#region ================== Copyright (c) 2007 Pascal vd Heiden /* * Copyright (c) 2007 Pascal vd Heiden, www.codeimp.com * This program is released under GNU General Public License * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * */ #endregion #region ================== Namespaces using System; using System.Collections; using System.Collections.Generic; using System.Globalization; using System.Text; using System.Windows.Forms; using System.IO; using System.Reflection; using System.Drawing; using System.ComponentModel; using CodeImp.DoomBuilder.Map; using SlimDX.Direct3D; using SlimDX.Direct3D9; using SlimDX; using CodeImp.DoomBuilder.Geometry; using System.Drawing.Imaging; #endregion namespace CodeImp.DoomBuilder.Rendering { // WorldVertex public struct WorldVertex { // Vertex format public static readonly int Stride = 6 * 4; // Members public float x; public float y; public float z; public int c; public float u; public float v; // Constructor public WorldVertex(float x, float y, float z, int c, float u, float v) { this.x = x; this.y = y; this.z = z; this.c = c; this.u = u; this.v = v; } // Constructor public WorldVertex(float x, float y, float z, float u, float v) { this.x = x; this.y = y; this.z = z; this.c = -1; this.u = u; this.v = v; } // Constructor public WorldVertex(float x, float y, float z, int c) { this.x = x; this.y = y; this.z = z; this.c = c; this.u = 0.0f; this.v = 0.0f; } // Constructor public WorldVertex(float x, float y, float z) { this.x = x; this.y = y; this.z = z; this.c = -1; this.u = 0.0f; this.v = 0.0f; } } }