#region ================== Copyright (c) 2007 Pascal vd Heiden /* * Copyright (c) 2007 Pascal vd Heiden, www.codeimp.com * This program is released under GNU General Public License * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * */ #endregion #region ================== Namespaces using System; using System.Collections; using System.Collections.Generic; using System.Globalization; using System.Text; using System.Windows.Forms; using System.IO; using System.Reflection; using CodeImp.DoomBuilder.Interface; using CodeImp.DoomBuilder.IO; using CodeImp.DoomBuilder.Map; using CodeImp.DoomBuilder.Rendering; using System.Diagnostics; using CodeImp.DoomBuilder.Controls; using CodeImp.DoomBuilder.Geometry; #endregion namespace CodeImp.DoomBuilder.Editing { /// /// Provides basic user input interface functionality for a Doom Builder editing mode. /// public abstract class EditMode { #region ================== Constants public const int DRAG_START_MOVE_PIXELS = 5; public const MouseButtons EDIT_BUTTON = MouseButtons.Right; public const MouseButtons SELECT_BUTTON = MouseButtons.Left; #endregion #region ================== Variables // Disposing protected bool isdisposed = false; #endregion #region ================== Properties public bool IsDisposed { get { return isdisposed; } } // Unless overriden, this returns the name of this mode // for checking the appropriate button on the toolbar. public virtual string EditModeButtonName { get { return GetType().Name; } } #endregion #region ================== Constructor / Disposer /// /// Provides basic user input interface functionality for a Doom Builder editing mode. /// public EditMode() { // We have no destructor GC.SuppressFinalize(this); } // Disposer public virtual void Dispose() { // Not already disposed? if(!isdisposed) { // Clean up // Done isdisposed = true; } } #endregion #region ================== Static Methods // This creates an instance of a specific mode public static EditMode Create(Type modetype, object[] args) { try { // Create new mode return (EditMode)General.ThisAssembly.CreateInstance(modetype.FullName, false, BindingFlags.Default, null, args, CultureInfo.CurrentCulture, new object[0]); } // Catch errors catch(TargetInvocationException e) { // Throw the actual exception Debug.WriteLine(DateTime.Now.ToShortDateString() + " " + DateTime.Now.ToShortTimeString()); Debug.WriteLine(e.InnerException.Source + " throws " + e.InnerException.GetType().Name + ":"); Debug.WriteLine(e.InnerException.Message); Debug.WriteLine(e.InnerException.StackTrace); throw e.InnerException; } } #endregion #region ================== Methods // // Order in which events occur for the old and new modes: // // - Constructor of new mode is called // - Disengage of old mode is called // ----- Mode switches ----- // - Engage of new mode is called // - Dispose of old mode is called // // Mode engages public virtual void Engage() { // Bind any methods ActionAttribute.BindMethods(this); } // Mode disengages public virtual void Disengage() { // Unbind any methods ActionAttribute.UnbindMethods(this); } // This forces the mode to cancel and return to the "parent" mode [Action("cancelmode", BaseAction = true)] public virtual void Cancel() { } // Optional interface methods public virtual void MouseClick(MouseEventArgs e) { } public virtual void MouseDoubleClick(MouseEventArgs e) { } public virtual void MouseDown(MouseEventArgs e) { } public virtual void MouseEnter(EventArgs e) { } public virtual void MouseLeave(EventArgs e) { } public virtual void MouseMove(MouseEventArgs e) { } public virtual void MouseUp(MouseEventArgs e) { } public virtual void RedrawDisplay() { } public virtual void RefreshDisplay() { } public virtual void KeyDown(KeyEventArgs e) { } public virtual void KeyUp(KeyEventArgs e) { } public virtual void MouseInput(Vector2D delta) { } public virtual void Process() { } #endregion } }