using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using System.Runtime.InteropServices; namespace CodeImp.DoomBuilder.Rendering { public enum TextureFormat : int { Rgba8, Bgra8, Rg16f, Rgba16f, R32f, Rg32f, Rgb32f, Rgba32f, D32f_S8, D24_S8 } public class BaseTexture : IDisposable { public BaseTexture() { Handle = Texture_New(); if (Handle == IntPtr.Zero) throw new Exception("Texture_New failed"); } ~BaseTexture() { Dispose(); } public bool Disposed { get { return Handle == IntPtr.Zero; } } public void Dispose() { if (!Disposed) { Texture_Delete(Handle); Handle = IntPtr.Zero; } } internal IntPtr Handle; [DllImport("BuilderNative", CallingConvention = CallingConvention.Cdecl)] protected static extern IntPtr Texture_New(); [DllImport("BuilderNative", CallingConvention = CallingConvention.Cdecl)] protected static extern void Texture_Delete(IntPtr handle); [DllImport("BuilderNative", CallingConvention = CallingConvention.Cdecl)] protected static extern void Texture_Set2DImage(IntPtr handle, int width, int height, TextureFormat format); [DllImport("BuilderNative", CallingConvention = CallingConvention.Cdecl)] protected static extern void Texture_SetCubeImage(IntPtr handle, int size, TextureFormat format); } public class Texture : BaseTexture { public Texture(int width, int height, TextureFormat format) { Width = width; Height = height; Format = format; Texture_Set2DImage(Handle, Width, Height, Format); } public Texture(RenderDevice device, System.Drawing.Bitmap bitmap) { Width = bitmap.Width; Height = bitmap.Height; Format = TextureFormat.Bgra8; Texture_Set2DImage(Handle, Width, Height, Format); device.SetPixels(this, bitmap); } public Texture(RenderDevice device, System.Drawing.Image image) { using (var bitmap = new System.Drawing.Bitmap(image)) { Width = bitmap.Width; Height = bitmap.Height; Format = TextureFormat.Bgra8; Texture_Set2DImage(Handle, Width, Height, Format); device.SetPixels(this, bitmap); } } public int Width { get; private set; } public int Height { get; private set; } public TextureFormat Format { get; private set; } public object Tag { get; set; } } public class CubeTexture : BaseTexture { public CubeTexture(RenderDevice device, int size) { Texture_SetCubeImage(Handle, size, TextureFormat.Bgra8); } } public enum CubeMapFace : int { PositiveX, PositiveY, PositiveZ, NegativeX, NegativeY, NegativeZ } }