv = (void (CODEGEN_FUNCPTR *)(GLuint, GLint, GLsizei, const GLint *))IntGetProcAddress("glProgramUniform3iv"); if(!_ptrc_glProgramUniform3iv) numFailed++; _ptrc_glProgramUniform3ui = (void (CODEGEN_FUNCPTR *)(GLuint, GLint, GLuint, GLuint, GLuint))IntGetProcAddress("glProgramUniform3ui"); if(!_ptrc_glProgramUniform3ui) numFailed++; _ptrc_glProgramUniform3uiv = (void (CODEGEN_FUNCPTR *)(GLuint, GLint, GLsizei, const GLuint *))IntGetProcAddress("glProgramUniform3uiv"); if(!_ptrc_glProgramUniform3uiv) numFailed++; _ptrc_glProgramUniform4d = (void (CODEGEN_FUNCPTR *)(GLuint, GLint, GLdouble, GLdouble, GLdouble, GLdouble))IntGetProcAddress("glProgramUniform4d"); if(!_ptrc_glProgramUniform4d) numFailed++; _ptrc_glProgramUniform4dv = (void (CODEGEN_FUNCPTR *)(GLuint, GLint, GLsizei, const GLdouble *))IntGetProcAddress("glProgramUniform4dv"); if(!_ptrc_glProgramUniform4dv) numFailed++; _ptrc_glProgramUniform4f = (void (CODEGEN_FUNCPTR *)(GLuint, GLint, GLfloat, GLfloat, GLfloat, GLfloat))IntGetProcAddress("glProgramUniform4f"); if(!_ptrc_glProgramUniform4f) numFailed++; _ptrc_glProgramUniform4fv = (void (CODEGEN_FUNCPTR *)(GLuint, GLint, GLsizei, const GLfloat *))IntGetProcAddress("glProgramUniform4fv"); if(!_ptrc_glProgramUniform4fv) numFailed++; _ptrc_glProgramUniform4i = (void (CODEGEN_FUNCPTR *)(GLuint, GLint, GLint, GLint, GLint, GLint))IntGetProcAddress("glProgramUniform4i"); if(!_ptrc_glProgramUniform4i) numFailed++; _ptrc_glProgramUniform4iv = (void (CODEGEN_FUNCPTR *)(GLuint, GLint, GLsizei, const GLint *))IntGetProcAddress("glProgramUniform4iv"); if(!_ptrc_glProgramUniform4iv) numFailed++; _ptrc_glProgramUniform4ui = (void (CODEGEN_FUNCPTR *)(GLuint, GLint, GLuint, GLuint, GLuint, GLuint))IntGetProcAddress("glProgramUniform4ui"); if(!_ptrc_glProgramUniform4ui) numFailed++; _ptrc_glProgramUniform4uiv = (void (CODEGEN_FUNCPTR *)(GLuint, GLint, GLsizei, const GLuint *))IntGetProcAddress("glProgramUniform4uiv"); if(!_ptrc_glProgramUniform4uiv) numFailed++; _ptrc_glProgramUniformMatrix2dv = (void (CODEGEN_FUNCPTR *)(GLuint, GLint, GLsizei, GLboolean, const GLdouble *))IntGetProcAddress("glProgramUniformMatrix2dv"); if(!_ptrc_glProgramUniformMatrix2dv) numFailed++; _ptrc_glProgramUniformMatrix2fv = (void (CODEGEN_FUNCPTR *)(GLuint, GLint, GLsizei, GLboolean, const GLfloat *))IntGetProcAddress("glProgramUniformMatrix2fv"); if(!_ptrc_glProgramUniformMatrix2fv) numFailed++; _ptrc_glProgramUniformMatrix2x3dv = (void (CODEGEN_FUNCPTR *)(GLuint, GLint, GLsizei, GLboolean, const GLdouble *))IntGetProcAddress("glProgramUniformMatrix2x3dv"); if(!_ptrc_glProgramUniformMatrix2x3dv) numFailed++; _ptrc_glProgramUniformMatrix2x3fv = (void (CODEGEN_FUNCPTR *)(GLuint, GLint, GLsizei, GLboolean, const GLfloat *))IntGetProcAddress("glProgramUniformMatrix2x3fv"); if(!_ptrc_glProgramUniformMatrix2x3fv) numFailed++; _ptrc_glProgramUniformMatrix2x4dv = (void (CODEGEN_FUNCPTR *)(GLuint, GLint, GLsizei, GLboolean, const GLdouble *))IntGetProcAddress("glProgramUniformMatrix2x4dv"); if(!_ptrc_glProgramUniformMatrix2x4dv) numFailed++; _ptrc_glProgramUniformMatrix2x4fv = (void (CODEGEN_FUNCPTR *)(GLuint, GLint, GLsizei, GLboolean, const GLfloat *))IntGetProcAddress("glProgramUniformMatrix2x4fv"); if(!_ptrc_glProgramUniformMatrix2x4fv) numFailed++; _ptrc_glProgramUniformMatrix3dv = (void (CODEGEN_FUNCPTR *)(GLuint, GLint, GLsizei, GLboolean, const GLdouble *))IntGetProcAddress("glProgramUniformMatrix3dv"); if(!_ptrc_glProgramUniformMatrix3dv) numFailed++; _ptrc_glProgramUniformMatrix3fv = (void (CODEGEN_FUNCPTR *)(GLuint, GLint, GLsizei, GLboolean, const GLfloat *))IntGetProcAddress("glProgramUniformMatrix3fv"); if(!_ptrc_glProgramUniformMatrix3fv) numFailed++; _ptrc_glProgramUniformMatrix3x2dv = (void (CODEGEN_FUNCPTR *)(GLuint, GLint, GLsizei, GLboolean, const GLdouble *))IntGetProcAddress("glProgramUniformMatrix3x2dv"); if(!_ptrc_glProgramUniformMatrix3x2dv) numFailed++; _ptrc_glProgramUniformMatrix3x2fv = (void (CODEGEN_FUNCPTR *)(GLuint, GLint, GLsizei, GLboolean, const GLfloat *))IntGetProcAddress("glProgramUniformMatrix3x2fv"); if(!_ptrc_glProgramUniformMatrix3x2fv) numFailed++; _ptrc_glProgramUniformMatrix3x4dv = (void (CODEGEN_FUNCPTR *)(GLuint, GLint, GLsizei, GLboolean, const GLdouble *))IntGetProcAddress("glProgramUniformMatrix3x4dv"); if(!_ptrc_glProgramUniformMatrix3x4dv) numFailed++; _ptrc_glProgramUniformMatrix3x4fv = (void (CODEGEN_FUNCPTR *)(GLuint, GLint, GLsizei, GLboolean, const GLfloat *))IntGetProcAddress("glProgramUniformMatrix3x4fv"); if(!_ptrc_glProgramUniformMatrix3x4fv) numFailed++; _ptrc_glProgramUniformMatrix4dv = (void (CODEGEN_FUNCPTR *)(GLuint, GLint, GLsizei, GLboolean, const GLdouble *))IntGetProcAddress("glProgramUniformMatrix4dv"); if(!_ptrc_glProgramUniformMatrix4dv) numFailed++; _ptrc_glProgramUniformMatrix4fv = (void (CODEGEN_FUNCPTR *)(GLuint, GLint, GLsizei, GLboolean, const GLfloat *))IntGetProcAddress("glProgramUniformMatrix4fv"); if(!_ptrc_glProgramUniformMatrix4fv) numFailed++; _ptrc_glProgramUniformMatrix4x2dv = (void (CODEGEN_FUNCPTR *)(GLuint, GLint, GLsizei, GLboolean, const GLdouble *))IntGetProcAddress("glProgramUniformMatrix4x2dv"); if(!_ptrc_glProgramUniformMatrix4x2dv) numFailed++; _ptrc_glProgramUniformMatrix4x2fv = (void (CODEGEN_FUNCPTR *)(GLuint, GLint, GLsizei, GLboolean, const GLfloat *))IntGetProcAddress("glProgramUniformMatrix4x2fv"); if(!_ptrc_glProgramUniformMatrix4x2fv) numFailed++; _ptrc_glProgramUniformMatrix4x3dv = (void (CODEGEN_FUNCPTR *)(GLuint, GLint, GLsizei, GLboolean, const GLdouble *))IntGetProcAddress("glProgramUniformMatrix4x3dv"); if(!_ptrc_glProgramUniformMatrix4x3dv) numFailed++; _ptrc_glProgramUniformMatrix4x3fv = (void (CODEGEN_FUNCPTR *)(GLuint, GLint, GLsizei, GLboolean, const GLfloat *))IntGetProcAddress("glProgramUniformMatrix4x3fv"); if(!_ptrc_glProgramUniformMatrix4x3fv) numFailed++; _ptrc_glReleaseShaderCompiler = (void (CODEGEN_FUNCPTR *)(void))IntGetProcAddress("glReleaseShaderCompiler"); if(!_ptrc_glReleaseShaderCompiler) numFailed++; _ptrc_glScissorArrayv = (void (CODEGEN_FUNCPTR *)(GLuint, GLsizei, const GLint *))IntGetProcAddress("glScissorArrayv"); if(!_ptrc_glScissorArrayv) numFailed++; _ptrc_glScissorIndexed = (void (CODEGEN_FUNCPTR *)(GLuint, GLint, GLint, GLsizei, GLsizei))IntGetProcAddress("glScissorIndexed"); if(!_ptrc_glScissorIndexed) numFailed++; _ptrc_glScissorIndexedv = (void (CODEGEN_FUNCPTR *)(GLuint, const GLint *))IntGetProcAddress("glScissorIndexedv"); if(!_ptrc_glScissorIndexedv) numFailed++; _ptrc_glShaderBinary = (void (CODEGEN_FUNCPTR *)(GLsizei, const GLuint *, GLenum, const void *, GLsizei))IntGetProcAddress("glShaderBinary"); if(!_ptrc_glShaderBinary) numFailed++; _ptrc_glUseProgramStages = (void (CODEGEN_FUNCPTR *)(GLuint, GLbitfield, GLuint))IntGetProcAddress("glUseProgramStages"); if(!_ptrc_glUseProgramStages) numFailed++; _ptrc_glValidateProgramPipeline = (void (CODEGEN_FUNCPTR *)(GLuint))IntGetProcAddress("glValidateProgramPipeline"); if(!_ptrc_glValidateProgramPipeline) numFailed++; _ptrc_glVertexAttribL1d = (void (CODEGEN_FUNCPTR *)(GLuint, GLdouble))IntGetProcAddress("glVertexAttribL1d"); if(!_ptrc_glVertexAttribL1d) numFailed++; _ptrc_glVertexAttribL1dv = (void (CODEGEN_FUNCPTR *)(GLuint, const GLdouble *))IntGetProcAddress("glVertexAttribL1dv"); if(!_ptrc_glVertexAttribL1dv) numFailed++; _ptrc_glVertexAttribL2d = (void (CODEGEN_FUNCPTR *)(GLuint, GLdouble, GLdouble))IntGetProcAddress("glVertexAttribL2d"); if(!_ptrc_glVertexAttribL2d) numFailed++; _ptrc_glVertexAttribL2dv = (void (CODEGEN_FUNCPTR *)(GLuint, const GLdouble *))IntGetProcAddress("glVertexAttribL2dv"); if(!_ptrc_glVertexAttribL2dv) numFailed++; _ptrc_glVertexAttribL3d = (void (CODEGEN_FUNCPTR *)(GLuint, GLdouble, GLdouble, GLdouble))IntGetProcAddress("glVertexAttribL3d"); if(!_ptrc_glVertexAttribL3d) numFailed++; _ptrc_glVertexAttribL3dv = (void (CODEGEN_FUNCPTR *)(GLuint, const GLdouble *))IntGetProcAddress("glVertexAttribL3dv"); if(!_ptrc_glVertexAttribL3dv) numFailed++; _ptrc_glVertexAttribL4d = (void (CODEGEN_FUNCPTR *)(GLuint, GLdouble, GLdouble, GLdouble, GLdouble))IntGetProcAddress("glVertexAttribL4d"); if(!_ptrc_glVertexAttribL4d) numFailed++; _ptrc_glVertexAttribL4dv = (void (CODEGEN_FUNCPTR *)(GLuint, const GLdouble *))IntGetProcAddress("glVertexAttribL4dv"); if(!_ptrc_glVertexAttribL4dv) numFailed++; _ptrc_glVertexAttribLPointer = (void (CODEGEN_FUNCPTR *)(GLuint, GLint, GLenum, GLsizei, const void *))IntGetProcAddress("glVertexAttribLPointer"); if(!_ptrc_glVertexAttribLPointer) numFailed++; _ptrc_glViewportArrayv = (void (CODEGEN_FUNCPTR *)(GLuint, GLsizei, const GLfloat *))IntGetProcAddress("glViewportArrayv"); if(!_ptrc_glViewportArrayv) numFailed++; _ptrc_glViewportIndexedf = (void (CODEGEN_FUNCPTR *)(GLuint, GLfloat, GLfloat, GLfloat, GLfloat))IntGetProcAddress("glViewportIndexedf"); if(!_ptrc_glViewportIndexedf) numFailed++; _ptrc_glViewportIndexedfv = (void (CODEGEN_FUNCPTR *)(GLuint, const GLfloat *))IntGetProcAddress("glViewportIndexedfv"); if(!_ptrc_glViewportIndexedfv) numFailed++; _ptrc_glBindImageTexture = (void (CODEGEN_FUNCPTR *)(GLuint, GLuint, GLint, GLboolean, GLint, GLenum, GLenum))IntGetProcAddress("glBindImageTexture"); if(!_ptrc_glBindImageTexture) numFailed++; _ptrc_glDrawArraysInstancedBaseInstance = (void (CODEGEN_FUNCPTR *)(GLenum, GLint, GLsizei, GLsizei, GLuint))IntGetProcAddress("glDrawArraysInstancedBaseInstance"); if(!_ptrc_glDrawArraysInstancedBaseInstance) numFailed++; _ptrc_glDrawElementsInstancedBaseInstance = (void (CODEGEN_FUNCPTR *)(GLenum, GLsizei, GLenum, const void *, GLsizei, GLuint))IntGetProcAddress("glDrawElementsInstancedBaseInstance"); if(!_ptrc_glDrawElementsInstancedBaseInstance) numFailed++; _ptrc_glDrawElementsInstancedBaseVertexBaseInstance = (void (CODEGEN_FUNCPTR *)(GLenum, GLsizei, GLenum, const void *, GLsizei, GLint, GLuint))IntGetProcAddress("glDrawElementsInstancedBaseVertexBaseInstance"); if(!_ptrc_glDrawElementsInstancedBaseVertexBaseInstance) numFailed++; _ptrc_glDrawTransformFeedbackInstanced = (void (CODEGEN_FUNCPTR *)(GLenum, GLuint, GLsizei))IntGetProcAddress("glDrawTransformFeedbackInstanced"); if(!_ptrc_glDrawTransformFeedbackInstanced) numFailed++; _ptrc_glDrawTransformFeedbackStreamInstanced = (void (CODEGEN_FUNCPTR *)(GLenum, GLuint, GLuint, GLsizei))IntGetProcAddress("glDrawTransformFeedbackStreamInstanced"); if(!_ptrc_glDrawTransformFeedbackStreamInstanced) numFailed++; _ptrc_glGetActiveAtomicCounterBufferiv = (void (CODEGEN_FUNCPTR *)(GLuint, GLuint, GLenum, GLint *))IntGetProcAddress("glGetActiveAtomicCounterBufferiv"); if(!_ptrc_glGetActiveAtomicCounterBufferiv) numFailed++; _ptrc_glGetInternalformativ = (void (CODEGEN_FUNCPTR *)(GLenum, GLenum, GLenum, GLsizei, GLint *))IntGetProcAddress("glGetInternalformativ"); if(!_ptrc_glGetInternalformativ) numFailed++; _ptrc_glMemoryBarrier = (void (CODEGEN_FUNCPTR *)(GLbitfield))IntGetProcAddress("glMemoryBarrier"); if(!_ptrc_glMemoryBarrier) numFailed++; _ptrc_glTexStorage1D = (void (CODEGEN_FUNCPTR *)(GLenum, GLsizei, GLenum, GLsizei))IntGetProcAddress("glTexStorage1D"); if(!_ptrc_glTexStorage1D) numFailed++; _ptrc_glTexStorage2D = (void (CODEGEN_FUNCPTR *)(GLenum, GLsizei, GLenum, GLsizei, GLsizei))IntGetProcAddress("glTexStorage2D"); if(!_ptrc_glTexStorage2D) numFailed++; _ptrc_glTexStorage3D = (void (CODEGEN_FUNCPTR *)(GLenum, GLsizei, GLenum, GLsizei, GLsizei, GLsizei))IntGetProcAddress("glTexStorage3D"); if(!_ptrc_glTexStorage3D) numFailed++; _ptrc_glBindVertexBuffer = (void (CODEGEN_FUNCPTR *)(GLuint, GLuint, GLintptr, GLsizei))IntGetProcAddress("glBindVertexBuffer"); if(!_ptrc_glBindVertexBuffer) numFailed++; _ptrc_glClearBufferData = (void (CODEGEN_FUNCPTR *)(GLenum, GLenum, GLenum, GLenum, const void *))IntGetProcAddress("glClearBufferData"); if(!_ptrc_glClearBufferData) numFailed++; _ptrc_glClearBufferSubData = (void (CODEGEN_FUNCPTR *)(GLenum, GLenum, GLintptr, GLsizeiptr, GLenum, GLenum, const void *))IntGetProcAddress("glClearBufferSubData"); if(!_ptrc_glClearBufferSubData) numFailed++; _ptrc_glCopyImageSubData = (void (CODEGEN_FUNCPTR *)(GLuint, GLenum, GLint, GLint, GLint, GLint, GLuint, GLenum, GLint, GLint, GLint, GLint, GLsizei, GLsizei, GLsizei))IntGetProcAddress("glCopyImageSubData"); if(!_ptrc_glCopyImageSubData) numFailed++; _ptrc_glDebugMessageCallback = (void (CODEGEN_FUNCPTR *)(GLDEBUGPROC, const void *))IntGetProcAddress("glDebugMessageCallback"); if(!_ptrc_glDebugMessageCallback) numFailed++; _ptrc_glDebugMessageControl = (void (CODEGEN_FUNCPTR *)(GLenum, GLenum, GLenum, GLsizei, const GLuint *, GLboolean))IntGetProcAddress("glDebugMessageControl"); if(!_ptrc_glDebugMessageControl) numFailed++; _ptrc_glDebugMessageInsert = (void (CODEGEN_FUNCPTR *)(GLenum, GLenum, GLuint, GLenum, GLsizei, const GLchar *))IntGetProcAddress("glDebugMessageInsert"); if(!_ptrc_glDebugMessageInsert) numFailed++; _ptrc_glDispatchCompute = (void (CODEGEN_FUNCPTR *)(GLuint, GLuint, GLuint))IntGetProcAddress("glDispatchCompute"); if(!_ptrc_glDispatchCompute) numFailed++; _ptrc_glDispatchComputeIndirect = (void (CODEGEN_FUNCPTR *)(GLintptr))IntGetProcAddress("glDispatchComputeIndirect"); if(!_ptrc_glDispatchComputeIndirect) numFailed++; _ptrc_glFramebufferParameteri = (void (CODEGEN_FUNCPTR *)(GLenum, GLenum, GLint))IntGetProcAddress("glFramebufferParameteri"); if(!_ptrc_glFramebufferParameteri) numFailed++; _ptrc_glGetDebugMessageLog = (GLuint (CODEGEN_FUNCPTR *)(GLuint, GLsizei, GLenum *, GLenum *, GLuint *, GLenum *, GLsizei *, GLchar *))IntGetProcAddress("glGetDebugMessageLog"); if(!_ptrc_glGetDebugMessageLog) numFailed++; _ptrc_glGetFramebufferParameteriv = (void (CODEGEN_FUNCPTR *)(GLenum, GLenum, GLint *))IntGetProcAddress("glGetFramebufferParameteriv"); if(!_ptrc_glGetFramebufferParameteriv) numFailed++; _ptrc_glGetInternalformati64v = (void (CODEGEN_FUNCPTR *)(GLenum, GLenum, GLenum, GLsizei, GLint64 *))IntGetProcAddress("glGetInternalformati64v"); if(!_ptrc_glGetInternalformati64v) numFailed++; _ptrc_glGetObjectLabel = (void (CODEGEN_FUNCPTR *)(GLenum, GLuint, GLsizei, GLsizei *, GLchar *))IntGetProcAddress("glGetObjectLabel"); if(!_ptrc_glGetObjectLabel) numFailed++; _ptrc_glGetObjectPtrLabel = (void (CODEGEN_FUNCPTR *)(const void *, GLsizei, GLsizei *, GLchar *))IntGetProcAddress("glGetObjectPtrLabel"); if(!_ptrc_glGetObjectPtrLabel) numFailed++; _ptrc_glGetProgramInterfaceiv = (void (CODEGEN_FUNCPTR *)(GLuint, GLenum, GLenum, GLint *))IntGetProcAddress("glGetProgramInterfaceiv"); if(!_ptrc_glGetProgramInterfaceiv) numFailed++; _ptrc_glGetProgramResourceIndex = (GLuint (CODEGEN_FUNCPTR *)(GLuint, GLenum, const GLchar *))IntGetProcAddress("glGetProgramResourceIndex"); if(!_ptrc_glGetProgramResourceIndex) numFailed++; _ptrc_glGetProgramResourceLocation = (GLint (CODEGEN_FUNCPTR *)(GLuint, GLenum, const GLchar *))IntGetProcAddress("glGetProgramResourceLocation"); if(!_ptrc_glGetProgramResourceLocation) numFailed++; _ptrc_glGetProgramResourceLocationIndex = (GLint (CODEGEN_FUNCPTR *)(GLuint, GLenum, const GLchar *))IntGetProcAddress("glGetProgramResourceLocationIndex"); if(!_ptrc_glGetProgramResourceLocationIndex) numFailed++; _ptrc_glGetProgramResourceName = (void (CODEGEN_FUNCPTR *)(GLuint, GLenum, GLuint, GLsizei, GLsizei *, GLchar *))IntGetProcAddress("glGetProgramResourceName"); if(!_ptrc_glGetProgramResourceName) numFailed++; _ptrc_glGetProgramResourceiv = (void (CODEGEN_FUNCPTR *)(GLuint, GLenum, GLuint, GLsizei, const GLenum *, GLsizei, GLsizei *, GLint *))IntGetProcAddress("glGetProgramResourceiv"); if(!_ptrc_glGetProgramResourceiv) numFailed++; _ptrc_glInvalidateBufferData = (void (CODEGEN_FUNCPTR *)(GLuint))IntGetProcAddress("glInvalidateBufferData"); if(!_ptrc_glInvalidateBufferData) numFailed++; _ptrc_glInvalidateBufferSubData = (void (CODEGEN_FUNCPTR *)(GLuint, GLintptr, GLsizeiptr))IntGetProcAddress("glInvalidateBufferSubData"); if(!_ptrc_glInvalidateBufferSubData) numFailed++; _ptrc_glInvalidateFramebuffer = (void (CODEGEN_FUNCPTR *)(GLenum, GLsizei, const GLenum *))IntGetProcAddress("glInvalidateFramebuffer"); if(!_ptrc_glInvalidateFramebuffer) numFailed++; _ptrc_glInvalidateSubFramebuffer = (void (CODEGEN_FUNCPTR *)(GLenum, GLsizei, const GLenum *, GLint, GLint, GLsizei, GLsizei))IntGetProcAddress("glInvalidateSubFramebuffer"); if(!_ptrc_glInvalidateSubFramebuffer) numFailed++; _ptrc_glInvalidateTexImage = (void (CODEGEN_FUNCPTR *)(GLuint, GLint))IntGetProcAddress("glInvalidateTexImage"); if(!_ptrc_glInvalidateTexImage) numFailed++; _ptrc_glInvalidateTexSubImage = (void (CODEGEN_FUNCPTR *)(GLuint, GLint, GLint, GLint, GLint, GLsizei, GLsizei, GLsizei))IntGetProcAddress("glInvalidateTexSubImage"); if(!_ptrc_glInvalidateTexSubImage) numFailed++; _ptrc_glMultiDrawArraysIndirect = (void (CODEGEN_FUNCPTR *)(GLenum, const void *, GLsizei, GLsizei))IntGetProcAddress("glMultiDrawArraysIndirect"); if(!_ptrc_glMultiDrawArraysIndirect) numFailed++; _ptrc_glMultiDrawElementsIndirect = (void (CODEGEN_FUNCPTR *)(GLenum, GLenum, const void *, GLsizei, GLsizei))IntGetProcAddress("glMultiDrawElementsIndirect"); if(!_ptrc_glMultiDrawElementsIndirect) numFailed++; _ptrc_glObjectLabel = (void (CODEGEN_FUNCPTR *)(GLenum, GLuint, GLsizei, const GLchar *))IntGetProcAddress("glObjectLabel"); if(!_ptrc_glObjectLabel) numFailed++; _ptrc_glObjectPtrLabel = (void (CODEGEN_FUNCPTR *)(const void *, GLsizei, const GLchar *))IntGetProcAddress("glObjectPtrLabel"); if(!_ptrc_glObjectPtrLabel) numFailed++; _ptrc_glPopDebugGroup = (void (CODEGEN_FUNCPTR *)(void))IntGetProcAddress("glPopDebugGroup"); if(!_ptrc_glPopDebugGroup) numFailed++; _ptrc_glPushDebugGroup = (void (CODEGEN_FUNCPTR *)(GLenum, GLuint, GLsizei, const GLchar *))IntGetProcAddress("glPushDebugGroup"); if(!_ptrc_glPushDebugGroup) numFailed++; _ptrc_glShaderStorageBlockBinding = (void (CODEGEN_FUNCPTR *)(GLuint, GLuint, GLuint))IntGetProcAddress("glShaderStorageBlockBinding"); if(!_ptrc_glShaderStorageBlockBinding) numFailed++; _ptrc_glTexBufferRange = (void (CODEGEN_FUNCPTR *)(GLenum, GLenum, GLuint, GLintptr, GLsizeiptr))IntGetProcAddress("glTexBufferRange"); if(!_ptrc_glTexBufferRange) numFailed++; _ptrc_glTexStorage2DMultisample = (void (CODEGEN_FUNCPTR *)(GLenum, GLsizei, GLenum, GLsizei, GLsizei, GLboolean))IntGetProcAddress("glTexStorage2DMultisample"); if(!_ptrc_glTexStorage2DMultisample) numFailed++; _ptrc_glTexStorage3DMultisample = (void (CODEGEN_FUNCPTR *)(GLenum, GLsizei, GLenum, GLsizei, GLsizei, GLsizei, GLboolean))IntGetProcAddress("glTexStorage3DMultisample"); if(!_ptrc_glTexStorage3DMultisample) numFailed++; _ptrc_glTextureView = (void (CODEGEN_FUNCPTR *)(GLuint, GLenum, GLuint, GLenum, GLuint, GLuint, GLuint, GLuint))IntGetProcAddress("glTextureView"); if(!_ptrc_glTextureView) numFailed++; _ptrc_glVertexAttribBinding = (void (CODEGEN_FUNCPTR *)(GLuint, GLuint))IntGetProcAddress("glVertexAttribBinding"); if(!_ptrc_glVertexAttribBinding) numFailed++; _ptrc_glVertexAttribFormat = (void (CODEGEN_FUNCPTR *)(GLuint, GLint, GLenum, GLboolean, GLuint))IntGetProcAddress("glVertexAttribFormat"); if(!_ptrc_glVertexAttribFormat) numFailed++; _ptrc_glVertexAttribIFormat = (void (CODEGEN_FUNCPTR *)(GLuint, GLint, GLenum, GLuint))IntGetProcAddress("glVertexAttribIFormat"); if(!_ptrc_glVertexAttribIFormat) numFailed++; _ptrc_glVertexAttribLFormat = (void (CODEGEN_FUNCPTR *)(GLuint, GLint, GLenum, GLuint))IntGetProcAddress("glVertexAttribLFormat"); if(!_ptrc_glVertexAttribLFormat) numFailed++; _ptrc_glVertexBindingDivisor = (void (CODEGEN_FUNCPTR *)(GLuint, GLuint))IntGetProcAddress("glVertexBindingDivisor"); if(!_ptrc_glVertexBindingDivisor) numFailed++; _ptrc_glBindBuffersBase = (void (CODEGEN_FUNCPTR *)(GLenum, GLuint, GLsizei, const GLuint *))IntGetProcAddress("glBindBuffersBase"); if(!_ptrc_glBindBuffersBase) numFailed++; _ptrc_glBindBuffersRange = (void (CODEGEN_FUNCPTR *)(GLenum, GLuint, GLsizei, const GLuint *, const GLintptr *, const GLsizeiptr *))IntGetProcAddress("glBindBuffersRange"); if(!_ptrc_glBindBuffersRange) numFailed++; _ptrc_glBindImageTextures = (void (CODEGEN_FUNCPTR *)(GLuint, GLsizei, const GLuint *))IntGetProcAddress("glBindImageTextures"); if(!_ptrc_glBindImageTextures) numFailed++; _ptrc_glBindSamplers = (void (CODEGEN_FUNCPTR *)(GLuint, GLsizei, const GLuint *))IntGetProcAddress("glBindSamplers"); if(!_ptrc_glBindSamplers) numFailed++; _ptrc_glBindTextures = (void (CODEGEN_FUNCPTR *)(GLuint, GLsizei, const GLuint *))IntGetProcAddress("glBindTextures"); if(!_ptrc_glBindTextures) numFailed++; _ptrc_glBindVertexBuffers = (void (CODEGEN_FUNCPTR *)(GLuint, GLsizei, const GLuint *, const GLintptr *, const GLsizei *))IntGetProcAddress("glBindVertexBuffers"); if(!_ptrc_glBindVertexBuffers) numFailed++; _ptrc_glBufferStorage = (void (CODEGEN_FUNCPTR *)(GLenum, GLsizeiptr, const void *, GLbitfield))IntGetProcAddress("glBufferStorage"); if(!_ptrc_glBufferStorage) numFailed++; _ptrc_glClearTexImage = (void (CODEGEN_FUNCPTR *)(GLuint, GLint, GLenum, GLenum, const void *))IntGetProcAddress("glClearTexImage"); if(!_ptrc_glClearTexImage) numFailed++; _ptrc_glClearTexSubImage = (void (CODEGEN_FUNCPTR *)(GLuint, GLint, GLint, GLint, GLint, GLsizei, GLsizei, GLsizei, GLenum, GLenum, const void *))IntGetProcAddress("glClearTexSubImage"); if(!_ptrc_glClearTexSubImage) numFailed++; _ptrc_glBindTextureUnit = (void (CODEGEN_FUNCPTR *)(GLuint, GLuint))IntGetProcAddress("glBindTextureUnit"); if(!_ptrc_glBindTextureUnit) numFailed++; _ptrc_glBlitNamedFramebuffer = (void (CODEGEN_FUNCPTR *)(GLuint, GLuint, GLint, GLint, GLint, GLint, GLint, GLint, GLint, GLint, GLbitfield, GLenum))IntGetProcAddress("glBlitNamedFramebuffer"); if(!_ptrc_glBlitNamedFramebuffer) numFailed++; _ptrc_glCheckNamedFramebufferStatus = (GLenum (CODEGEN_FUNCPTR *)(GLuint, GLenum))IntGetProcAddress("glCheckNamedFramebufferStatus"); if(!_ptrc_glCheckNamedFramebufferStatus) numFailed++; _ptrc_glClearNamedBufferData = (void (CODEGEN_FUNCPTR *)(GLuint, GLenum, GLenum, GLenum, const void *))IntGetProcAddress("glClearNamedBufferData"); if(!_ptrc_glClearNamedBufferData) numFailed++; _ptrc_glClearNamedBufferSubData = (void (CODEGEN_FUNCPTR *)(GLuint, GLenum, GLintptr, GLsizeiptr, GLenum, GLenum, const void *))IntGetProcAddress("glClearNamedBufferSubData"); if(!_ptrc_glClearNamedBufferSubData) numFailed++; _ptrc_glClearNamedFramebufferfi = (void (CODEGEN_FUNCPTR *)(GLuint, GLenum, GLint, const GLfloat, GLint))IntGetProcAddress("glClearNamedFramebufferfi"); if(!_ptrc_glClearNamedFramebufferfi) numFailed++; _ptrc_glClearNamedFramebufferfv = (void (CODEGEN_FUNCPTR *)(GLuint, GLenum, GLint, const GLfloat *))IntGetProcAddress("glClearNamedFramebufferfv"); if(!_ptrc_glClearNamedFramebufferfv) numFailed++; _ptrc_glClearNamedFramebufferiv = (void (CODEGEN_FUNCPTR *)(GLuint, GLenum, GLint, const GLint *))IntGetProcAddress("glClearNamedFramebufferiv"); if(!_ptrc_glClearNamedFramebufferiv) numFailed++; _ptrc_glClearNamedFramebufferuiv = (void (CODEGEN_FUNCPTR *)(GLuint, GLenum, GLint, const GLuint *))IntGetProcAddress("glClearNamedFramebufferuiv"); if(!_ptrc_glClearNamedFramebufferuiv) numFailed++; _ptrc_glClipControl = (void (CODEGEN_FUNCPTR *)(GLenum, GLenum))IntGetProcAddress("glClipControl"); if(!_ptrc_glClipControl) numFailed++; _ptrc_glCompressedTextureSubImage1D = (void (CODEGEN_FUNCPTR *)(GLuint, GLint, GLint, GLsizei, GLenum, GLsizei, const void *))IntGetProcAddress("glCompressedTextureSubImage1D"); if(!_ptrc_glCompressedTextureSubImage1D) numFailed++; _ptrc_glCompressedTextureSubImage2D = (void (CODEGEN_FUNCPTR *)(GLuint, GLint, GLint, GLint, GLsizei, GLsizei, GLenum, GLsizei, const void *))IntGetProcAddress("glCompressedTextureSubImage2D"); if(!_ptrc_glCompressedTextureSubImage2D) numFailed++; _ptrc_glCompressedTextureSubImage3D = (void (CODEGEN_FUNCPTR *)(GLuint, GLint, GLint, GLint, GLint, GLsizei, GLsizei, GLsizei, GLenum, GLsizei, const void *))IntGetProcAddress("glCompressedTextureSubImage3D"); if(!_ptrc_glCompressedTextureSubImage3D) numFailed++; _ptrc_glCopyNamedBufferSubData = (void (CODEGEN_FUNCPTR *)(GLuint, GLuint, GLintptr, GLintptr, GLsizeiptr))IntGetProcAddress("glCopyNamedBufferSubData"); if(!_ptrc_glCopyNamedBufferSubData) numFailed++; _ptrc_glCopyTextureSubImage1D = (void (CODEGEN_FUNCPTR *)(GLuint, GLint, GLint, GLint, GLint, GLsizei))IntGetProcAddress("glCopyTextureSubImage1D"); if(!_ptrc_glCopyTextureSubImage1D) numFailed++; _ptrc_glCopyTextureSubImage2D = (void (CODEGEN_FUNCPTR *)(GLuint, GLint, GLint, GLint, GLint, GLint, GLsizei, GLsizei))IntGetProcAddress("glCopyTextureSubImage2D"); if(!_ptrc_glCopyTextureSubImage2D) numFailed++; _ptrc_glCopyTextureSubImage3D = (void (CODEGEN_FUNCPTR *)(GLuint, GLint, GLint, GLint, GLint, GLint, GLint, GLsizei, GLsizei))IntGetProcAddress("glCopyTextureSubImage3D"); if(!_ptrc_glCopyTextureSubImage3D) numFailed++; _ptrc_glCreateBuffers = (void (CODEGEN_FUNCPTR *)(GLsizei, GLuint *))IntGetProcAddress("glCreateBuffers"); if(!_ptrc_glCreateBuffers) numFailed++; _ptrc_glCreateFramebuffers = (void (CODEGEN_FUNCPTR *)(GLsizei, GLuint *))IntGetProcAddress("glCreateFramebuffers"); if(!_ptrc_glCreateFramebuffers) numFailed++; _ptrc_glCreateProgramPipelines = (void (CODEGEN_FUNCPTR *)(GLsizei, GLuint *))IntGetProcAddress("glCreateProgramPipelines"); if(!_ptrc_glCreateProgramPipelines) numFailed++; _ptrc_glCreateQueries = (void (CODEGEN_FUNCPTR *)(GLenum, GLsizei, GLuint *))IntGetProcAddress("glCreateQueries"); if(!_ptrc_glCreateQueries) numFailed++; _ptrc_glCreateRenderbuffers = (void (CODEGEN_FUNCPTR *)(GLsizei, GLuint *))IntGetProcAddress("glCreateRenderbuffers"); if(!_ptrc_glCreateRenderbuffers) numFailed++; _ptrc_glCreateSamplers = (void (CODEGEN_FUNCPTR *)(GLsizei, GLuint *))IntGetProcAddress("glCreateSamplers"); if(!_ptrc_glCreateSamplers) numFailed++; _ptrc_glCreateTextures = (void (CODEGEN_FUNCPTR *)(GLenum, GLsizei, GLuint *))IntGetProcAddress("glCreateTextures"); if(!_ptrc_glCreateTextures) numFailed++; _ptrc_glCreateTransformFeedbacks = (void (CODEGEN_FUNCPTR *)(GLsizei, GLuint *))IntGetProcAddress("glCreateTransformFeedbacks"); if(!_ptrc_glCreateTransformFeedbacks) numFailed++; _ptrc_glCreateVertexArrays = (void (CODEGEN_FUNCPTR *)(GLsizei, GLuint *))IntGetProcAddress("glCreateVertexArrays"); if(!_ptrc_glCreateVertexArrays) numFailed++; _ptrc_glDisableVertexArrayAttrib = (void (CODEGEN_FUNCPTR *)(GLuint, GLuint))IntGetProcAddress("glDisableVertexArrayAttrib"); if(!_ptrc_glDisableVertexArrayAttrib) numFailed++; _ptrc_glEnableVertexArrayAttrib = (void (CODEGEN_FUNCPTR *)(GLuint, GLuint))IntGetProcAddress("glEnableVertexArrayAttrib"); if(!_ptrc_glEnableVertexArrayAttrib) numFailed++; _ptrc_glFlushMappedNamedBufferRange = (void (CODEGEN_FUNCPTR *)(GLuint, GLintptr, GLsizeiptr))IntGetProcAddress("glFlushMappedNamedBufferRange"); if(!_ptrc_glFlushMappedNamedBufferRange) numFailed++; _ptrc_glGenerateTextureMipmap = (void (CODEGEN_FUNCPTR *)(GLuint))IntGetProcAddress("glGenerateTextureMipmap"); if(!_ptrc_glGenerateTextureMipmap) numFailed++; _ptrc_glGetCompressedTextureImage = (void (CODEGEN_FUNCPTR *)(GLuint, GLint, GLsizei, void *))IntGetProcAddress("glGetCompressedTextureImage"); if(!_ptrc_glGetCompressedTextureImage) numFailed++; _ptrc_glGetCompressedTextureSubImage = (void (CODEGEN_FUNCPTR *)(GLuint, GLint, GLint, GLint, GLint, GLsizei, GLsizei, GLsizei, GLsizei, void *))IntGetProcAddress("glGetCompressedTextureSubImage"); if(!_ptrc_glGetCompressedTextureSubImage) numFailed++; _ptrc_glGetGraphicsResetStatus = (GLenum (CODEGEN_FUNCPTR *)(void))IntGetProcAddress("glGetGraphicsResetStatus"); if(!_ptrc_glGetGraphicsResetStatus) numFailed++; _ptrc_glGetNamedBufferParameteri64v = (void (CODEGEN_FUNCPTR *)(GLuint, GLenum, GLint64 *))IntGetProcAddress("glGetNamedBufferParameteri64v"); if(!_ptrc_glGetNamedBufferParameteri64v) numFailed++; _ptrc_glGetNamedBufferParameteriv = (void (CODEGEN_FUNCPTR *)(GLuint, GLenum, GLint *))IntGetProcAddress("glGetNamedBufferParameteriv"); if(!_ptrc_glGetNamedBufferParameteriv) numFailed++; _ptrc_glGetNamedBufferPointerv = (void (CODEGEN_FUNCPTR *)(GLuint, GLenum, void **))IntGetProcAddress("glGetNamedBufferPointerv"); if(!_ptrc_glGetNamedBufferPointerv) numFailed++; _ptrc_glGetNamedBufferSubData = (void (CODEGEN_FUNCPTR *)(GLuint, GLintptr, GLsizeiptr, void *))IntGetProcAddress("glGetNamedBufferSubData"); if(!_ptrc_glGetNamedBufferSubData) numFailed++; _ptrc_glGetNamedFramebufferAttachmentParameteriv = (void (CODEGEN_FUNCPTR *)(GLuint, GLenum, GLenum, GLint *))IntGetProcAddress("glGetNamedFramebufferAttachmentParameteriv"); if(!_ptrc_glGetNamedFramebufferAttachmentParameteriv) numFailed++; _ptrc_glGetNamedFramebufferParameteriv = (void (CODEGEN_FUNCPTR *)(GLuint, GLenum, GLint *))IntGetProcAddress("glGetNamedFramebufferParameteriv"); if(!_ptrc_glGetNamedFramebufferParameteriv) numFailed++; _ptrc_glGetNamedRenderbufferParameteriv = (void (CODEGEN_FUNCPTR *)(GLuint, GLenum, GLint *))IntGetProcAddress("glGetNamedRenderbufferParameteriv"); if(!_ptrc_glGetNamedRenderbufferParameteriv) numFailed++; _ptrc_glGetQueryBufferObjecti64v = (void (CODEGEN_FUNCPTR *)(GLuint, GLuint, GLenum, GLintptr))IntGetProcAddress("glGetQueryBufferObjecti64v"); if(!_ptrc_glGetQueryBufferObjecti64v) numFailed++; _ptrc_glGetQueryBufferObjectiv = (void (CODEGEN_FUNCPTR *)(GLuint, GLuint, GLenum, GLintptr))IntGetProcAddress("glGetQueryBufferObjectiv"); if(!_ptrc_glGetQueryBufferObjectiv) numFailed++; _ptrc_glGetQueryBufferObjectui64v = (void (CODEGEN_FUNCPTR *)(GLuint, GLuint, GLenum, GLintptr))IntGetProcAddress("glGetQueryBufferObjectui64v"); if(!_ptrc_glGetQueryBufferObjectui64v) numFailed++; _ptrc_glGetQueryBufferObjectuiv = (void (CODEGEN_FUNCPTR *)(GLuint, GLuint, GLenum, GLintptr))IntGetProcAddress("glGetQueryBufferObjectuiv"); if(!_ptrc_glGetQueryBufferObjectuiv) numFailed++; _ptrc_glGetTextureImage = (void (CODEGEN_FUNCPTR *)(GLuint, GLint, GLenum, GLenum, GLsizei, void *))IntGetProcAddress("glGetTextureImage"); if(!_ptrc_glGetTextureImage) numFailed++; _ptrc_glGetTextureLevelParameterfv = (void (CODEGEN_FUNCPTR *)(GLuint, GLint, GLenum, GLfloat *))IntGetProcAddress("glGetTextureLevelParameterfv"); if(!_ptrc_glGetTextureLevelParameterfv) numFailed++; _ptrc_glGetTextureLevelParameteriv = (void (CODEGEN_FUNCPTR *)(GLuint, GLint, GLenum, GLint *))IntGetProcAddress("glGetTextureLevelParameteriv"); if(!_ptrc_glGetTextureLevelParameteriv) numFailed++; _ptrc_glGetTextureParameterIiv = (void (CODEGEN_FUNCPTR *)(GLuint, GLenum, GLint *))IntGetProcAddress("glGetTextureParameterIiv"); if(!_ptrc_glGetTextureParameterIiv) numFailed++; _ptrc_glGetTextureParameterIuiv = (void (CODEGEN_FUNCPTR *)(GLuint, GLenum, GLuint *))IntGetProcAddress("glGetTextureParameterIuiv"); if(!_ptrc_glGetTextureParameterIuiv) numFailed++; _ptrc_glGetTextureParameterfv = (void (CODEGEN_FUNCPTR *)(GLuint, GLenum, GLfloat *))IntGetProcAddress("glGetTextureParameterfv"); if(!_ptrc_glGetTextureParameterfv) numFailed++; _ptrc_glGetTextureParameteriv = (void (CODEGEN_FUNCPTR *)(GLuint, GLenum, GLint *))IntGetProcAddress("glGetTextureParameteriv"); if(!_ptrc_glGetTextureParameteriv) numFailed++; _ptrc_glGetTextureSubImage = (void (CODEGEN_FUNCPTR *)(GLuint, GLint, GLint, GLint, GLint, GLsizei, GLsizei, GLsizei, GLenum, GLenum, GLsizei, void *))IntGetProcAddress("glGetTextureSubImage"); if(!_ptrc_glGetTextureSubImage) numFailed++; _ptrc_glGetTransformFeedbacki64_v = (void (CODEGEN_FUNCPTR *)(GLuint, GLenum, GLuint, GLint64 *))IntGetProcAddress("glGetTransformFeedbacki64_v"); if(!_ptrc_glGetTransformFeedbacki64_v) numFailed++; _ptrc_glGetTransformFeedbacki_v = (void (CODEGEN_FUNCPTR *)(GLuint, GLenum, GLuint, GLint *))IntGetProcAddress("glGetTransformFeedbacki_v"); if(!_ptrc_glGetTransformFeedbacki_v) numFailed++; _ptrc_glGetTransformFeedbackiv = (void (CODEGEN_FUNCPTR *)(GLuint, GLenum, GLint *))IntGetProcAddress("glGetTransformFeedbackiv"); if(!_ptrc_glGetTransformFeedbackiv) numFailed++; _ptrc_glGetVertexArrayIndexed64iv = (void (CODEGEN_FUNCPTR *)(GLuint, GLuint, GLenum, GLint64 *))IntGetProcAddress("glGetVertexArrayIndexed64iv"); if(!_ptrc_glGetVertexArrayIndexed64iv) numFailed++; _ptrc_glGetVertexArrayIndexediv = (void (CODEGEN_FUNCPTR *)(GLuint, GLuint, GLenum, GLint *))IntGetProcAddress("glGetVertexArrayIndexediv"); if(!_ptrc_glGetVertexArrayIndexediv) numFailed++; _ptrc_glGetVertexArrayiv = (void (CODEGEN_FUNCPTR *)(GLuint, GLenum, GLint *))IntGetProcAddress("glGetVertexArrayiv"); if(!_ptrc_glGetVertexArrayiv) numFailed++; _ptrc_glGetnCompressedTexImage = (void (CODEGEN_FUNCPTR *)(GLenum, GLint, GLsizei, void *))IntGetProcAddress("glGetnCompressedTexImage"); if(!_ptrc_glGetnCompressedTexImage) numFailed++; _ptrc_glGetnTexImage = (void (CODEGEN_FUNCPTR *)(GLenum, GLint, GLenum, GLenum, GLsizei, void *))IntGetProcAddress("glGetnTexImage"); if(!_ptrc_glGetnTexImage) numFailed++; _ptrc_glGetnUniformdv = (void (CODEGEN_FUNCPTR *)(GLuint, GLint, GLsizei, GLdouble *))IntGetProcAddress("glGetnUniformdv"); if(!_ptrc_glGetnUniformdv) numFailed++; _ptrc_glGetnUniformfv = (void (CODEGEN_FUNCPTR *)(GLuint, GLint, GLsizei, GLfloat *))IntGetProcAddress("glGetnUniformfv"); if(!_ptrc_glGetnUniformfv) numFailed++; _ptrc_glGetnUniformiv = (void (CODEGEN_FUNCPTR *)(GLuint, GLint, GLsizei, GLint *))IntGetProcAddress("glGetnUniformiv"); if(!_ptrc_glGetnUniformiv) numFailed++; _ptrc_glGetnUniformuiv = (void (CODEGEN_FUNCPTR *)(GLuint, GLint, GLsizei, GLuint *))IntGetProcAddress("glGetnUniformuiv"); if(!_ptrc_glGetnUniformuiv) numFailed++; _ptrc_glInvalidateNamedFramebufferData = (void (CODEGEN_FUNCPTR *)(GLuint, GLsizei, const GLenum *))IntGetProcAddress("glInvalidateNamedFramebufferData"); if(!_ptrc_glInvalidateNamedFramebufferData) numFailed++; _ptrc_glInvalidateNamedFramebufferSubData = (void (CODEGEN_FUNCPTR *)(GLuint, GLsizei, const GLenum *, GLint, GLint, GLsizei, GLsizei))IntGetProcAddress("glInvalidateNamedFramebufferSubData"); if(!_ptrc_glInvalidateNamedFramebufferSubData) numFailed++; _ptrc_glMapNamedBuffer = (void * (CODEGEN_FUNCPTR *)(GLuint, GLenum))IntGetProcAddress("glMapNamedBuffer"); if(!_ptrc_glMapNamedBuffer) numFailed++; _ptrc_glMapNamedBufferRange = (void * (CODEGEN_FUNCPTR *)(GLuint, GLintptr, GLsizeiptr, GLbitfield))IntGetProcAddress("glMapNamedBufferRange"); if(!_ptrc_glMapNamedBufferRange) numFailed++; _ptrc_glMemoryBarrierByRegion = (void (CODEGEN_FUNCPTR *)(GLbitfield))IntGetProcAddress("glMemoryBarrierByRegion"); if(!_ptrc_glMemoryBarrierByRegion) numFailed++; _ptrc_glNamedBufferData = (void (CODEGEN_FUNCPTR *)(GLuint, GLsizeiptr, const void *, GLenum))IntGetProcAddress("glNamedBufferData"); if(!_ptrc_glNamedBufferData) numFailed++; _ptrc_glNamedBufferStorage = (void (CODEGEN_FUNCPTR *)(GLuint, GLsizeiptr, const void *, GLbitfield))IntGetProcAddress("glNamedBufferStorage"); if(!_ptrc_glNamedBufferStorage) numFailed++; _ptrc_glNamedBufferSubData = (void (CODEGEN_FUNCPTR *)(GLuint, GLintptr, GLsizeiptr, const void *))IntGetProcAddress("glNamedBufferSubData"); if(!_ptrc_glNamedBufferSubData) numFailed++; _ptrc_glNamedFramebufferDrawBuffer = (void (CODEGEN_FUNCPTR *)(GLuint, GLenum))IntGetProcAddress("glNamedFramebufferDrawBuffer"); if(!_ptrc_glNamedFramebufferDrawBuffer) numFailed++; _ptrc_glNamedFramebufferDrawBuffers = (void (CODEGEN_FUNCPTR *)(GLuint, GLsizei, const GLenum *))IntGetProcAddress("glNamedFramebufferDrawBuffers"); if(!_ptrc_glNamedFramebufferDrawBuffers) numFailed++; _ptrc_glNamedFramebufferParameteri = (void (CODEGEN_FUNCPTR *)(GLuint, GLenum, GLint))IntGetProcAddress("glNamedFramebufferParameteri"); if(!_ptrc_glNamedFramebufferParameteri) numFailed++; _ptrc_glNamedFramebufferReadBuffer = (void (CODEGEN_FUNCPTR *)(GLuint, GLenum))IntGetProcAddress("glNamedFramebufferReadBuffer"); if(!_ptrc_glNamedFramebufferReadBuffer) numFailed++; _ptrc_glNamedFramebufferRenderbuffer = (void (CODEGEN_FUNCPTR *)(GLuint, GLenum, GLenum, GLuint))IntGetProcAddress("glNamedFramebufferRenderbuffer"); if(!_ptrc_glNamedFramebufferRenderbuffer) numFailed++; _ptrc_glNamedFramebufferTexture = (void (CODEGEN_FUNCPTR *)(GLuint, GLenum, GLuint, GLint))IntGetProcAddress("glNamedFramebufferTexture"); if(!_ptrc_glNamedFramebufferTexture) numFailed++; _ptrc_glNamedFramebufferTextureLayer = (void (CODEGEN_FUNCPTR *)(GLuint, GLenum, GLuint, GLint, GLint))IntGetProcAddress("glNamedFramebufferTextureLayer"); if(!_ptrc_glNamedFramebufferTextureLayer) numFailed++; _ptrc_glNamedRenderbufferStorage = (void (CODEGEN_FUNCPTR *)(GLuint, GLenum, GLsizei, GLsizei))IntGetProcAddress("glNamedRenderbufferStorage"); if(!_ptrc_glNamedRenderbufferStorage) numFailed++; _ptrc_glNamedRenderbufferStorageMultisample = (void (CODEGEN_FUNCPTR *)(GLuint, GLsizei, GLenum, GLsizei, GLsizei))IntGetProcAddress("glNamedRenderbufferStorageMultisample"); if(!_ptrc_glNamedRenderbufferStorageMultisample) numFailed++; _ptrc_glReadnPixels = (void (CODEGEN_FUNCPTR *)(GLint, GLint, GLsizei, GLsizei, GLenum, GLenum, GLsizei, void *))IntGetProcAddress("glReadnPixels"); if(!_ptrc_glReadnPixels) numFailed++; _ptrc_glTextureBarrier = (void (CODEGEN_FUNCPTR *)(void))IntGetProcAddress("glTextureBarrier"); if(!_ptrc_glTextureBarrier) numFailed++; _ptrc_glTextureBuffer = (void (CODEGEN_FUNCPTR *)(GLuint, GLenum, GLuint))IntGetProcAddress("glTextureBuffer"); if(!_ptrc_glTextureBuffer) numFailed++; _ptrc_glTextureBufferRange = (void (CODEGEN_FUNCPTR *)(GLuint, GLenum, GLuint, GLintptr, GLsizeiptr))IntGetProcAddress("glTextureBufferRange"); if(!_ptrc_glTextureBufferRange) numFailed++; _ptrc_glTextureParameterIiv = (void (CODEGEN_FUNCPTR *)(GLuint, GLenum, const GLint *))IntGetProcAddress("glTextureParameterIiv"); if(!_ptrc_glTextureParameterIiv) numFailed++; _ptrc_glTextureParameterIuiv = (void (CODEGEN_FUNCPTR *)(GLuint, GLenum, const GLuint *))IntGetProcAddress("glTextureParameterIuiv"); if(!_ptrc_glTextureParameterIuiv) numFailed++; _ptrc_glTextureParameterf = (void (CODEGEN_FUNCPTR *)(GLuint, GLenum, GLfloat))IntGetProcAddress("glTextureParameterf"); if(!_ptrc_glTextureParameterf) numFailed++; _ptrc_glTextureParameterfv = (void (CODEGEN_FUNCPTR *)(GLuint, GLenum, const GLfloat *))IntGetProcAddress("glTextureParameterfv"); if(!_ptrc_glTextureParameterfv) numFailed++; _ptrc_glTextureParameteri = (void (CODEGEN_FUNCPTR *)(GLuint, GLenum, GLint))IntGetProcAddress("glTextureParameteri"); if(!_ptrc_glTextureParameteri) numFailed++; _ptrc_glTextureParameteriv = (void (CODEGEN_FUNCPTR *)(GLuint, GLenum, const GLint *))IntGetProcAddress("glTextureParameteriv"); if(!_ptrc_glTextureParameteriv) numFailed++; _ptrc_glTextureStorage1D = (void (CODEGEN_FUNCPTR *)(GLuint, GLsizei, GLenum, GLsizei))IntGetProcAddress("glTextureStorage1D"); if(!_ptrc_glTextureStorage1D) numFailed++; _ptrc_glTextureStorage2D = (void (CODEGEN_FUNCPTR *)(GLuint, GLsizei, GLenum, GLsizei, GLsizei))IntGetProcAddress("glTextureStorage2D"); if(!_ptrc_glTextureStorage2D) numFailed++; _ptrc_glTextureStorage2DMultisample = (void (CODEGEN_FUNCPTR *)(GLuint, GLsizei, GLenum, GLsizei, GLsizei, GLboolean))IntGetProcAddress("glTextureStorage2DMultisample"); if(!_ptrc_glTextureStorage2DMultisample) numFailed++; _ptrc_glTextureStorage3D = (void (CODEGEN_FUNCPTR *)(GLuint, GLsizei, GLenum, GLsizei, GLsizei, GLsizei))IntGetProcAddress("glTextureStorage3D"); if(!_ptrc_glTextureStorage3D) numFailed++; _ptrc_glTextureStorage3DMultisample = (void (CODEGEN_FUNCPTR *)(GLuint, GLsizei, GLenum, GLsizei, GLsizei, GLsizei, GLboolean))IntGetProcAddress("glTextureStorage3DMultisample"); if(!_ptrc_glTextureStorage3DMultisample) numFailed++; _ptrc_glTextureSubImage1D = (void (CODEGEN_FUNCPTR *)(GLuint, GLint, GLint, GLsizei, GLenum, GLenum, const void *))IntGetProcAddress("glTextureSubImage1D"); if(!_ptrc_glTextureSubImage1D) numFailed++; _ptrc_glTextureSubImage2D = (void (CODEGEN_FUNCPTR *)(GLuint, GLint, GLint, GLint, GLsizei, GLsizei, GLenum, GLenum, const void *))IntGetProcAddress("glTextureSubImage2D"); if(!_ptrc_glTextureSubImage2D) numFailed++; _ptrc_glTextureSubImage3D = (void (CODEGEN_FUNCPTR *)(GLuint, GLint, GLint, GLint, GLint, GLsizei, GLsizei, GLsizei, GLenum, GLenum, const void *))IntGetProcAddress("glTextureSubImage3D"); if(!_ptrc_glTextureSubImage3D) numFailed++; _ptrc_glTransformFeedbackBufferBase = (void (CODEGEN_FUNCPTR *)(GLuint, GLuint, GLuint))IntGetProcAddress("glTransformFeedbackBufferBase"); if(!_ptrc_glTransformFeedbackBufferBase) numFailed++; _ptrc_glTransformFeedbackBufferRange = (void (CODEGEN_FUNCPTR *)(GLuint, GLuint, GLuint, GLintptr, GLsizeiptr))IntGetProcAddress("glTransformFeedbackBufferRange"); if(!_ptrc_glTransformFeedbackBufferRange) numFailed++; _ptrc_glUnmapNamedBuffer = (GLboolean (CODEGEN_FUNCPTR *)(GLuint))IntGetProcAddress("glUnmapNamedBuffer"); if(!_ptrc_glUnmapNamedBuffer) numFailed++; _ptrc_glVertexArrayAttribBinding = (void (CODEGEN_FUNCPTR *)(GLuint, GLuint, GLuint))IntGetProcAddress("glVertexArrayAttribBinding"); if(!_ptrc_glVertexArrayAttribBinding) numFailed++; _ptrc_glVertexArrayAttribFormat = (void (CODEGEN_FUNCPTR *)(GLuint, GLuint, GLint, GLenum, GLboolean, GLuint))IntGetProcAddress("glVertexArrayAttribFormat"); if(!_ptrc_glVertexArrayAttribFormat) numFailed++; _ptrc_glVertexArrayAttribIFormat = (void (CODEGEN_FUNCPTR *)(GLuint, GLuint, GLint, GLenum, GLuint))IntGetProcAddress("glVertexArrayAttribIFormat"); if(!_ptrc_glVertexArrayAttribIFormat) numFailed++; _ptrc_glVertexArrayAttribLFormat = (void (CODEGEN_FUNCPTR *)(GLuint, GLuint, GLint, GLenum, GLuint))IntGetProcAddress("glVertexArrayAttribLFormat"); if(!_ptrc_glVertexArrayAttribLFormat) numFailed++; _ptrc_glVertexArrayBindingDivisor = (void (CODEGEN_FUNCPTR *)(GLuint, GLuint, GLuint))IntGetProcAddress("glVertexArrayBindingDivisor"); if(!_ptrc_glVertexArrayBindingDivisor) numFailed++; _ptrc_glVertexArrayElementBuffer = (void (CODEGEN_FUNCPTR *)(GLuint, GLuint))IntGetProcAddress("glVertexArrayElementBuffer"); if(!_ptrc_glVertexArrayElementBuffer) numFailed++; _ptrc_glVertexArrayVertexBuffer = (void (CODEGEN_FUNCPTR *)(GLuint, GLuint, GLuint, GLintptr, GLsizei))IntGetProcAddress("glVertexArrayVertexBuffer"); if(!_ptrc_glVertexArrayVertexBuffer) numFailed++; _ptrc_glVertexArrayVertexBuffers = (void (CODEGEN_FUNCPTR *)(GLuint, GLuint, GLsizei, const GLuint *, const GLintptr *, const GLsizei *))IntGetProcAddress("glVertexArrayVertexBuffers"); if(!_ptrc_glVertexArrayVertexBuffers) numFailed++; return numFailed; } typedef int (*PFN_LOADFUNCPOINTERS)(void); typedef struct ogl_StrToExtMap_s { const char *extensionName; int *extensionVariable; PFN_LOADFUNCPOINTERS LoadExtension; } ogl_StrToExtMap; static ogl_StrToExtMap ExtensionMap[10] = { {"GL_ARB_buffer_storage", &ogl_ext_ARB_buffer_storage, Load_ARB_buffer_storage}, {"GL_ARB_shader_storage_buffer_object", &ogl_ext_ARB_shader_storage_buffer_object, Load_ARB_shader_storage_buffer_object}, {"GL_ARB_texture_compression", &ogl_ext_ARB_texture_compression, Load_ARB_texture_compression}, {"GL_ARB_texture_rectangle", &ogl_ext_ARB_texture_rectangle, NULL}, {"GL_EXT_framebuffer_object", &ogl_ext_EXT_framebuffer_object, Load_EXT_framebuffer_object}, {"GL_EXT_texture_compression_s3tc", &ogl_ext_EXT_texture_compression_s3tc, NULL}, {"GL_EXT_texture_filter_anisotropic", &ogl_ext_EXT_texture_filter_anisotropic, NULL}, {"GL_EXT_texture_sRGB", &ogl_ext_EXT_texture_sRGB, NULL}, {"GL_KHR_debug", &ogl_ext_KHR_debug, Load_KHR_debug}, {"GL_ARB_invalidate_subdata", &ogl_ext_ARB_invalidate_subdata, Load_ARB_invalidate_subdata}, }; static int g_extensionMapSize = 10; static ogl_StrToExtMap *FindExtEntry(const char *extensionName) { int loop; ogl_StrToExtMap *currLoc = ExtensionMap; for(loop = 0; loop < g_extensionMapSize; ++loop, ++currLoc) { if(strcmp(extensionName, currLoc->extensionName) == 0) return currLoc; } return NULL; } static void ClearExtensionVars(void) { ogl_ext_ARB_buffer_storage = ogl_LOAD_FAILED; ogl_ext_ARB_shader_storage_buffer_object = ogl_LOAD_FAILED; ogl_ext_ARB_texture_compression = ogl_LOAD_FAILED; ogl_ext_ARB_texture_rectangle = ogl_LOAD_FAILED; ogl_ext_EXT_framebuffer_object = ogl_LOAD_FAILED; ogl_ext_EXT_texture_compression_s3tc = ogl_LOAD_FAILED; ogl_ext_EXT_texture_filter_anisotropic = ogl_LOAD_FAILED; ogl_ext_EXT_texture_sRGB = ogl_LOAD_FAILED; ogl_ext_KHR_debug = ogl_LOAD_FAILED; ogl_ext_ARB_invalidate_subdata = ogl_LOAD_FAILED; } static void LoadExtByName(const char *extensionName) { ogl_StrToExtMap *entry = NULL; entry = FindExtEntry(extensionName); if(entry) { if(entry->LoadExtension) { int numFailed = entry->LoadExtension(); if(numFailed == 0) { *(entry->extensionVariable) = ogl_LOAD_SUCCEEDED; } else { *(entry->extensionVariable) = ogl_LOAD_SUCCEEDED + numFailed; } } else { *(entry->extensionVariable) = ogl_LOAD_SUCCEEDED; } } } /* BEGINNING OF MANUAL CHANGES, DO NOT REMOVE! */ static void ProcExtsFromExtString(const char *strExtList) { size_t iExtListLen = strlen(strExtList); const char *strExtListEnd = strExtList + iExtListLen; const char *strCurrPos = strExtList; char strWorkBuff[256]; while (*strCurrPos) { /*Get the extension at our position.*/ int iStrLen = 0; const char *strEndStr = strchr(strCurrPos, ' '); int iStop = 0; if (strEndStr == NULL) { strEndStr = strExtListEnd; iStop = 1; } iStrLen = (int)((ptrdiff_t)strEndStr - (ptrdiff_t)strCurrPos); if (iStrLen > 255) return; strncpy(strWorkBuff, strCurrPos, iStrLen); strWorkBuff[iStrLen] = '\0'; LoadExtByName(strWorkBuff); strCurrPos = strEndStr + 1; if (iStop) break; } } static int ProcExtsFromExtList(void) { GLint iLoop; GLint iNumExtensions = 0; if (_ptrc_glGetStringi == NULL) return 0; _ptrc_glGetIntegerv(GL_NUM_EXTENSIONS, &iNumExtensions); for(iLoop = 0; iLoop < iNumExtensions; iLoop++) { const char *strExtensionName = (const char *)_ptrc_glGetStringi(GL_EXTENSIONS, iLoop); LoadExtByName(strExtensionName); } return iNumExtensions; } int ogl_LoadFunctions() { int numFailed = 0; ClearExtensionVars(); _ptrc_glGetIntegerv = (void (CODEGEN_FUNCPTR *)(GLenum, GLint *))IntGetProcAddress("glGetIntegerv"); if(!_ptrc_glGetIntegerv) return ogl_LOAD_FAILED; _ptrc_glGetStringi = (const GLubyte * (CODEGEN_FUNCPTR *)(GLenum, GLuint))IntGetProcAddress("glGetStringi"); if (0 == ProcExtsFromExtList()) { _ptrc_glGetString = (const GLubyte * (CODEGEN_FUNCPTR *)(GLenum))IntGetProcAddress("glGetString"); if (!_ptrc_glGetString) return ogl_LOAD_FAILED; ProcExtsFromExtString((const char *)_ptrc_glGetString(GL_EXTENSIONS)); } numFailed = Load_Version_4_5(); if(numFailed == 0) return ogl_LOAD_SUCCEEDED; else return ogl_LOAD_SUCCEEDED + numFailed; } /* END OF MANUAL CHANGES, DO NOT REMOVE! */ static int g_major_version = 0; static int g_minor_version = 0; static void GetGLVersion(void) { glGetIntegerv(GL_MAJOR_VERSION, &g_major_version); glGetIntegerv(GL_MINOR_VERSION, &g_minor_version); } int ogl_GetMajorVersion(void) { if(g_major_version == 0) GetGLVersion(); return g_major_version; } int ogl_GetMinorVersion(void) { if(g_major_version == 0) /*Yes, check the major version to get the minor one.*/ GetGLVersion(); return g_minor_version; } int ogl_IsVersionGEQ(int majorVersion, int minorVersion) { if(g_major_version == 0) GetGLVersion(); if(majorVersion < g_major_version) return 1; if(majorVersion > g_major_version) return 0; if(minorVersion <= g_minor_version) return 1; return 0; }