/*************************************************************\ Doom Builder 2 Game Configuration for EDGE-Classic \*************************************************************/ // This is required to prevent accidental use of a different configuration type = "Doom Builder 2 Game Configuration"; // This is the title to show for this game game = "EDGE-Classic: Doom 2 (Doom format)"; // This is the simplified game engine/sourceport name engine = "edge-classic"; // Settings common to Doom games include("Includes\\Game_Doom.cfg"); // STANDARD DOOM SETTINGS // Settings common to all games and all map formats include("Includes\\Doom_common.cfg", "common"); // Settings common to Doom map format include("Includes\\Boom_common.cfg", "mapformat_doom"); include("Includes\\MBF21_common.cfg", "mapformat_doom"); // Settings common to all games and all map formats include("Includes\\EdgeC_common.cfg", "common"); // Settings common to doom map format include("Includes\\EdgeC_misc.cfg", "mapformat_doom"); // Map name format for Doom 2. mapnameformat = "MAPxy"; // Default thing filters // (these are not required, just useful for new users) thingsfilters { include("Includes\\Doom_misc.cfg", "thingsfilters"); } // ENUMERATIONS // Each engine has its own additional thing types // These are enumerated lists for linedef types and UDMF fields. enums { // Basic game enums include("Includes\\Doom_misc.cfg", "enums"); }