#region ================== Copyright (c) 2007 Pascal vd Heiden /* * Copyright (c) 2007 Pascal vd Heiden, www.codeimp.com * This program is released under GNU General Public License * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * */ #endregion #region ================== Namespaces using System; using System.Collections; using System.Collections.Generic; using System.Globalization; using System.Text; using CodeImp.DoomBuilder.IO; using CodeImp.DoomBuilder.Data; using System.IO; using System.Diagnostics; using CodeImp.DoomBuilder.Compilers; #endregion namespace CodeImp.DoomBuilder.ZDoom { public sealed class PatchStructure { #region ================== Constants #endregion #region ================== Variables // Declaration private string name; private int offsetx; private int offsety; private bool flipx; private bool flipy; private float alpha; #endregion #region ================== Properties public string Name { get { return name; } } public int OffsetX { get { return offsetx; } } public int OffsetY { get { return offsety; } } public bool FlipX { get { return flipx; } } public bool FlipY { get { return flipy; } } public float Alpha { get { return alpha; } } #endregion #region ================== Constructor / Disposer // Constructor internal PatchStructure(TexturesParser parser) { string tokenstr; // Initialize alpha = 1.0f; // There should be 3 tokens separated by 2 commas now: // Name, Width, Height // First token is the class name parser.SkipWhitespace(true); name = parser.ReadToken(); if(string.IsNullOrEmpty(name)) { parser.ReportError("Expected patch name"); return; } // Now we should find a comma parser.SkipWhitespace(true); tokenstr = parser.ReadToken(); if(tokenstr != ",") { parser.ReportError("Expected a comma"); return; } // Next is the patch width parser.SkipWhitespace(true); tokenstr = parser.ReadToken(); if(string.IsNullOrEmpty(tokenstr) || !int.TryParse(tokenstr, out offsetx)) { parser.ReportError("Expected offset in pixels"); return; } // Now we should find a comma again parser.SkipWhitespace(true); tokenstr = parser.ReadToken(); if(tokenstr != ",") { parser.ReportError("Expected a comma"); return; } // Next is the patch height parser.SkipWhitespace(true); tokenstr = parser.ReadToken(); if(string.IsNullOrEmpty(tokenstr) || !int.TryParse(tokenstr, out offsety)) { parser.ReportError("Expected offset in pixels"); return; } // Next token is the beginning of the texture scope. // If not, then the patch info ends here. parser.SkipWhitespace(true); tokenstr = parser.ReadToken(); if(tokenstr != "{") { // Rewind so this structure can be read again parser.DataStream.Seek(-tokenstr.Length, SeekOrigin.Current); return; } // Now parse the contents of texture structure while(parser.SkipWhitespace(true)) { string token = parser.ReadToken(); token = token.ToLowerInvariant(); if(token == "flipx") { flipx = true; } else if(token == "flipy") { flipy = true; } else if(token == "alpha") { if(!ReadTokenFloat(parser, token, out alpha)) return; alpha = General.Clamp(alpha, 0.0f, 1.0f); } else if(token == "}") { // Patch scope ends here, // break out of this parse loop break; } } } #endregion #region ================== Methods // This reads the next token and sets a floating point value, returns false when failed private bool ReadTokenFloat(TexturesParser parser, string propertyname, out float value) { // Next token is the property value to set parser.SkipWhitespace(true); string strvalue = parser.ReadToken(); if(!string.IsNullOrEmpty(strvalue)) { // Try parsing as value if(!float.TryParse(strvalue, out value)) { parser.ReportError("Expected numeric value for property '" + propertyname + "'"); return false; } else { // Success return true; } } else { // Can't find the property value! parser.ReportError("Expected a value for property '" + propertyname + "'"); value = 0.0f; return false; } } // This reads the next token and sets an integral value, returns false when failed private bool ReadTokenInt(TexturesParser parser, string propertyname, out int value) { // Next token is the property value to set parser.SkipWhitespace(true); string strvalue = parser.ReadToken(); if(!string.IsNullOrEmpty(strvalue)) { // Try parsing as value if(!int.TryParse(strvalue, out value)) { parser.ReportError("Expected integral value for property '" + propertyname + "'"); return false; } else { // Success return true; } } else { // Can't find the property value! parser.ReportError("Expected a value for property '" + propertyname + "'"); value = 0; return false; } } #endregion } }