#region ================== Copyright (c) 2007 Pascal vd Heiden /* * Copyright (c) 2007 Pascal vd Heiden, www.codeimp.com * This program is released under GNU General Public License * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * */ #endregion #region ================== Namespaces using System; using System.Collections; using System.Collections.Generic; using System.Globalization; using System.Text; using System.IO; using CodeImp.DoomBuilder.Map; using CodeImp.DoomBuilder.Geometry; #endregion namespace CodeImp.DoomBuilder.IO { internal class DoomMapSetIO : MapSetIO { #region ================== Constants #endregion #region ================== Constructor / Disposer // Constructor public DoomMapSetIO(WAD wad, MapManager manager) : base(wad, manager) { } #endregion #region ================== Properties public override int MaxSidedefs { get { return 65534; } } #endregion #region ================== Reading // This reads a map from the file and returns a MapSet public override MapSet Read(MapSet map, string mapname) { int firstindex; Dictionary vertexlink; Dictionary sectorlink; // Find the index where first map lump begins firstindex = wad.FindLumpIndex(mapname) + 1; // Read vertices vertexlink = ReadVertices(map, firstindex); // Read sectors sectorlink = ReadSectors(map, firstindex); // Read linedefs and sidedefs ReadLinedefs(map, firstindex, vertexlink, sectorlink); // Read things ReadThings(map, firstindex); // Remove unused vertices map.RemoveUnusedVertices(); // Return result; return map; } // This reads the THINGS from WAD file private void ReadThings(MapSet map, int firstindex) { MemoryStream mem; BinaryReader reader; int num, i, x, y, type, flags; float angle; Thing t; // Get the lump from wad file Lump lump = wad.FindLump("THINGS", firstindex); if(lump == null) throw new Exception("Could not find required lump THINGS!"); // Prepare to read the items mem = new MemoryStream(lump.Stream.ReadAllBytes()); num = (int)lump.Stream.Length / 10; reader = new BinaryReader(mem); // Read items from the lump for(i = 0; i < num; i++) { // Read properties from stream x = reader.ReadInt16(); y = reader.ReadInt16(); angle = (float)(reader.ReadInt16() + 90) / Angle2D.PIDEG; type = reader.ReadUInt16(); flags = reader.ReadUInt16(); // Create new item t = map.CreateThing(); t.Update(type, x, y, 0, angle, flags, 0, 0, Thing.EMPTY_ARGS); //t.DetermineSector(); t.UpdateConfiguration(); } // Done mem.Dispose(); } // This reads the VERTICES from WAD file // Returns a lookup table with indices private Dictionary ReadVertices(MapSet map, int firstindex) { MemoryStream mem; Dictionary link; BinaryReader reader; int num, i, x, y; Vertex v; // Get the lump from wad file Lump lump = wad.FindLump("VERTEXES", firstindex); if(lump == null) throw new Exception("Could not find required lump VERTEXES!"); // Prepare to read the items mem = new MemoryStream(lump.Stream.ReadAllBytes()); num = (int)lump.Stream.Length / 4; reader = new BinaryReader(mem); // Create lookup table link = new Dictionary(num); // Read items from the lump for(i = 0; i < num; i++) { // Read properties from stream x = reader.ReadInt16(); y = reader.ReadInt16(); // Create new item v = map.CreateVertex(new Vector2D((float)x, (float)y)); // Add it to the lookup table link.Add(i, v); } // Done mem.Dispose(); // Return lookup table return link; } // This reads the SECTORS from WAD file // Returns a lookup table with indices private Dictionary ReadSectors(MapSet map, int firstindex) { MemoryStream mem; Dictionary link; BinaryReader reader; int num, i, hfloor, hceil, bright, special, tag; string tfloor, tceil; Sector s; // Get the lump from wad file Lump lump = wad.FindLump("SECTORS", firstindex); if(lump == null) throw new Exception("Could not find required lump SECTORS!"); // Prepare to read the items mem = new MemoryStream(lump.Stream.ReadAllBytes()); num = (int)lump.Stream.Length / 26; reader = new BinaryReader(mem); // Create lookup table link = new Dictionary(num); // Read items from the lump for(i = 0; i < num; i++) { // Read properties from stream hfloor = reader.ReadInt16(); hceil = reader.ReadInt16(); tfloor = Lump.MakeNormalName(reader.ReadBytes(8), WAD.ENCODING); tceil = Lump.MakeNormalName(reader.ReadBytes(8), WAD.ENCODING); bright = reader.ReadInt16(); special = reader.ReadUInt16(); tag = reader.ReadUInt16(); // Create new item s = map.CreateSector(); s.Update(hfloor, hceil, tfloor, tceil, special, tag, bright); // Add it to the lookup table link.Add(i, s); } // Done mem.Dispose(); // Return lookup table return link; } // This reads the LINEDEFS and SIDEDEFS from WAD file private void ReadLinedefs(MapSet map, int firstindex, Dictionary vertexlink, Dictionary sectorlink) { MemoryStream linedefsmem, sidedefsmem; BinaryReader readline, readside; Lump linedefslump, sidedefslump; int num, i, offsetx, offsety, v1, v2; int s1, s2, flags, action, tag, sc; string thigh, tmid, tlow; Linedef l; Sidedef s; // Get the linedefs lump from wad file linedefslump = wad.FindLump("LINEDEFS", firstindex); if(linedefslump == null) throw new Exception("Could not find required lump LINEDEFS!"); // Get the sidedefs lump from wad file sidedefslump = wad.FindLump("SIDEDEFS", firstindex); if(sidedefslump == null) throw new Exception("Could not find required lump SIDEDEFS!"); // Prepare to read the items linedefsmem = new MemoryStream(linedefslump.Stream.ReadAllBytes()); sidedefsmem = new MemoryStream(sidedefslump.Stream.ReadAllBytes()); num = (int)linedefslump.Stream.Length / 14; readline = new BinaryReader(linedefsmem); readside = new BinaryReader(sidedefsmem); // Read items from the lump for(i = 0; i < num; i++) { // Read properties from stream v1 = readline.ReadUInt16(); v2 = readline.ReadUInt16(); flags = readline.ReadUInt16(); action = readline.ReadUInt16(); tag = readline.ReadUInt16(); s1 = readline.ReadUInt16(); s2 = readline.ReadUInt16(); // Create new item l = map.CreateLinedef(vertexlink[v1], vertexlink[v2]); l.Update(flags, tag, action, Linedef.EMPTY_ARGS); l.UpdateCache(); // Line has a front side? if(s1 != ushort.MaxValue) { // Read front sidedef sidedefsmem.Seek(s1 * 30, SeekOrigin.Begin); offsetx = readside.ReadInt16(); offsety = readside.ReadInt16(); thigh = Lump.MakeNormalName(readside.ReadBytes(8), WAD.ENCODING); tlow = Lump.MakeNormalName(readside.ReadBytes(8), WAD.ENCODING); tmid = Lump.MakeNormalName(readside.ReadBytes(8), WAD.ENCODING); sc = readside.ReadUInt16(); // Create front sidedef s = map.CreateSidedef(l, true, sectorlink[sc]); s.Update(offsetx, offsety, thigh, tmid, tlow); } // Line has a back side? if(s2 != ushort.MaxValue) { // Read back sidedef sidedefsmem.Seek(s2 * 30, SeekOrigin.Begin); offsetx = readside.ReadInt16(); offsety = readside.ReadInt16(); thigh = Lump.MakeNormalName(readside.ReadBytes(8), WAD.ENCODING); tlow = Lump.MakeNormalName(readside.ReadBytes(8), WAD.ENCODING); tmid = Lump.MakeNormalName(readside.ReadBytes(8), WAD.ENCODING); sc = readside.ReadUInt16(); // Create back sidedef s = map.CreateSidedef(l, false, sectorlink[sc]); s.Update(offsetx, offsety, thigh, tmid, tlow); } } // Done linedefsmem.Dispose(); sidedefsmem.Dispose(); } #endregion #region ================== Writing // This writes a MapSet to the file public override void Write(MapSet map, string mapname, int position) { Dictionary vertexids = new Dictionary(); Dictionary sidedefids = new Dictionary(); Dictionary sectorids = new Dictionary(); // First index everything foreach(Vertex v in map.Vertices) vertexids.Add(v, vertexids.Count); foreach(Sidedef sd in map.Sidedefs) sidedefids.Add(sd, sidedefids.Count); foreach(Sector s in map.Sectors) sectorids.Add(s, sectorids.Count); // Write lumps to wad (note the backwards order because they // are all inserted at position+1 when not found) WriteSectors(map, position, manager.Config.MapLumpNames); WriteVertices(map, position, manager.Config.MapLumpNames); WriteSidedefs(map, position, manager.Config.MapLumpNames, sectorids); WriteLinedefs(map, position, manager.Config.MapLumpNames, sidedefids, vertexids); WriteThings(map, position, manager.Config.MapLumpNames); } // This writes the THINGS to WAD file private void WriteThings(MapSet map, int position, IDictionary maplumps) { MemoryStream mem; BinaryWriter writer; Lump lump; int insertpos; // Create memory to write to mem = new MemoryStream(); writer = new BinaryWriter(mem, WAD.ENCODING); // Go for all things foreach(Thing t in map.Things) { // Write properties to stream writer.Write((Int16)t.Position.x); writer.Write((Int16)t.Position.y); writer.Write((Int16)((t.Angle * Angle2D.PIDEG) - 90)); writer.Write((UInt16)t.Type); writer.Write((UInt16)t.Flags); } // Find insert position and remove old lump insertpos = MapManager.RemoveSpecificLump(wad, "THINGS", position, "", maplumps); if(insertpos == -1) insertpos = position + 1; if(insertpos > wad.Lumps.Count) insertpos = wad.Lumps.Count; // Create the lump from memory lump = wad.Insert("THINGS", insertpos, (int)mem.Length); lump.Stream.Seek(0, SeekOrigin.Begin); mem.WriteTo(lump.Stream); } // This writes the VERTEXES to WAD file private void WriteVertices(MapSet map, int position, IDictionary maplumps) { MemoryStream mem; BinaryWriter writer; Lump lump; int insertpos; // Create memory to write to mem = new MemoryStream(); writer = new BinaryWriter(mem, WAD.ENCODING); // Go for all vertices foreach(Vertex v in map.Vertices) { // Write properties to stream writer.Write((Int16)(int)Math.Round(v.Position.x)); writer.Write((Int16)(int)Math.Round(v.Position.y)); } // Find insert position and remove old lump insertpos = MapManager.RemoveSpecificLump(wad, "VERTEXES", position, "", maplumps); if(insertpos == -1) insertpos = position + 1; if(insertpos > wad.Lumps.Count) insertpos = wad.Lumps.Count; // Create the lump from memory lump = wad.Insert("VERTEXES", insertpos, (int)mem.Length); lump.Stream.Seek(0, SeekOrigin.Begin); mem.WriteTo(lump.Stream); } // This writes the LINEDEFS to WAD file private void WriteLinedefs(MapSet map, int position, IDictionary maplumps, IDictionary sidedefids, IDictionary vertexids) { MemoryStream mem; BinaryWriter writer; Lump lump; ushort sid; int insertpos; // Create memory to write to mem = new MemoryStream(); writer = new BinaryWriter(mem, WAD.ENCODING); // Go for all lines foreach(Linedef l in map.Linedefs) { // Write properties to stream writer.Write((UInt16)vertexids[l.Start]); writer.Write((UInt16)vertexids[l.End]); writer.Write((UInt16)l.Flags); writer.Write((UInt16)l.Action); writer.Write((UInt16)l.Tag); // Front sidedef if(l.Front == null) sid = ushort.MaxValue; else sid = (UInt16)sidedefids[l.Front]; writer.Write(sid); // Back sidedef if(l.Back == null) sid = ushort.MaxValue; else sid = (UInt16)sidedefids[l.Back]; writer.Write(sid); } // Find insert position and remove old lump insertpos = MapManager.RemoveSpecificLump(wad, "LINEDEFS", position, "", maplumps); if(insertpos == -1) insertpos = position + 1; if(insertpos > wad.Lumps.Count) insertpos = wad.Lumps.Count; // Create the lump from memory lump = wad.Insert("LINEDEFS", insertpos, (int)mem.Length); lump.Stream.Seek(0, SeekOrigin.Begin); mem.WriteTo(lump.Stream); } // This writes the SIDEDEFS to WAD file private void WriteSidedefs(MapSet map, int position, IDictionary maplumps, IDictionary sectorids) { MemoryStream mem; BinaryWriter writer; Lump lump; int insertpos; // Create memory to write to mem = new MemoryStream(); writer = new BinaryWriter(mem, WAD.ENCODING); // Go for all sidedefs foreach(Sidedef sd in map.Sidedefs) { // Write properties to stream writer.Write((Int16)sd.OffsetX); writer.Write((Int16)sd.OffsetY); writer.Write(Lump.MakeFixedName(sd.HighTexture, WAD.ENCODING)); writer.Write(Lump.MakeFixedName(sd.LowTexture, WAD.ENCODING)); writer.Write(Lump.MakeFixedName(sd.MiddleTexture, WAD.ENCODING)); writer.Write((UInt16)sectorids[sd.Sector]); } // Find insert position and remove old lump insertpos = MapManager.RemoveSpecificLump(wad, "SIDEDEFS", position, "", maplumps); if(insertpos == -1) insertpos = position + 1; if(insertpos > wad.Lumps.Count) insertpos = wad.Lumps.Count; // Create the lump from memory lump = wad.Insert("SIDEDEFS", insertpos, (int)mem.Length); lump.Stream.Seek(0, SeekOrigin.Begin); mem.WriteTo(lump.Stream); } // This writes the SECTORS to WAD file private void WriteSectors(MapSet map, int position, IDictionary maplumps) { MemoryStream mem; BinaryWriter writer; Lump lump; int insertpos; // Create memory to write to mem = new MemoryStream(); writer = new BinaryWriter(mem, WAD.ENCODING); // Go for all sectors foreach(Sector s in map.Sectors) { // Write properties to stream writer.Write((Int16)s.FloorHeight); writer.Write((Int16)s.CeilHeight); writer.Write(Lump.MakeFixedName(s.FloorTexture, WAD.ENCODING)); writer.Write(Lump.MakeFixedName(s.CeilTexture, WAD.ENCODING)); writer.Write((Int16)s.Brightness); writer.Write((UInt16)s.Effect); writer.Write((UInt16)s.Tag); } // Find insert position and remove old lump insertpos = MapManager.RemoveSpecificLump(wad, "SECTORS", position, "", maplumps); if(insertpos == -1) insertpos = position + 1; if(insertpos > wad.Lumps.Count) insertpos = wad.Lumps.Count; // Create the lump from memory lump = wad.Insert("SECTORS", insertpos, (int)mem.Length); lump.Stream.Seek(0, SeekOrigin.Begin); mem.WriteTo(lump.Stream); } #endregion } }