#region ================== Copyright (c) 2007 Pascal vd Heiden /* * Copyright (c) 2007 Pascal vd Heiden, www.codeimp.com * This program is released under GNU General Public License * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * */ #endregion #region ================== Namespaces using System; using System.IO; using CodeImp.DoomBuilder.IO; using CodeImp.DoomBuilder.Controls; using System.Drawing; #endregion namespace CodeImp.DoomBuilder.Data { public sealed class FileImage : ImageData { #region ================== Variables private readonly int probableformat; #endregion #region ================== Constructor / Disposer // Constructor public FileImage(string name, string filepathname, bool asflat) { // Initialize this.isFlat = asflat; //mxd if (asflat) { probableformat = ImageDataFormat.DOOMFLAT; this.scale.x = General.Map.Config.DefaultFlatScale; this.scale.y = General.Map.Config.DefaultFlatScale; } else { probableformat = ImageDataFormat.DOOMPICTURE; this.scale.x = General.Map.Config.DefaultTextureScale; this.scale.y = General.Map.Config.DefaultTextureScale; } SetName(name, filepathname); // We have no destructor GC.SuppressFinalize(this); } // Constructor public FileImage(string name, string filepathname, bool asflat, float scalex, float scaley) { // Initialize this.scale.x = scalex; this.scale.y = scaley; this.isFlat = asflat; //mxd probableformat = (asflat ? ImageDataFormat.DOOMFLAT : ImageDataFormat.DOOMPICTURE); SetName(name, filepathname); // We have no destructor GC.SuppressFinalize(this); } //mxd. Constructor for loading internal images internal FileImage(string name, string filepathname) { probableformat = ImageDataFormat.DOOMPICTURE; SetName(name, filepathname, true, 1); // We have no destructor GC.SuppressFinalize(this); } #endregion #region ================== Methods //mxd: name is relative path to the image ("\Textures\sometexture.png") //mxd: filepathname is absolute path to the image ("D:\Doom\MyCoolProject\Textures\sometexture.png") //mxd: also, zdoom uses '/' as directory separator char. //mxd: and doesn't recognize long texture names in a root folder / pk3/7 root //[ZZ] and doesn't work with flats in Doom format (added SetName call to post-load to validate this) // biwa. It works (again?) with Doom flat format private void SetName(string name, string filepathname) { //SetName(name, filepathname, General.Map.Config.UseLongTextureNames, (probableformat == ImageDataFormat.DOOMFLAT) ? -1 : 0); SetName(name, filepathname, General.Map.Config.UseLongTextureNames, 0); } // prevent long texture names by forcelongtexturename=-1 private void SetName(string name, string filepathname, bool uselongtexturenames, int forcelongtexturename) { name = name.Replace(Path.DirectorySeparatorChar, Path.AltDirectorySeparatorChar); if (forcelongtexturename < 0 || (forcelongtexturename == 0 && (!uselongtexturenames || string.IsNullOrEmpty(Path.GetDirectoryName(name))))) { this.name = Path.GetFileNameWithoutExtension(name.ToUpperInvariant()); if (this.name.Length > DataManager.CLASIC_IMAGE_NAME_LENGTH) { this.name = this.name.Substring(0, DataManager.CLASIC_IMAGE_NAME_LENGTH); } this.virtualname = Path.Combine(Path.GetDirectoryName(name), this.name).Replace(Path.DirectorySeparatorChar, Path.AltDirectorySeparatorChar); this.displayname = this.name; this.shortname = this.name; hasLongName = false; } else { this.name = name; this.virtualname = name; this.displayname = Path.GetFileNameWithoutExtension(name); this.shortname = this.displayname.ToUpperInvariant(); if (this.shortname.Length > DataManager.CLASIC_IMAGE_NAME_LENGTH) { this.shortname = this.shortname.Substring(0, DataManager.CLASIC_IMAGE_NAME_LENGTH); } hasLongName = true; } this.longname = Lump.MakeLongName(this.name, uselongtexturenames); this.filepathname = filepathname; ComputeNamesWidth(); // biwa } // This loads the image protected override LocalLoadResult LocalLoadImage() { // Load file data Bitmap bitmap = null; string error = null; MemoryStream filedata = null; try { filedata = new MemoryStream(File.ReadAllBytes(filepathname)); } catch (IOException) { error = "Image file \"" + filepathname + "\" could not be read, while loading image \"" + this.Name + "\". Consider reloading resources."; } if (filedata != null) { // Get a reader for the data bitmap = ImageDataFormat.TryLoadImage(filedata, probableformat, General.Map.Data.Palette); // Not loaded? if (bitmap == null) { error = "Image file \"" + filepathname + "\" data format could not be read, while loading image \"" + this.Name + "\". Is this a valid picture file at all?"; } filedata.Dispose(); } return new LocalLoadResult(bitmap, error); } #endregion } }