#region ================== Copyright (c) 2007 Pascal vd Heiden /* * Copyright (c) 2007 Pascal vd Heiden, www.codeimp.com * This program is released under GNU General Public License * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * */ #endregion #region ================== Namespaces using System; using System.Collections.Generic; using System.ComponentModel; using System.Drawing; using System.Text; using System.Windows.Forms; using Microsoft.Win32; using CodeImp.DoomBuilder.Actions; using CodeImp.DoomBuilder.Data; using CodeImp.DoomBuilder.Config; using CodeImp.DoomBuilder.Map; using CodeImp.DoomBuilder.Controls; using CodeImp.DoomBuilder.Windows; using System.Reflection; using System.Globalization; using System.Threading; using CodeImp.DoomBuilder.Editing; #endregion namespace CodeImp.DoomBuilder.BuilderModes { public partial class UndoRedoPanel : UserControl { #region ================== Constants private const int MAX_DISPLAY_LEVELS = 400; #endregion #region ================== Variables private bool ignoreevents; private int currentselection; private int addindex; private string begindescription; #endregion #region ================== Constructor // Constructor public UndoRedoPanel() { InitializeComponent(); } #endregion #region ================== Methods // This sets the description for the first item public void SetBeginDescription(string description) { begindescription = description; } // This refills the list public unsafe void UpdateList() { ignoreevents = true; currentselection = -1; // Check we have undo/redo capability if((General.Map == null) || General.Map.IsDisposed || (General.Map.UndoRedo == null)) { // No, clear the list list.Items.Clear(); return; } // Make complete list of levels List levels = General.Map.UndoRedo.GetUndoList(); levels.Reverse(); int numundos = levels.Count; levels.AddRange(General.Map.UndoRedo.GetRedoList()); int numredos = levels.Count - numundos; // Determine the offset to show items at int offset = numundos - (MAX_DISPLAY_LEVELS >> 1); if((offset + MAX_DISPLAY_LEVELS) > levels.Count) offset = levels.Count - MAX_DISPLAY_LEVELS; if(offset < 0) offset = 0; // Reset the list list.SelectedItems.Clear(); list.BeginUpdate(); addindex = 0; // Add beginning if(offset > 0) { // This indicates there is more above, but we don't display it // because when the list gets too long it becomes slow AddItem("..."); } else { // Real beginning ListViewItem firstitem = AddItem(begindescription); // Are we at the first item? if(numundos == 0) { // Highlight the last undo level firstitem.BackColor = SystemColors.Highlight; firstitem.ForeColor = SystemColors.HighlightText; currentselection = 0; } else { // Normal undo level firstitem.ForeColor = SystemColors.WindowText; firstitem.BackColor = SystemColors.Window; } } // Add levels! for(int i = offset; i < levels.Count; i++) { // Add no more than the MAX_DISPLAY_LEVELS ListViewItem item; if((addindex - 1) == MAX_DISPLAY_LEVELS) item = AddItem("..."); else item = AddItem(levels[i].Description); // Color item if(i == (numundos - 1)) { // Highlight the last undo level item.BackColor = SystemColors.Highlight; item.ForeColor = SystemColors.HighlightText; currentselection = addindex - 1; } else if(i >= numundos) { // Make gray because this is a redo level item.ForeColor = SystemColors.GrayText; item.BackColor = SystemColors.Control; } else { // Normal undo level item.ForeColor = SystemColors.WindowText; item.BackColor = SystemColors.Window; } // Leave when list is full if((addindex - 1) > MAX_DISPLAY_LEVELS) break; } // Remove the excessive items for(int i = list.Items.Count - 1; i >= addindex; i--) list.Items.RemoveAt(i); // We must always have the "selected" item in the list if(currentselection == -1) throw new Exception("Where is the selection?"); // Make sure we can see the highlighted item list.Items[currentselection].EnsureVisible(); list.EndUpdate(); UpdateColumnSizes(); ignoreevents = false; } // This updates/adds an item in the list private ListViewItem AddItem(string text) { ListViewItem item; if(addindex < list.Items.Count) { item = list.Items[addindex]; item.Text = text; } else { item = list.Items.Add(text); } addindex++; return item; } // This updates the list column size private void UpdateColumnSizes() { // Check if a vertical scrollbar exists and adjust the column in the listbox accordingly if((BuilderPlug.GetWindowLong(list.Handle, BuilderPlug.GWL_STYLE) & BuilderPlug.WS_VSCROLL) != 0) coldescription.Width = list.ClientRectangle.Width - 2; else coldescription.Width = list.ClientRectangle.Width - SystemInformation.VerticalScrollBarWidth - 2; } #endregion #region ================== Events // When layout changes protected override void OnLayout(LayoutEventArgs e) { base.OnLayout(e); UpdateColumnSizes(); } // Control resizes private void list_Resize(object sender, EventArgs e) { UpdateColumnSizes(); } // Item selected private void list_SelectedIndexChanged(object sender, EventArgs e) { if(ignoreevents) return; ignoreevents = true; // We must have something selected if(list.SelectedIndices.Count > 0) { // Not the same as last selected? int selectedindex = list.SelectedIndices[0]; if(selectedindex != currentselection) { // Recolor the elements in the list to match with the selection list.BeginUpdate(); foreach(ListViewItem item in list.Items) { if(item.Index < selectedindex) { // Normal undo level item.ForeColor = SystemColors.WindowText; item.BackColor = SystemColors.Window; } else if(item.Index == selectedindex) { // Target level item.BackColor = SystemColors.Highlight; item.ForeColor = SystemColors.HighlightText; } else { // Make gray because this will become a redo level item.ForeColor = SystemColors.GrayText; item.BackColor = SystemColors.Control; } } list.EndUpdate(); } } General.Interface.FocusDisplay(); ignoreevents = false; } // Mouse released private void list_MouseUp(object sender, MouseEventArgs e) { ignoreevents = true; // We must have something selected if(list.SelectedIndices.Count > 0) { // Not the same as last selected? int selectedindex = list.SelectedIndices[0]; if(selectedindex != currentselection) { // Perform the undo/redos, the list will be updated automatically int delta = currentselection - selectedindex; if(delta < 0) General.Map.UndoRedo.PerformRedo(-delta); else General.Map.UndoRedo.PerformUndo(delta); } else { list.SelectedIndices.Clear(); } } General.Interface.FocusDisplay(); ignoreevents = false; } // Key released private void list_KeyUp(object sender, KeyEventArgs e) { ignoreevents = true; list.SelectedIndices.Clear(); General.Interface.FocusDisplay(); ignoreevents = false; } #endregion } }