#region ================== Copyright (c) 2007 Pascal vd Heiden /* * Copyright (c) 2007 Pascal vd Heiden, www.codeimp.com * This program is released under GNU General Public License * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * */ #endregion #region ================== Namespaces using System.Collections.Generic; using CodeImp.DoomBuilder.Geometry; using CodeImp.DoomBuilder.Types; #endregion namespace CodeImp.DoomBuilder.BuilderModes { public class Association { private HashSet tags; private Vector2D center; private UniversalType type; public HashSet Tags { get { return tags; } } public Vector2D Center { get { return center; } } public UniversalType Type { get { return type; } } //mxd. This sets up the association public Association() { this.tags = new HashSet { 0 }; } // This sets up the association public Association(Vector2D center, int tag, int type) { this.tags = new HashSet { tag }; //mxd this.type = (UniversalType)type; this.center = center; } // This sets up the association public Association(Vector2D center, int tag, UniversalType type) { this.tags = new HashSet { tag }; //mxd this.type = type; this.center = center; } //mxd. This also sets up the association public Association(Vector2D center, IEnumerable tags, int type) { this.tags = new HashSet(tags); //mxd this.type = (UniversalType)type; this.center = center; } //mxd. This also sets up the association public Association(Vector2D center, IEnumerable tags, UniversalType type) { this.tags = new HashSet(tags); //mxd this.type = type; this.center = center; } // This sets up the association public void Set(Vector2D center, int tag, int type) { this.tags = new HashSet { tag }; //mxd this.type = (UniversalType)type; this.center = center; } // This sets up the association public void Set(Vector2D center, int tag, UniversalType type) { this.tags = new HashSet { tag }; //mxd this.type = type; this.center = center; } //mxd. This also sets up the association public void Set(Vector2D center, IEnumerable tags, int type) { this.tags = new HashSet(tags); //mxd this.type = (UniversalType)type; this.center = center; } //mxd. This also sets up the association public void Set(Vector2D center, IEnumerable tags, UniversalType type) { this.tags = new HashSet(tags); //mxd this.type = type; this.center = center; } // This compares an association public static bool operator ==(Association a, Association b) { if(!(a is Association) || !(b is Association)) return false; //mxd return (a.type == b.type) && a.tags.SetEquals(b.tags); } // This compares an association public static bool operator !=(Association a, Association b) { if(!(a is Association) || !(b is Association)) return true; //mxd return (a.type != b.type) || !a.tags.SetEquals(b.tags); } //mxd public override int GetHashCode() { return base.GetHashCode(); } //mxd public override bool Equals(object obj) { if(!(obj is Association)) return false; Association b = (Association)obj; return (type == b.type) && tags.SetEquals(b.tags); } } }