#region ================== Copyright (c) 2007 Pascal vd Heiden /* * Copyright (c) 2007 Pascal vd Heiden, www.codeimp.com * This program is released under GNU General Public License * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * */ #endregion #region ================== Namespaces using System; using System.Collections; using System.Collections.Generic; using System.Globalization; using System.Text; using System.Windows.Forms; using System.IO; using System.Reflection; using CodeImp.DoomBuilder.Windows; using CodeImp.DoomBuilder.IO; using CodeImp.DoomBuilder.Map; using CodeImp.DoomBuilder.Rendering; using CodeImp.DoomBuilder.Geometry; using CodeImp.DoomBuilder.Editing; using CodeImp.DoomBuilder.Actions; using CodeImp.DoomBuilder.Types; using CodeImp.DoomBuilder.Config; #endregion namespace CodeImp.DoomBuilder.BuilderModes { public class ResultLineOverlapping : ErrorResult { #region ================== Variables private Linedef line1; private Linedef line2; #endregion #region ================== Properties public override int Buttons { get { return 0; } } #endregion #region ================== Constructor / Destructor // Constructor public ResultLineOverlapping(Linedef l1, Linedef l2) { // Initialize this.line1 = l1; this.line2 = l2; this.viewobjects.Add(l1); this.viewobjects.Add(l2); this.description = "These linedefs are overlapping and they do not reference the same sector on all sides. Overlapping lines is only allowed when they reference the same sector on all sides."; } #endregion #region ================== Methods // This must return the string that is displayed in the listbox public override string ToString() { return "Linedefs " + line1.Index + " and " + line2.Index + " are overlapping and references different sectors"; } // Rendering public override void PlotSelection(IRenderer2D renderer) { renderer.PlotLinedef(line1, General.Colors.Selection); renderer.PlotLinedef(line2, General.Colors.Selection); renderer.PlotVertex(line1.Start, ColorCollection.VERTICES); renderer.PlotVertex(line1.End, ColorCollection.VERTICES); renderer.PlotVertex(line2.Start, ColorCollection.VERTICES); renderer.PlotVertex(line2.End, ColorCollection.VERTICES); } #endregion } }