#region ================== Copyright (c) 2007 Pascal vd Heiden /* * Copyright (c) 2007 Pascal vd Heiden, www.codeimp.com * This program is released under GNU General Public License * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * */ #endregion #region ================== Namespaces using System; using System.Collections; using System.Collections.Generic; using System.Globalization; using System.Text; using CodeImp.DoomBuilder.IO; using CodeImp.DoomBuilder.Data; using System.IO; using System.Diagnostics; using System.Windows.Forms; using CodeImp.DoomBuilder.Rendering; #endregion namespace CodeImp.DoomBuilder.Config { public class ThingCategory { #region ================== Constants #endregion #region ================== Variables // Things private List things; // Category properties private string name; private string title; private bool sorted; // Thing properties for inheritance private string sprite; private int color; private int arrow; private float width; private float height; private int hangs; private int blocking; private int errorcheck; // Disposing private bool isdisposed = false; #endregion #region ================== Properties public string Name { get { return name; } } public string Title { get { return title; } } public string Sprite { get { return sprite; } } public bool Sorted { get { return sorted; } } public int Color { get { return color; } } public int Arrow { get { return arrow; } } public float Width { get { return width; } } public float Height { get { return height; } } public int Hangs { get { return hangs; } } public int Blocking { get { return blocking; } } public int ErrorCheck { get { return errorcheck; } } public bool IsDisposed { get { return isdisposed; } } public List Things { get { return things; } } #endregion #region ================== Constructor / Disposer // Constructor internal ThingCategory(Configuration cfg, string name) { IDictionary dic; int index; // Initialize this.name = name; this.things = new List(); // Read properties this.title = cfg.ReadSetting("thingtypes." + name + ".title", ""); this.sprite = cfg.ReadSetting("thingtypes." + name + ".sprite", ""); this.sorted = (cfg.ReadSetting("thingtypes." + name + ".sort", 0) != 0); this.color = cfg.ReadSetting("thingtypes." + name + ".color", 0); this.arrow = cfg.ReadSetting("thingtypes." + name + ".arrow", 0); this.width = cfg.ReadSetting("thingtypes." + name + ".width", 16); this.height = cfg.ReadSetting("thingtypes." + name + ".height", 16); this.hangs = cfg.ReadSetting("thingtypes." + name + ".hangs", 0); this.blocking = cfg.ReadSetting("thingtypes." + name + ".blocking", 0); this.errorcheck = cfg.ReadSetting("thingtypes." + name + ".errorcheck", 0); // Safety if(this.width < 2f) this.width = 2f; if(this.height < 2f) this.height = 2f; // Go for all items in category dic = cfg.ReadSetting("thingtypes." + name, new Hashtable()); foreach(DictionaryEntry de in dic) { // Check if the item key is numeric if(int.TryParse(de.Key.ToString(), NumberStyles.AllowLeadingWhite | NumberStyles.AllowTrailingWhite, CultureInfo.InvariantCulture, out index)) { // Check if the item value is a structure if(de.Value is IDictionary) { // Create this thing things.Add(new ThingTypeInfo(this, index, cfg)); } // Check if the item value is a string else if(de.Value is string) { // Interpret this as the title things.Add(new ThingTypeInfo(this, index, de.Value.ToString())); } } } // We have no destructor GC.SuppressFinalize(this); } // Disposer internal void Dispose() { // Not already disposed? if(!isdisposed) { // Clean up things = null; // Done isdisposed = true; } } #endregion #region ================== Methods // This adds a thing to the category internal void AddThing(ThingTypeInfo t) { // Add things.Add(t); } #endregion } }