// *********************************************************** // * * // * These values are mainly for UDMF EDGE-Classic * // * * // *********************************************************** common { // Some common settings include("Common.cfg"); // Default testing parameters include("Test_params.cfg", "modern"); // Default nodebuilder configurations defaultsavecompiler = "glbsp_normal"; defaulttestcompiler = "glbsp_fast"; // Generalized actions // generalizedlinedefs is true for Doom format and false for // the other two, so it's not here. generalizedsectors = true; //mxd. Maximum safe map size check (0 means skip check) safeboundary = 0; // Texture loading options mixtexturesflats = true; defaulttexturescale = 1.0f; defaultflatscale = 1.0f; scaledtextureoffsets = true; //mxd. Sidedefs compression // ioanch FIXME: what does this do? I made it false sidedefcompressionignoresaction = false; // Texture sources textures { include("Doom_misc.cfg", "textures"); include("EdgeC_misc.cfg", "textures"); } //mxd. HiRes sources hires { include("EdgeC_misc.cfg", "hires"); } // Patch sources patches { include("Doom_misc.cfg", "patches"); } // Sprite sources sprites { include("Doom_misc.cfg", "sprites"); } // Flat sources flats { include("Doom_misc.cfg", "flats"); } // Colormap sources colormaps { include("Boom_misc.cfg", "colormaps"); } compatibility { fixnegativepatchoffsets = true; fixmaskedpatchoffsets = true; } } mapformat_doom { mixtexturesflats = true; // The format interface handles the map data format formatinterface = "DoomMapSetIO"; maplumpnames { include("Doom_misc.cfg", "doommaplumpnames"); include("Boom_misc.cfg", "boommaplumpnames"); } // When this is set to true, sectors with the same tag will light up when a line is highlighted linetagindicatesectors = true; // Default flags for first new thing defaultthingflags { include("Doom_misc.cfg", "defaultthingflags"); } // Door making //include("ZDoom_misc.cfg", "doormaking_doom"); // Generalized actions generalizedlinedefs = true; generalizedsectors = true; // GENERALIZED LINEDEF TYPES gen_linedeftypes { include("Boom_generalized.cfg", "gen_linedeftypes"); } // GENERALIZED SECTOR TYPES gen_sectortypes { include("Boom_generalized.cfg", "gen_sectortypes"); } // DEFAULT SECTOR BRIGHTNESS LEVELS sectorbrightness { include("Doom_misc.cfg", "sectorbrightness"); } // SECTOR TYPES sectortypes { include("Doom_sectors.cfg"); include("EdgeC_sectors.cfg"); } // LINEDEF FLAGS linedefflags { include("Doom_misc.cfg", "linedefflags"); include("Boom_misc.cfg", "linedefflags"); } // LINEDEF ACTIVATIONS linedefactivations { } // Linedef flags UDMF translation table // This is needed for copy/paste and prefabs to work properly // When the UDMF field name is prefixed with ! it is inverted linedefflagstranslation { include("Doom_misc.cfg", "linedefflagstranslation"); include("Boom_misc.cfg", "linedefflagstranslation"); } // LINEDEF TYPES linedeftypes { include("Doom_linedefs.cfg"); include("Boom_linedefs.cfg"); include("EdgeC_linedefs.cfg"); } thingtypes { include("EdgeC_things.cfg"); } // THING FLAGS thingflags { include("Doom_misc.cfg", "thingflags"); include("Boom_misc.cfg", "thingflags"); } // Thing flags UDMF translation table // This is needed for copy/paste and prefabs to work properly // When the UDMF field name is prefixed with ! it is inverted thingflagstranslation { include("Doom_misc.cfg", "thingflagstranslation"); include("Boom_misc.cfg", "thingflagstranslation"); } // How to compare thing flags (for the stuck things error checker) thingflagscompare { include("Doom_misc.cfg", "thingflagscompare"); include("Boom_misc.cfg", "thingflagscompare"); } // Things flags masks include("Doom_misc.cfg", "thingflagsmasks"); mixtexturesflats = true; // Texture sources textures { include("Doom_misc.cfg", "textures"); include("EdgeC_misc.cfg", "textures"); // works for Eternity too } //mxd. HiRes sources hires { include("EdgeC_misc.cfg", "hires"); } } // *********************************************************** // * * // * Text map format * // * * // *********************************************************** mapformat_udmf { // The format interface handles the map data format formatinterface = "UniversalMapSetIO"; //mxd. The default script compiler to use defaultscriptcompiler = "zdoom_acs.cfg"; // Enables support for long (> 8 chars) texture names // WARNING: this should only be enabled for UDMF game configurations! // WARNING: enabling this will make maps incompatible with Doom Builder 2 and can lead to problems in Slade 3! longtexturenames = false; // Enables setting brightness for floor and ceiling independently from each other distinctfloorandceilingbrightness = false; // Default nodebuilder configurations defaultsavecompiler = "zdbsp_udmf_normal"; defaulttestcompiler = "zdbsp_udmf_fast"; // ioanch: eternity engine = "edge"; // override that so that DB2 uses the correct namespace maplumpnames { include("UDMF_misc.cfg", "udmfmaplumpnames_begin"); include("EdgeC_misc.cfg", "udmfmaplumpnames"); include("UDMF_misc.cfg", "udmfmaplumpnames_end"); } // eternity universalfields { include("EdgeC_misc.cfg", "universalfields"); } // When this is set to true, sectors with the same tag will light up when a line is highlighted linetagindicatesectors = true; // Special linedefs //include("ZDoom_misc.cfg", "speciallinedefs_udmf"); // same in EE // Default flags for first new thing defaultthingflags { include("EdgeC_misc.cfg", "defaultthingflags_udmf"); } // Door making //include("Eternity_misc.cfg", "doormaking_udmf"); // Generalized actions generalizedlinedefs = true; generalizedsectors = true; // GENERALIZED SECTOR TYPES //gen_sectortypes //{ // include("Eternity_generalized.cfg", "gen_sectortypes_udmf"); //} // SECTOR FLAGS //sectorflags //{ // include("Eternity_misc.cfg", "sectorflags_udmf"); //} // DEFAULT SECTOR BRIGHTNESS LEVELS //sectorbrightness //{ // include("ZDoom_misc.cfg", "sectorbrightness"); //} // SECTOR TYPES //sectortypes //{ // include("Eternity_misc.cfg", "sectors_udmf"); //} // SECTOR RENSERSTYLES //sectorrenderstyles //{ // include("UDMF_misc.cfg", "sectorrenderstyles"); //} // LINEDEF FLAGS //linedefflags //{ // include("Eternity_misc.cfg", "linedefflags_udmf"); //} // LINEDEF ACTIVATIONS //linedefactivations //{ // include("Eternity_misc.cfg", "linedefactivations_udmf"); //} //mxd. Linedef flags UDMF translation table // This is needed for copy/paste and prefabs to work properly // When the UDMF field name is prefixed with ! it is inverted linedefflagstranslation { include("Doom_misc.cfg", "linedefflagstranslation"); //include("Hexen_misc.cfg", "linedefflagstranslation"); //include("ZDoom_misc.cfg", "linedefflagstranslation"); } // LINEDEF RENSERSTYLES //linedefrenderstyles //{ // include("UDMF_misc.cfg", "linedefrenderstyles"); //} //SIDEDEF FLAGS //sidedefflags //{ // include("Eternity_misc.cfg", "sidedefflags"); //} // THING FLAGS //thingflags //{ // include("Eternity_misc.cfg", "thingflags_udmf"); //} // THING RENSERSTYLES //thingrenderstyles //{ // include("UDMF_misc.cfg", "thingrenderstyles"); //} // How to compare thing flags (for the stuck things error checker) //thingflagscompare //{ // include("Eternity_misc.cfg", "thingflagscompare_udmf"); //} //mxd. Thing flags UDMF translation table // This is needed for copy/paste and prefabs to work properly // When the UDMF field name is prefixed with ! it is inverted thingflagstranslation { include("Doom_misc.cfg", "thingflagstranslation"); //include("Hexen_misc.cfg", "thingflagstranslation"); //include("ZDoom_misc.cfg", "thingflagstranslation"); } // Things flags masks //include("Hexen_misc.cfg", "thingflagsmasks"); // LINEDEF TYPES //linedeftypes //{ // include("Hexen_linedefs.cfg"); // include("Eternity_linedefs.cfg", "udmf"); //} // Texture sources textures { include("Doom_misc.cfg", "textures"); include("EdgeC_misc.cfg", "textures"); // works for Eternity too } //mxd. HiRes sources hires { include("EdgeC_misc.cfg", "hires"); } }